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RisenHowl.2419

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  1. > @"Stand The Wall.6987" said: > > @"RisenHowl.2419" said: > > > @"Stand The Wall.6987" said: > > > i could see them limiting it to 50. what is it now? > > > > 65-70, 50 would make sense since that's a whole squad > > reaper wvw meta when risen Same time as alliances drops :O
  2. > @"Stand The Wall.6987" said: > i could see them limiting it to 50. what is it now? 65-70, 50 would make sense since that's a whole squad
  3. > @"Jski.6180" said: > Not looking good for use to get another update this month but i guess the day is not over. Today would be the preview. if they're even doing previews anymore, sure would be nice to get some kind of communication from the balance department that's said nothing for 6 months
  4. > @"Tridentuk.1625" said: > I came here for the moving pictures. My mind has indeed been blown by what technology is capable in this day and age. > > I thought still pictures were amazing, but now THIS i haven't quite figured out how they get the little people inside the screens yet, but my best guess so far is a willy wonka-ish setup
  5. If they add a cd to purity of purpose it'll amplify the lag with all the extra calculations, the smarter move is to replace it entirely.
  6. > @"Balthazzarr.1349" said: > At this point I have to agree that lag is bad. I “never” lag out. I have a gaming machine, 750 mbps fibre. Basically I have felt immune to these lag complaints forever... until now. Last night I lagged out twice and had to restart the game. I’ve been getting intermittent lag over the last week. This truly needs to be fixed. oh hey good news they "fixed" it
  7. > @"mindcircus.1506" said: > > @"Dediggefedde.4961" said: > > > @"RisenHowl.2419" said: > > > scrapper on average does 2-3x the healing of a fb in wvw. fb is brought to wvw for stab+boons, scrapper is brought for heal+cleanse+stealth. > > > > I can verify this. I monitor and compare our WvW-guild healing output occassionally and in longer fights firebrands typically have 1/3 of the healing output. Also compared to other healers the total healing output is higher. Healing-tempest is pretty close, however, a heal-scrapper actually reduces healing-numbers from a tempest with its sustain-healing and regeneration spam. > Considering there is no way to accurately measure healing in groups in WvW (or anywhere else in this game), I wonder how you "monitor and compare". > You ask the healers in your guild to run arcdps with the self stats window open, then compare after each fight
  8. > @"Spartacus.3192" said: > > @"RisenHowl.2419" said: > > If you aren't crit capped there is a 0.5% difference in damage output between the 100pow/70fero food and celestial. > > > > If you average 10,000 dps with +45, you'll average 10,050 with pow/fero. In exchange for that 50 dps you're giving up a lot of defensive free stats. > > i agree. i think the celestial food is the best "value" food. When im dropping food i will drop cele food however on my server there is always free food being dropped by squads. i throw down 1 feast with +45/10% healing and another with +45/-10% damage. Anyone going for big deeps should be using their own on kill food imo :>
  9. If you aren't crit capped there is a 0.5% difference in damage output between the 100pow/70fero food and celestial. If you average 10,000 dps with +45, you'll average 10,050 with pow/fero. In exchange for that 50 dps you're giving up a lot of defensive free stats.
  10. -a minute long introduction is too long -start in f3, you wasted your f2 before the first fight even started -good timing on syg>hallowed ground @ 1:23 -wasting cleanse mantra charges with no conditions on you or anyone else. No need to even waste those charges if you're in f3, put down resistance instead -wasting heal mantra while at range -f3 4 and 5 are wasted while you and your squad are at >1500 range. Those are two of the strongest abilities in wvw, don't cast them if your group is out of range -you skip two downs that you could've ressed. There was no damage on top of them, your group wasn't engaged, those were ideal people to res -good pull at 1:43. camping that tome without using any other pages for 12s after though was a mistake -don't camp staff, push melee. firebrands can chain aegis to soak up a melee bomb, get comfortable with being in melee during the pushes -stay on tag, you're the big boon support for your party. If you're not on tag to give them boons, you're a wasted slot -place hallowed ground where the group will be fighting, not off to the side
  11. i think i forgot what the ingame music sounds like?
  12. tl:dw -chrono has shit damage and healing -chrono brings top tier CC, strips, and utility -it's best to gear chrono with whatever gear allows them to survive the longest in melee so they can strip/immob the most effectively with no-clone shatters -boon duration for permanent personal alacrity allows you to rotate strips/veil/iol/CS/grav well faster
  13. > @"Abjurer.9302" said: > I think this is a bad suggestion. If a healer gets rewards for what others are tagging then it encourages abuse by players. I could see healing builds running outside of the group just spamming random heals on as many players as possible to get excessive loot. Define excessive? Why wouldn't someone just go to a pve map if they wanted loot instead of following a group around to spam heals and get a tenth of the payout
  14. > @"Black Storm.6974" said: > > @"RisenHowl.2419" said: > > > @"grave of hearts.7830" said: > > > > @"RisenHowl.2419" said: > > > > If you use transfusion in wvw on a scourge, it continues teleporting downed bodies to you for 9s with no way to stop it. So if you cast f4 and get pulled into a bomb, you will pull every other downed person in range into that bomb with you. This usually results in a squad wipe as each of the allies you've killed rallies an enemy player. > > > > > > > > if you really want to play res bot for wvw on necro, play core. interrupting the channel on DS4 stops the pull effect. > > > > > > When was the last time you saw that happen? > > > Because as far as i know that was a bug that got fixed over a year ago. > > > > It's not a bug, it just happened to my squad on Saturday. It's always the same thing: some pug tries to res during a push, gets pulled or separated from the group, pulls everyone else who went down in, squad wipe. It's a wonder to me that it doesn't get fixed because it's very easy to abuse. > > > > DS4 and RS4 are both channels that apply healing/pull on each tick, interrupting the channel interrupts the related pull. F4 on scourge isn't a channel, so there's nothing to interrupt. > > > > Anyone on chrono or dh is just waiting for someone to pop transfusion, that's easy bags > > Transfusion’s pull effect has a 4 (or 3) seconds internal cooldown. It is triggered only a single time by core and Reaper Shroud, as soon as the skill is casted. You're right, I thought I've seen it puse but i was wrong when i checked today. The scourge one still pulses though
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