Jump to content
  • Sign Up

Jski.6180

Members
  • Posts

    2,412
  • Joined

  • Last visited

Everything posted by Jski.6180

  1. > @"RisenHowl.2419" said: > > @"Jski.6180" said: > > > @"lodjur.1284" said: > > > > @"Jski.6180" said: > > > > > @"lodjur.1284" said: > > > > > 10 target cap friendly skills were the dumbest thing introduced to this game since AoE caps on offensive skills. > > > > > > > > > > > > > > > Also WET tempest is by far the strongest support in smallscale post february. Zerging could be done naked anyway so who cares... > > > > > > > > They did not nerf druid at all and Rev is not an support class why is tempest THE ele support class nerfed? > > > > > > Replying to the wrong person? > > > > > > I also don't think WET tempest being the strongest in smallscale is at all a bad thing. Since the reason is just that its the most well rounded support with the most consistent heals and not that it provides any blanket immunities. > > > > More talking about the 10 target cap as the shouts where less about def and more about aggsive over all this update was about remove aggsive effects then support effects and most tempest shouts where used as such. Auras and there applied effects are not that good support and now they are worst. > > > > Wvw is becoming an all boon only game play no one can be stun or rooted to land real dmg so all the dmg can come from pure burst you cant see making what dose kill players harder to deal with and less fun over all. This is the WORST way to balance this game. You know when a tempest runs on you to be ready for a aoe root shouts as its a massive risk reward but now you just have ele root 5 ppl from a skill that you cant see and from a range its just silly balancing. > > > > > @"RisenHowl.2419" said: > > > tempest shouts were nerfed because 10 target 3s immob was too strong by a wide margin. > > > > If you let a tempest get that close to land a full 10 target root that more on you then the ele as the class is still an ele lacking a lot of effects that let ppl get in with out getting destroyed. > > > > Just a compel lack of understanding risk reward ele is the highest risk class to get in melee ranged in the game there should be a real reward for going in with that risk for the tempest class. > > Eles all have access to a 'you cant touch me but I can run away' utility. If you couldn't hit 10 targets with a 600 radius shout, thats on you champ You cant use skill during "you cant torch me". 600 with you at the center not a ground target effect like arcain wave. There was real counter play to it and it was not something you could land that well on 10 targets. Now there is no point for tempest to ever go into a fight there no reason to ever get into melee balls there just no reward for it.
  2. Reason ppl say this game is dead because anet takes forever to update there classes and why they do its often to "fix" the last update so the game meta never changes. A kind of fake update as it where that a bot could do cheaper then anet paying ppl to do.
  3. More bate and switch from anet on ele. Anet hates the ele class.
  4. Ranger got just a massive buff by not getting nerf its just going to get a lot worst.
  5. > @"lodjur.1284" said: > > @"Jski.6180" said: > > > @"lodjur.1284" said: > > > 10 target cap friendly skills were the dumbest thing introduced to this game since AoE caps on offensive skills. > > > > > > > > > Also WET tempest is by far the strongest support in smallscale post february. Zerging could be done naked anyway so who cares... > > > > They did not nerf druid at all and Rev is not an support class why is tempest THE ele support class nerfed? > > Replying to the wrong person? > > I also don't think WET tempest being the strongest in smallscale is at all a bad thing. Since the reason is just that its the most well rounded support with the most consistent heals and not that it provides any blanket immunities. More talking about the 10 target cap as the shouts where less about def and more about aggsive over all this update was about remove aggsive effects then support effects and most tempest shouts where used as such. Auras and there applied effects are not that good support and now they are worst. Wvw is becoming an all boon only game play no one can be stun or rooted to land real dmg so all the dmg can come from pure burst you cant see making what dose kill players harder to deal with and less fun over all. This is the WORST way to balance this game. You know when a tempest runs on you to be ready for a aoe root shouts as its a massive risk reward but now you just have ele root 5 ppl from a skill that you cant see and from a range its just silly balancing. > @"RisenHowl.2419" said: > tempest shouts were nerfed because 10 target 3s immob was too strong by a wide margin. If you let a tempest get that close to land a full 10 target root that more on you then the ele as the class is still an ele lacking a lot of effects that let ppl get in with out getting destroyed. Just a compel lack of understanding risk reward ele is the highest risk class to get in melee ranged in the game there should be a real reward for going in with that risk for the tempest class.
  6. > @"supreme.3602" said: > More Tempests nerfs... nice. That's one more reason to not log in on that class anymore. Anet hate the ele class its realty that simple. I realty think the ele player base should end every thing on these forms with "anet hates eles." At least in the ele room as anet dose nothing more then bate and switch with buffs into nerfs a few updates down the rode.
  7. > @"lodjur.1284" said: > 10 target cap friendly skills were the dumbest thing introduced to this game since AoE caps on offensive skills. > > > Also WET tempest is by far the strongest support in smallscale post february. Zerging could be done naked anyway so who cares... They did not nerf druid at all and Rev is not an support class why is tempest THE ele support class nerfed?
  8. Tempest IS still better then core ele by a lot at all points of the game but now there no real reason to use shouts on tempest its just a core ele that can overload lol.
  9. > @"God.2708" said: > You are wrong. Anet once again forgot to nerf conjure weapons. 4 Conjure weapon eles feeding our spellbreaker friends superior weaponry is it hand. RISE. That just how bad it is for the ele class in wvw they "forget" every cool effect and trick the class has becuse they are all worthless.
  10. All classes should have a type of boon strip in one way or another. I just find it a lack of imagination that anet has not let classes who do not have boon strip able to do so in there own way. My though would by letting ele and gurd have the ability to "burn" away boons not so much of a boon strip but a boon duration speed up to where boons tick faster though there duration but with the same boon effect. There is room for ever class to have a counter to boons be it just a simple strip or some other means. To think its ok that classes not to have any counter play to boons is just a hallmark of bad balancing.
  11. > @"volca.7234" said: > > @"Jski.6180" said: > > > @"volca.7234" said: > > > > @"AliamRationem.5172" said: > > > > > @"volca.7234" said: > > > > > All talk about ele having low defense is funny because and get this " U can just dodge things" and ele has so much access to vigor + rune of energy in every game mode so you got no excuse, you are just bad at being alive and thats ok you can pick up water trait line. > > > > > > > > > > What i want to see buffed in ele is its conjured weaponm make their cast take longer maybe but their pick up take no animation maybe, and the first tier of fire trait line is boring, + remove all the "cast less X of X" passive gameplay. > > > > > > > > Evasion is objectively more difficult to achieve than passive defense, of which ele has the least in comparison to other classes. That ele compensation comes in the form of an attunement which provides them with healing at the cost of dealing any sort of damage is arguably a poor tradeoff. These are just two of the perfectly legitimate issues raised in this thread on elementalist concerns. > > > > > > > > I would like to see improvements to conjured weapons, though. I think the whole design should be scrapped, honestly. Maybe something like this? > > > > > > > > Conjures no longer leave a physical copy at a target location and become an ammo skill with 2 charges. Additionally, create an F5 for them so they operate like an additional attunement for the duration. Some skills, traits, cooldowns, etc. would probably need to be adjusted, but I think this would make conjures a lot more useful. > > > > > > > > Edit: You might also consider giving core ele a baseline conjure F5 that is lost if you take an elite spec. > > > > > > Having no passive defense means having more ways devs can insert active defense without worrying about ele getting op > > > > > > On dodges alone check how ele got access to ton of them, vigor on crit, vigor on aura, vigor on water attune(tempest), vigor on cantrips, vigor into 10 endurance directly(tempest), vigor on dual attack(weaver), barrier on dual attacks, barrier on dodge, 50% endurance on weapon swap(sigil), vigor in weapon skills, heal on dodge end, blast finisher on dodge end, blind on dodge end, dmg on dodge end, condi removal on dodge.... not to mention other non dodge active defenses like magnetic auras(which i kitten lov), 40%protection tempest, invulns cantrips etc.. etc... > > > > > > I bet ele has more traits and cogs that interact with dodging than any other class including daredevil > > > > Ele active def is different from most classes as it puts ele in a state of non attk. Both dodges and skill that ppl would call active def for the ele class makes it so that all the ele can do in that moment. Other classes have much stronger active def skill (taking 0 dmg ) where they are able to be aggressive. There a LOT that other classes get that both passive def and active def that are significantly stronger then what ele pulls off and by no means has caused these classes to be balanced in an lesser way. If any thing the other classes have been giving much more dmg where ele has just see progressively more dmg nerfs. > > > > Every class can play the dodge game only ele has to pay the price of having the lowest hp / def in the game even thfs are more tankly then ele and are much much better at the dodge game. > > There are a huge amount of active defenses that are also attacks the list is too big but examples would be like **HEALING SIGNET** like come on, Evasive Arcana, staff fire 4, dagger fire 3, dagger earth 3, dagger firewater3, dagger waterearth3, dagger water 2, scepter waterfire 3, sword earthfire 3, sword water3, weaver healing stance "heal on attacks", all magnetic auras and focus earth 4(reflects) many conjurer weapons skills, ALL weavers dual attacks with traits give barrier etc...... > > are you people just afraid of rotating into water? you understand how powerful it is to have 5 **weapons skills** where 3 or 2 of them are vaguely built around healing, healing weapons in the game are rare as is entire classes got none of that only guardian, rev, necros, druid, and ofc Ele who got it on every weapon combination he chooses on every specialization he wants, like i'd call that straight up too good As you cant use more then one wepon at a time on ele i think your list is a bit flawed. Healing is not an active def its an reaction self support after the fact barrier is an active def skill. As well aura are NOT active def skill they are passive def skill its like calling passive def effects like protection an active def skill. A lot of ele on dodge skills have a timing problem with them. If you dodge an attk and trigger the effect of the dodge but hit nothing or have no hp missing or even move out of some one attk ranged your waiting the cd. Ele simply cant control its on x cd that why most of them have been dropped to 0 or are not used.
  12. > @"Yasai.3549" said: > > @"Jski.6180" said: > > > Sadly i would not call swiftness as a "class" boon for air on ele but anet seems to think it is. Also stab on swap for earth is the worst stab in the game lol. > > It's not that hard to see that Swiftness = speed = Air because Air gives the feeling of rushing wind. > Stab on swap for earth only if yu trait Earth traitline, which makes sense since yu are choosing to gain more mastery in Earth by slotting it. > It's whatever, Elementalist needs it if they wanna be able to slot other utilities than 3 stunbreaks. > > Any other attunement based effects for Earth are usually Protection. > > You mean super speed not swiftness! Swiftness being on air line is a hold over from 2012 when swiftness was a hard to get boon its no longer that. Sadly earth swap stab was good at one point (2012 balancing) but with the current stab balancing 1 stack for 2 sec is nothing. Its best to use the ideal of current balancing for each atument and often that means an atument is purely a burst dmg with a cc effect and nothing more.
  13. > @"Yasai.3549" said: > Fire : Might, Damage (general) > Water : Healing, Regen, Chill > Air : Critical Hits, Swiftness, Fury > Earth : Protection, Bleed, Stability Sadly i would not call swiftness as a "class" boon for air on ele but anet seems to think it is. Also stab on swap for earth is the worst stab in the game lol.
  14. Earth is bleeding now that dose not mean its a condi dmg aimed atument its a def line and atument that happens to have the only other condi dmg ele has out side of burning. Earth is more of a cc def line then dmg. Fire is consistence dmg with both power and burning. Air is crit burst dmg with cc. Water is a burst dmg with support. The truth is its more about the wepon your using then the atuments your in as well as more about your gear build. This has a lot to do with why ele dose not feel like a mages class and more like a ranged dps or melee dps class whom also can play support. Anet removed magic from Guild wars by giving it to every one and by removing its dmg typing.
  15. > @"Solanum.6983" said: > Sadly, I'm Doubtful we'll be getting a decent balance patch anytime soon. > On stream someone from the Balance Team said the teams working on Especs for the expansion. If I had to guess there's very few if any working on current balance. Not worth it anet needs to spend time on balancing the core classes badly.
  16. > @"volca.7234" said: > > @"AliamRationem.5172" said: > > > @"volca.7234" said: > > > All talk about ele having low defense is funny because and get this " U can just dodge things" and ele has so much access to vigor + rune of energy in every game mode so you got no excuse, you are just bad at being alive and thats ok you can pick up water trait line. > > > > > > What i want to see buffed in ele is its conjured weaponm make their cast take longer maybe but their pick up take no animation maybe, and the first tier of fire trait line is boring, + remove all the "cast less X of X" passive gameplay. > > > > Evasion is objectively more difficult to achieve than passive defense, of which ele has the least in comparison to other classes. That ele compensation comes in the form of an attunement which provides them with healing at the cost of dealing any sort of damage is arguably a poor tradeoff. These are just two of the perfectly legitimate issues raised in this thread on elementalist concerns. > > > > I would like to see improvements to conjured weapons, though. I think the whole design should be scrapped, honestly. Maybe something like this? > > > > Conjures no longer leave a physical copy at a target location and become an ammo skill with 2 charges. Additionally, create an F5 for them so they operate like an additional attunement for the duration. Some skills, traits, cooldowns, etc. would probably need to be adjusted, but I think this would make conjures a lot more useful. > > > > Edit: You might also consider giving core ele a baseline conjure F5 that is lost if you take an elite spec. > > Having no passive defense means having more ways devs can insert active defense without worrying about ele getting op > > On dodges alone check how ele got access to ton of them, vigor on crit, vigor on aura, vigor on water attune(tempest), vigor on cantrips, vigor into 10 endurance directly(tempest), vigor on dual attack(weaver), barrier on dual attacks, barrier on dodge, 50% endurance on weapon swap(sigil), vigor in weapon skills, heal on dodge end, blast finisher on dodge end, blind on dodge end, dmg on dodge end, condi removal on dodge.... not to mention other non dodge active defenses like magnetic auras(which i kitten lov), 40%protection tempest, invulns cantrips etc.. etc... > > I bet ele has more traits and cogs that interact with dodging than any other class including daredevil Ele active def is different from most classes as it puts ele in a state of non attk. Both dodges and skill that ppl would call active def for the ele class makes it so that all the ele can do in that moment. Other classes have much stronger active def skill (taking 0 dmg ) where they are able to be aggressive. There a LOT that other classes get that both passive def and active def that are significantly stronger then what ele pulls off and by no means has caused these classes to be balanced in an lesser way. If any thing the other classes have been giving much more dmg where ele has just see progressively more dmg nerfs. Every class can play the dodge game only ele has to pay the price of having the lowest hp / def in the game even thfs are more tankly then ele and are much much better at the dodge game.
  17. > @"Noble.2670" said: > > @"Jski.6180" said: > > Builds or its click bate. > > Hey sorry I thought I included it in the description but must have forgot, this is my setup http://gw2skills.net/editor/?PGgAgilZw6YbMP2JO+TXLNA-zVZYBRBaMMIOxIhVGZWAlmAacICwG4tQ/oF-w > > And the title is pretty click bait haha > > Thank you!
  18. It has a profession mechanic but its not atument swap its the atuments them self. The problem is all of the atuments them self on the wepon do not vary enofe to call them there own effect and with the lack of fire lighting earth water magic dmg in gw2 makes it next to worthless out side of animation effects. There are utility that DO help with this profession mechanic but often they are so week they do not add enofe to the game play of the ele class so often you just find ele using the "lock in" utility. Now if all utility would changes base of ele atument much like its weapons skills then it would be a real used profession mechanic.
  19. Here a point of view base off of 11/13/20 balancing why dose core ele have the lowest hp and lowest def in the game?
×
×
  • Create New...