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praqtos.9035

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Posts posted by praqtos.9035

  1. > @"Azure The Heartless.3261" said:

    > I respect active mirage mains that can use Axe fearlessly, doubly so if they're power oriented.

    Axe is not bad as you can think (condi with condi duration) and absolutely trash as power weapon (it even was nerfed in power portion because aneD know it did so much power damage! /s) and inferior in every single way compared to sword and has no synergy with IH... its like if u would "respect" powernecromancer using scepter

  2. > @"Bazsi.2734" said:

    >Given how IH is the sole thing that keeps mirage from being renegade tier trash

    > **So... no. IH is overpowered and dumb, but this is not the way**

    Something that non mesmer players understand but never devs of their own game... they balance ambushes like IH is a baseline for the mirage, oh ye, 50% dmg and cd nerfs as usual, minus cd this time. The most dumb decisions is what they are good at apparently

  3. > @"Heartpains.7312" said:

    > > @"praqtos.9035" said:

    >

    > >

    > > didnt you quit :) ? 50% nerfs on everything mesmer has was done by previous incompetent "balance team" or whatever it was called and the "new one" is the same, just throw another 50% dmg nerf without adressing the issues or even trying to figure it out. I'm glad I quit, the best decision since I started to play this game. Sad to see they destroyed the game with huge potential and great combat system, expect more people to alt+F4

    >

    > I mostly came back just for few friends that I have, but even with that i am not playing much anymore, and each patch makes me not wanna bother even.

    >

    > The only thing that looks interesting is the 50% nerfs, these just makes me wanna read the forums! =p

    Pretty much every single one person I knew not playing anymore, big F

  4. > @"DarthEros.3547" said:

    > Instead of moaning about it, why don’t you guys head over to the thread and give constructive feedback as to why the changes are bad? @"Cal Cohen.3527" has said in those threads that the changes aren’t locked in yet, and I am sure the team would be willing to reconsider if you can articulate why the changes aren’t a good idea. If you just hide in here saying it’s bad but not actually bother justifying that you aren’t going to get anywhere, and it just makes it look like you are moaning because you want your class to stay OP.

    Ye, chrono players (that wasnt even complained about since scepter 3 buff and nerf) didnt want their OP class to stay broken so alot of irritated pve (lmao) players for the first time in their life log in on the forum.

    Memes aside its still the same incompetent "balance" team and has the exact same approach -trash core, nerf everything that does damage by 50% (and increase cooldown if possible by 50% but I guess thats the difference for now)

  5. > @"foste.3098" said:

    > > @"SoulSin.5682" said:

    > > > @"foste.3098" said:

    > > > > @"SoulSin.5682" said:

    > > > > Seems good.

    > > > > You could also remove the dodge frames from Vault. Its already a very strong leap with damage and AoE, it never needed the dodge frames.

    > > > Absolutely not! Vault was never an issue at all for the last 4+ years and it was not the issue in the staff/staff setup that won the last at.

    > > > This suggestion is akin to saying warrior gs 3 could stand to have its evade frames removed because it is a fine skill that moves you a distance and is a whirl finisher; or ele dagger 3 in fire could stand to lose evasion frames because it is a fine skill without it.

    > > >

    > > >

    > >

    > > The problem is indeed, not with a vault.

    > > The problem is how a staff thief connects one dodge to another and never stop.

    > >

    > > I am fine with thieves spamming Dodge + Debilitating Arc if they need to get more defensive, plus they still have blind with Dust Strike. There is no need for Vault to be a dodge as well.

    > > The thief must decide between playing more offensive or more defensive. Vault is an offensive skill, there is no need to have dodge frames.

    >

    > Except it is not fine, vault has a long obvious animation that will always get interrupted unless it has evasion frames. As it stands it has a moment of vulnerability near the end of the vault telegraphed by the big blue glow; literally no one has a issue with vault except you and your fetish for nerfing staff.

    > What could be done to vault is they could add a red danger ring to the landing location, akin to jump shot, as judging the aoe by eye can be hard at times.

    Before claiming something like "big blue glow" its a standart for every skill and not a tell "stun me now" and not avail for people who doesnt have high settings on. Its far away from being super ezpz no effort to catch the right moment when the vault ends (instant cc makes it easier), misstimed cc might cost you 8k health or one shot you from full health (depends on the build)

  6. > @"Heartpains.7312" said:

    > They just love to nerf things by 50% or more if it is mesmer changes don't they?

    >

    > They are really hopeless.

    >

    > Don't get your hopes up, they just nerf they don't give anything back.

     

    didnt you quit :) ? 50% nerfs on everything mesmer has was done by previous incompetent "balance team" or whatever it was called and the "new one" is the same, just throw another 50% dmg nerf without adressing the issues or even trying to figure it out. I'm glad I quit, the best decision since I started to play this game. Sad to see they destroyed the game with huge potential and great combat system, expect more people to alt+F4

  7. > @"Cal Cohen.2358" said:

     

    > **Condi Mirage**

    > **We understand** that Mirage Cloak is a big point of contention and we’ve been having discussions internally, but it isn’t something that we’ll be ready to action for this update. As we get closer to our desired solution we’ll start to talk about it more with you all, but in the meantime we’re looking at some more general changes. Primarily toning down clone generation and reducing some damage potential of staff, pushing it more toward a utility kit.

    >

    > * Illusionary Counter: Reduced the number of clones spawned on block from 2 to 1 in PvP only

    > * Phantasmal Warlock:

    > + Reduced the number of warlocks spawned from 2 to 1 in PvP only.

    > + Increased the vulnerability applied per hit from 2 stacks to 4 stacks in PvP only

    > * Chaos Vortex:

    > + Reduced bleed duration from 8 seconds to 4 seconds in PvP only.

    > + Reduced burn duration from 2 seconds to 1 second in PvP only.

    > + Reduced Torment duration from 8 seconds to 4 seconds in PvP only

    Somethng you absolutely DONT understand - without IH mirage ambushes are completely garbage and GUT real mesmer ambushes is stupid as without IH mirage absolutely cant exist, why not change CLONE ambush duration and actually BUFF real mesmer ambush??? The same been with chronophantasma,instead of nerfing it in the first place all phantasms were gutted AND ONLY THEN "CP" was nerfed and none of the phantasm nerfs were reverted.

    Yet again 50% nerf for the mesmer as all previous nerfs, for the mesmer class nothing changed with this "new pvp balance dev", especially for chrono, still ultra dead. Not to mention how useless 3-4-5 skills on staff now.

    I suggested some things a long time ago here but I have no hopes in you guys after you guys failed to show that you understand anything about the classes you are going to "balance" ()

  8. > @"Hoodie.1045" said:

    Why would u talk about classes you have no clue about ? Namely **CORE** mesmer(this PU garbage is "fine" or this nonsense about mantra of concentration and nothing about dead chrono/IH cmirage) and write a wall about how engineer need buffs ? Btw how this concentration mantra change would help core mesmer? Anything that core has every other elite spec can use, if this change would be good enough then chrono will use it and core would be still irrelevant as usual.

    If anything all classes need a lot more depth in the changes than just "do this and its fine".

  9. > @"Psycoprophet.8107" said:

    > > @"praqtos.9035" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Yannir.4132" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"Tycura.1982" said:

    > > > > > > > So if we're picking off the evade abuses on skills when will we see the fix for Daredevil staff 3?

    > > > > > > Title is misleading and you want to change it.

    > > > > > > It was reported, dont think they have/want to fix it anytime soon.

    > > > > > > @"Irenio CalmonHuang.2048" can we get any info about this "exploit" on daredevil staff3 ? (and thief stolen "bundle" skills not losing a charge on interrupt/cancel plx)

    > > > > >

    > > > > > Why should stolen skills lose charges on interrupt/cancel? None of the other ammo skills do AFAIK.

    > > > > Always has been that way for 7 years and consume ecto is beyond busted stolen skill, once they delete it, I would be fine with it ofc. (I have an idea, lets give thief ecto from every steal, slightly increase thief viability in pvp :) )

    > > > > Also not being able to power block it too, they are just immune to skill interrupt punishment, meh.

    > > >

    > > > Yeah it has been there 7 yrs so it's fine, evade on staff has been there since hot release so it's fine:) maybe anet leaves it cuz it fits the theme of a evasive squishy fighter? Plus removing it also is literally another step to dumbing down the game even further which is cool if that's what u want. With that said gs evade shouldn't have been removed either. I read a few times that people could stow on the 3rd attack almost chaining evades and if that was legit shoulda been the only thing to fix.

    > > Well, its went into direction of stolen bundle skill, not staff 3.

    > > 17k hp with abnormal evsaion uptime is far away from being "squishy". Doesnt even matter if you outnumber it, its just spam evades.

    > > Anyway, read the convo first before posting o_o

    >

    > I catch DD flopping all the time with stuns etc and shut them down fairly easy the few times I actually see one in pvp lol that's a l2p issue. After using warrior just a few days I was running over most thieves I cam across. If u time ur stuns, dazed and imobilizes u down them so fast.

    > Read the convo? It's about why gs evade chain was removed and not staffs right? I stated why and did read the convo so... evade on staff 3 is the evade in question no?

    You responded to post where I'm talking about bundle skill and when I said if they "delete" I meant ecto, can you read?

    Sind dont even bother to 1x2 as there is no opportunity to kill it and random evades ruin any kind of "just stun it" and unimaginable loss of time to actually kill it, not a brain dead thieves dont spam vaults, if they ever use it. Azza played it and being a legend and telling how 3 top players cant even scratch him. You are just secretly the best player in the game, but ...only on forum ...

    Let me add edited part :)

    >Oh ye. Why would they leave a skill that being used in the way it never intended to be ? :joy:

    >What is dumbing the game? Remove exploits/skill abuse?

    >Anet not fixing bugs : BOOOOOOO! why u dont do anything !?

    >Anet fixing bugs/exploits: BOOOOOOOOO! YOU ARE DUMBING DOWN THE GAME!

  10. > @"Psycoprophet.8107" said:

    > > @"praqtos.9035" said:

    > > > @"Yannir.4132" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Tycura.1982" said:

    > > > > > So if we're picking off the evade abuses on skills when will we see the fix for Daredevil staff 3?

    > > > > Title is misleading and you want to change it.

    > > > > It was reported, dont think they have/want to fix it anytime soon.

    > > > > @"Irenio CalmonHuang.2048" can we get any info about this "exploit" on daredevil staff3 ? (and thief stolen "bundle" skills not losing a charge on interrupt/cancel plx)

    > > >

    > > > Why should stolen skills lose charges on interrupt/cancel? None of the other ammo skills do AFAIK.

    > > Always has been that way for 7 years and consume ecto is beyond busted stolen skill, once they delete it, I would be fine with it ofc. (I have an idea, lets give thief ecto from every steal, slightly increase thief viability in pvp :) )

    > > Also not being able to power block it too, they are just immune to skill interrupt punishment, meh.

    >

    > Yeah it has been there 7 yrs so it's fine, evade on staff has been there since hot release so it's fine:) maybe anet leaves it cuz it fits the theme of a evasive squishy fighter? Plus removing it also is literally another step to dumbing down the game even further which is cool if that's what u want. With that said gs evade shouldn't have been removed either. I read a few times that people could stow on the 3rd attack almost chaining evades and if that was legit shoulda been the only thing to fix.

    Well, its went into direction of stolen bundle skill, not staff 3.

    17k hp with abnormal evasion uptime is far away from being "squishy". Doesnt even matter if you outnumber it, its just spam evades.

    Anyway, read the convo first before posting o_o

  11. > @"apharma.3741" said:

    > The whataboutism is strong with the rangers.

    >

    > The 3rd part of DD staff doesn't prevent you taking all damage only reflects missiles. It is a poor comparison.

    DAREDEVIL STAFF THREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.

    He didnt mean 3rd hit of auto chain, it doesnt give you evade and cant be recasted if you cancel.

    He is talking about abusing the skill in the way it never intended to be...

    Instead of rolling back with an aftercast you can hop like a bunny, do damage and gain all evade frames and just spam it

  12. > @"MyPuppy.8970" said:

    > > @"Fueki.4753" said:

    > > > @"praqtos.9035" said:

    > > > or better entirely delete it and call it a day, its alrdy overloaded as heck with low cd

    > >

    > > And delete all escape tools from classes, especially Thief and Mesmer along with them.

    > > Both classes are overloaded with escaping melee range.

    > >

    > > Warrior NEEDS powerful tools to keep enemies in range, since it's non-melee weapons are unviable.

    > >

    > >

    >

    > I agree with the utility aspect, but does it have to be overloaded with might, reveal, pull, unblockable, damage increase, for a duration of 8s on 12s cd? I mean, might generation have been removed from some classes for way less than that.

    >

    > Edit: also classes with teleports don't have high vit/toughness to begin with.

    This dude thought I want to delete the magebane tether itself, but I meant might... he cut first part of my post. And thats what I meant, its overloaded

    >might, reveal, pull, unblockable, damage increase, for a duration of 8s on 12s cd

    Its cooldown starts when you proc tether, so next tether is avail in 4s (assuming its expired without breaking of course)

  13. > @"Fueki.4753" said:

    > > @"praqtos.9035" said:

    > > or better entirely delete it and call it a day, its alrdy overloaded as heck with low cd

    >

    > And delete all escape tools from classes, especially Thief and Mesmer along with them.

    > Both classes are overloaded with escaping melee range.

    Escaping melee...range ? Big thonk.

    Lets pretend I understood you : gib both classes decent stab access, passive sustain, high armor, more hp to the thief and we might have a deal :)

    > Warrior NEEDS powerful tools to keep enemies in range, since it's non-melee weapons are unviable.

    Core or berserker doesnt have magebane tether, according to you magebane might as well NEEDS to be baseline,because WARRIOR NEEDS it !

    Wait, you misunderstood me and cut the first part of my post o_O

     

  14. > @"Lincolnbeard.1735" said:

    > > @"Justine.6351" said:

    > > > @"Levetty.1279" said:

    > > > Who was complaining about the damage on Lost Time?

    > >

    > > All the people getting blown up by mantra mesmers in silver tier spvp.

    > >

    > > Would be nice if they unnerfed power block no-crit since lost time was it's replacement.

    >

    > This is a classic ANerf tactic, buff a trait into borderline op level and nerf other that used in conjunction could be op, than 3 months later nerf the other. You end with two trash traits and no one complains that much.

    The only one who complains who play the class, its less than other its only 1 class complains, not "majority", so its fine.

  15. > @"Twilight Tempest.7584" said:

    > > @"Jables.4659" said:

    > > > @"Solori.6025" said:

    > > > Honestly OP, people would rather not have to think when they pvp. If it cant be button mashed to death then it is too good.

    > > > Like as soon as a profession makes you have to think, it's immediately OP and needs to be gutted. It's why in 2019 we still have people complaining about clones.

    > > >

    > >

    > > This is kind of hilarious coming from someone with a scourge avatar.

    >

    > And this is why conclusions should not be made based on avatars. Solori isn't a Scourge "main". He was meming.

    Indeed Solori had scourge avatar to jebait ppl with it, still working xD.

    Thread is pretty old but its getting way closer to truth than before. Power mesmer is trash since forever,F for chrono(worse than druid now), condi mirage is still there but pretty weakened compared to how it used to be

  16. > @"Yannir.4132" said:

    > > @"praqtos.9035" said:

    > > > @"Tycura.1982" said:

    > > > So if we're picking off the evade abuses on skills when will we see the fix for Daredevil staff 3?

    > > Title is misleading and you want to change it.

    > > It was reported, dont think they have/want to fix it anytime soon.

    > > @"Irenio CalmonHuang.2048" can we get any info about this "exploit" on daredevil staff3 ? (and thief stolen "bundle" skills not losing a charge on interrupt/cancel plx)

    >

    > Why should stolen skills lose charges on interrupt/cancel? None of the other ammo skills do AFAIK.

    Always has been that way for 7 years and consume ecto is beyond busted stolen skill, once they delete it, I would be fine with it ofc. (I have an idea, lets give thief ecto from every steal, slightly increase thief viability in pvp :) )

    Also not being able to power block it too, they are just immune to skill interrupt punishment, meh.

  17. > @"Psycoprophet.8107" said:

    > > @"praqtos.9035" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Leonidrex.5649" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"Alatar.7364" said:

    > > > > > > > I'd guess that's just a bug due to making it Ammo system.

    > > > > > > > I know it's already been there only without the count, but we all know how with Gw2 code stuff breaks even with adjustments like this.

    > > > > > > Seems like their rev breakstun-reveal change, no more reveal and condis :))))))))))

    > > > > > > > @"Kondor.2904" said:

    > > > > > > In fact, power block doesnt affect it even, never did and still doesnt. Ha-ha.

    > > > > >

    > > > > > speaking of power block, it still has bugged cooldown, doesnt it ?

    > > > > Power/weakness still has 3s icd, downedstate targets dont have that restriction, you can apply a lot of weakness via clones.

    > > > > Its makes sense to nerf power mesmer while almost no one playing it and leave cmirage and condi daredevil and even buff it, they doing their best to eradicate their own playerbase, F.

    > > >

    > > > I might reroll to deadeye and just troll people nonstop 5hours a day lol

    > > I tried DE, valkyrie amulet, shadow arts perma stealth and 33% damage reduction while revelaed (each time I lose stealth/use DJ), every time I burst form stealth I use kneel immobilize and DJ, so ppl have no chances to avoid DJ, and no chances to burst me, cuz u need about 30k burst damage to actually kill me, or I reset infinitely until my immob DJ lands on you. I have played on laptop with 10-20 fps and 120++++ ping, oneshotted tons of ppl with 26k burst damage (2 hits) on light armored targets, mesmer with undead runes and rabid amulet dies to this combo too, balance bruh.

    > > Looking for another game >:(

    >

    > Man no offense but anyone can post that they did similar on mirage or any spec for that matter, aside from the fact this post really comes across as hey I'm gonna type that I played the spec that I'm saying is OP stating in all the ways I destroyed people while they had no chance cuz it's so easy and OP. Mean while haven't touched the spec lol. Definitely look for a different game tho man a lot of us have.

     

    I took billion screenshots just for lulz on laptop, want me to upload them all with fps and ping showing? :)

  18. > @"Leonidrex.5649" said:

    > > @"praqtos.9035" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Alatar.7364" said:

    > > > > > I'd guess that's just a bug due to making it Ammo system.

    > > > > > I know it's already been there only without the count, but we all know how with Gw2 code stuff breaks even with adjustments like this.

    > > > > Seems like their rev breakstun-reveal change, no more reveal and condis :))))))))))

    > > > > > @"Kondor.2904" said:

    > > > > In fact, power block doesnt affect it even, never did and still doesnt. Ha-ha.

    > > >

    > > > speaking of power block, it still has bugged cooldown, doesnt it ?

    > > Power/weakness still has 3s icd, downedstate targets dont have that restriction, you can apply a lot of weakness via clones.

    > > Its makes sense to nerf power mesmer while almost no one playing it and leave cmirage and condi daredevil and even buff it, they doing their best to eradicate their own playerbase, F.

    >

    > I might reroll to deadeye and just troll people nonstop 5hours a day lol

    I tried DE, valkyrie amulet, shadow arts perma stealth and 33% damage reduction while revelaed (each time I lose stealth/use DJ), every time I burst form stealth I use kneel immobilize and DJ, so ppl have no chances to avoid DJ, and no chances to burst me, cuz u need about 30k burst damage to actually kill me, or I reset infinitely until my immob DJ lands on you. I have played on laptop with 10-20 fps and 120++++ ping, oneshotted tons of ppl with 26k burst damage (2 hits) on light armored targets, mesmer with undead runes and rabid amulet dies to this combo too, balance bruh.

    Looking for another game >:(

  19. > @"Leonidrex.5649" said:

    > > @"praqtos.9035" said:

    > > > @"Alatar.7364" said:

    > > > I'd guess that's just a bug due to making it Ammo system.

    > > > I know it's already been there only without the count, but we all know how with Gw2 code stuff breaks even with adjustments like this.

    > > Seems like their rev breakstun-reveal change, no more reveal and condis :))))))))))

    > > > @"Kondor.2904" said:

    > > In fact, power block doesnt affect it even, never did and still doesnt. Ha-ha.

    >

    > speaking of power block, it still has bugged cooldown, doesnt it ?

    Power/weakness still has 3s icd, downedstate targets dont have that restriction, you can apply a lot of weakness via clones.

    Its makes sense to nerf power mesmer while almost no one playing it and leave cmirage and condi daredevil and even buff it, they doing their best to eradicate their own playerbase, F.

  20. > @"Sigmoid.7082" said:

    > > @"praqtos.9035" said:

    > > > @"mortrialus.3062" said:

    > > >

    > > > No amount of cleanse gear choices, trait choices, utility choices should make any build a guaranteed win against condition builds. The number 1 counter to condition builds is the same as power builds: Use active mitigation to avoid getting hit in the first place. Yeah, cleanses should be important. Yes, they should give you an out. But people like you talk about condi like "OMG. I run a cleanse utility and condition builds can still damage me kitten"

    > > People like me are like "OMG, I just cleansed 3, then another 3 and then another 2 and no more left but still I have 4 condis on that tick for 4k, kitten?"

    >

    > This applies to power damage as well. People aren't going to stop attacking / trying to kill you because you took measures to prevent them from doing so. People will keep "reapplying" power damage after you block/mitigate it.

    > Why do people find it so weird that after they remove conditions they end up with more on them because that's their opponents main method of trying to kill them?

    > I hardly seem complaints around "I don't have enough mitigation to not for to power damage" yet always see this complain for conditions.

    I guess, its pointless to argue with people that absolutely in love with condi mirage and condi thief and trying to justify its stupidity, no thanks.

  21. > @"Alatar.7364" said:

    > I'd guess that's just a bug due to making it Ammo system.

    > I know it's already been there only without the count, but we all know how with Gw2 code stuff breaks even with adjustments like this.

    Seems like their rev breakstun-reveal change, no more reveal and condis :))))))))))

    > @"Kondor.2904" said:

    In fact, power block doesnt affect it even, never did and still doesnt. Ha-ha.

  22. > @"Kondor.2904" said:

    > > @"Leonidrex.5649" said:

    > > > @"Kondor.2904" said:

    > > > You can't be serious, right ? So instead of resolving the screaming disbalance of the stolen skills among different classes, you remove the only form of counterplay if you failed to anticipate an insta cast shadowstep.

    > > >

    > > > Well, just make it so mesmer's game gets insta crashed and character is deleted if thief lands his steal, so we can save some neurons and just afk in the new chair, thank you. (And then you complain and wonder why mesmers always have to come up with "degenerate" sustain builds btw))))

    > >

    > > what change?

    > >

    >

    > The ecto charge is no longer removed when you interrupt it.

    Wtf? Rly? xDDDDDDDDDDDDDDDDDDDDDDD

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