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praqtos.9035

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Posts posted by praqtos.9035

  1. > @"apharma.3741" said:

    > > @"praqtos.9035" said:

    > > > @"apharma.3741" said:

    > > tldr: mirage and chrono need a complete reworks, preferably from 0. But that probably will never happen .

    > > All I can do is suggest them to solve the problem they made with IH and condition mirage.

    > > Chrono never needed CS to begin with but this and chronophantasma led to CORE mesmer butchering right and left harming all builds, likewise their attemps to nerf mirage through nerfing core and skills that never been an issue for solid 5+ years.

    > >

    >

    > No I'm saying the whole class needs reworking from core to elites in terms of class mechanic and skills with a clear design philosophy and purpose as I outlined above even if not everyone agrees on the principles. Illusions have never been fun to play with on the mesmer side and it's becoming very apparent that the attention span and capacity to learn of the current GW2 playerbase is rapidly dipping below secondary education so it should be reworked.

    As I said "probalby will never happen", but good luck convincing them

  2. > @"apharma.3741" said:

    tldr: mirage and chrono need a complete reworks, preferably from 0. But that probably will never happen .

    All I can do is suggest them to solve the problem they made with IH and condition mirage.

    Chrono never needed CS to begin with but this and chronophantasma led to CORE mesmer butchering right and left harming all builds, likewise their attemps to nerf mirage through nerfing core and skills that never been an issue for solid 5+ years.

     

  3. > @"dDuff.3860" said:

    > > @"praqtos.9035" said:

    > > > @"dDuff.3860" said:

    > > > Instead of addressing the actual issue, which is condi application rate for condition daredevil, you try to address sword2 which is vital for both power/condi builds, and one of the few defensive abilities thief exploit.

    > > But you are right, condi application is a problem, 5 condis every few seconds while immobilized shouldnt be a thing, a reason why CI was deleted entirely - immobilize, sword 2 is alrdy spammable teleport back and forth, immobilzie is an overkill on top of it.

    > > > As I said, if you struggle against it, it is pretty much l2p. Unfun to play against — may be, overpowered — may be, overperforming — doubt so.

    > > You are pretty much being ridiculous, not being able to cleanse 5-6 conditions every few seconds isnt not l2p, its absurd

    >

    > Spammable = 5 initiative, + huge aftercasts where you nor evading, nor hard CCing.

    > 5 initiative = 1/3 of shared cooldown ability pool. WOOOO SPAMMABLE!

    Its 900 range no LoS shadowstep through walls and elevations without a cooldown and thief initiative regain 1 per second, pretty much spammable WOOOOO.

    Doesnt adress the rest, I take it as you agree with me :)

  4. > @"Engal.6359" said:

    > It's very useful for certain matchups. I would make it also transfer one condi but w/e.

    Its just as good as papasomethingsomething claiming to be playing a really viable build (spoiler: its not)

    There is not even a single build that would take memecloak over IH, period.

  5. > @"dDuff.3860" said:

    > Instead of addressing the actual issue, which is condi application rate for condition daredevil, you try to address sword2 which is vital for both power/condi builds, and one of the few defensive abilities thief exploit.

    But you are right, condi application is a problem, 5 condis every few seconds while immobilized shouldnt be a thing, a reason why CI was deleted entirely - immobilize, sword 2 is alrdy spammable teleport back and forth, immobilzie is an overkill on top of it.

    > As I said, if you struggle against it, it is pretty much l2p. Unfun to play against — may be, overpowered — may be, overperforming — doubt so.

    You are pretty much being ridiculous, not being able to cleanse 5-6 conditions every few seconds isnt not l2p, its absurd

  6. > @"Lazze.9870" said:

    > > @"praqtos.9035" said:

    > > > @"Lazze.9870" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Blocki.4931" said:

    > > > > > fact their auto attack is beyond overpowered either.

    > > > > With 2000 range, aned furiously ignore that, somehow.

    > > >

    > > > And again, it's just like all other projectiles in the game.

    > > Post a proof that all projectiles has 2000 range or projectiles travel bonus 500 range upon reaching its maximum range, can you ?

    >

    > All arching projectiles in this game go further than the stated range. Ranger's longbow goes the furthest because it has the furthest baseline range too.

    >

    > Point being that it isn't exclusive to ranger, but everyone words it as if this is some unique ranger bug.

    Not even single projectile in this game doesnt have **500 bonus** range and barely noticable, it noticable at all. They dont even track you at that range, meanwhile ranger LB does. Not even a single weapon has that absurd range(2000 rofl) and damage.

    I wouldnt even bat an eye if they hard cap every weapon at stated range.

  7. > @"Psycoprophet.8107" said:

    > > @"praqtos.9035" said:

    > > > @"dDuff.3860" said:

    > > > If you have troubles fighting condi thieves and winning games, this is completely l2p issue.

    > > > It can be brought down, but not for much just to make up for tears.

    > >

    > > Thief players defend braindead builds, more news at 11. Not being able to cleanse 5 condis being immobilized 3-4 times is l2p issue, sure :joy:

    > News at 11 a mirage player (of all classes ?) complaing about sw2.

    [smells like a few logical fallacies](https://yourlogicalfallacyis.com/ad-hominem "Smells like a few logical fallacies").

    Since you arent smartest thief main, let me educate you, sword2 does the same as CI did for condi mirage and claimed to be a degenerate build, condi daredevil does it at will and IT IS a degenere build. (you even said yourself about DA condi trait on top xD)

    >Meanwhile mirages are stealth bursting people to 0 in a literal sec

    Is that some kind of "whataboutism" ? I'm not really expert in logical fallacies tbh. But okay, thief easly does the same, how does it related to condi daredevil?

  8. > @"Dantheman.3589" said:

    > > @"praqtos.9035" said:

    > > > @"Dantheman.3589" said:

    > > > > @"Vallenous.2179" said:

    > > > > I wonder what the ratio of players in the top 100 are consistent duos. This season, I totally have seen why duos utterly ruin ranking. Someone playing solo compared to someone in a decent duo is going to be severely penalized while losing many more matches.

    > > >

    > > > Most of ppl who’ve been top 100 before can solo q and get there especially half way through the season. Like I literally didn’t duo once and am top 25 with like low plat2. If I want end of season top 25-100 I’ll prolly need to duo q a little to get plat3 but still most of the season would be solo q.

    > > Soloq placements went 6-4 into 1480 rating and losing twice more points than I gain, so basically stuck in this trashcan while usually I had 1750 rating (but didnt finish season as I cant force myself to play more than 50-60 games). Soloq is pure hell if you are stuck on low rating (oh ye,I dont play meta builds and didnt play it before). You can win 1x2 but that wouldnt matter because some bunker troll 3 ppl on your close and their IQ is that low to just leave him 1x1 someone and lose the map anyway

    >

    > I think since ppl duo q now placements require better ratio. I placed 8-2 on core thief thinking good enough and was shocked to get 1599 since that’s usually close to plat3 for me. But I’ve just been playing condi thief and 1vx on far and this gives me free wins 80% of the time so I climbed ez.

    Condi drd, I bet if Id play that braindead build I wouldnt have any issues with my placements/games too xD

  9. > @"dDuff.3860" said:

    > If you have troubles fighting condi thieves and winning games, this is completely l2p issue.

    > It can be brought down, but not for much just to make up for tears.

     

    Thief players defend braindead builds, more news at 11. Not being able to cleanse 5 condis being immobilized 3-4 times is l2p issue, sure :joy:

  10. > @"Vagrant.7206" said:

    > > @"praqtos.9035" said:

    > > > @"Vagrant.7206" said:

    > > > > But you can't claim that holosmith hasn't seen serious nerfs when it has. That's either cherrypicking or ignorance.

    > > Ignorance its to believe it had serious nerfs since the lay offs, it had only or 2 nerfs that I could call "serious", everything else is nothing worth mentioning/flag as "serious". I dont even understand why u clinging to it so hard, it was nerfed year ago so they should leave it alone for another year?

    >

    > You could apply the same thing you said to chrono, mirage, scourge, or firebrand nerfs. Still doesn't make it less cherry-picking or ignorance.

    Lost case... byebye

  11. > @"saerni.2584" said:

    > > @"praqtos.9035" said:

    > > > @"saerni.2584" said:

    > > > Could always make Sword 2’s first teleport require LoS...

    > > That too, I have a clip where I approach a point on skyhammer and drd behind the wall jump on me,kitten with tons of conditions and 17 poisions and teleport back, I'm ofc ded xD

    > > But this doesnt fix the issue with the amount of condi application coming from an evade or passives... especially WEAKNESS, the condition nullify ability to fight back with power spec completely.

    >

    > But have you tried running cleanse though?

    Of course not, who need cleanses when you face 1-2 condi daredevils /s

    I cant afford taking every single cleanse and dedicated traitline just because a single class (as I said there could be 1 or 2, vs 2 no amount of cleanses is going to save me) in enemy team (that could be staff or d/p thieves actually whine they are weak and have no diversity, heh).

    How on earth I'm even supposed to cleanse 5-6 condis each time he jumps on me with an immobilize? How someone can even defend this brain dead gameplay as SW2,dodge?

  12. > @"Vagrant.7206" said:

    >I literally agree with all of Chaith's proposed changes too. I just think you're being unreasonable about certain things.

    More than reasonable but whatever you think there, dont care.

    > > But you can't claim that holosmith hasn't seen serious nerfs when it has. That's either cherrypicking or ignorance.

    Ignorance its to believe it had serious nerfs since the lay offs, it had only or 2 nerfs that I could call "serious", everything else is nothing worth mentioning/flag as "serious". I dont even understand why u clinging to it so hard, it was nerfed year ago so they should leave it alone for another year?

  13. I still want to see IH damage from the clones shifted to the mesmer, mesmer ambush does laughable damage but with bunch of clones its becomes too much. Consider changing on the ambush skills I mentioned.

    >! I'm actually surprised a lot of people dont understand that synergy between multiple hitting scepter and bleed on crit trait is too strong and staff ambush has 100% duration on the clones but real mesmer ambushes are too weak.

    Its pretty much stupid that condi mirage can just forget about his own ambush and let clones do the job.

     

  14. > @"saerni.2584" said:

    > Could always make Sword 2’s first teleport require LoS...

    That too, I have a clip where I approach a point on skyhammer and drd behind the wall jump on me,sht with tons of conditions and 17 poisions and teleport back, I'm ofc ded xD

    But this doesnt fix the issue with the amount of condi application coming from an evade or passives... especially WEAKNESS, the condition nullify ability to fight back with power spec completely.

  15. > @"Leledinn.2971" said:

    > > @"Irenio CalmonHuang.2048" said:

    > > **Engineer**

    > >

    > > * Sneak Gyro: Increase the cooldown of this ability from 45 to 60 seconds in WvW.

    > > * Corona Burst: The existing split from PvP of reduced might gain is brought to WvW. Reduced the damage of this ability by 20% in PvP and WvW.

    > > * Holographic Shockwave: Reduced range from 600 to 300.

    > > * Impact Savant: Reduce the vitality loss of this trait from 300 to 180. Unfortunately it doesn't look likely we'll be able to get this trait to work with conditions for the next balance update, but we'll keep investigating other options.

    > > * Detection Pulse: This skill returns as the toolbelt skill for Purge Gyro, replacing Chemical Field. Its radius is reduced from 1200 to 900 and its targeting is improved for large group situations so it can't fail where there are many nearby enemies and stealthed foes are slightly further away.

    >

    > Everything except Impact Savant change looks ridiculous.

    > LEAVE ENGI AS IT IS NOW. PLEASE. Focus on scourge. Engi is nerfed enough.

    > Thank you.

    Dont nerf busted holo, leave it as it is, year ago it was nerfed, no more plx. - Ridiculous

  16. > @"Engal.6359" said:

    > > @"praqtos.9035" said:

    > > > @"Engal.6359" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Engal.6359" said:

    > > > > > Stealth is not the problem. Condi mirage is. On power mes, stealth is vital for correct positioning and timing. On condi its just another button to spam. Like CI, stealth isnt a problem. Condi mirage is fundamentally broken, and the devs should address the cause rather than any one symptom. Not that they will, but we can hope.

    > > > > You should be aware that condi mirage doesnt use stealth. (pvp at least, in wvw ppl can play whatever and get away as almost all wvw players are kitten bad)

    > > >

    > > > Depends on their build. Most ppl take pistol over torch, but signet fixes 2s and some good mirages take mass for the team utility. I'm a p2 mesmer main, I am perfectly aware of the pvp meta.

    > > Havent seen even one "good" mirage that take MI over jaunt in this condi fiesta, wouldnt do that as well, also holo with passive reveal, meh

    >

    > It's more common in ATs, but you only see it with high rated mirages anyway.

    Whatever you say, never seen these "high rated MI mirages" ever but okay :)

  17. > @"Engal.6359" said:

    > > @"praqtos.9035" said:

    > > > @"Engal.6359" said:

    > > > Stealth is not the problem. Condi mirage is. On power mes, stealth is vital for correct positioning and timing. On condi its just another button to spam. Like CI, stealth isnt a problem. Condi mirage is fundamentally broken, and the devs should address the cause rather than any one symptom. Not that they will, but we can hope.

    > > You should be aware that condi mirage doesnt use stealth. (pvp at least, in wvw ppl can play whatever and get away as almost all wvw players are kitten bad)

    >

    > Depends on their build. Most ppl take pistol over torch, but signet fixes 2s and some good mirages take mass for the team utility. I'm a p2 mesmer main, I am perfectly aware of the pvp meta.

    Havent seen even one "good" mirage that take MI over jaunt in this condi fiesta, wouldnt do that as well, also holo with passive reveal, meh

  18. > @"Tycura.1982" said:

    > > @"praqtos.9035" said:

    > > > @"Tycura.1982" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Tycura.1982" said:

    > > > > > > @"Magnito.6187" said:

    > > > > > > But what's going to happen to C.I. ?

    > > > > >

    > > > > > Chaotic Interruption: This trait has been re-worked and now reduces the cooldown of one of your weapon abilities by 5 seconds when you interrupt a foe.

    > > > > >

    > > > > > As per the potential balance patch thread posted by an Anet employee

    > > > > >

    > > > > > https://en-forum.guildwars2.com/discussion/85188/potential-future-balance-changes

    > > > > >

    > > > > > Potentially pretty good but not as busted as the old CI. Imagine a 5 second reduction on blurred frenzy or if there's no ICD chaos storm might just refresh itself.

    > > > > Wow, imagine BF being actually good and not self root no damage skill... wait, chaos with a SWORD?

    > > >

    > > > Yolo

    > > I'm confused ... as mes main I cant imagine this tait even remotely being good, everyone would just get BD for consistency

    >

    > I dunno could be pretty good with no ICD. As for sword with chaos, when Chrono was a real class Chronotank used sword with chaos.

    Chrono is dead and not coming back, seems to be abandoned forever. Chrono bunker used sword only during HoT if I remember right and BF wasnt trash as it is now.

    If this trait would give boons on interrupt like old one, I would think about theorycrafting with it, but without any other benefits, its pretty garbage trait imo. We will see soon tm.

  19. > @"Tycura.1982" said:

    > > @"praqtos.9035" said:

    > > > @"Tycura.1982" said:

    > > > > @"Magnito.6187" said:

    > > > > But what's going to happen to C.I. ?

    > > >

    > > > Chaotic Interruption: This trait has been re-worked and now reduces the cooldown of one of your weapon abilities by 5 seconds when you interrupt a foe.

    > > >

    > > > As per the potential balance patch thread posted by an Anet employee

    > > >

    > > > https://en-forum.guildwars2.com/discussion/85188/potential-future-balance-changes

    > > >

    > > > Potentially pretty good but not as busted as the old CI. Imagine a 5 second reduction on blurred frenzy or if there's no ICD chaos storm might just refresh itself.

    > > Wow, imagine BF being actually good and not self root no damage skill... wait, chaos with a SWORD?

    >

    > Yolo

    I'm confused ... what is that supposed to mean? :confused:

  20. > @"Dantheman.3589" said:

    > > @"Vallenous.2179" said:

    > > I wonder what the ratio of players in the top 100 are consistent duos. This season, I totally have seen why duos utterly ruin ranking. Someone playing solo compared to someone in a decent duo is going to be severely penalized while losing many more matches.

    >

    > Most of ppl who’ve been top 100 before can solo q and get there especially half way through the season. Like I literally didn’t duo once and am top 25 with like low plat2. If I want end of season top 25-100 I’ll prolly need to duo q a little to get plat3 but still most of the season would be solo q.

    Soloq placements went 6-4 into 1480 rating and losing twice more points than I gain, so basically stuck in this trashcan while usually I had 1750 rating (but didnt finish season as I cant force myself to play more than 50-60 games). Soloq is pure hell if you are stuck on low rating (oh ye,I dont play meta builds and didnt play it before). You can win 1x2 but that wouldnt matter because some bunker troll 3 ppl on your close and their IQ is that low to just leave him 1x1 someone and lose the map anyway

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