Jump to content
  • Sign Up

RisenHowl.2419

Members
  • Posts

    1,040
  • Joined

  • Last visited

Everything posted by RisenHowl.2419

  1. > @"Stand The Wall.6987" said: > > @"RisenHowl.2419" said: > > > @"Stand The Wall.6987" said: > > > i could see them limiting it to 50. what is it now? > > > > 65-70, 50 would make sense since that's a whole squad > > reaper wvw meta when risen Same time as alliances drops :O
  2. > @"Stand The Wall.6987" said: > i could see them limiting it to 50. what is it now? 65-70, 50 would make sense since that's a whole squad
  3. > @"Jski.6180" said: > Not looking good for use to get another update this month but i guess the day is not over. Today would be the preview. if they're even doing previews anymore, sure would be nice to get some kind of communication from the balance department that's said nothing for 6 months
  4. > @"Tridentuk.1625" said: > I came here for the moving pictures. My mind has indeed been blown by what technology is capable in this day and age. > > I thought still pictures were amazing, but now THIS i haven't quite figured out how they get the little people inside the screens yet, but my best guess so far is a willy wonka-ish setup
  5. If they add a cd to purity of purpose it'll amplify the lag with all the extra calculations, the smarter move is to replace it entirely.
  6. > @"Balthazzarr.1349" said: > At this point I have to agree that lag is bad. I “never” lag out. I have a gaming machine, 750 mbps fibre. Basically I have felt immune to these lag complaints forever... until now. Last night I lagged out twice and had to restart the game. I’ve been getting intermittent lag over the last week. This truly needs to be fixed. oh hey good news they "fixed" it
  7. > @"mindcircus.1506" said: > > @"Dediggefedde.4961" said: > > > @"RisenHowl.2419" said: > > > scrapper on average does 2-3x the healing of a fb in wvw. fb is brought to wvw for stab+boons, scrapper is brought for heal+cleanse+stealth. > > > > I can verify this. I monitor and compare our WvW-guild healing output occassionally and in longer fights firebrands typically have 1/3 of the healing output. Also compared to other healers the total healing output is higher. Healing-tempest is pretty close, however, a heal-scrapper actually reduces healing-numbers from a tempest with its sustain-healing and regeneration spam. > Considering there is no way to accurately measure healing in groups in WvW (or anywhere else in this game), I wonder how you "monitor and compare". > You ask the healers in your guild to run arcdps with the self stats window open, then compare after each fight
  8. > @"Spartacus.3192" said: > > @"RisenHowl.2419" said: > > If you aren't crit capped there is a 0.5% difference in damage output between the 100pow/70fero food and celestial. > > > > If you average 10,000 dps with +45, you'll average 10,050 with pow/fero. In exchange for that 50 dps you're giving up a lot of defensive free stats. > > i agree. i think the celestial food is the best "value" food. When im dropping food i will drop cele food however on my server there is always free food being dropped by squads. i throw down 1 feast with +45/10% healing and another with +45/-10% damage. Anyone going for big deeps should be using their own on kill food imo :>
  9. If you aren't crit capped there is a 0.5% difference in damage output between the 100pow/70fero food and celestial. If you average 10,000 dps with +45, you'll average 10,050 with pow/fero. In exchange for that 50 dps you're giving up a lot of defensive free stats.
  10. -a minute long introduction is too long -start in f3, you wasted your f2 before the first fight even started -good timing on syg>hallowed ground @ 1:23 -wasting cleanse mantra charges with no conditions on you or anyone else. No need to even waste those charges if you're in f3, put down resistance instead -wasting heal mantra while at range -f3 4 and 5 are wasted while you and your squad are at >1500 range. Those are two of the strongest abilities in wvw, don't cast them if your group is out of range -you skip two downs that you could've ressed. There was no damage on top of them, your group wasn't engaged, those were ideal people to res -good pull at 1:43. camping that tome without using any other pages for 12s after though was a mistake -don't camp staff, push melee. firebrands can chain aegis to soak up a melee bomb, get comfortable with being in melee during the pushes -stay on tag, you're the big boon support for your party. If you're not on tag to give them boons, you're a wasted slot -place hallowed ground where the group will be fighting, not off to the side
  11. i think i forgot what the ingame music sounds like?
  12. tl:dw -chrono has shit damage and healing -chrono brings top tier CC, strips, and utility -it's best to gear chrono with whatever gear allows them to survive the longest in melee so they can strip/immob the most effectively with no-clone shatters -boon duration for permanent personal alacrity allows you to rotate strips/veil/iol/CS/grav well faster
  13. > @"Abjurer.9302" said: > I think this is a bad suggestion. If a healer gets rewards for what others are tagging then it encourages abuse by players. I could see healing builds running outside of the group just spamming random heals on as many players as possible to get excessive loot. Define excessive? Why wouldn't someone just go to a pve map if they wanted loot instead of following a group around to spam heals and get a tenth of the payout
  14. > @"Black Storm.6974" said: > > @"RisenHowl.2419" said: > > > @"grave of hearts.7830" said: > > > > @"RisenHowl.2419" said: > > > > If you use transfusion in wvw on a scourge, it continues teleporting downed bodies to you for 9s with no way to stop it. So if you cast f4 and get pulled into a bomb, you will pull every other downed person in range into that bomb with you. This usually results in a squad wipe as each of the allies you've killed rallies an enemy player. > > > > > > > > if you really want to play res bot for wvw on necro, play core. interrupting the channel on DS4 stops the pull effect. > > > > > > When was the last time you saw that happen? > > > Because as far as i know that was a bug that got fixed over a year ago. > > > > It's not a bug, it just happened to my squad on Saturday. It's always the same thing: some pug tries to res during a push, gets pulled or separated from the group, pulls everyone else who went down in, squad wipe. It's a wonder to me that it doesn't get fixed because it's very easy to abuse. > > > > DS4 and RS4 are both channels that apply healing/pull on each tick, interrupting the channel interrupts the related pull. F4 on scourge isn't a channel, so there's nothing to interrupt. > > > > Anyone on chrono or dh is just waiting for someone to pop transfusion, that's easy bags > > Transfusion’s pull effect has a 4 (or 3) seconds internal cooldown. It is triggered only a single time by core and Reaper Shroud, as soon as the skill is casted. You're right, I thought I've seen it puse but i was wrong when i checked today. The scourge one still pulses though
  15. > @"grave of hearts.7830" said: > > @"RisenHowl.2419" said: > > If you use transfusion in wvw on a scourge, it continues teleporting downed bodies to you for 9s with no way to stop it. So if you cast f4 and get pulled into a bomb, you will pull every other downed person in range into that bomb with you. This usually results in a squad wipe as each of the allies you've killed rallies an enemy player. > > > > if you really want to play res bot for wvw on necro, play core. interrupting the channel on DS4 stops the pull effect. > > When was the last time you saw that happen? > Because as far as i know that was a bug that got fixed over a year ago. It's not a bug, it just happened to my squad on Saturday. It's always the same thing: some pug tries to res during a push, gets pulled or separated from the group, pulls everyone else who went down in, squad wipe. It's a wonder to me that it doesn't get fixed because it's very easy to abuse. DS4 and RS4 are both channels that apply healing/pull on each tick, interrupting the channel interrupts the related pull. F4 on scourge isn't a channel, so there's nothing to interrupt. Anyone on chrono or dh is just waiting for someone to pop transfusion, that's easy bags
  16. If you use transfusion in wvw on a scourge, it continues teleporting downed bodies to you for 9s with no way to stop it. So if you cast f4 and get pulled into a bomb, you will pull every other downed person in range into that bomb with you. This usually results in a squad wipe as each of the allies you've killed rallies an enemy player. if you really want to play res bot for wvw on necro, play core. interrupting the channel on DS4 stops the pull effect.
  17. weaver's like 90% positioning knowledge, 10% class knowledge imo
  18. Lot of stuff that could be done better to increase your effectiveness with slb in a zerg. You're not using prelude lash, muddy terrain, or entangle for instance. And you'd definitely get more out of running double longbow with quickdraw to spam barrage, gs is clunky af in zergs
  19. > @"Jski.6180" said: > > @"RisenHowl.2419" said: > > > @"Supreme.3164" said: > > > > @"RisenHowl.2419" said: > > > > > @"Jski.6180" said: > > > > > > @"RisenHowl.2419" said: > > > > > > > @"Jski.6180" said: > > > > > > > > @"lodjur.1284" said: > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > @"lodjur.1284" said: > > > > > > > > > > 10 target cap friendly skills were the dumbest thing introduced to this game since AoE caps on offensive skills. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Also WET tempest is by far the strongest support in smallscale post february. Zerging could be done naked anyway so who cares... > > > > > > > > > > > > > > > > > > They did not nerf druid at all and Rev is not an support class why is tempest THE ele support class nerfed? > > > > > > > > > > > > > > > > Replying to the wrong person? > > > > > > > > > > > > > > > > I also don't think WET tempest being the strongest in smallscale is at all a bad thing. Since the reason is just that its the most well rounded support with the most consistent heals and not that it provides any blanket immunities. > > > > > > > > > > > > > > More talking about the 10 target cap as the shouts where less about def and more about aggsive over all this update was about remove aggsive effects then support effects and most tempest shouts where used as such. Auras and there applied effects are not that good support and now they are worst. > > > > > > > > > > > > > > Wvw is becoming an all boon only game play no one can be stun or rooted to land real dmg so all the dmg can come from pure burst you cant see making what dose kill players harder to deal with and less fun over all. This is the WORST way to balance this game. You know when a tempest runs on you to be ready for a aoe root shouts as its a massive risk reward but now you just have ele root 5 ppl from a skill that you cant see and from a range its just silly balancing. > > > > > > > > > > > > > > > @"RisenHowl.2419" said: > > > > > > > > tempest shouts were nerfed because 10 target 3s immob was too strong by a wide margin. > > > > > > > > > > > > > > If you let a tempest get that close to land a full 10 target root that more on you then the ele as the class is still an ele lacking a lot of effects that let ppl get in with out getting destroyed. > > > > > > > > > > > > > > Just a compel lack of understanding risk reward ele is the highest risk class to get in melee ranged in the game there should be a real reward for going in with that risk for the tempest class. > > > > > > > > > > > > Eles all have access to a 'you cant touch me but I can run away' utility. If you couldn't hit 10 targets with a 600 radius shout, thats on you champ > > > > > > > > > > You cant use skill during "you cant torch me". 600 with you at the center not a ground target effect like arcain wave. There was real counter play to it and it was not something you could land that well on 10 targets. Now there is no point for tempest to ever go into a fight there no reason to ever get into melee balls there just no reward for it. > > > > > > > > you don't need to use anything during the channel if your issue is getting locked down in melee, which shouldn't be the case on a support tempest in the first place. You can already melee dive on full glass dps toons, no reason you can't do it on a support tempest. If you're unable to do it currently on tempest, the issue is player skill or build. If the player has little positioning knowledge or skill on tempest, you have access to a plethora of escape skills: mist form, lightning flash, obsidian flesh, earth shield, earth overload, harmonious conduit, lucid singularity, stone heart, arcane shield, rebound.... > > > > > > > > Tempest is actually preferred for melee balls due to immob and shocking aura. idk what to tell you if you can't go into melee other than git gud =/ > > > > > > > > > @"Supreme.3164" said: > > > > > > @"RisenHowl.2419" said: > > > > > > > @"Jski.6180" said: > > > > > > > > @"lodjur.1284" said: > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > @"lodjur.1284" said: > > > > > > > > > > 10 target cap friendly skills were the dumbest thing introduced to this game since AoE caps on offensive skills. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Also WET tempest is by far the strongest support in smallscale post february. Zerging could be done naked anyway so who cares... > > > > > > > > > > > > > > > > > > They did not nerf druid at all and Rev is not an support class why is tempest THE ele support class nerfed? > > > > > > > > > > > > > > > > Replying to the wrong person? > > > > > > > > > > > > > > > > I also don't think WET tempest being the strongest in smallscale is at all a bad thing. Since the reason is just that its the most well rounded support with the most consistent heals and not that it provides any blanket immunities. > > > > > > > > > > > > > > More talking about the 10 target cap as the shouts where less about def and more about aggsive over all this update was about remove aggsive effects then support effects and most tempest shouts where used as such. Auras and there applied effects are not that good support and now they are worst. > > > > > > > > > > > > > > Wvw is becoming an all boon only game play no one can be stun or rooted to land real dmg so all the dmg can come from pure burst you cant see making what dose kill players harder to deal with and less fun over all. This is the WORST way to balance this game. You know when a tempest runs on you to be ready for a aoe root shouts as its a massive risk reward but now you just have ele root 5 ppl from a skill that you cant see and from a range its just silly balancing. > > > > > > > > > > > > > > > @"RisenHowl.2419" said: > > > > > > > > tempest shouts were nerfed because 10 target 3s immob was too strong by a wide margin. > > > > > > > > > > > > > > If you let a tempest get that close to land a full 10 target root that more on you then the ele as the class is still an ele lacking a lot of effects that let ppl get in with out getting destroyed. > > > > > > > > > > > > > > Just a compel lack of understanding risk reward ele is the highest risk class to get in melee ranged in the game there should be a real reward for going in with that risk for the tempest class. > > > > > > > > > > > > Eles all have access to a 'you cant touch me but I can run away' utility. If you couldn't hit 10 targets with a 600 radius shout, thats on you champ > > > > > > > > > > What's the point of making professions undesirable and unfun to play? More and more people will start playing the less nerfed professions like necros atm, it's just a matter of time before the nerfs start rolling > > > > > > > > > > P.S What even is the point of throwing out **obsidian flesh** in every discussion involving eles? The skill is on a off hand weapon that lacks mobility and dmg and on a 50-60s CD and there are elites on a shorter CD than this skill , it's not like players can spam OF back to back within 10s span.... > > > > > > > > read above, obsidian flesh is far from the only escape skill available to ele. > > > > > > You should take notice of my "signature", that's coming from a world tournament winner not your average Joe so I believe there is "some" credibility to what he's saying. I am pretty sure there are plenty of very strong skills/traits for the profession you play and I am sure you'd be ready to list all the possible counterplay for all of them. > > > > > > I believe you play necro, not only this class hardcounter ele atm but it's also plenty strong in 1v1 scenario and devastating when supported in a teamfight...furthermore necro enjoys a healthy balance across the core class and the 2 elites...elementalist is not as lucky...and yet you are here "suggesting" that ele has stronger presence than necro? > > > > > > This is more personal bias than factual analysis > > > > I play everything but ranger. Why are you talking about 1v1? All 3 ele specs are viable right now as dps, tempest is still very much so viable as a support too. When did I say anything about ele having a stronger presence than necro?... > > > > All I've said is that aftershock was easy to land on 10 targets, support tempest should be able to get in melee range without problems, and that if you can't get in melee on a tempest there are a number of training wheel options to enable you. > > > > > > Core ele is not viable at any thing atm lol. > > It may of been easy vs random groups of players but in the "meta" set up of root ele vs other "meta" groups it was very hard and offten would cause more harm then good for your group. > > What you can do or other one player can do is not what we are talking about here as we are talking about the high number game play where one player skill dose not mader as much. An ele needs 10 targets to make the effect worth running in to land a root or your just better off running arcain wave and do it from far and over all much more harder to deal with. If all dmg skills hit just 5 targets and these dmg skills are mostly ranged what the point of ruining into a group to land a 10 target root? > > Your coming from a very bad mind set of 1v1 balancing and that not the game and never will be. Its a point of view that lets you be ok with any thing that dose not effect the 1v1 fights. Again, I haven't said anything about 1v1s. My experience is mostly in large zerg fights recently, which ele still does just fine in as a dps or support unless you can't play ele. Core ele picks up arcane over weaver, giving you access to similar damage with more immob. It's not ideal, but it can certainly still top the meter. Please enlighten me, how is ele doing more harm than good to your group? Aftershock still has 3x the immob duration of arcane and doesn't require a whole trait line to use. It still shares mag aura and protection, it's still a very strong utility to take. That you can't use it effectively speaks more to your lack of skill than a lack of balance.
  20. For general use spherified peppercorn oyster soup is the way to go unless you're crit capped, it comes in at 0.05% less damage than power+fero and gives extra defensive stats. Perfect for pugs. Healers always want to use fruit salad with mint garnish. If your group has problems generating might or you're clouding, peppercorn cheesecake is great. If you're in a guild run on a dps, you really want the +200 power on kill food.
  21. > @"Supreme.3164" said: > > @"RisenHowl.2419" said: > > > @"Jski.6180" said: > > > > @"RisenHowl.2419" said: > > > > > @"Jski.6180" said: > > > > > > @"lodjur.1284" said: > > > > > > > @"Jski.6180" said: > > > > > > > > @"lodjur.1284" said: > > > > > > > > 10 target cap friendly skills were the dumbest thing introduced to this game since AoE caps on offensive skills. > > > > > > > > > > > > > > > > > > > > > > > > Also WET tempest is by far the strongest support in smallscale post february. Zerging could be done naked anyway so who cares... > > > > > > > > > > > > > > They did not nerf druid at all and Rev is not an support class why is tempest THE ele support class nerfed? > > > > > > > > > > > > Replying to the wrong person? > > > > > > > > > > > > I also don't think WET tempest being the strongest in smallscale is at all a bad thing. Since the reason is just that its the most well rounded support with the most consistent heals and not that it provides any blanket immunities. > > > > > > > > > > More talking about the 10 target cap as the shouts where less about def and more about aggsive over all this update was about remove aggsive effects then support effects and most tempest shouts where used as such. Auras and there applied effects are not that good support and now they are worst. > > > > > > > > > > Wvw is becoming an all boon only game play no one can be stun or rooted to land real dmg so all the dmg can come from pure burst you cant see making what dose kill players harder to deal with and less fun over all. This is the WORST way to balance this game. You know when a tempest runs on you to be ready for a aoe root shouts as its a massive risk reward but now you just have ele root 5 ppl from a skill that you cant see and from a range its just silly balancing. > > > > > > > > > > > @"RisenHowl.2419" said: > > > > > > tempest shouts were nerfed because 10 target 3s immob was too strong by a wide margin. > > > > > > > > > > If you let a tempest get that close to land a full 10 target root that more on you then the ele as the class is still an ele lacking a lot of effects that let ppl get in with out getting destroyed. > > > > > > > > > > Just a compel lack of understanding risk reward ele is the highest risk class to get in melee ranged in the game there should be a real reward for going in with that risk for the tempest class. > > > > > > > > Eles all have access to a 'you cant touch me but I can run away' utility. If you couldn't hit 10 targets with a 600 radius shout, thats on you champ > > > > > > You cant use skill during "you cant torch me". 600 with you at the center not a ground target effect like arcain wave. There was real counter play to it and it was not something you could land that well on 10 targets. Now there is no point for tempest to ever go into a fight there no reason to ever get into melee balls there just no reward for it. > > > > you don't need to use anything during the channel if your issue is getting locked down in melee, which shouldn't be the case on a support tempest in the first place. You can already melee dive on full glass dps toons, no reason you can't do it on a support tempest. If you're unable to do it currently on tempest, the issue is player skill or build. If the player has little positioning knowledge or skill on tempest, you have access to a plethora of escape skills: mist form, lightning flash, obsidian flesh, earth shield, earth overload, harmonious conduit, lucid singularity, stone heart, arcane shield, rebound.... > > > > Tempest is actually preferred for melee balls due to immob and shocking aura. idk what to tell you if you can't go into melee other than git gud =/ > > > > > @"Supreme.3164" said: > > > > @"RisenHowl.2419" said: > > > > > @"Jski.6180" said: > > > > > > @"lodjur.1284" said: > > > > > > > @"Jski.6180" said: > > > > > > > > @"lodjur.1284" said: > > > > > > > > 10 target cap friendly skills were the dumbest thing introduced to this game since AoE caps on offensive skills. > > > > > > > > > > > > > > > > > > > > > > > > Also WET tempest is by far the strongest support in smallscale post february. Zerging could be done naked anyway so who cares... > > > > > > > > > > > > > > They did not nerf druid at all and Rev is not an support class why is tempest THE ele support class nerfed? > > > > > > > > > > > > Replying to the wrong person? > > > > > > > > > > > > I also don't think WET tempest being the strongest in smallscale is at all a bad thing. Since the reason is just that its the most well rounded support with the most consistent heals and not that it provides any blanket immunities. > > > > > > > > > > More talking about the 10 target cap as the shouts where less about def and more about aggsive over all this update was about remove aggsive effects then support effects and most tempest shouts where used as such. Auras and there applied effects are not that good support and now they are worst. > > > > > > > > > > Wvw is becoming an all boon only game play no one can be stun or rooted to land real dmg so all the dmg can come from pure burst you cant see making what dose kill players harder to deal with and less fun over all. This is the WORST way to balance this game. You know when a tempest runs on you to be ready for a aoe root shouts as its a massive risk reward but now you just have ele root 5 ppl from a skill that you cant see and from a range its just silly balancing. > > > > > > > > > > > @"RisenHowl.2419" said: > > > > > > tempest shouts were nerfed because 10 target 3s immob was too strong by a wide margin. > > > > > > > > > > If you let a tempest get that close to land a full 10 target root that more on you then the ele as the class is still an ele lacking a lot of effects that let ppl get in with out getting destroyed. > > > > > > > > > > Just a compel lack of understanding risk reward ele is the highest risk class to get in melee ranged in the game there should be a real reward for going in with that risk for the tempest class. > > > > > > > > Eles all have access to a 'you cant touch me but I can run away' utility. If you couldn't hit 10 targets with a 600 radius shout, thats on you champ > > > > > > What's the point of making professions undesirable and unfun to play? More and more people will start playing the less nerfed professions like necros atm, it's just a matter of time before the nerfs start rolling > > > > > > P.S What even is the point of throwing out **obsidian flesh** in every discussion involving eles? The skill is on a off hand weapon that lacks mobility and dmg and on a 50-60s CD and there are elites on a shorter CD than this skill , it's not like players can spam OF back to back within 10s span.... > > > > read above, obsidian flesh is far from the only escape skill available to ele. > > You should take notice of my "signature", that's coming from a world tournament winner not your average Joe so I believe there is "some" credibility to what he's saying. I am pretty sure there are plenty of very strong skills/traits for the profession you play and I am sure you'd be ready to list all the possible counterplay for all of them. > > I believe you play necro, not only this class hardcounter ele atm but it's also plenty strong in 1v1 scenario and devastating when supported in a teamfight...furthermore necro enjoys a healthy balance across the core class and the 2 elites...elementalist is not as lucky...and yet you are here "suggesting" that ele has stronger presence than necro? > > This is more personal bias than factual analysis I play everything but ranger. Why are you talking about 1v1? All 3 ele specs are viable right now as dps, tempest is still very much so viable as a support too. When did I say anything about ele having a stronger presence than necro?... All I've said is that aftershock was easy to land on 10 targets, support tempest should be able to get in melee range without problems, and that if you can't get in melee on a tempest there are a number of training wheel options to enable you.
  22. Pretty sure you can pop off 20k hits with it if you stack modifiers well, the issue is more the range and skill lockout
  23. Yes, those traits and utilities are training wheels. Which he clearly needs if he's dying on a support tempest during melee pushes. Or, as i've said already, he could just git gud
×
×
  • Create New...