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praqtos.9035

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Posts posted by praqtos.9035

  1. > @"Tycura.1982" said:

    > > @"Magnito.6187" said:

    > > But what's going to happen to C.I. ?

    >

    > Chaotic Interruption: This trait has been re-worked and now reduces the cooldown of one of your weapon abilities by 5 seconds when you interrupt a foe.

    >

    > As per the potential balance patch thread posted by an Anet employee

    >

    > https://en-forum.guildwars2.com/discussion/85188/potential-future-balance-changes

    >

    > Potentially pretty good but not as busted as the old CI. Imagine a 5 second reduction on blurred frenzy or if there's no ICD chaos storm might just refresh itself.

    Wow, imagine BF being actually good and not self root no damage skill... wait, chaos with a SWORD?

  2. > @"Lazze.9870" said:

    > > @"praqtos.9035" said:

    > > > @"Blocki.4931" said:

    > > > fact their auto attack is beyond overpowered either.

    > > With 2000 range, aned furiously ignore that, somehow.

    >

    > And again, it's just like all other projectiles in the game.

    Post a proof that all projectiles has 2000 range or projectiles travel bonus 500 range upon reaching its maximum range, can you ?

    > @"Lazze.9870" said:

    > Over several patches they literrally gutted an entire elite spec's presence in pvp/wvw, which just happen to be a support spec. And then people say that ranger doesn't offer anything. Well, duh. Perhaps suggest revitalizing that dead spec.

    I know druid is dead way longer than chrono but we are now in the same boat. Both are just dead for pvp/wvw. And they arent planning to change it \o/

  3. > @"Delofasht.4231" said:

    > I still disagree with the change to Mantra of Distraction, it was only overly strong when it could pair with the existing Chaotic Interruptions Immobilize effect. The latter element is already being changed, and would not create situations where it would be completely overpowered by any means... a semi reliable way to generate a lower cooldown.

    Agree with that.

    Mantra of pain could be a fast moving projectile and give less mights, like 6 and nerf the damage in pvp/wvw but not mantra of distraction. Both mantras always respected LoS, why its even mentioned all the time?

    I said in previous thread, its nothing but a dead trait (abit better than EM lol). They could at least leave the boons which previous trait had.

  4. > @"Engal.6359" said:

    > Stealth is not the problem. Condi mirage is. On power mes, stealth is vital for correct positioning and timing. On condi its just another button to spam. Like CI, stealth isnt a problem. Condi mirage is fundamentally broken, and the devs should address the cause rather than any one symptom. Not that they will, but we can hope.

    You should be aware that condi mirage doesnt use stealth. (pvp at least, in wvw ppl can play whatever and get away as almost all wvw players are goddamn bad)

    Stealth is bad in this game as you are completely invisible and no chances detect it unless you posses such rare "AoE reveal" skill, only blessed classes has it (and only certain elite specs). Even in HotS from full stealth they gave players ability to actually see them while they are in stealth, in WoW they become transparent too when they are close (iirc, havent played wow in like 10 years or so xD).

  5. > @"Engal.6359" said:

    > I can accept losing distortion for cs but for the love of God why totally gut the class in competitive modes? Did some anet dev get farmed by a power chrono and go "TOO STRONK NERF IT!"? Was it too op in pvp/wvw? I don't get why they made this choice, it makes me really sad to see how little they seem to understand the results of their "balancing".

    Yes that mind boggling. They didnt adjust any trait of chrono to match the "rework", neither adressed insane cd on CS of 105s when other classes literally spam their "special buttons" every ~10 seconds. Even when CS on insane long cooldown they cant even balance the class and hurt(in the past so many times) mesmer globally just because of chrono. Once they rework all traits from the ground, many nerfs could be reviewed.

    > To answer OP I dont see a problem with wells, they're fine as is imo.

    For an example FB/Renegade/scrapper whatnot doesnt leave their stuff on the ground and hope someone step on it to get the benefit from it after a while, even necromancer supportive wells you need to touch once. Chrono wells are small and you need to camp in them until they end, yikes.

  6. > @"Hiraga Taichiru.1580" said:

    > Hi guys... this is the last time you will hear from me. because I lost hope on ANET, so we need help from the community.

    15 threads saying how they are displeased with chrono deletion wasnt enough, right?

    > I made a poll

    Like your poll is going to save chronomancer from anet hands :lol:

  7. > @"monk seal.8079" said:

    > Not salty, in fact very happy that we no longer have to deal with cheesy mantra power chronomancer shatter builds. **In PvE, Druid players have had to adjust to changes made to that specializtion and the lack of fixes, so chronomancer players need to do the same**. Why should they receive favored treatment over other professions? Mesmer profession had a major rework in 2018: https://en-forum.guildwars2.com/discussion/27216/game-update-notes-february-6-2018

    Ye, not salty clearly /s

    Fixing something they should have done since the game launch is called "favored treatment"?

    Scrapper had full rework on gyros and all traits,and now getting another "fix". Are you salty that engineer getting "favored treatment" ahead of any other class ? ;)

     

  8. Problem still here, who would guess. Idk what other ppl see but I see 3-4 thieves every single game, not even condi mesmers but thieves. Almost all of them are condi drd and very few had staff.

    Sword2 evade and back behind the wall, very fun,interactive and much counter play we have, especially weakness that shut down evades and power based specs.

  9. > @"Vagrant.7206" said:

    > > @"H a z Z y.1762" said:

    > > In comparison to other classes:

    > >

    > > I think holographic shockwave is on too low of a cd. I also think elixer U gives too many seconds of quickness and stability.

    > >

    > > Edit: perhaps a fair nerf would be to decrease the cooldown on elixer u but also decrease the quickness and stab time.

    >

    > That would be a buff, mate. Elixir U is also a stunbreak. Doing the opposite would actually be a nerf.

    >

    > > @"praqtos.9035" said:

    > > > @"Vagrant.7206" said:

    > > > > @"praqtos.9035"

    > > >

    > > > Hyperbole, AWAYYYYY.

    > > >

    > > > Seriously though, every time the subject of holo comes up, you chime in. Then I chime in. Then we circle around the same tired old arguments. You claim that holo hasn't seen any major nerfs. I point out several substantial nerfs to damage and sustain. You claim healing turret is the best heal in the game. I point out that Heat Therapy is the problem. You claim that "There's too much stability" and almost everyone points out that you can just avoid corona burst to prevent the majority of stability holo has access to (don't even need to dodge, just range or kite).

    > > >

    > > > Can we just stop circling around the same tired arguments?

    > > You only pretend*.

    > > Its kinda ridiculous "we shouldnt nerf holo because year ago it had some nerfs", I had a good laugh.

    > > HT isnt the main issue, its part of it. HT alone wont stop them from spamming forge with low cds carelessly, the amount of passives to help them as well.

    > > I get that you want such nerf that wont affect real issues so it be OP still, pretty obvious, talking with such people is pointless, so I wont.

    >

    > This is what we call "[moving the goalposts](https://en.wikipedia.org/wiki/Moving_the_goalposts "moving the goalposts")." I pointed out several places where your anger was misguided

    You clearly took your points out of nowhere and pretend I "claimed" something that I didnt (but its common complaints and problems of holo), help me out, how does it called and which logicall fallacy it is ?

    I pointed out that "HT" nerf alone wont change almost anything, you are not worth to argue with, clearly biased, I'd rather talk to Chaith, he is aware that holo is broken and suggested really good changes. I'm done with you.

  10. > @"shadowpass.4236" said:

    > @"praqtos.9035"

    >

    > Unfortunately it looks like there are no good power mesmers on EU. D:

    > It's not that hard to land an instant cast burst after stealthing for 9 seconds but apparently you guys just _can't_ seem to figure it out. Very unfortunate.

    To be a good power mesmer they should play PU core mesmer? Didnt know that /s

     

     

  11. > @"shadowpass.4236" said:

    > > @"Shao.7236" said:

    > > Look, I'm not even gonna try to justify, explain my reasoning or lack of struggle against it anymore. Not in all of my years playing this game have I had issues against a mesmer even when they could stun and that's just my final thoughts on it, call me bad or just unable to play against anyone competent because it seems no one is ever good enough, that's all I ever hear and with that I say that nerfing them anymore would pretty much ruin the profession altogether.

    > >

    > > I'd have many answers as to why this hopeless situation might have turned differently for her, but overall. Just one evade was available and that's all it would have taken to avoid it, being aware is much easier to anticipate and nothing shows that the mes didn't cloak right in plain sight behind her before he came. Whenever there is one that "exists" it's the thing I always look out for with both my eyes and ears, period. Have a good day.

    >

    > **Explain what Zeromis (the best mesmer in the game) could've done differently in this situation.**

    >

    > [Youtube timestamp](https://www.youtube.com/watch?v=ZmF26TqdF_Q#t=4m17s)

    >

    > Do you think it's fine that he insta died from full health, completely nullifying all of his years of practice and experience, because there are builds that can stealth from so far away that you can't even see them coming, then land a completely frontloaded burst with no cast times on at least half of the skills, that can do 20k worth of damage in under a fifth of a second?

     

    Chrono is completely dead, oops.You kill fast and get killed just as fast with no means to escapes.

    He used torch 4 right at the top of the ramp where purple smoke(or sound from it) from torch 4 would be visible for Zeromis if he would actually look there.

    Look at this epic 1x1 with a holo (10-40) who had following utilities : holo wall, UTILITY GOGGLES, RIFLE TURRET? That was the best part of the video xD

     

     

     

  12. > @"Irenio CalmonHuang.2048" said:

    >**Engineer**

    >Purge Gyro: Reduce the number of cleansing pulses from 5 to 3 in WvW. Pending the superior rune of antitoxin change, this may stay at 5 cleansing pulses.

    >Sneak Gyro: Increase the cooldown of this ability from 45 to 75 60 seconds in WvW.

    >Corona Burst: The existing split from PvP of reduced might gain is brought to WvW. Reduced the damage of this ability by 20% in PvP and WvW.

    >Holographic Shockwave: Reduced range from 600 to 300.

    >Impact Savant: See if there is a way to include condition damage on this trait globally. Reduce the vitality loss of this trait from 300 to 180 in WvW and PvP.

    >Chemical Field: This skill is replaced by Detection Pulse (from the old Sneak Gyro elite toolbelt) as the toolbelt skill for Purge Gyro.

    Holo wave needed in a fix stop it from hitting you after you actually evaded it. Make one hit that hit the ground at max range insead of a wave spread, fix it height as well.

    And this nerfs on corona bust and holo wave wont fix the spamness, this crazy damage and its sustain. I had my post about it here -> https://en-forum.guildwars2.com/discussion/comment/1014065#Comment_1014065

    > **Mesmer**

    >

    > * Illusion of Life: ~~Increase the cooldown of this skill from 75 to 90 seconds in PvP & WvW and reduced the duration from 15 seconds to 8 seconds of its effect in PvP & WvW ~~ Reduce the invulnerability period on revived allies. Improve the smart targeting on this skill so it can't fail in big group situations where there is someone downed and lots of people near them.

    > * Chaotic Interruption: This trait has been re-worked and now reduces the cooldown of one of your weapon abilities **that is already on cooldown** by 5 seconds when you interrupt a foe.

    > * _Power Break (Mantra of Pain): This skill now requires you to face your target and respects line of sight._

    > * _Power Lock (Mantra of Distraction): This skill now requires you to face your target and respects line of sight._

    Chrono is still ruined and unplyable in PvP/wvw and super frustrating to play in pve. Wells are unusable under water or no one is going to stay in them. Look at gyro wells that follow engineer, the same should be with a chrono too.

    Dont see how CI would be strong or OP, I see it as a dead useless trait. Removing immobilize from the old trait was impossible?

    > **Ranger**

    >

    > * Long Range Shot: Reduce the damage range of this skill from 0.7-0.9 to 0.6-0.8 in WvW only.

    So longbow range is still bugged and 2000 range? Fix when ?

    > **Thief**

    >

    > * Deadly Ambition: Reduce the poison inflicted by this trait from 2 stacks for 3 seconds to 1 stack for 2 seconds in PvP & WvW. Reduce the internal cooldown from 5s to 2s in PvP & WvW.

    Buff to a condi daredevil... isnt it supposed to be nerfed? Are you sure everyone have 5 condi cleanses every 2 seconds?

     

     

     

  13. > @"Lyn.5160" said:

    > I love GW2 but I am about to quit. I have done POF beastmarshal for a week now and just can't do it. Are there any suggestions? I have watched all videos I could fine, I am just on the point where the game isn't fun it is just frustrating now.

    Pve makes you quit ? Especially story... ? O_O

    Iirc there is lasers that u can see by spamming ring, so remember where they are and jump over them, dont remember what was there but on % health loss its start to vomit and summon minions in the corner and u have to cc it with anything? Its just pve and its pretty trivial, you have seen videos etc, right? Could just ask some people to help if you really struggle

  14. > @"Hiraga Taichiru.1580" said:

    > Warrior (Actual): Gaining adrenaline when basically hitting and swapping weapons.

    > Warrior (Nerf applied): lose 10% adrenaline per hit (or similar).

    > Guardian (Actual): F1-F3 ready to use anytime.

    > Guardian(Nerf applied): gain charging points in which you stack them by applying symbol skills whilst in combat, then consume 1 charge point when using F1-F3, they also maintain their CD.

    > Revenent (Actual): have 50% energy in none combat mode and 100% in combat.

    > Revenent(Nerf applied): have 50% energy in none combat mode and 100% in combat, however lose 10% of energy when you get hit.

    > Engineer (Actual): can use belt skills anytime.

    > Engineer(Nerf applied): belt skills cannot be used out of combat and starts with its CD.

    > Ranger (Actual): have active pet and ready to deploy pet (swapping).

    > Ranger(Nerf applied): have only one pet and can't swap pets (meaning if it dies > it will act as mini until it revives).

    > Thief (Actual): Initiatives are ready to use anytime and regenerate automatically.

    > Thief(Nerf applied): Initiatives reset to 5 out of combat and cannot be generated automatically however it get generated by using utility skills, stealing also consume initiatives.

    > Necromancer (Actual): gather life-force anytime. and gathered when someone near dies.

    > Necromancer(Nerf applied): gather life-force in combat only and can only be gathered when using some type of skills.

    > Elementalist (Actual): swapping elements 5 secs CD.

    > Elementalist(Nerf applied): you can't swap elements outside of combat and each element has its CD, like 10, 20, 25 and 60.

    > Mesmer (Actual): nerfed

    > Mesmer(Nerf applied): nerfed too much...

    I thought about to make meme thread too but in pvp but was lazy xD

  15. > @"viquing.8254" said:

    > > @"praqtos.9035" said:

    > > > @"viquing.8254" said:

    > > > > @"atlashugged.7642" said:

    > > > > [..]

    > > >

    > > > Remember that for the moment in next patch, MoD couldn't be used from any direction anymore.

    > > > Which will make duelling thieves way much hard than it is now. (because of their multiple teleport and move to behind.)

    > > > And kitting in general harder because I can't see a mesmer who is kitting a warrior/holo/rev stop running and face his opponent to rupt a key skill.

    > > How does mantra help against a thief with instant casts and sword port through the walls?

    > > Mantras next patch going to be deleted, better to get something else lul. Oh btw, there is many other skills that need a face cast check, like BOULDER, rev stolen skill etc, why not turn every skill to check if you are facing him properly lol

    >

    > You can stop their combo rupting them when they :

    > * rollface their auto while you are passively immob.

    > * spamming flanking and larcenous strike.

    > * spamming death blossom.

    > * spamming vault.

    >

    > Honestly with no MoD rupt to counter pressure them It will be really hard to face thief while playing direct burst build (who were actually hardcountered by them btw.).

    Havent seen d/d spammers in ages, metabattle doing its job apparently.

    They most likely spam anything but not vault.

    Not like flanking is interruptable or even if u daze them after flanking what would it give to you when they can freely evade? The only purpose of mantra there is to catch them on using plasma but SURPRISE you cant increase cd on F2 skills xD

    And about hardcounter... do you think I dont know ?

  16. > @"viquing.8254" said:

    > > @"atlashugged.7642" said:

    > > [..]

    >

    > Remember that for the moment in next patch, MoD couldn't be used from any direction anymore.

    > Which will make duelling thieves way much hard than it is now. (because of their multiple teleport and move to behind.)

    > And kitting in general harder because I can't see a mesmer who is kitting a warrior/holo/rev stop running and face his opponent to rupt a key skill.

    How does mantra help against a thief with instant casts and sword port through the walls?

    Mantras next patch going to be deleted, better to get something else lul. Oh btw, there is many other skills that need a face cast check, like BOULDER, rev stolen skill etc, why not turn every skill to check if you are facing him properly lol

  17. > @"Delofasht.4231" said:

    >Ambush damage and condition application removed from clones, player ambush attacks now scale with number of clones out (when traited with IH). Animations remain for clone ambushes, but they are just for show.

    I see someone sharing my view (not sure about empowering user ambush depends on the clones this would be harder to implement, AneD need something simple as static numbers)

    Pretty much agree with your post.

  18. > @"Axl.8924" said:

    > > @"Delofasht.4231" said:

    > > > @"Axl.8924" said:

    > > > I noticed hybrid chrono is still rated highly for raids on discretize not sure how up to date it is.

    > > >

    > > > https://discretize.eu/builds/mesmer/hybrid-chronomancer

    > >

    > > PvE is not a particularly hostile environment for Mesmer of any kind, but shows us how even there, the damage concerns and numbers tuning is badly off. Mesmer lacks good dps outside of being reliant on a few traits in a single line of an elite specialization to attain comparable numbers to others. This is noticed in WvW in large scale where suddenly clones and shatters can no longer be appropriately used and thus the damage drops off to practically nothing, so Mesmer was even more reliant on utilities.

    > >

    > > This illustrates why the profession resource needs a rework and potentially changes to phantasms as well. Consistency and reliability need to be improved so numbers tuning can be fair across the board, in PvE and PvP game modes. Current design was always flawed, but the devs did not want to change it in the past.

    >

    > What happened to mirage? on discretize mirage isn't even listed now. The two major builds for Mesmer are power chronomancer and hybrid chronomancer. it literally fell out of meta.

    >

    > That's just crazy that the newest elite fell out of meta in pve.

     

    First of all you cant even see what you are linking aka the date, made for fractals 8 months ago... /facepalm

    If you would play the game yourself before linking something like that you would know chrono is playble only in RAIDS and not anywhere else as FB/renegade is way better than poor chrono/druid comp.

    Any condi specs are not welcomed in CM+T4 groups as you want to burst and phase everything quick, mirage has its place only in certain raid bosses, how come u link DT and not looking at SC lul

  19. > @"Vagrant.7206" said:

    > > @"praqtos.9035"

    >

    > Hyperbole, AWAYYYYY.

    >

    > Seriously though, every time the subject of holo comes up, you chime in. Then I chime in. Then we circle around the same tired old arguments. You claim that holo hasn't seen any major nerfs. I point out several substantial nerfs to damage and sustain. You claim healing turret is the best heal in the game. I point out that Heat Therapy is the problem. You claim that "There's too much stability" and almost everyone points out that you can just avoid corona burst to prevent the majority of stability holo has access to (don't even need to dodge, just range or kite).

    >

    > Can we just stop circling around the same tired arguments?

    You only pretend*.

    Its kinda ridiculous "we shouldnt nerf holo because year ago it had some nerfs", I had a good laugh.

    HT isnt the main issue, its part of it. HT alone wont stop them from spamming forge with low cds carelessly, the amount of passives to help them as well.

    I get that you want such nerf that wont affect real issues so it be OP still, pretty obvious, talking with such people is pointless, so I wont.

  20. > @"Irenio CalmonHuang.2048" said:

     

    > **Mesmer**

    >

    > * Illusion of Life: Increase the cooldown of this skill from 75 to 90 seconds in PvP & WvW and reduced the duration from 15 seconds to 8 seconds of its effect in PvP & WvW.

    > * Power Break (Mantra of Pain): This skill now requires you to face your target and respects line of sight.

    > * Power Lock (Mantra of Distraction): This skill now requires you to face your target and respects line of sight.

    > * Chaos Storm: This skill now always dazes on the first strike but can no longer randomly daze on other strikes. This change also applies to Lesser Chaos Storm. Added skill fact to show chaos storm's duration.

    > * Chaotic Interruption: This trait has been re-worked and now reduces the cooldown of one of your weapon abilities by 5 seconds when you interrupt a foe.

    Can anyone explain me from your team HOW its based on WVW ?

    Like ok IoL in wvw... but mantras...

    How two mantras HURT WVW? How does it affect mass WVW blob fights???

    Why chaotic interruption is basically deleted and worthless ? Your interns unable to remove immobilize from the trait so it was replaced with a "placeholder" ?

    Chaos storm without dazes, especially on its cooldown, is useless, also 4rd skill on staff is a filler, does nothing ...

    Do you even realize that you are butchering literally the only last things that mesmer has ? Are you ?

    About LoS and not being able to cast "backwards"... Why such absurd skills like throw boulder can be throw while NOT facing your opponent? "Sap essense" thief stolen item from the revneant? Ranger greatsword 4rd skill can be thrown behind himself (there are way more skills that needs this treatment)? WHY ?

     

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