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Paradoxoglanis.1904

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Everything posted by Paradoxoglanis.1904

  1. > @"Barquiel.5610" said: > I'm still facing 3 stacked teams or more over and over again. So I don't how much you can learn from just not engaging in fights and decapping. You can still learn a lot if your team is getting stomped. Practice reading the mini map, try to keep track of enemy positions so you arent surprised when they rotate to outnumber you, practice kiting, watch your teams respawns to see if you are getting staggered or just getting outplayed, and so on.
  2. > @"Barquiel.5610" said: > However, just cause you watch a video doesn't make you awesome at the task. That takes time and practice. But then every time you try to practice you are met with just insults and BM. > > So I'm curious how exactly are newer players suppose to get into pvp, when again the only thing waiting for the newer players is pure venom? Thats the main difficulty, getting "good" at gw2 pvp requires a lot of time spent acquiring game knowledge. Veterans have 1000s of games played and have more or less fought every kind of build possible, so they know what to watch out for. The only thing you can do to try and speed up the process is find someone or a guild to play with who can explain builds to you and point out things that you need to improve on. As for the toxicity and impatience, that is just the sad reality of being a new player in an older game. Best thing to do then is just turn off map/say chat for the rest of that game.
  3. > @"WillPaharu.4837" said: > > @"Arheundel.6451" said: > > > > > You don't need to ask any question..as long as it's a ranger nerf, this community will be happy..it doesn't matter whether justified or not, it's a ranger nerf and it's enough to celebrate > > haha. I still think thief and mezmer the most hated classes tho. If a person sees them doing anything remotely well they freak out. I think the developers should focus on metabattle.com instead of listening to all the babies. hahaha. If something is meta, it's gunna need a nerf. > Alternatively they could check a person's rank. if it's silver or lower they could just be ignored. yes!! mwahahaha. elitism. let the elites decide...i actually think it's a good idea. fight me. > > Im pretty sure the dev only listens to the pvp/wvw discord. The forums dont really dictate anything.
  4. Its a low effort meme build that does quite well in a lot of matchups and teamfights. Power is easily countered if you avoid the stealth pull and can set off their traps without getting cc chained, but not every build can do that. Condi is just stupid and not even worth fighting unless you can cleanse every few seconds.
  5. seems like decent changes, though the lack of trapper rune / burn guard nerfs is kind of annoying
  6. > @"FrownyClown.8402" said: > > @"Paradoxoglanis.1904" said: > > Well i tried playing the squishiest of the squish, zerker ele as a LR sword weaver. Still was having 2-3 min fights and stalemates all over the place. I think i have narrowed my issue down to people using their heal skill. It seems to be making fights last a lot longer. > > Interrupt the heal. Easier said than done with all the passive blind, blocks, cc, & stab. Also a lot of classes have enough passive healing to keep fights going on forever.
  7. Well i tried playing the squishiest of the squish, zerker ele as a LR sword weaver. Still was having 2-3 min fights and stalemates all over the place. I think i have narrowed my issue down to people using their heal skill. It seems to be making fights last a lot longer.
  8. Trying to 1v1 with a build that is bad at 1v1s isnt really solving the problem. I think ill just play minionmancer and watch tv so i dont have to pay attention.
  9. Fire weaver is strong yes, but there are only 2 ways they should be able to kill you. 1 is if you blindly attack them and facetank their aoe. 2 is if they bait your cds and then cc burst you. Its a side noder build, they can hold a node but are easy to kite and they have their weaknesses in 1v1s.
  10. We lost intense fast paced fights for mindless slogs where you just try to out rotate your opponent and eventually land a cc burst when they are out of cds, and thats only if its not a stalemate. Yeah there were issues before, but the feb patch created more problems than it fixed.
  11. It would be nice, but often times the best advice to give to someone struggling in a matchup is just to swap classes/builds. 1v1s are often 1 sided or end in stalemates, so its not really worth learning a losing matchup since you will always lose to an equally skilled player, which leads to complaints about balance.
  12. Players in p3 or higher would never get into matches if they didnt get paired with lower ranked players. It sucks, but thats what low population does.
  13. Core condi staff or zerker dagger/dagger or scepter/dagger. Condi staff deals no damage, and scepter/dagger cant survive. Condi scepter/focus is actually pretty good in some matchups.
  14. > @"Ragnar.4257" said: > I will say it again very slowly: If the DH is playing a burn build, then it can't also be doing big power damage My zerker ele begs to differ
  15. You can play some builds with 1 hand and will still easily win certain matchups. Either play the gimmicky meta or move on to something else.
  16. Mirage damage and utility was repeatedly nerfed for more than 2 years until the devs finally admit that mirage cloak was the reason why it was still op. Instead of reworking the dodge feature they decided to remove 50 endurance from the class.
  17. > @"Psycoprophet.8107" said: > > @"Paradoxoglanis.1904" said: > > > @"Psycoprophet.8107" said: > > > Hyperb> @"Paradoxoglanis.1904" said: > > > > > @"Psycoprophet.8107" said: > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > @"UNOwen.7132" said: > > > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH. > > > > > > > > > > > > > > > > > > > > Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game. > > > > > > > > > > > > > > > > > > > > > > > > > > > > We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were *never* "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game. > > > > > > > > > > > > > > > > In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game. > > > > > > > > > > > > > > In that case youre gonna have an even tougher time explaining how stealth is bad design. Despite stronger versions of it existing in just about every MMO. Stealth *never* enables SB5s effectiveness. SB5 is at its best when used on its own instead of wasting initiative on stealthing. Youre rarely going to stealth up to decap, because just getting there faster vs SB5 is better in 95+% of the time. For +1ing, if youre on D/P, yeah you stealth, but again, you can still do it without that, since D/P is just one build. S/P wasnt a meme, it was an effective build until it got nerfed and things around it changed. And yeah since the disastrous february megapatch killed all other builds, those are the only 2 played, but keep in mind, condi thief was a meme before that. > > > > > > > > > > > > > > Combat stealth is *very* weak. Here is the problem with "it breaks target". It uh, doesnt exactly. Any channeled attack launched on a target who enters stealth will hit 100% of it. Any targetted launched on a target who then enters stealth will hit 100%. And quite often, attacks launched *after* stealth is entered still track. And thats ignoring that, in order to enter stealth, you had to give your enemy 1-1.25 seconds of free hits on you, which completely negates any damage you may have avoided in the first place. And as for repositioning, it doesnt work that way. A competent enemy can track you through stealth and negate your repositioning. Its relevant out of combat, but the proposed changes does jack all to affect that. Its completely irrelevant in combat, as the very few times you enter it, your goal is to exit it ASAP. > > > > > > > > > > > > Most other mmos dont have combat stealth. Most other mmos have slower combat/movement and gamemodes other than conquest. Most other mmos have even worse pvp balance than gw2. Channeling attacks are in the vast minority of skills. Claiming you give your enemy a free second to attack you when you stealth is nonsense. A competent enemy can predict movement while stealthed, and a competent stealthed player can outplay them. Stop making things up just for the sake of arguing. > > > > > > > > > > What mmo's dont have combat stealth? Wow has vanish, eso cloak, BDO ninjas stealth, Archeage and even swtor has a in combat stealth lol. > > > > > > > > This is hyperbole. What are the cooldowns on those skills? Can every stealth skill in those games work in combat? Does stealth in those games have penalties such as movement speed reduction or not allowing the use of other skills without revealing yourself? > > > > > > Hyperbole, U sure u know what that word means? > > > U stated other mmo's do not have in combat stealth, are those not skills that give stealth while in combat? I'll answer for u, yes they in fact do regardles of whether they have a cd or not so no what I said is not hyperbole but a fact no matter how u try and twist things to ur bias agenda. > > > Also those rogue classes I spoke of have far higher bursts that actually in line with rogue likes un like the burst of thief in gw2 that is matched and often out done by higher sustain classes that aren't even designed as a burst hit and run class lmao. Thieves are mediocre tier now, once u improve in gw2 ull see thieves aren't very difficult to deal with :) > > > > A ridiculous exaggeration not meant to be taken literally. Other mmos versions of combat stealth dont even come close to gw2 and you know it. > > yes so u stated the other mmo's dont have in combat stealth- a lie > I proved they factually do have skills that give stealth when in combat- truth > Where's the hyperbole? Read the thread for context, and dont make every literal statement the cause for argument.
  18. > @"Psycoprophet.8107" said: > Hyperb> @"Paradoxoglanis.1904" said: > > > @"Psycoprophet.8107" said: > > > > @"Paradoxoglanis.1904" said: > > > > > @"UNOwen.7132" said: > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > @"UNOwen.7132" said: > > > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH. > > > > > > > > > > > > > > > > Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game. > > > > > > > > > > > > > > > > > > > > > > We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were *never* "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game. > > > > > > > > > > > > In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game. > > > > > > > > > > In that case youre gonna have an even tougher time explaining how stealth is bad design. Despite stronger versions of it existing in just about every MMO. Stealth *never* enables SB5s effectiveness. SB5 is at its best when used on its own instead of wasting initiative on stealthing. Youre rarely going to stealth up to decap, because just getting there faster vs SB5 is better in 95+% of the time. For +1ing, if youre on D/P, yeah you stealth, but again, you can still do it without that, since D/P is just one build. S/P wasnt a meme, it was an effective build until it got nerfed and things around it changed. And yeah since the disastrous february megapatch killed all other builds, those are the only 2 played, but keep in mind, condi thief was a meme before that. > > > > > > > > > > Combat stealth is *very* weak. Here is the problem with "it breaks target". It uh, doesnt exactly. Any channeled attack launched on a target who enters stealth will hit 100% of it. Any targetted launched on a target who then enters stealth will hit 100%. And quite often, attacks launched *after* stealth is entered still track. And thats ignoring that, in order to enter stealth, you had to give your enemy 1-1.25 seconds of free hits on you, which completely negates any damage you may have avoided in the first place. And as for repositioning, it doesnt work that way. A competent enemy can track you through stealth and negate your repositioning. Its relevant out of combat, but the proposed changes does jack all to affect that. Its completely irrelevant in combat, as the very few times you enter it, your goal is to exit it ASAP. > > > > > > > > Most other mmos dont have combat stealth. Most other mmos have slower combat/movement and gamemodes other than conquest. Most other mmos have even worse pvp balance than gw2. Channeling attacks are in the vast minority of skills. Claiming you give your enemy a free second to attack you when you stealth is nonsense. A competent enemy can predict movement while stealthed, and a competent stealthed player can outplay them. Stop making things up just for the sake of arguing. > > > > > > What mmo's dont have combat stealth? Wow has vanish, eso cloak, BDO ninjas stealth, Archeage and even swtor has a in combat stealth lol. > > > > This is hyperbole. What are the cooldowns on those skills? Can every stealth skill in those games work in combat? Does stealth in those games have penalties such as movement speed reduction or not allowing the use of other skills without revealing yourself? > > Hyperbole, U sure u know what that word means? > U stated other mmo's do not have in combat stealth, are those not skills that give stealth while in combat? I'll answer for u, yes they in fact do regardles of whether they have a cd or not so no what I said is not hyperbole but a fact no matter how u try and twist things to ur bias agenda. > Also those rogue classes I spoke of have far higher bursts that actually in line with rogue likes un like the burst of thief in gw2 that is matched and often out done by higher sustain classes that aren't even designed as a burst hit and run class lmao. Thieves are mediocre tier now, once u improve in gw2 ull see thieves aren't very difficult to deal with :) A ridiculous exaggeration not meant to be taken literally. Other mmos versions of combat stealth dont even come close to gw2 and you know it.
  19. > @"Psycoprophet.8107" said: > > @"Paradoxoglanis.1904" said: > > > @"UNOwen.7132" said: > > > > @"Paradoxoglanis.1904" said: > > > > > @"UNOwen.7132" said: > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > @"UNOwen.7132" said: > > > > > > > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH. > > > > > > > > > > > > Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game. > > > > > > > > > > > > > > > > We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were *never* "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game. > > > > > > > > In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game. > > > > > > In that case youre gonna have an even tougher time explaining how stealth is bad design. Despite stronger versions of it existing in just about every MMO. Stealth *never* enables SB5s effectiveness. SB5 is at its best when used on its own instead of wasting initiative on stealthing. Youre rarely going to stealth up to decap, because just getting there faster vs SB5 is better in 95+% of the time. For +1ing, if youre on D/P, yeah you stealth, but again, you can still do it without that, since D/P is just one build. S/P wasnt a meme, it was an effective build until it got nerfed and things around it changed. And yeah since the disastrous february megapatch killed all other builds, those are the only 2 played, but keep in mind, condi thief was a meme before that. > > > > > > Combat stealth is *very* weak. Here is the problem with "it breaks target". It uh, doesnt exactly. Any channeled attack launched on a target who enters stealth will hit 100% of it. Any targetted launched on a target who then enters stealth will hit 100%. And quite often, attacks launched *after* stealth is entered still track. And thats ignoring that, in order to enter stealth, you had to give your enemy 1-1.25 seconds of free hits on you, which completely negates any damage you may have avoided in the first place. And as for repositioning, it doesnt work that way. A competent enemy can track you through stealth and negate your repositioning. Its relevant out of combat, but the proposed changes does jack all to affect that. Its completely irrelevant in combat, as the very few times you enter it, your goal is to exit it ASAP. > > > > Most other mmos dont have combat stealth. Most other mmos have slower combat/movement and gamemodes other than conquest. Most other mmos have even worse pvp balance than gw2. Channeling attacks are in the vast minority of skills. Claiming you give your enemy a free second to attack you when you stealth is nonsense. A competent enemy can predict movement while stealthed, and a competent stealthed player can outplay them. Stop making things up just for the sake of arguing. > > What mmo's dont have combat stealth? Wow has vanish, eso cloak, BDO ninjas stealth, Archeage and even swtor has a in combat stealth lol. This is hyperbole. What are the cooldowns on those skills? Can every stealth skill in those games work in combat? Does stealth in those games have penalties such as movement speed reduction or not allowing the use of other skills without revealing yourself?
  20. > @"UNOwen.7132" said: > > @"Paradoxoglanis.1904" said: > > > @"UNOwen.7132" said: > > > > @"Paradoxoglanis.1904" said: > > > > > @"UNOwen.7132" said: > > > > > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH. > > > > > > > > Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game. > > > > > > > > > > We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were *never* "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game. > > > > In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game. > > In that case youre gonna have an even tougher time explaining how stealth is bad design. Despite stronger versions of it existing in just about every MMO. Stealth *never* enables SB5s effectiveness. SB5 is at its best when used on its own instead of wasting initiative on stealthing. Youre rarely going to stealth up to decap, because just getting there faster vs SB5 is better in 95+% of the time. For +1ing, if youre on D/P, yeah you stealth, but again, you can still do it without that, since D/P is just one build. S/P wasnt a meme, it was an effective build until it got nerfed and things around it changed. And yeah since the disastrous february megapatch killed all other builds, those are the only 2 played, but keep in mind, condi thief was a meme before that. > > Combat stealth is *very* weak. Here is the problem with "it breaks target". It uh, doesnt exactly. Any channeled attack launched on a target who enters stealth will hit 100% of it. Any targetted launched on a target who then enters stealth will hit 100%. And quite often, attacks launched *after* stealth is entered still track. And thats ignoring that, in order to enter stealth, you had to give your enemy 1-1.25 seconds of free hits on you, which completely negates any damage you may have avoided in the first place. And as for repositioning, it doesnt work that way. A competent enemy can track you through stealth and negate your repositioning. Its relevant out of combat, but the proposed changes does jack all to affect that. Its completely irrelevant in combat, as the very few times you enter it, your goal is to exit it ASAP. Most other mmos dont have combat stealth. Most other mmos have slower combat/movement and gamemodes other than conquest. Most other mmos have even worse pvp balance than gw2. Channeling attacks are in the vast minority of skills. Claiming you give your enemy a free second to attack you when you stealth is nonsense. A competent enemy can predict movement while stealthed, and a competent stealthed player can outplay them. Stop making things up just for the sake of arguing.
  21. > @"CutesySylveon.8290" said: > > @"Paradoxoglanis.1904" said: > > > @"UNOwen.7132" said: > > > > @"Paradoxoglanis.1904" said: > > > > > @"UNOwen.7132" said: > > > > > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH. > > > > > > > > Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game. > > > > > > > > > > We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were *never* "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game. > > > > In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game. > > Annoying is 100% relevant to the person in question, and isn't indicative of design at all. In other words, your opinion. You don't like it and therefore want it nerfed. Of course me finding it annoying is my opinion. Stealth is a notoriously controversial feature in mmos and all competitive games. Some people like it being overpowered, other people dont want it at all. In gw2 conquest, a game about rotations, tracking player positions, active skill-based & telegraphed combat, too much stealth is objectively bad competitive design.
  22. > @"UNOwen.7132" said: > > @"Paradoxoglanis.1904" said: > > > @"UNOwen.7132" said: > > > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH. > > > > Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game. > > > > We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were *never* "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game. In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game.
  23. > @"UNOwen.7132" said: > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH. Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game.
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