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Lucentfir.7430

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Posts posted by Lucentfir.7430

  1. > @"Amaranthe.3578" said:

    > > @"Lucentfir.7430" said:

    > > > @"Amaranthe.3578" said:

    > > > > @"Lucentfir.7430" said:

    > > > > > @"Amaranthe.3578" said:

    > > > > > > @"XenoSpyro.1780" said:

    > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > Don't buy amd.

    > > > > > > This is your brain on 2011. Don't do drugs, cubs.

    > > > > >

    > > > > > You're always gonna have issues with AMD with how low their market share is. Buying AMD CPU's/GPUs is a mistake if you're a gamer.

    > > > >

    > > > > With comments like this you can really tell how good Intel was at brainwashing people for their products. I have a all AMD system right now and i'm not having any issues at all in performance.

    > > >

    > > > It's not about intel doing anything. It's threads like this one and talk about other gamers that can't play their favourite game because they bought AMD to save a few pennies. It's awesome that AMD exists because it keeps the greedy lazy bastards at intel honest but as things currently stand they aren't worth it for gamers since so many games just don't work well with AMD. That's without even mentioning their garbage GPUs.

    > >

    > > With a response such as "Don't buy AMD." just feels like you're just repeating the same information that's stuck for the past 7 years, because even if AMD(current) is on par or the better modern choice these days, All that ever comes up in regards on the GW2 side is old regurgitated information. "Oh Gw2 is bad on AMD, intel is the best for Gw2." "You have low FPS because you're on AMD." "This game is single core focus so Intel is the better choice." it's funny to assume it isn't worth it for gamers (most gamers play more than one game) despite AMD's products being up on the top seller list. Outside the Gw2 pocket your post reeks of brand bias, or maybe you haven't been keeping up with the times?

    >

    > Heres why AMD is useless for gamers:

    > The vast majority of games use up to 4 cores max. For a workstation AMD eats Intel for breakfast but the large number of weaker threads in AMD products just doesn't help when your games use only 4 cores. Since single core performance on Intel beats AMD and since both of them have more than 4 cores intel is better for gamers. Since AMD has a much smaller market share most games tend to be optimised better for intel.

    > On the GPU front nvidia is just c0ckslapping them since forever with superior hardware that doesnt heat loke a volcano and consume power at normal levels. Since AMD is an ant compared to nvidia most games are optimised better for better nvidia gpus.

    > I understand it feels bad for you but thats just the reality of things.

     

    Your explanation isn't very convincing, looks like you're deep seeded with that mind set that intel is the only gamer option, taking away from your other statement "You're always going to have problems with AMD with how low their market share is" Don't know why you're bothering bringing up market share, You do know most of Intel's market share doesn't come from the desktop side, but rather the server and mobile market right? Lets not forget how most of intel's processors got downgraded by the vulnerability fix of zombie load. The only way i can see myself agreeing with your statement is if we're talking old FX series AMD. That processor series was a disaster, and yeah intel was 100% the better buy.

     

    GPU front Nvidia has the mindshare, regardless if AMD can release the better GPU and people will say Nvidia is still better. The only thing AMD has failed to compete with in the GPU space is the RTX 2080 ti. So unless you're only talking about the really high end in the domain of the RTX 2080 ti aka 1200 dollar range, yeah Nvidia owns that market. Heat and voltage, for people really concerned about that they tend to take the route to configure/undervolt their cards, from what i've seen, Mind showing me a source to back up your claim or where you got that idea where most games are optimized for NVidia GPUs? Considering AMD and Nvidia are the ones that release optimizations with their driver updates for games which are normally listed in the patch notes for those drivers?

     

    Funny thing is it doesn't feel bad, I've had a really great experience with a all AMD system when it comes to games. Your post comes off as regurgitated information to misguide from what might be the actual issues someone is having. Like reasons why people are having X issue is because of hardware brand and some off topic garbage like marketshare.

  2. > @"Amaranthe.3578" said:

    > > @"Lucentfir.7430" said:

    > > > @"Amaranthe.3578" said:

    > > > > @"XenoSpyro.1780" said:

    > > > > > @"Amaranthe.3578" said:

    > > > > > Don't buy amd.

    > > > > This is your brain on 2011. Don't do drugs, cubs.

    > > >

    > > > You're always gonna have issues with AMD with how low their market share is. Buying AMD CPU's/GPUs is a mistake if you're a gamer.

    > >

    > > With comments like this you can really tell how good Intel was at brainwashing people for their products. I have a all AMD system right now and i'm not having any issues at all in performance.

    >

    > It's not about intel doing anything. It's threads like this one and talk about other gamers that can't play their favourite game because they bought AMD to save a few pennies. It's awesome that AMD exists because it keeps the greedy lazy bastards at intel honest but as things currently stand they aren't worth it for gamers since so many games just don't work well with AMD. That's without even mentioning their garbage GPUs.

     

    With a response such as "Don't buy AMD." just feels like you're just repeating the same information that's stuck for the past 7 years, because even if AMD(current) is on par or the better modern choice these days, All that ever comes up in regards on the GW2 side is old regurgitated information. "Oh Gw2 is bad on AMD, intel is the best for Gw2." "You have low FPS because you're on AMD." "This game is single core focus so Intel is the better choice." it's funny to assume it isn't worth it for gamers (most gamers play more than one game) despite AMD's products being up on the top seller list. Outside the Gw2 pocket your post reeks of brand bias, or maybe you haven't been keeping up with the times?

  3. > @"Amaranthe.3578" said:

    > > @"XenoSpyro.1780" said:

    > > > @"Amaranthe.3578" said:

    > > > Don't buy amd.

    > > This is your brain on 2011. Don't do drugs, cubs.

    >

    > You're always gonna have issues with AMD with how low their market share is. Buying AMD CPU's/GPUs is a mistake if you're a gamer.

     

    With comments like this you can really tell how good Intel was at brainwashing people for their products. I have a all AMD system right now and i'm not having any issues at all in performance.

  4. > @"Mortifera.6138" said:

    > They’re called “elite” specializations.

    >

    > Why should they be on the same power level as core specs?

     

    The original thought behind E-specs was that they were a side grade when they were announced in HoT. The word play here with Elite Specializations just means Specialized Niches.

  5. Aha....that's rich....sorry to say but it's way too late for that recommendation. Harsh reality is you're just going to have to live with it. Anet would rather reward these sorts of players rather then do anything to discourage such . I'd suggest moving to a actual PvP focused/supported game if you want your competative fix, while you wait for the massively improbable 180 from anet to address such issues. Ded gaem mood.

  6. He's not leaving 'leaving', he already said he'll be back for content drops/updates. Though part of the reason it's translated to him leaving is that there's no lasting content for veteran players, he's accepted this is a casual game, there's no point if investing to hardcore GW2.

     

    -PVE Content releases takes a ridiculous amount of time to get anything new. No I'm not talking about maps I'm talking about Fractals(Dungeons)/Raids. Look up the last time we got a new fractal, or the time between the last raid and the Key to Ahdashim. Also fractals are missing that reward old dungeons had with unique skins and such.

     

    -Spvp this game mode is dead, same 7 year old conquest. No new supported game types, or systems. Competitive scene, there is none, it's only inhabited by husks of win trading and exploitative practices that Anet supports and rewards at that. The only purpose for spvp now a days is reward farming.

     

    -WvW, alliances when? Perhaps never(or late 2021)

     

    -Turtles pace balance patches, so you're stuck with awful changes for 3 months if you're unfortunate enough to get hit by said unfortunate changes :blush: . At this point though people should accept they won't or simply can't have faster balance passes.

     

     

  7. Various reasons, but to cut it down shortly instead of a well explained wall of text I'll just put up a list.

     

    -Competitive scene is a big old clown fiesta meme, along with its top player end drama,

     

    -The Anet supports exploiters and bad practices / don't care about game mode competative integrity/health.

     

    -Only stale 7 year old conquest, nothing else is officially supported (Don't bring up stronghold because they threw that game mode in the dumpster a long time ago.)

     

    -Continuously stripping down the game modes options. When i say that I mean stat choices/runes/sigils. before you know it, you'll be stuck with only 4 amulets.

     

    If I do anything pvp related now a days it happens in WvW. Also you know after I stopped playing ranked and caring about the Spvp game mode, I became a happier person since then. So if you're feeling utterly dissatisfied with the game mode i'd recommend either jumping over to WvW for your fill (if finding fights are your thing), or moving on to a actual competative PvP focused game until anet gets their act together or does something that really knocks our expectations out of the park. I say this as a player with 11k overall matches and 22.6k hours so far in Gw2. it saddens me to see the game the way it is in its current state of support.

  8. > @"Ouk.5914" said:

    > > @"thepolishman.2348" said:

    > > > @"ZhouX.8742" said:

    > > > > @"thepolishman.2348" said:

    > > > > > @"bluri.2653" said:

    > > > > > > @"ZhouX.8742" said:

    > > > > > > > @"Caedmon.6798" said:

    > > > > > > > Theres a learning curve in every mmo. I think Gw2 atm is just very unbalanced. When youre a new guy and you come into pvp against some meta guy that really knows how to roll his build its not gonna be a fun time. If that happens a few times the guy isn't even gonna bother anymore. Its hard for new players to actually "Learn how to pvp" when they dont get the chance to do so because they insta blow up or get cc locked to death and panic button. Dueling is the only way to learn that but thats locked behind a guild arena or closed servers with a pass. Give players the ability to learn their stuff atleast in some way because it seems impossible for new players to do so. Have to join a proper guild first and then find out if the ones in there ar really proper or not to teach you what you need to know. There needs to be an easier way in pvp to test and practice for new players. Golems and npc's aren't cutting it.

    > > > > > >

    > > > > > > Don't get the chance to? Like any pvp game you need to learn, you're not expected to just go into a match and automatically win and get a pat on the back. It takes 1000's of duels per class to even garner a mastering of the mechanics , and that's against decent to good players let alone learning conquest mechanics on top of it.

    > > > > > >

    > > > > > > We are in an age where there are so many videos deeply explaining class mechanics, matchup mechancs, what to do / what not to do in a conquest match , metabattle to get an overview of those very meta builds...

    > > > > > >

    > > > > > > It's an overflow of information nowadays on every aspect of the game mode itself. It's up to **_you_** though if you want to take the time to actually put the work in to learn them, that's with any game's PvP environment though.

    > > > > >

    > > > > > Casuals expect everything to be handed to them. Rewards, should be easy to play and force a 50% winratio!

    > > > >

    > > > > I mean, you're not wrong, but your line of thinking is basically why there's a low population. When you're new and get absolutely destroyed in 2 seconds, it's not fun. No casual player is going to be watching videos and getting destroyed in hundreds of matches in the hopes of improving. That's hardcore pvper type stuff.

    > > > >

    > > > > If you want population to improve, even a new player needs to have some chance of winning against an experienced player. It may only be a 1 in 10 chance, but there needs to at least be a chance. Imo, best way of getting there is to start by getting rid of all these bunker and insta-kill builds.

    > > >

    > > > Hmm that's just PvP in general in every single game though. If you want progression you need to practice and get better.... It's not rocket science it's a very straight forward process. You might lose 50 times but it's about what you take from losing those 50 games and adjust based on that and I understand some games are just beyond saving due to matchmaking at times. The problem though is a lot of people just give up hope and stop trying to learn because they think the game mode is kitten based on 50-100 matches when this should be looked at differently.. I'm not going to deny the matchmaking is bad at times and that the game mode doesn't have faults , it does but I think in this respect it's not one of them.

    > > >

    > > > When you're a baby and you learn to walk, you fall down what, 100+ times? Through that failure you eventually learn it through understanding mechanics and knowledge of using your legs and feet and build up a neurological connection to them until it becomes automated. What you're asking the community for is to essentially be picked up and carried over to the destination so they feel good about themselves without learning initial PvP mechanics.

    > > >

    > > > **_How do they learn from that?_**

    > > >

    > > > If we play PvE , we progress by leveling, farming and building up gold or whatever your goal is and improving your gear do you not? You get noticeable rewards for exploring and learning that content.

    > > >

    > > > It's the same with PvP except most of that progression in our equalized PvP combat is through mechanics, knowledge of other classes, conquest mechanics, IQ of the game in general.

    > > >

    > > > PvP is essentially the same as PvE you just learn strategies instead of get gear and as such it should be looked at the very same when approaching each game mode respectively. The problem is most people don't, they look at PvE as it should, but they feel PvP should be simple and straight forward like it's PvE counterpart without looking at it from a different mentality.

    > > >

    > > > **_That PvP is comprised of roles, rotations, matchups, class IQ_**

    > > >

    > > > Maybe , just maybe you're getting it mixed up like a lot of people in that **_if you don't have the mentality to want to get better, that is not a fault on the game mode _** and giving up on the game mode is generally not the answer because you most likely will do that in every PvP game and complain about every PvP game in general equally for that very reason. It's the people who understand PvP and know the stages of learning it that stick with it.

    > >

    > > I don't know what to tell you dude. Again, I don't disagree with what you're saying. But if you want population to improve, you need to make it more casual friendly. Yes, that means some hand-holding. If you think population is fine with where it's at, then there's nothing to argue. If you want it to improve, making it more casual friendly is the best way to do that.

    >

    > More Casual friendly then what it already is? This is the problem with the game currently. NO ONE takes it serious because it's to CASUAL for a lot of the idiots playing it now days. Gives them 0 reason to get better hence why players stop even pvping. No one wants to come into a game and see people not try because they get rewarded for losing....

     

    It doesn't need to be more casual friendly true, though people stopped playing because the top tier is a clown fiesta wintrader/exploiter/dumpster fire ring that the devs support, along with the E-sports scene dying a few years back. Outside of that there's time constricted premade play that doesn't let people play competitively , and it's been the same stale AF conquest only supported mode and nothing else.

  9. At this point all i can say is if Anet wants population to improve the way they should do it outside of just balancing, would be the following:

     

    -Add 2v2s/3v3s Ranked and Unranked queue options

    -Make Conquest's queue mixed, and add the ability for full premades(Solo vs premades will be a thing)

    -Also ffs do something with Stronghold, make NPC spawns automated improve on it.

     

    -Maybe-

    -Add profession rating, but if someone swaps off of their chosen character for whatever reason as a premade group(party 2-4) they'll gain zero rating if the team wins and will still lose rating if they lose, but are able to still gain the reward pips of the ranked match.

     

    They said they won't ever make 2v2 a permanent thing ever , but you also have to remember back in the day they said they'd never do mounts or raids. Now look to current day.. They went back on the their word and they're some of the best features about Gw2. The only other reason why I think they still won't add different game modes, is because Anet is afraid of completely killing conquest outright. It's their preferred main game mode for spvp they want to support and balance despite being 7 years old of stale.

  10. > @"Impact.2780" said:

    > When buying a whole new PC, you need to buy one of the more expensive models to get one of the best, new processors, otherwise you'll end up with something which might as well be "out-dated" in terms of its relative performance. This is why it's good to build your own, or upgrade what you have already.

    >

    > Why do companies like Intel release so many new i3s, i5s, and i7s each development iteration? Because people buy them. I got the i7 3770 in 2012 when it had just been released, and it's on par with the 7th gen i5s. Each year, 2013-2017, if I were to "upgrade" to a new i3s or new i5s, it would have been a performance DOWNGRADE. But those are the CPUs that get put in machines in stores, where people who don't know any better buy them, thinking they just got themselves one of the better devices because of its age. I recall my mother asking someone in the store about getting a new phone, and the guy told her one of the Samsung "A"s was the current top model because it was new... It was more expensive but paled in comparison to a much cheaper older generation "Galaxy."

    >

    > Now considering that, and considering that AMD are always behind in performance anyway, it takes even longer for them to release something that is comparative to an older Intel. Indeed, the AMD Ryzen 2700 might be a 2018 CPU, but performance-wise, unless all cores are being utilised, it's the same as my 2012 i7 3770, which manages 40-60FPS on medium settings. It also has the disadvantage of not being an Intel, because games are designed with Intel and NVIDIA in mind.

    >

    > The same goes for GPUs. The 2017 Radeon 580X falls below the 2016 NVIDIA GTX 1070.

    >

    > Why is AMD cheaper? Because (1) they aren't as desirable, and have to price competitively; and (2) their new releases are competing with its competitior's OLD releases.

    >

    > Just do a "Processor A vs Processor B" in Google and check out the CPUBOSS/GPUBOSS results. I'd pick up a 2-year old Intel i7 over a new AMD.

     

    That's bad buying advice, it should be research what's inside said systems you're viewing and gauge if the price is worth the performance you'd be getting. Unless budget is of no issue by all means go about it the way of just buying the more expensive models, but I'd still say research before you buy since I've seen plenty of pre-builts with mediocre specs, charging high end level prices.

     

    Yes people buy them, but the improvement are small incremental bumps. Since there was practically no competition for intel from AMD(flopped FX processor) , they could pretty much keep their prices high and get away with small performance boosts to keep the money rolling in.

     

    From the look of things coming from AMD (Ryzen 3000) fairly soon it looks like it's going to be Intel's turn to play catch up. It's also not like Intel have done much innovation either for their own processors if you're trying to throw some shade out on AMD's processors competing with their older stuff. More games are beginning to use more cores and threads so having the threads and cores utilized shouldn't be too much of a concern for a 2700. Even better if you use your PC for more than just older games (Productivity/streaming/etc)

     

    RX 580 wasn't meant to compete with a 1070, it's a competitor to the 1060.

     

    While I think your choice in a old I7 is respectable, i'd still recommend the Ryzen platform, due to having more cores, more threads, similar performance, and a upgrade path. Though if the aim is only GW2 and to squeeze as much FPS as you can, well go with the older I7 if you feel you must. O-b

     

  11. > @"Malafaia.8903" said:

    > > @"Ragnarox.9601" said:

    > > Amd is your problem, its cheap more cores but not so strong per core, so you are getting garbage fps. This game is dx9 which favores Intel and strong cores.

    >

    > Funny thing is my last PC was an AMD 6-core from 8 years ago. And i'm getting basically the same performance.

    > This is really it?

     

    I doubt it, Ryzen 2700 is not really that far behind a I7 7700k (Base). I owned a FX processor before and I upgraded to a Ryzen 2600x some months after they released them and the difference in performance was night and day. there's a few variables that should be clarified. Judging by the screenshot, were you near a zerg in WvW? Your FPS will dip even with low settings when there are big battles going on. Second is I have to point out only a 256 GB SSD? Is that all the storage you have? If so how much of that SSD do you have filled up? If it's more than 90% you might have to clear out a bit more space. There's also the question if you're running any graphic enhancing programs like SweetFX/GW2Hook?

  12. > @"cryorion.9532" said:

    > > @"RedShark.9548" said:

    > > i see all those ppl bringing up how great berserker is, because its gs primal burst is soooo awesome.....isnt it sad, that thats the only really awesome thing about a WHOLE specc. a single skill ?

    >

    > Yes. It is sad. Decapitate is also good, but the best thing on this rework is Arc Divider. Almost everything else feels worse than before. The spec is missing something and it is not core bursts.

     

    I like the trade offs for Berserker but it is indeed missing something, it needs to not have all Berserk duration extensions tied only to Rage skills. Be it trait or baseline for Berserk, it should be; if you strike someone while berserk you gain a additional second of Berserk, but give it a Icd of 1s so multi hits don't instantly = permanent Berserk Mode. Another path would be; successfully hitting primal burst skills extends Berserk for 3s. Also Berserk should count as consuming 3 bars of adrenaline regardless if the AoE attack hits anything or not.

  13. > @"mortrialus.3062" said:

    > > @"Arheundel.6451" said:

    > > > @"mortrialus.3062" said:

    > > > > @"TorQ.7041" said:

    > > > > > @"mortrialus.3062" said:

    > > > > > > @"TorQ.7041" said:

    > > > > > > > @"mortrialus.3062" said:

    > > > > > > > > @"TorQ.7041" said:

    > > > > > > > > > @"mortrialus.3062" said:

    > > > > > > > > > > @"Alatar.7364" said:

    > > > > > > > > > > > @"mortrialus.3062" said:

    > > > > > > > > > > > 14 [Dagger Storm](https://wiki.guildwars2.com/wiki/Dagger_Storm "Dagger Storm")

    > > > > > > > > > > > Overall I'm okay with Daggerstorm but there are two aspects I specifically hate; the fact that Improvisation recharges this and the random projectiles that shoot off of it. With Improvisation, you always end up in a fight against that one thief who is running the double steal trait alongside the recharge a skilltype trait and gets Daggerstorm recharged each steal equaling three Daggerstorms spammed back to back and you just can't handle that and die and he says "GG EZ." EVERY time. Also if the counter play is to get away from the thief as they're daggerstorming, I shouldn't have to deal with getting pelted by the random projectiles as well.

    > > > > > > > > > >

    > > > > > > > > > > No.

    > > > > > > > > > > Improvisation has 20 second ICD so you never get any CD reset from your reseted Steal.

    > > > > > > > > > > I permanently see people claiming that due to SE thieves are getting resets so much. Not true, not possible.

    > > > > > > > > >

    > > > > > > > > > ???

    > > > > > > > > >

    > > > > > > > > > Daggerstorm > Steal > Recharge Daggerstorm > 20 seconds later when steal is off cooldown > steal again and dagger storm. That's easily potential daggerstorms within the span of a pretty realistic duration fight.

    > > > > > > > >

    > > > > > > > > The recharge is random.

    > > > > > > >

    > > > > > > > That's the _problem_. I actually can't believe how many people are defending pure RNG so vehemently.

    > > > > > >

    > > > > > > Sure dagger storm is a bit strong.

    > > > > >

    > > > > > I didn't say that. I specifically talked about the random interactions of the skill, specifically it's interaction with Improvisation and the projectiles.

    > > > > >

    > > > > > Literally all I said was I hate the randomness of improvisation and the random projectiles. That's it.

    > > > > >

    > > > > > Warrior and spellbreaker are the builds I have the second most amount of play time on, totaling 1,501 games at the moment. Landing magebane tether is not hard.

    > > > > >

    > > > > > It's funny how you quickly you go around, putting words in my mouth I didn't say, accuse me of not multiclassing and completely and deliberately misinterpret a part of my post to prove your point. You sure do seem like a big tough guy, knocking all those men made of straw down.

    > > > >

    > > > > Landing thether is not hard when there's lots of aoe sure. But in a 1v1 which is where the warrior should be. Don't hit into full counter? Like seriously...it's not hard to see a warrior has fc up and just wait it out. Also even if it hits. It can pull you. Ok. But it's not game ending, it does a whooping 300 dmg at most. Wow that's so much dmg.

    > > > >

    > > > > It's seriously not overpowered what so ever and no one is complaining about warrior at all.

    > > > >

    > > > > **Yes I am assuming you either don't muti class or you don't play them at a high ranked level other than your main.** Since you are specifically complaining about skills that work against your main which seems to be Condi mirage. Things from Condi removal to Condi dmg. And I think your opinion is unfairly biased.

    > > > > As with every single post you make. Just like others have pointed out here

    > > >

    > > > Well you know what they say about assumptions. Again, 1500 games on warrior.

    > > >

    > > > You still can't even admit "Maybe having a random utility type recharged on steal is level of randomness that in general is unhealthy for a PvP game mode." I thought we all hated RNG based stuff they've spent years culling out of the game bit by bit as well as all the passive automatic saves like Endure Pain and the old version of Automatic Elixir S. And yet I'm the biased one when you keep putting words in my mouth, accusing me of saying things I never said and advocated for things I didn't advocate for.

    > > >

    > > > If you step back and look at your own biases, the fact that Condition Mirage and Scourge are the _only_ viable condition damage builds, and 7/9 other classes run power almost exclusively points towards _something_ being broken about the power level discrepancy between power and condition damage builds not involving necromancer and mesmer.

    > > >

    > > > My general thoughts have been for a while that all condition kits on all classes should have their primary spread of damaging conditions condensed into 1-2 conditions as well as limiting the spread of nondamaging conditions. The way all condition classes should look should be similar to a condition firebrand, if you've tried it. They don't have a lot of conditions, just lots of burning and a bit of bleeding. And so when they fire an opponent they don't hit you with a brick wall of every condition in the game, but they ramp up burning and up and up. 1 stack, 3 stacks, 7 stacks, 12 stacks, 18 stacks. Unfortunately, with how cleanses cleanses are power crept their damage out put just doesn't stick to anything you'll see running around in ranked right now. I think on a philosophical level condition damage classes including mirage, should operate like this and condition cleanses should be toned down so that this type of play is competitive with power damage.

    > > >

    > > > The things in my OP don't impact mirage they impact every build in the game that goes up against them.

    > >

    > > While desperately trying to appear as a saint...claiming your "balance" ideology comes from your multiclass "expertise"....you have an elite mesmer design proposal in your signature, you may want to remove that before going back to your "unbiased" balance crusades ...amusing as they are to read

    >

    > [i also made a thread proposing a rework for Spellbreaker that might allow Loss Aversion and Enchantment Collapse](https://en-forum.guildwars2.com/discussion/64349/spellbreakers-arent-doing-their-job-and-its-hurting-the-entire-meta "I also made a thread proposing a rework for Spellbreaker that might allow Loss Aversion and Enchantment Collapse") to live up to their potential a while back and make Spellbreaker feel more like a unique class that tears down boonheavy classes and less like plain old warrior but a bit power crept like it does now.

     

    I posted one some time ago as well, I'd even go as far as to add a bit more and nerf Attacker's Insight in trade for higher damage on Loss Aversion.

    https://en-forum.guildwars2.com/discussion/63236/suggestion-spellbreaker-boon-breaking-role#latest

  14. > @"Twilight Tempest.7584" said:

    > @"mortrialus.3062" I think where you went wrong is disclosing that you're a mirage main. While open-minded people would view candor as bolstering credibility, the mirage-hate still runs deep, even after the latest nerf-nails in its coffin. The truly biased ones in this discussion can't see your points past the word mirage.

    >

    > @"Chaith.8256" sits here vehemently defending his class and calling you biased in order to discredit what you say, but doesn't actually address the majority of the points you make. People usually do that when you've made good points and they can't objectively counter them. Much easier to accuse bias (as if the same can't be said of oneself) and rocket boot away.

     

    Tbh while this thread is really just subjective opinion that may or may not have good points(It has a decent amount I'll say), it comes off way too knee jerk-y as a whole including how recent nerfs on mirage still are, and it seems most mirages(known mirage players) are coming out the wood works to try to reap vengeance on other classes that still hold a good spot. Though i wouldn't blame people for hating mirage either (I don't, I think 'some' of the nerfs hit the right spot) as it's a elite spec that breaks fundamental balanced class design with its mechanic,

  15. > @"Mini Crinny.6190" said:

    > > @"JayAction.9056" said:

    > > > @"Mini Crinny.6190" said:

    > > > > @"JayAction.9056" said:

    > > > > > @"yanniell.1236" said:

    > > > > > The funny thing is that noone cares about the titles.

    > > > >

    > > > > Lol people that actually stand a **chance** at getting them care a lot. Which excludes most of the population

    > > > >

    > > > > Same way the average person could care less about a Lamborghini Huracan.

    > > > >

    > > >

    > > > I have indomitable legend from season 4 and I could easily go for the titles that are out now but what's the point when titles don't actually mean anything? God of PvP as far as I'm aware is just who wintrades the most.

    > >

    > > I have all titles season 1-4.

    > >

    > > They were much easier to obtain than current titles. Especially season 4 which was kind of a joke.

    > >

    > Season 1 was more of a joke than Season 4, lets be honest, not saying that S4 wasnt a joke either, but you didnt even lose pips in S1 lol

    >

    >

     

    Another joke is some of those titles from S1-S4 were given to people who weren't even in the required division.

  16. > @"Ziggityzog.7389" said:

    > > @"Lucentfir.7430" said:

    > > > @"AngelLovesFredrik.6741" said:

    > > > Ben confirmed they have no plans to ever add 2v2s permanently.

    > >

    > > Probably because it would take away from whatever playebase is left in conquest, Spvp is gunna go down with the conquest ship. Though I guess if there is some hope they said they would never do mounts in the early days and here we are.

    >

    > Reason is 2v2 would catch like wildfire in que if its duo que still for ranked and no one would ever play circlequest again. That means all the time wasted on making all the maps would be for nada. Thus 2v2 ranked will never happen.

     

    Oh I know, they want to keep conquest as the main 'relevant' game mode, which is why they're only keeping 2v2 as a temporary thing. I know I'd start to take the game mode seriously again if it had its own ranked/unranked queue. Though it seems to be more of wishful thinking then a reality.

  17. > @"JayAction.9056" said:

    > > @"yanniell.1236" said:

    > > The funny thing is that noone cares about the titles.

    >

    > Lol people that actually stand a **chance** at getting them care a lot. Which excludes most of the population

    >

    > Same way the average person could care less about a Lamborghini Huracan.

    >

     

    And then the people that actually stand a chance at getting them start to not care , or rage when they realize tip top end is notorious for some match manipulation and spot selling, basically rigged if you're not part of the 'Clique'. With a reputation like that at the top end it brings down the title value. Kinda like property in a known bad neighborhood.

  18. I saw that RI nerf coming when it was first introduced. 50% crit was absurdly strong, even for a GM spot but it helped guards stat patch that low base HP pool to comfortable levels. I still think the trait is a lot better than what was in its spot previously. -Cough- Radiant Retaliation-cough-

  19. Back then phantasms used to count towards the 3 clone limit/shatter fodder. The change in February last year made them so they don't count towards it, and expire after they use their attack or get interrupted, replacing them with clones after. It was a great change for the PVE side of things but for PvP/Small Scope WvW it added way too much additional screen clutter. So to answer our question, it is not a bug or poor coding, its what they intended with that rework.

  20. I really hope this isn't all the warrior changes, and rather the whole thing is a preview of what's coming, but I doubt there's more then that. Was really looking forward to seeing some shake up changes to make Berserker the juggernaut damage monster it's supposed to identify as or improvement on Spllbreakers's anti boon niche. Like they could have nerfed a bit of Attacker's insight but merge Loss Aversion with Dispelling force and use PVE damage values. Move down Enchantment Collapse and make a GM that makes burst skills apply Disenchantment effect. :'(

  21. To be honest I'd rather not see it changed, but I know the feel of multi hitting into a group feels. If you're going to change it, you'd need to increase the damage to be at least something worthwhile if you're throwing a lengthy ICD on it -(3-5s per target), or do what others have suggested and make it stack in intensity instead so people can build around it.

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