Jump to content
  • Sign Up

Lucentfir.7430

Members
  • Posts

    283
  • Joined

  • Last visited

Everything posted by Lucentfir.7430

  1. @"Kuma.1503" You know very well, this is not how we do things here anymore, those abilities are actually too strong right now and need to be toned down in reality, I mean think of the new players that'll stand in the lava font and nearly die to burning if it burns per pulse, burning per pulse is REALLY OP. :'(
  2. > @"lare.5129" said: > this is mmo game. Wintrade is normal thing as for me. > What action u wait? Anet should spy people??? :kekw: I don't even have to go no detail about why this comment proves the game mode has fallen for grace, and only proceeds to get more rotten as time goes on. @"Ryan.9387" Pretty much. Anet made their choice on their stance about this years ago, so i don't know why anyone is expecting different now. The people that advocated for the players doing this made their bed, now they're laying in it.
  3. > @"Multicolorhipster.9751" said: > > @"Azure The Heartless.3261" said: > > Movie incorrect, headbutt crits for 7. > > Spar with me though > > Herbert was using Zerker stats > I'll see you in the ring B) > > > @"Shao.7236" said: > > So the reasoning is, make everyone overpowered so nobody can be underpowered because tipping the balance in equal match ups is too difficult? > > no, the primary reasoning is to make people giggle in these trying times > > > @"TrollingDemigod.3041" said: > > Also imagine bringing some argument about fighting against holosmith, which have a bit overtuned sustain as an example lol, the spec screams "dmg af" and it still have pretty decent/high sustain available at it's disposal. kekw > > Checkmate > > > @"Ghos.1326" said: > > Honestly though, if you want to play a game where everything kills everything really fast, including tanks, play BDO. > > I'm good. I don't hate myself **that** much. > > Prefer an equilibrium personally where tanks/bunkers can be very disruptive and punish hyperaggressive play, where high risk DPS builds carry high reward for smart/risky play, and where the supports in my Discord are encouraged to work very hard on their friendship. ? > > I play Paladins for this. I used to play PvP in a game called Guild Wars 2, but its something else now. > Overwatch before, but what happened to that game isn't too dissimilar to what happened to this one. > Paladins tried to do the same thing at one point, but completely undid their massive patch because most people didn't like having all the fun stripped from the game for some balance farce. > > Guess which one I play the most now When it comes to other games It's really weird to also see WoW having a better pvp state than gw2, it's like they swapped places, and GW2 is having it's own BFA disaster(probably worse) right now in all aspects. Current gw2 pvp is all about stripping down the game options,, whack-a-mole nerfing and not really fixing any root of problems. At least back then before the poorly devised Febuary patch, there were plenty of avenues for classes and builds to go by, someone running heavy boons or heavy stability? Spellbreaker and Necro variants were a go to. Too many conditions, bring group supports like warriors or guardians with Soldier runes and shouts traited warhorn etc so on and so forth. DPS specs were also threatening if you make critical missteps, and not to mention DPS themselves would have to be very proactive, as they themselves could easily explode. I can't in my right mind even recommend friends to play Gw2 for pvp because it's in such a awful state.
  4. Considering how Anet felt they needed to remove my first post for strong criticism. I'll repost why not both :sunglasses:
  5. Do you smell that? It smells like removing options from the game, because something is strong right now. No doubt when you remove that something, something else is going to be too strong. You heard them anet, remove more options!
  6. > @"Caitir.6947" said: > > @"georgessj.4198" said: > > > @"Filip.7463" said: > > > > @"georgessj.4198" said: > > > > > @"Filip.7463" said: > > > > > > @"JusticeRetroHunter.7684" said: > > > > > > > @"ollbirtan.2915" said: > > > > > > > FYI Twist of Fate has a 75 seconds cooldown in pvp. > > > > > > > > > > > > Yaa thanks for the correction. But I'm sure you get the point though. Twist of Fate is just an example. You're right about it's cooldown, but the cooldown was not really important to the point I was making. > > > > > > > > > > > > > > > > Yes CD is very important. If u havent noticed, there is no build with more than one long cd skill. > > > > > > > > > > If every skill gives negative effect on u, its the same as if no one skill gives negative. I know its fantasy game but there is no logic u should get penalty for using stunbreak or evading an attack. Penalty is for wasting long cd skill and dying cuz u cant use it. > > > > > > > > Fantasy game yet in real life i can survive a lot longer weapon attacks than my thief does > > > > > > Thief has enough sustain, if u are facetanking damage, cant cleanse or dodge then blame your skills, not class. > > > > I said in a previous post: im not gonna name classes because i dont believe in feeding trolls.Well i f....d up. my bad. > > > > > > You're playing a high-skill cap class that also happens to be squishy when they're not careful but is given the toolset to be very cautious. You knew exactly what you were in for when you give a comment like that. You're also playing a class almost nobody in PvP likes because they've been prevalent since just about the beginning of time because of their mobility and ability to +1, even when people supposedly call them "bad" on the forums. How bad the class must be to remain a staple. It's a high skill cap class with low reward output. It may not have been along the lines of Fresh Air ele skill cap, but people that were good can punish poor plays severely. The only reason why Theif was ever prevalent/staple in PvP is because of mobility, and its role in decapping, +1 shouldn't even be considered because that's pretty much tied in with mobility. Not to mention Any class can +1.
  7. > @"Shieldbash.5304" said: > I came back because Shadowlands is awful and like being competitive without worrying about gear disparities. Here Necromancers, Revenants, Mesmers, Guardians all just destroying people, absorbing massive damage, soaking it up, siphoning enough life back to mitigate any damage, massive AOE ground burns, CC, Torment stacking.... > > It's too much! Classes should be as balanced as possible with Counter Classes, right now these specs are broken! It's not good for the game, its poor design and not good for pvp. Every match is some MEME spec garbage team using OP classes and Specs to circumvent actually playing the game competitively. > > I play Range, not Soulbeast or Druid.... I have those available I like playing Ranger, Ranger right now is awful in comparison to these classes, unless I hide in the bushes and run away I will be slaughtered. Why even allow us NON MEME specs the ability to que, so we can be Fodder? > > There needs to be some Nerfs and sooner rather than later! Just a FYI Gw2 is in a BFA like state(maybe even much worse) regarding pvp balancing direction. I've been playing SL pvp over GW2 mainly nowadays. Even though it's playing with a inferior/different combat system, it certainly in a better state than Gw2 atm, but I don't ever want to hear someone on here use WoW as an outlet for good competative gameplay . Fun fact if you're climbing their ranked stuff (not tournament) on top of gear advantage people run pvp specific addons, that keep track of all CDs used, and trinket(stunbreak), and even some that kinda just play the game for them. For gw2 to get back on the right track(even though it's pretty much in a irrecoverable state), Anet would have to return to buffing classes across the board, and actually having some insightful/in-depth care of every class they balance/tune. Though frankly that's never going to happen and you're heading for a train wreck anyways once they release the new E-specs, since we're only going for nerfs. Then people are going to be like "OMG WTF, THESE SPECS ARE SO BUSTED?" :+1:
  8. > @"Paradoxoglanis.1904" said: > Fire weaver is strong yes, but there are only 2 ways they should be able to kill you. 1 is if you blindly attack them and facetank their aoe. 2 is if they bait your cds and then cc burst you. Its a side noder build, they can hold a node but are easy to kite and they have their weaknesses in 1v1s. In this day and age of Gw2, it's way too much to ask to stop blindly attacking and adapt, because the game should be about fun, and it's not fun when something can kill you. Nerf it. That's the creed of gw2 balancing, always nerf because that's the only way to do things in this game. obviously the game is much more healthier this way :+1:
  9. Nerf it, I don't care what it is, but it killed me/annoys me, it's obviously too strong....you know what nerf everything again. Everything is too strong still. damage is too high still. also remove more runes and amulets from the game pls, we don't need that many. Also did I mention nerf thief?
  10. > @"Stand The Wall.6987" said: > everyone is so doom and gloom about the megapatch, but it was the lack of follow up that was the suicide move. the one shot meta was garbage and anyone who wants to return to it probably relied on cheap builds. sustain meta isn't much better but at least noobs can't roll some brain dead build and gank you with zero brain effort. now they run around and deal no damage, better then them getting kills imo. It was naïve to think Anet would follow up appropriately given their track record for good execution and delivery. Even more so with how much they care and support the PvP activity side of the game. Everyone who knows Anet well, already knew it was going to be bad and there were going to be issues. Lazy blanket changes is what we got instead of deep dive class/spec tuning, and you can't tell me otherwise or disprove it when there's an entire traitline and traits that were broken intentionally with 5 minute ICDs that have a sticky note with a "will fix later" from over a year ago. Funny thing talking about noobs, one in a bunker build/meta can make a bunch of severe mistakes and still be alive. Though a noob in a burst build/meta, they'll kill people easier , but crumbles under pressure and panic because all s/he knows is how to execute damage, and they'll make some really bad mistakes good players can capitalize on. Punishing players for making critical errors/mistakes is a rewarding factor of good pvp, especially in a game with fluid action combat like Gw2's.
  11. > @"UN Owen.2794" said: > That's it. That's the thread. People been waiting/telling you stuff for 3 weeks but let's be honest nothing is coming around :) I don't know why anyone thought any different. Though they'll eventually ruin their game more, don't you worry, it's coming for sure. O-b
  12. That's not very nice, trying to make a plat exclusive club so you can keep all the good may mays to yourself :
  13. Take it from someone who used to live and breath the game, and has 23k hours in total with it( before you know, stopped playing as much.) It was better in February. Anyone who has been with the game for a long time could see the writing on the wall before they implemented the February patch, with their preview. What baffles me still is people bought into their whole faster balance patch promise, despite their track record, and in wake of some bad changes, with the thought process of, "oh they'll fix it quickly, they said they would." Those changes in February could've been great if they actually did a deep dive of every spec they were balancing, and not a lazy sweeping blanket change.
  14. Do it, the game as far as pvp goes is spiraling down into a irrecoverable state of whack-a-mole nerfing, give the mob what they want so they can move onto the next set of things to whine nerf about.
  15. No remove more, we only need one rune and one amulet. There's enough variety with sigil choices and that's all you need :astonished:
  16. > @"Psycoprophet.8107" said: > > @"Lucentfir.7430" said: > > > @"Psycoprophet.8107" said: > > > > @"saerni.2584" said: > > > > Lol I love suggestions that are just "delete it and replace." > > > > > > > > You leave out "why delete XYZ" and "what to replace it with ABC" and "why ABC and not DEF." > > > > > > > > This is (one reason of many) why nerf threads don't go anywhere. > > > > > > True but imagine if they got reworked to preomote more of a high risk high reward type playstyle, be more fun to play imo. > > > > What still baffles me is when someone brings up something about 'reworking' traits or classes. I mean If you haven't been here very long you get a pass, but possibility of reworking classes, traits and such all hinge on PVE, not to mention if you haven't noticed the mode itself is put on maintenance mode until EoD release. Then you'll have even more to worry about than what's strong right now, because no doubt some of the new E-specs will absolutely be busted in some way. > > I've been here over 7 yrs and if u go thru my history ull see I'm pretty vocal about my faith in anet and how they have handled gw2. I've been around since launch Gw2, and I don't have to go through your post history, I've seen some of your posts and we're on the same boat as far as views of the game goes, though to clarify my post wasn't really aimed at you, I meant in general on theses forums every time one of these rework suggestions pop up with big sweeping changes/ideas all aimed for this specific game mode. Though fail to realize all the winded complaints and ways to fix this game fall on deaf ears because it's too much work for the Anet team(basing on how they've performed in these past years alone), and even moreso a lack of care for the game.
  17. > @"Psycoprophet.8107" said: > > @"saerni.2584" said: > > Lol I love suggestions that are just "delete it and replace." > > > > You leave out "why delete XYZ" and "what to replace it with ABC" and "why ABC and not DEF." > > > > This is (one reason of many) why nerf threads don't go anywhere. > > True but imagine if they got reworked to preomote more of a high risk high reward type playstyle, be more fun to play imo. What still baffles me is when someone brings up something about 'reworking' traits or classes. I mean If you haven't been here very long you get a pass, but possibility of reworking classes, traits and such all hinge on PVE, not to mention if you haven't noticed the mode itself is put on maintenance mode until EoD release. Then you'll have even more to worry about than what's strong right now, because no doubt some of the new E-specs will absolutely be busted in some way.
  18. > @"ArthurDent.9538" said: > Yay more normalization where choices just don't matter because everything is the same. Puke They should just remove all amulets except for celestial, and remove all runes, but Divinity runes. There problem solved xD
  19. > @"Sobx.1758" said: > > @"Moradorin.6217" said: > > > @"lightstalker.1498" said: > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > "I can consistently win against thieves if they decide to fight me, but if they decide to fight me then it's automatically losing *by choice*. Class broken because it can run away". > > Isn't this what you've just said? How much you want to bet they're running Trailblazers too.? :P
  20. > @"McPero.3287" said: > > @"Psycoprophet.8107" said: > > > @"McPero.3287" said: > > > > @"Psycoprophet.8107" said: > > > > > @"McPero.3287" said: > > > > > > @"KrHome.1920" said: > > > > > > Seeing a dev on a certain class. Reasoning that this might be the reason one specific build of that class overperforms (which it doesn't btw.). > > > > > > > > > > > > Oh dear... > > > > > > > > > > Yeah DH in ratings where majority of people play isn't overperforming at all, good one. DH is just stupid design and needs to be changed or if that is not possible currently, nerfed. It is very unfun to play against and bad for new/learning players. > > > > > > > > Lol un fun to play against, I love reading players writing this. Thief is also unfun to play against, mirage,a power splbr when it could actually do damage, holo, necro and its spec, revs(especially condi), renegade, druid and so on so on, the games gotten to a point thru bad balancing that not only are most classes unfun to fight but thier unfun to play as well. Players helped anet get it to this point as well with their incessant constant biased crys. > > > > > > In PoF release game wasn't fun yes because of insane power creep but right now Warrior (damage one), Holo, Necro, Mirage, Thief (apart from Deadeye) are all fairly balanced and fun to play against. The most toxic rev build is shiro builds not condi, condi rev actually dies now and plays damage traits in corruption instead of full resistance spam, but I guess here comes low elo mentality that anything that is condi is not skillful even though it has more counter play than power builds. You know rev is overtuned when bad players do well on it which seems to be the case at the moment. Saying balancing has been bad is also just wrong game has been getting progressively better after PoF launch disaster and CMC has more braincells than to listen to unreasonable mains crying on forums why their class is weak and how other class is OP. > > > > Power warrior is fun to play against for all the wrong reasons and unfun to play for the same reasons. Power Warrior has been kitten so hard of course their fun to fight in a way, u get cc'd who cares u took 0 damage even though u made a mistake and didn't avoid a easy tell and predictable skill and u have forever to stunbreak before the second hit of 100 blades goes off OR u simply avoid the warrior's eviscerate and warrior becomes a easy target. Ever since the feb patch warrior has become a melee class that is of little threat in most situations and a bubble bot in wvw. Fun.... > > Strength spellbreaker mains were spoiled because their class was so easy to do well on. Everything did damage great sustain, perma 25 might for more damage, great defensive capability. Now Warrior actually takes great skill to play. You don't have insane damage from might and sustain from signet and you cant just chain cc kill because cc doesn't do damage. Strength Warrior is not bad atm, if you feel like its bad its probably you. You know it's kinda triggering seeing this, you're going to point that out like every other class didn't have their own brew of build that had its equivalent in strong area department. Warrior is never going to be considered skillful to play by the people who whine about it all the time(Unless you know, you nerf them into the ground), because by design it's simple and the skill ceiling for it doesn't equate to mesmer and ele levels of management. What the game needed back in February was thoughtful in depth look into on every class and spec, because some things did need to come down and others needed some help, instead it was a lazy blanket nerf all around with little insight or care, and all it dissolved to is whack-a-mole nerfing from then to now, and little acting on Anet's part(straight up lied about faster balance passes). It only gets worse as time goes on when the game is devolving itself, and not for the better. Even not too long ago when people were whining about retaliation, the last time I remembered anyone whining about retaliation was back in early core gw2 when Ele meteor showers used to wipe zergs(no target cap) in wvw, and engi trying to aimlessly nade zergs from objective safety.
  21. You guys wonder why everyone is leaving PvP, when you over nerf classes to the point it's not fun to play anymore, mixed with content drought and bad blanket changes. But you know keep nerfing everything, then complain about how the new E-specs are all super broken when they come out because everything is garbage. O-b
  22. > @"Ghos.1326" said: > It's still amazing to see unskilled players who were carried by their crutch that was their broken build complaining about how powercreep should have not been addressed. Even World of Warcraft, which I've been following recently, just recently came out with some nerfs to prevent the one shot kitten that was flying around (most noticeable with marksman hunter and rogue). Just git gud 4Head You can call them unskilled but on the other side of the coin it looks like someone that doesn't know how to handle or fight strong builds to learn and adapt, it's basically too spicy for some people that can only ever handle mayo. Not to say there wasn't broken builds before (Clone death mesmer from core, Prime mirage) Let me give you some insight, since I've been playing WoW. Those nerfs did nothing but shave an extra second off before you die to those classes, they also removed baseline pvp talent choice to remove stun (medallion/adaption) and stuck them on trinkets in this expansion. Sub rogue can still delete someone in 2 to 3 seconds(not including the ability to stun someone for 10s lol), it was just before they were doing with with the Kyrian covenant skill(expansion skill). Meanwhile demon hunters are flying under the radar since one of their covenant abilities can almost one shot, and Shadow Priests are also busted.
  23. > @"uberkingkong.8041" said: > > @"Lucentfir.7430" said: > > Sorry, but I think it's already past the point of no return for gw2 pvp, you just gotta accept it and let it go. Leave them to rot with conquest, and complain why the game keeps shrinking in population and filled with absurd amount of bots, and keep proposing dumb and dumber nerfs and changes. The game mode has no soul left and it's a shame. > > Man these forums are depressing. > > I goto PvE forums, > Hey do Guild Missions, hasn't been updated since long time. As in Guild Races, figure you be doing a race on a mount. Nope, still these being a spider, bunny rabbit, dolphin races. > Everybody response. Fact they don't do Guild stuff anymore. Fact Guild vs Guild is not thing. > When in reality, not a fact, just being negative is all. Theres no statement from GW2 saying "we aint doing Guild kitten anymore" > > I come here, try to revitalize GW2 PvP back to glory days. > You know it started out 8v8. > Yes Conquest 8v8. > Not 1v1 No conquest 2v2 No conquest 3v3 No conquest 4v4 No conquest., > 8v8 AND YES CONQUEST > If you can't do Conquest 1v1 2v2 3v3 4v4, why kitten you even bring those garbage modes? > Go duel someone 1v1 in the arena in HoTM for your ego. > > Casuals don't want 1v1 2v2 3v3 4v4.... They did it, they delivered. You see a lotta people playing PvP? > All I hear is, bots have taken over, 20% chance meeting a bot. > > People concerned about bots? how come, oh its too competitive. > > PvP can be.... Not so competitive and fun. > 8v8 MUCH? > > GW2 glory days of PvP.... Included the 8v8 HOTJOINS!!!! > HOTJOINS rewards ALMOST if not BETTER and FASTER than ranked..... > 300+ glory a game guaranteed, no wait time vs wait 200 or so ONLY if you win > Ranks mattered back then, it WAS A GRIND, HOTJOINS was the way to go if you wasn't elite player. Even Elites grinded hotjoins. > > Lot of people did the grind, because its good.... AND BECAUSE ITS FUN. > > GW2 no return for PvP? > GW2 no return for Guilds stuff? > > yeah ok > I like to think glass half full, they listen, timing is everything. > You've been getting new maps yes? > GW2 pvp aint fully dead. Only there 1v1 2v2 3v3 4v4 decisions making it feel that way. It is depressing, Don't get me wrong though, I know of the days you speak of, i used to enjoy a ton of hot joins myself back in the day and just chill with familiar names I'd see in there, Played in the days where we had PvP skin lockers and the glory system. Hot joins aren't coming back unless they remove the FFA arena in HoTM which is a big unlikely. 1v1/2v2/3v3 etc people want, but the way anet handled it, is a dumb restrictive gimmick. tying it to an off-season, rather than a permanent addition you can queue at any time, but no it's that way to try and keep conquest relevant as their main mode. You can make all the suggestions and attempt to revive the scene all you want, but the efforts are directed at a brick wall. They don't care.
  24. Sorry, but I think it's already past the point of no return for gw2 pvp, you just gotta accept it and let it go. Leave them to rot with conquest, and complain why the game keeps shrinking in population and filled with absurd amount of bots, and keep proposing dumb and dumber nerfs and changes. The game mode has no soul left and it's a shame.
  25. > @"Mini Crinny.6190" said: > > @"Lucentfir.7430" said: > > No, it's just that everything needs to be brought down to staff's power level, because it's a balanced weapon :] > > If stuff has to be bought down to Ele staff power level, then staff is not balanced But that's current day Gw2 forum balancing logic though! If something is underperforming then it's clearly because everything else is bloated and does way too much . We need large blanket nerfs on all weapon skills so they're on par/as powerful as staff :relaxed:
×
×
  • Create New...