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Sampson.2403

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Posts posted by Sampson.2403

  1. > @"ezd.6359" said:

    > > @"Sampson.2403" said:

    > > > @"LxndrSonGoku.1034" said:

    > > > > @"Sampson.2403" said:

    > > > > > @"LxndrSonGoku.1034" said:

    > > > > > As every season happens, it comes that moment when you get that 10+ losses streak and all games end up something like 500-50. May be my issue or not, but it just looks rigged. Have been doing pretty fine this season so far, more or less balanced matches, till today. What's up with Matchmaking?

    > > > >

    > > > > You think a-net has 'rigged' their match making to make sure that you specifically lose?

    > > >

    > > > No, this was your assumption so anything you said after that makes no sense.

    > > >

    > > > And no, I don't believe in luck.

    > > >

    > > > No, of course it was not 10 x games at 500-50, it was a metaphor that anyone could catch without any issue, anyone but you.

    > > >

    > > > I simply stated a fact that at some point a lot of matches in a row stop being balanced, in every season I've participated, and I only decided to speak now because I had nothing else to do at that moment.

    > > >

    > > > My guesses were low population or some coding issue, and I was curious.

    > > >

    > > > What your point is, is stating it is just matter of "luck" or "L2P". The usual unload of cliches you use when you don't really know what to say but you feel the need to say something anyway. A point that cannot be proved right nor wrong, so pointless. If you have nothing constructive to say towards the thread and don't share the problem you can just walk on.

    > > >

    > > > I also cannot comprehend why you took it so personal.

    > > >

    > > > Conclusion: next time keep your steam blow offs for yourself.

    > > >

    > > > EDIT: if threads like this come up everyday, there is a reason, and it is called feedback. And what should be done is look into it instead of looking the other way, like you would do. Just because you don't have a problem it doesn't mean everything is fine.

    > >

    > > The match making system is pretty simple & straight forward dude. When you que up the system puts you in a game with 9 other people based on similar MMR and variety of class and that's all there is to it.

    > >

    > > Whether you win or lose is completely up to your input and how lucky/unlucky you are with the 9 other players in the match. Like seriously what else is there to analyze here.

    > >

    > > The reason im so agro is because when you and other people post the same nonsense over n over it floods the forums and makes it so when im browsin threads on my s7 i gotta go to multiple forum pages to find the interesting and valuable discussions.

    > >

    > > Someone's gotta call you out for your own good brother, mine as well be me.

    >

    > Not simple and not straight forward. What if there is not enough ppl of same MMR? Add some range lets say 10? Not enough ppl? Add +/- 100? What if we have 1500, 1500, 1300,1700? Can we create balanced matches? What if people in arena.net think "yes" and implement it?

    >

    > Today i had people in my team who die faster than i can run from one point to another (im low plat), then i meet enemy necro and kill him without chances not because im so good, but because he just don't understand what is happening. Even when he was downed he feared my clones! Happens, yeah. But i killed him 2 more times this match and every time he feared my clone when i did not even plan to trick him! Obviously he is not platinum. But what rating of my teammates then???

     

    How does not enough people being on make the match making concept any less simple and straightforward to understand? I mean you basically just explained how it works in a few sentences.

     

    I think what you mean to say is that you dont like the match making system. Not liking it is very different than saying its broken or "rigged" like the OP and the other 3 million threads said on this subject.

     

    And what alternative would you want to this low population when you que issue? You wanna sit in que for over an hour waiting for people close to your rating to log on?

  2. > @"JohnMPrenticeJr.7863" said:

    > > @"Sampson.2403" said:

    > > GW2 is the best pvp game out there for me.

    > >

    > > GW2 spvp brings all the good elements of MMO style pvp to the table while leaving all the bad behind, specifically the xp and gear grind bs.

    >

    > Give it time, you're too fresh and naive. Pretty soon you'll be smashing your keyboard and internally screaming.

     

    Lol, yeah, well now that I'm older gaming isn't what it used to be for me. Back in the day, I'd invest the time into games like wow, asherons call etc where grinding gear and xp was a requirement (and fun) for pvp.

     

    Nowadays, im not willing to invest the time into the grind but i still like MMO style pvp where you can pick n choose weapons, skillsets n traits and that's precisely what gw2 spvp is. The mechanics and variety of professions in gw2 are actually pretty damn good too.

     

    I also have no desire to win ATs, be the best or anything like that, but i do enjoy casually competing in ranked modes. If your real serious about competing in pvp then yeh i can see how people could get burnt out n fustrated pretty quickly. The amount of player rage in spvp matches is very amusing too. I love when people get tilted n talk smack, its very fun to fuq with them.

     

    The biggest issue for me with gw2 spvp is not being able to que up with a group of people, but its not that big of a deal for me, just more of an observation.

  3. > @"LxndrSonGoku.1034" said:

    > > @"Sampson.2403" said:

    > > > @"LxndrSonGoku.1034" said:

    > > > As every season happens, it comes that moment when you get that 10+ losses streak and all games end up something like 500-50. May be my issue or not, but it just looks rigged. Have been doing pretty fine this season so far, more or less balanced matches, till today. What's up with Matchmaking?

    > >

    > > You think a-net has 'rigged' their match making to make sure that you specifically lose?

    >

    > No, this was your assumption so anything you said after that makes no sense.

    >

    > And no, I don't believe in luck.

    >

    > No, of course it was not 10 x games at 500-50, it was a metaphor that anyone could catch without any issue, anyone but you.

    >

    > I simply stated a fact that at some point a lot of matches in a row stop being balanced, in every season I've participated, and I only decided to speak now because I had nothing else to do at that moment.

    >

    > My guesses were low population or some coding issue, and I was curious.

    >

    > What your point is, is stating it is just matter of "luck" or "L2P". The usual unload of cliches you use when you don't really know what to say but you feel the need to say something anyway. A point that cannot be proved right nor wrong, so pointless. If you have nothing constructive to say towards the thread and don't share the problem you can just walk on.

    >

    > I also cannot comprehend why you took it so personal.

    >

    > Conclusion: next time keep your steam blow offs for yourself.

    >

    > EDIT: if threads like this come up everyday, there is a reason, and it is called feedback. And what should be done is look into it instead of looking the other way, like you would do. Just because you don't have a problem it doesn't mean everything is fine.

     

    The match making system is pretty simple & straight forward dude. When you que up the system puts you in a game with 9 other people based on similar MMR and variety of class and that's all there is to it.

     

    Whether you win or lose is completely up to your input and how lucky/unlucky you are with the 9 other players in the match. Like seriously what else is there to analyze here.

     

    The reason im so agro is because when you and other people post the same nonsense over n over it floods the forums and makes it so when im browsin threads on my s7 i gotta go to multiple forum pages to find the interesting and valuable discussions.

     

    Someone's gotta call you out for your own good brother, mine as well be me.

  4. > @"LxndrSonGoku.1034" said:

    > As every season happens, it comes that moment when you get that 10+ losses streak and all games end up something like 500-50. May be my issue or not, but it just looks rigged. Have been doing pretty fine this season so far, more or less balanced matches, till today. What's up with Matchmaking?

     

    Rigged? When something is rigged, someone gets screwed so someone else can benefit. The slot machines at casinos are rigged so the suckers eventually lose all their money to the casino. You think a-net has 'rigged' their match making to make sure that you specifically lose?

     

    If you really lost 10+ matches in a row with scores @ 500 - 50, which is probably a rage fueled exaggeration, then you've simply just been unlucky. Nothings broken, nothing to fix. Aye, these threads come up like every day and push the other threads down.

  5. I made a thread about this before this last patch. Look at my original post with the screen shots that i made:

     

    https://en-forum.guildwars2.com/discussion/39896/ranger-one-shot/p1

     

    Both of his attacks were done from stealth with no warning or pre spike cc.

     

    I like the one shot stuff though no matter what class/build it is. One of the things that i really like bout this game is the amount of freedom in creating builds. One shot builds definitely have weaknesses to them so i think this ranger one shot is a healthy risk/reward and doesn't need a nerf.

     

    I also one shotting him and won both games that these screenshots were in.

  6. > @"Jayce.5632" said:

    > > @"Sampson.2403" said:

    > > Yes keep telling yourself its luck instead of analyzing ur game to improve. The top 50 each season which are mostly the same people each season are all just super duper lucky then, right?

    >

    > Lol, and the **soft** reset of MMR season after season has nothing to do with it right?

     

    You could put the top 50 in silver and theyd be the top 50 in one weekend. I had a bad internet connectiln during my placements ended up in gold 1. First weekend with new internet i jumped to plat 2 like it was nothing. But i guess that was all luck.

  7. > @"zoopop.5630" said:

    > > @"EpicTurtle.8571" said:

    > > > @"Master Ketsu.4569" said:

    > > > > @"Sampson.2403" said:

    > > > > Imo power mirage is fine, not sure why you're putting it at SSS tier

    > > >

    > > > Remember all those buffs that condi mirage got when Chrono bunker was nerfed? Yeah, neither do I. And yet condi became meta quite fast after Chrono got gut-punched - even though people were crying in the mesmer forums that condi mes needed buffs.

    > > >

    > > >

    > > > I guarantee you if all that happens this patch is condi spec of mirage gets nerfed and the root problems get ignored we will be seeing power mirage meta. Just like condi mirage wasn't played because it required two functioning braincells instead of the one functioning braincell of Chrono, the power version is only not being played because it requires three braincells. That's it.

    > > >

    > >

    > >

    > > Nobody was saying Condi Mesmer needed buffs? Unless you happened upon the one thread called 'Mesmer Buffs' which was mostly asking for reasonable changes or the ones asking for a Scepter redesign. Misrepresentation is super cool my dude. If I remember correctly you're the guy who posted that unhinged rant on why PvP is totally a great reason to revert the phantasm rework.

    >

    > naw hes right, a shitload of people even during UGO were saying "condi mirage needs buff" when clearly it didn't..... Only issue was that after the nerf /rework on confusion everyone stop playing condi mirage and went straight to chrono.

    >

    > mirage has always been top tier regardless what spec you play it in, the only issue is that everyone just keeps jumping to the next broken spec/build that's available for it. Mesmer in general isn't "OP" it's Mirage and the amount of build diversity it has because mirage itself rewards a lot of bad plays with it's anit cc break from dodge and it's insane vigor up time.... HOW does 1 truly die on mirage if you are able to escape any cc and blink out with using your sword 1 ambush skill and not counting portal to be used. That alone is what truly makes the class so "OP" to much mobility , and aint cc break with an insane amount of up time on vigor. Just using those simple ability makes almost any build they have viable for either group fights or 1vs1.

    >

    > i started playing the class and i won't lie it's fun as hell running across the map with sword 1 ambush and blink then procing my heal for vigor for another sword 1 ambush.

     

    Okay, so you rolled a condi mirage toon and did well on it. Please go make a Power Mirage toon and report back on how "OP" it is.

  8. > @"Master Ketsu.4569" said:

    > > @"Sampson.2403" said:

    > > Imo power mirage is fine, not sure why you're putting it at SSS tier

    >

    > Remember all those buffs that condi mirage got when Chrono bunker was nerfed? Yeah, neither do I. And yet condi became meta quite fast after Chrono got gut-punched - even though people were crying in the mesmer forums that condi mes needed buffs.

    >

    >

    > I guarantee you if all that happens this patch is condi spec of mirage gets nerfed and the root problems get ignored we will be seeing power mirage meta. Just like condi mirage wasn't played because it required two functioning braincells instead of the one functioning braincell of Chrono, the power version is only not being played because it requires three braincells. That's it.

    >

     

    Remember all of those nerfs that Power Mirage got? Yeah, so do I. Just in case you need a refresher:

    https://en-forum.guildwars2.com/discussion/33724/game-update-notes-march-27-2018#latest

     

    * Mirror Blade: Reduced damage by 14% in PvP and WvW.

    * Mental Anguish: Reduced bonus damage from 15% to 10% in PvP and from 30% to 20% in WvW.

    * Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW.

    * Compounding Power: Reduced the outgoing damage per stack from 3% to 2% in PvP and WvW.

     

    And you are right, if condi mirage gets nerfed next week, mirage mains will likely shift to power mirage because it will be the only viable mirage build left, but that doesn't make it over-powered.

  9. This is the only game that i haven't really made new friends on cuz i can't team with people that i meet. Joined the scene semi recently with a RL friend and we've played competitive game modes for years together. Now that were both seesawing around 1600 rating we can't play together so hes basically quit and im playing less myself. I dont understand this solo mentality on an MMO and for people who say go play unranked my answer back is that its not competitive at all and only usefull for trying new builds.

  10. > @"maxwelgm.4315" said:

    > > @"Sampson.2403" said:

    > > At the start of the game a mini UI box already explains the game objective and also uses pretty good language to highlight that capturing points is worth more than killing enemy players. Anyone with common sense will learn, just like in any other game, the basic 1-4-0, 1-3-1, 2-0-3 openers fairly quickly and that rushing far after mid and over-extending etc will lead to you dying and losing the nodes that you just captured. And also just like any other game, the people who WANT to compete and climb rank will find these forums, metabattle, gods-of-pvp, youtube guides etc.

    > >

    > > The players who don't care about competing and climbing won't search for these things, and you can write all the tutorials you want, but they will just ignore them. Luckily GW2 has an unranked mode for these casual players, and there is no reason for them to play ranked - err wait, there IS a reason, those dumb PIP rewards. Removing the PIP rewards will bring you the player game knowledge results that you want in ranked much faster than a convoluted tutorial will, and is also much more likely to happen since it's a pretty simple change.

    >

    > I'd be all for removing pip rewards for losses (keeping the reward track completion however), as long as pips from winning are grossly increased.

     

    Yah thats a good idea. And maybe also make it more attractive to want to climb rank by offering even more pips as you increase between the rank tiers.

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