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Loosmaster.8263

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Posts posted by Loosmaster.8263

  1. > @"sephiroth.4217" said:

    > I think the issue is power creep...

    >

    > Vanilla WvW was lots of players because it had room for lots of playstyles which is why there were zergers, zerg busters, roamers, havok squads and everything in between

    >

    > WvW now is just a world boss train on a pve map with the ability to player kill on the side.

     

    This... I gave you a thumbs up too...

  2. > @"Junkpile.7439" said:

    > Why not add new game mode for serious fights? Couple 2 hour matches/day in EotM.

     

    Well, it's not a new mode but they did put a new arena in there. I'm curious if it even gets used. Haven't seen anything posted about it since it's creation.

  3. > @"daggerdale.9043" said:

    > > @"Loosmaster.8263" said:

    > > Good question. Here's my take on it relative to Tactical Killers [TK].

    > >

    > > 3 of us have solely built our GH to level 54. If you join our guild we require 100% Rep. If you want to use our facility/boosts or whatever, want help gearing/leveling, you're going to carry that tag at all times except when you access personal guild banks.

    >

    > i dont realy get it.

    > if you whant to use a boost you just need to represent for 1 sec till you bought the boost.

    > use some facility works without representing and for the rest you just need again 1 sec rep till you push the buy button.

    > help gearing: theres no representing needed to farm wood and stuff. just for the 1 second when you put it in the guildchest/bank. just to farm guildquests rep is needed for longer than a few secs.

    > lvling: you level guild by build stuff. and yes when you are playing simcity in the guildhall than you have to represent to be able to work. but i cant see a reason for a rule to rep 100% of the time cause of that. i mean you are not building stuff when doing events, quests, story etc.

    >

     

    So basically you, the way I see it, is leech off our hard work?

  4. Good question. Here's my take on it relative to Tactical Killers [TK].

     

    3 of us have solely built our GH to level 54. If you join our guild we require 100% Rep. If you want to use our facility/boosts or whatever, want help gearing/leveling, you're going to carry that tag at all times except when you access personal guild banks.

  5. > @"Linken.6345" said:

    > > @"Loosmaster.8263" said:

    > > > @"Yamazuki.6073" said:

    > > > > @"Loosmaster.8263" said:

    > > > > > @"Kalendraf.9521" said:

    > > > > > > @"ZeftheWicked.3076" said:

    > > > > > > > @"Linken.6345" said:

    > > > > > > > No we are not is the answer to that question imagen the outcry if raids got a second set

    > > > > > >

    > > > > > > I doubt that, since you can get legendary also in PvP and WvW, so one more set won't make anyone howl on top of their lungs.

    > > > > > > However a-net stated clearly they are not making another legendary armor set (visual-wise) after the mountain of work it took to make current raiding one, that got rather lukewarm reception from players.

    > > > > >

    > > > > > Gating a legendary armor behind raids, which supposedly only caters to a tiny minority (~10%) of the PvE playerbase, was definitely a factor in why that armor got a lukewarm reception. If they would make a legendary armor targeted for the remaining 90% of PvE players, it would probably be a lot more well received, especially if it's visually appealing.

    > > > >

    > > > > What's stopping the 90% of PvE players from getting together and doing Raids?

    > > > > The content too hard?

    > > > > You can't get your shinies fast enough so you can get back to farming?

    > > > > I can go on but ... other than skins, how often does 90% of the PvE players change their builds?

    > > >

    > > > Raids, even when they are easier, don't appeal to the general population. There's a very good reason why most pve content for most games are focused around 2-5 people, and not 10+. Even in regards to difficult content, 5 player content that is difficult will still see more participation than difficult raids.

    > >

    > > That doesn't answer the question as to "why" you need Legendary gear other than for the skins.

    > > Raids: Will change stats/runes per boss/meta.

    > > WvW: Will change stats/runes per meta/encounter.

    > > sPvP- Pure rewards.

    > > OWPvE- ???

    >

    > Well OWPvE would be same as SPvP Pure rewards.

     

    Not really. You can go into sPvP naked. It's all handed to you at no cost. I'll have to check on that naked thing, lol.

  6. > @"Kalendraf.9521" said:

    > > @"Loosmaster.8263" said:

    > > > @"Kalendraf.9521" said:

    > > > > @"Loosmaster.8263" said:

    > > > > > @"Kalendraf.9521" said:

    > > > > > > @"ZeftheWicked.3076" said:

    > > > > > > > @"Linken.6345" said:

    > > > > > > > No we are not is the answer to that question imagen the outcry if raids got a second set

    > > > > > >

    > > > > > > I doubt that, since you can get legendary also in PvP and WvW, so one more set won't make anyone howl on top of their lungs.

    > > > > > > However a-net stated clearly they are not making another legendary armor set (visual-wise) after the mountain of work it took to make current raiding one, that got rather lukewarm reception from players.

    > > > > >

    > > > > > Gating a legendary armor behind raids, which supposedly only caters to a tiny minority (~10%) of the PvE playerbase, was definitely a factor in why that armor got a lukewarm reception. If they would make a legendary armor targeted for the remaining 90% of PvE players, it would probably be a lot more well received, especially if it's visually appealing.

    > > > >

    > > > > What's stopping the 90% of PvE players from getting together and doing Raids?

    > > > > The content too hard?

    > > > > You can't get your shinies fast enough so you can get back to farming?

    > > > > I can go on but ... other than skins, how often does 90% of the PvE players change their builds?

    > > > I've tried raid content, and it doesn't appeal to me. Primarily, I'm not a twitch gamer - my reflexes are too slow, and I'm also discovered that I'm unable to see some of the visual indications (e.g. blue teleport circles) at some bosses even when changing graphical settings. Yet I'm able to function perfectly well in the rest of PvE. So yes, the raid content is too hard for me, and I'm physically held back from improving there.

    > > >

    > > > As for earning "shinies fast enough", I've been playing the game since early access, and I've logged almost 7000 hours playing it. Thus, I'm perfectly fine with earning things gradually, and time isn't the problem. The issue is locking content behind unnecessary gates that prevents certain players from being able to access it at all. I have the same issue with any content locked behind JPs.

    > > >

    > > > Regarding builds, I've got every class and spec unlocked, and I switch up my builds regularly when patches rebalance things. So yes, I do switch builds frequently. I also look at builds on metabattle and snowcrows to see what is considered good, and try them. None of that overcomes my slow reflexes in Raids, but continually updating builds does help me tackle the rest of PvE.

    > > >

    > > > I also know that I'm not alone in this regard. I've met several players who are even worse than me at twitch-style gaming content. They suck even worse than I do at JPs, and they avoid raids for similar reasons. I'm not sure what percentage of the GW2 population fits into this category, but I suspect it's more than just a tiny minority. It could very well be a significant percentage of casual gamers. I'm just asking that ANet consider making content that doesn't exclude us unnecessarily. **Adding a new legendary skin for PvE players that aren't twitch gamers would be a very welcome step toward inclusiveness.**

    > >

    > > You bring this up again, skins. Do you just want the skins or the functionality of stat/rune swap? If it's the latter I'll agree with you, the former NO.

    > >

    > >

    > Up to now, each new legendary armor has had a unique skin. Thus, I'm not sure if we can expect to get one without the other. It would be fantastic if we could get stat swapping on any gear, but I don't expect they'll give us that or it would significantly undercut the value of legendary items. However, if a new PvE legendary armor just used some kind of basic or re-used skin that included the stat-swapping function, I'd be ok with that option. The actual appearance may not be a big deal since most players would probably transmute it anyway.

     

    Here's something I can agree on. Let's say you **"craft"** an Ascended piece of armor (none from chest drops allowed). Then you can pick up the Journey from Grandmaster Hobbs or that little Asuran, lol. Then you proceed on your journey for the conversion while when completed it retains it's original skin. You just get Legendary functionality.

  7. > @"Kalendraf.9521" said:

    > > @"Loosmaster.8263" said:

    > > > @"Kalendraf.9521" said:

    > > > > @"ZeftheWicked.3076" said:

    > > > > > @"Linken.6345" said:

    > > > > > No we are not is the answer to that question imagen the outcry if raids got a second set

    > > > >

    > > > > I doubt that, since you can get legendary also in PvP and WvW, so one more set won't make anyone howl on top of their lungs.

    > > > > However a-net stated clearly they are not making another legendary armor set (visual-wise) after the mountain of work it took to make current raiding one, that got rather lukewarm reception from players.

    > > >

    > > > Gating a legendary armor behind raids, which supposedly only caters to a tiny minority (~10%) of the PvE playerbase, was definitely a factor in why that armor got a lukewarm reception. If they would make a legendary armor targeted for the remaining 90% of PvE players, it would probably be a lot more well received, especially if it's visually appealing.

    > >

    > > What's stopping the 90% of PvE players from getting together and doing Raids?

    > > The content too hard?

    > > You can't get your shinies fast enough so you can get back to farming?

    > > I can go on but ... other than skins, how often does 90% of the PvE players change their builds?

    > I've tried raid content, and it doesn't appeal to me. Primarily, I'm not a twitch gamer - my reflexes are too slow, and I'm also discovered that I'm unable to see some of the visual indications (e.g. blue teleport circles) at some bosses even when changing graphical settings. Yet I'm able to function perfectly well in the rest of PvE. So yes, the raid content is too hard for me, and I'm physically held back from improving there.

    >

    > As for earning "shinies fast enough", I've been playing the game since early access, and I've logged almost 7000 hours playing it. Thus, I'm perfectly fine with earning things gradually, and time isn't the problem. The issue is locking content behind unnecessary gates that prevents certain players from being able to access it at all. I have the same issue with any content locked behind JPs.

    >

    > Regarding builds, I've got every class and spec unlocked, and I switch up my builds regularly when patches rebalance things. So yes, I do switch builds frequently. I also look at builds on metabattle and snowcrows to see what is considered good, and try them. None of that overcomes my slow reflexes in Raids, but continually updating builds does help me tackle the rest of PvE.

    >

    > I also know that I'm not alone in this regard. I've met several players who are even worse than me at twitch-style gaming content. They suck even worse than I do at JPs, and they avoid raids for similar reasons. I'm not sure what percentage of the GW2 population fits into this category, but I suspect it's more than just a tiny minority. It could very well be a significant percentage of casual gamers. I'm just asking that ANet consider making content that doesn't exclude us unnecessarily. **Adding a new legendary skin for PvE players that aren't twitch gamers would be a very welcome step toward inclusiveness.**

     

    You bring this up again, skins. Do you just want the skins or the functionality of stat/rune swap? If it's the latter I'll agree with you, the former NO.

     

     

  8. > @"Julischka Bean.7491" said:

    > > @"Loosmaster.8263" said:

    > > Unfortunately I'm on my work hitch right now. I'm NA CDT. If you still want to burn up your teleports, I'll be on around 9:00pm. Shoot me a pm and I'll take you wherever you want.

    >

    > Ohhhh....yes....but...I am going to try again. I do like challenges. Challenges that are doable though.

    >

    > I think I am going to start with POF. On a Dragonhunter. I just need to figure out how to get some condition cleaning on her.

    >

    > Lisa-Thinking.

    >

    >

     

    I use Meditation skills and trait for them to heal. One is a teleport and burns also.

  9. > @"Tanner Blackfeather.6509" said:

    > > @"zhaona.2015" said:

    > > So mean I need to learn again if I want it in my Necromancer! :(

    >

    > Yes, but there's not a lot of point to do that - your Elementalist can craft things for your Necromancer!

     

    This. You can craft anything on your Elementalist to use on any character that wears light armor. Just don't equip it or it will become Soulbound unless you use a reciepe that results in Account Bound then it can be used on any character.

  10. > @"Yamazuki.6073" said:

    > > @"Loosmaster.8263" said:

    > > > @"Kalendraf.9521" said:

    > > > > @"ZeftheWicked.3076" said:

    > > > > > @"Linken.6345" said:

    > > > > > No we are not is the answer to that question imagen the outcry if raids got a second set

    > > > >

    > > > > I doubt that, since you can get legendary also in PvP and WvW, so one more set won't make anyone howl on top of their lungs.

    > > > > However a-net stated clearly they are not making another legendary armor set (visual-wise) after the mountain of work it took to make current raiding one, that got rather lukewarm reception from players.

    > > >

    > > > Gating a legendary armor behind raids, which supposedly only caters to a tiny minority (~10%) of the PvE playerbase, was definitely a factor in why that armor got a lukewarm reception. If they would make a legendary armor targeted for the remaining 90% of PvE players, it would probably be a lot more well received, especially if it's visually appealing.

    > >

    > > What's stopping the 90% of PvE players from getting together and doing Raids?

    > > The content too hard?

    > > You can't get your shinies fast enough so you can get back to farming?

    > > I can go on but ... other than skins, how often does 90% of the PvE players change their builds?

    >

    > Raids, even when they are easier, don't appeal to the general population. There's a very good reason why most pve content for most games are focused around 2-5 people, and not 10+. Even in regards to difficult content, 5 player content that is difficult will still see more participation than difficult raids.

     

    That doesn't answer the question as to "why" you need Legendary gear other than for the skins.

    Raids: Will change stats/runes per boss/meta.

    WvW: Will change stats/runes per meta/encounter.

    sPvP- Pure rewards.

    OWPvE- ???

  11. Good post for educating the purpose of the game mode. But most "Vets" will tell you they pretty much want all that removed and just want open field fights ...

     

    Edit: There used to be a sticky in the old forum about the mode that describes it pretty well. But it's rare you see questions here from new players.

  12. > @"Ashen.2907" said:

    > > @"ZeftheWicked.3076" said:

    > > > @"Linken.6345" said:

    > > > No we are not is the answer to that question imagen the outcry if raids got a second set

    > >

    > > I doubt that, since you can get legendary also in PvP and WvW, so one more set won't make anyone howl on top of their lungs.

    > > However a-net stated clearly they are not making another legendary armor set (visual-wise) after the mountain of work it took to make current raiding one, that got rather lukewarm reception from players.

    >

    > Arent the WvW and PvP legendary armors the same skin as their ascended counterparts?

     

    Not sure about the PvP but the WvW T1 Ascended is the same. The T2 Mistforged has a blue hue and the Sublime chest piece has the tentecales exposed when in combat.

  13. > @"Dante.1763" said:

    > > @"Loosmaster.8263" said:

    > > > @"Kalendraf.9521" said:

    > > > > @"ZeftheWicked.3076" said:

    > > > > > @"Linken.6345" said:

    > > > > > No we are not is the answer to that question imagen the outcry if raids got a second set

    > > > >

    > > > > I doubt that, since you can get legendary also in PvP and WvW, so one more set won't make anyone howl on top of their lungs.

    > > > > However a-net stated clearly they are not making another legendary armor set (visual-wise) after the mountain of work it took to make current raiding one, that got rather lukewarm reception from players.

    > > >

    > > > Gating a legendary armor behind raids, which supposedly only caters to a tiny minority (~10%) of the PvE playerbase, was definitely a factor in why that armor got a lukewarm reception. If they would make a legendary armor targeted for the remaining 90% of PvE players, it would probably be a lot more well received, especially if it's visually appealing.

    > >

    > > What's stopping the 90% of PvE players from getting together and doing Raids?

    > > The content too hard?

    > > You can't get your shinies fast enough so you can get back to farming?

    > > I can go on but ... other than skins, how often does 90% of the PvE players change their builds?

    >

    > Probably the "A good player does 5x the damage of an average player." bit now imagine if its an average player compared to a bad player, along with this game not being marketed towards those kinds of players at all.

    >

    > The only reason alot of those 10% even do raids is for the armor in my experience with my guilds raid squad. One member is a hard core raider, the rest of us and theres around 20 of us, only want armor. Once i get my rangers set im done with raids, i have no reason to do them anymore. I dont find them enjoyable, because DPS races are boring AF and thats all the raids are, sure they have mechanics, but they all amount to DPS.

    >

    > If they had a non raid, shared skin with PVP or WVW legendary armor set i would never set foot in raids but since i hate PVP in this game i have no choice but to. They could make it hard to obtain, or even more of a resource/gold sink than the new gen 2 legendary weapons are, id still go after it.

     

    Hence my question about the skins. Other than that what purpose is the need for having a Legendary version? Time sink?

  14. > @"Kalendraf.9521" said:

    > > @"ZeftheWicked.3076" said:

    > > > @"Linken.6345" said:

    > > > No we are not is the answer to that question imagen the outcry if raids got a second set

    > >

    > > I doubt that, since you can get legendary also in PvP and WvW, so one more set won't make anyone howl on top of their lungs.

    > > However a-net stated clearly they are not making another legendary armor set (visual-wise) after the mountain of work it took to make current raiding one, that got rather lukewarm reception from players.

    >

    > Gating a legendary armor behind raids, which supposedly only caters to a tiny minority (~10%) of the PvE playerbase, was definitely a factor in why that armor got a lukewarm reception. If they would make a legendary armor targeted for the remaining 90% of PvE players, it would probably be a lot more well received, especially if it's visually appealing.

     

    What's stopping the 90% of PvE players from getting together and doing Raids?

    The content too hard?

    You can't get your shinies fast enough so you can get back to farming?

    I can go on but ... other than skins, how often does 90% of the PvE players change their builds?

  15. > @"Donari.5237" said:

    > Daniel, I don't quite see what a story instance issue has to do with the scroll you get from doing a collection after the story is complete.

    >

    > If you're talking about the first story instance, you need to use your Special Action. Use it to drop a target circle on the Free Awakened, they will run towards where you are. Make sure to round up all of them in the area you are in before progressing to the next room, they won't react if you didn't get all of the previous bunch. **(I'm not sure, given that, why I didn't get the achieve for rescuing all of them -- there must be extras tucked away somewhere).**

    >

    > As to the scroll, I'm happy it's also on the Plea. I imagine the reason the scroll exists is so that people who haven't done any of the griffon collection can still get Refuge access; I saw someone worrying that the Plea having it is a mistake and I'm sure the Plea will continue to have it as a convenience for those doing griffons.

     

    I watched 2 of them get smooshed by Kralks paw...bhwaaa...so much for that achieve. I thought it was funny though.

  16. > @"Israel.7056" said:

    > Honestly all I want at this point is to be able to farm goe or gift of maguuma or gift of the desert with wvw currencies instead of having to do map completes. That change alone would get me playing a lot more. **New maps can be cool as long as they don't make another desert bl.**

     

    Be careful. At the rate they're going, we might get one with a Branded theme and have to use mounts to move around.

     

     

  17. > @"Rampage.7145" said:

    > > @"Loosmaster.8263" said:

    > > Somebody needs to revisit what WvW is and not what you think it should be. Trying to change it has not worked in 6 years...

    >

    > so according to you WvW has worked? it has more players now than before? thrilling exciting game mode? If any of the answers to those questions is YES, u simply do not play WvW , if the answers are NO, that is exactly why a change is necessary.

     

    I'm sort of in the middle. But I avoid any groups that think it's all about the "BAGS".

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