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RedAvenged.5217

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No it's not a buff thief at all. What it is is legitimate complaints about the direction thief has gone not through any type of meaningful thought but through bad nerfs and changes game wide. I get that stealth feels unfair,annoying and cheesy but thief or assassin's are supposed to use unfair type skills. I am totally fine with anet giving classes more ways to counter thief bursts or making it more difficult to get the burst off as long as the burst when successful is actually effective or worth the set up as it is not right now. Right now on a power DD build my 3k sometimes 5k HS hits reliably more harder than the 3k-5k backstabs without all the set up. Right now non bursty classes have a higher burst on many rotations than thief does and that's very messed up.

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> @"UNOwen.7132" said:

> > @"Brimstone Jack.3462" said:

> > > @"UNOwen.7132" said:

> > > > @"Brimstone Jack.3462" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Lighter.5631" said:

> > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > >

> > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > >

> > > > >

> > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > >

> > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > mobility>damage=tankiness.

> > > > > >

> > > > >

> > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > >

> > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > >

> > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > >

> > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > >

> > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> >

> > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

>

> *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

>

> Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

 

no, you and other thiefs WANT it to be an assassin, its not.

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> @"Leonidrex.5649" said:

> > @"UNOwen.7132" said:

> > > @"Brimstone Jack.3462" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Brimstone Jack.3462" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Lighter.5631" said:

> > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > >

> > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > >

> > > > > >

> > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > >

> > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > mobility>damage=tankiness.

> > > > > > >

> > > > > >

> > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > >

> > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > >

> > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > >

> > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > >

> > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > >

> > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> >

> > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> >

> > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

>

> no, you and other thiefs WANT it to be an assassin, its not.

 

Thats missing the point. It started out as an assassin. For a long time, it was an assassin. Then, that got taken away from thief. Yes, right now its not an assassin *anymore*. And that is something a lot of people are unhappy about. But Ive also said before that I dont think it can be solved without taking the errand boy playstyle away, and Im not selfish enough to want that to happen just to get thief back to its prime. So I just stopped playing thief.

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> @"UNOwen.7132" said:

> > @"Brimstone Jack.3462" said:

> > > @"UNOwen.7132" said:

> > > > @"Brimstone Jack.3462" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Brimstone Jack.3462" said:

> > > > > > > @"UNOwen.7132" said:

> > > > > > > > @"Lighter.5631" said:

> > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > >

> > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > >

> > > > > > >

> > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > >

> > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > mobility>damage=tankiness.

> > > > > > > >

> > > > > > >

> > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > >

> > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > >

> > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > >

> > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > >

> > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > >

> > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > >

> > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > >

> > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> >

> > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> >

> > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

>

> I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

>

> So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

 

Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

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> @"Brimstone Jack.3462" said:

> > @"UNOwen.7132" said:

> > > @"Brimstone Jack.3462" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Brimstone Jack.3462" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > >

> > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > >

> > > > > > > >

> > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > >

> > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > mobility>damage=tankiness.

> > > > > > > > >

> > > > > > > >

> > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > >

> > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > >

> > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > >

> > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > >

> > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > >

> > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > >

> > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > >

> > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > >

> > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > >

> > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> >

> > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> >

> > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

>

> Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

 

Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

 

And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

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> @"UNOwen.7132" said:

> > @"Brimstone Jack.3462" said:

> > > @"UNOwen.7132" said:

> > > > @"Brimstone Jack.3462" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Brimstone Jack.3462" said:

> > > > > > > @"UNOwen.7132" said:

> > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > >

> > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > >

> > > > > > > > >

> > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > >

> > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > >

> > > > > > > > >

> > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > >

> > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > >

> > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > >

> > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > >

> > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > >

> > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > >

> > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > >

> > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > >

> > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > >

> > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > >

> > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > >

> > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> >

> > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

>

> Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

>

> And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

 

By that logic, you have weapons, so you're a duelist.

 

As for your engineer quip, I did two tours as a combat engineer, and I'd beg to differ.

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> @"Brimstone Jack.3462" said:

> > @"UNOwen.7132" said:

> > > @"Brimstone Jack.3462" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Brimstone Jack.3462" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > > >

> > > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > > >

> > > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > > >

> > > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > > >

> > > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > > >

> > > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > > >

> > > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > > >

> > > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > > >

> > > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > > >

> > > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > > >

> > > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > > >

> > > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > > >

> > > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > > >

> > > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> > >

> > > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

> >

> > Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

> >

> > And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

>

> By that logic, you have weapons, so you're a duelist.

 

Youre confusing the difference between a *name* and a *description*. "Thief", just like Guardian, or Deadeye, or even Reaper is a *name*. "Duelist" is a *description*.

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> @"UNOwen.7132" said:

> > @"Quadox.7834" said:

> > > @"UNOwen.7132" said:

> > > > @"Brimstone Jack.3462" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Brimstone Jack.3462" said:

> > > > > > > @"UNOwen.7132" said:

> > > > > > > > @"Lighter.5631" said:

> > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > >

> > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > >

> > > > > > >

> > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > >

> > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > mobility>damage=tankiness.

> > > > > > > >

> > > > > > >

> > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > >

> > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > >

> > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > >

> > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > >

> > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > >

> > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > >

> > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > >

> > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> >

> > ok, go back to wts and ask yourself if you see thief being played as a duelist.

>

> That is the problem. Thief was supposed to be a duelist, but they lost that years ago. And some people are unhappy with it.

 

wts _was_ years ago and they did not lose it since then, bcs they didnt have it

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> @"UNOwen.7132" said:

> > @"Brimstone Jack.3462" said:

> > > @"UNOwen.7132" said:

> > > > @"Brimstone Jack.3462" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Brimstone Jack.3462" said:

> > > > > > > @"UNOwen.7132" said:

> > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > > > >

> > > > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > > > >

> > > > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > > > >

> > > > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > > > >

> > > > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > > > >

> > > > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > > > >

> > > > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > > > >

> > > > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > > > >

> > > > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > > > >

> > > > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > > > >

> > > > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > > > >

> > > > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > > > >

> > > > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > > > >

> > > > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> > > >

> > > > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

> > >

> > > Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

> > >

> > > And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

> >

> > By that logic, you have weapons, so you're a duelist.

>

> Youre confusing the difference between a *name* and a *description*. "Thief", just like Guardian, or Deadeye, or even Reaper is a *name*. "Duelist" is a *description*.

 

Yep. Describes someone who duels. Not one that wins them. If you wanna nitpick semantics, I promise I'm better at it than you. My time in the service payed for me to finish my masters in poli sci. XD

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> @"Quadox.7834" said:

> > @"UNOwen.7132" said:

> > > @"Quadox.7834" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Brimstone Jack.3462" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > >

> > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > >

> > > > > > > >

> > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > >

> > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > mobility>damage=tankiness.

> > > > > > > > >

> > > > > > > >

> > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > >

> > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > >

> > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > >

> > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > >

> > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > >

> > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > >

> > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > >

> > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > >

> > > ok, go back to wts and ask yourself if you see thief being played as a duelist.

> >

> > That is the problem. Thief was supposed to be a duelist, but they lost that years ago. And some people are unhappy with it.

>

> wts was years ago and they did not lose it since then, bcs they didnt have it

 

Actually, in the WTS they *were* played as Duelists. You still decapped and +1d, but you also just took 1v1s because you did win those. It was part of why thief was particularly strong back then.

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> @"Brimstone Jack.3462" said:

> > @"UNOwen.7132" said:

> > > @"Brimstone Jack.3462" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Brimstone Jack.3462" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > > > > >

> > > > > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > > > > >

> > > > > > > > > > > >

> > > > > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > > > > >

> > > > > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > > > > >

> > > > > > > > > > > >

> > > > > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > > > > >

> > > > > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > > > > >

> > > > > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > > > > >

> > > > > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > > > > >

> > > > > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > > > > >

> > > > > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > > > > >

> > > > > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > > > > >

> > > > > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > > > > >

> > > > > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > > > > >

> > > > > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > > > > >

> > > > > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > > > > >

> > > > > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> > > > >

> > > > > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

> > > >

> > > > Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

> > > >

> > > > And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

> > >

> > > By that logic, you have weapons, so you're a duelist.

> >

> > Youre confusing the difference between a *name* and a *description*. "Thief", just like Guardian, or Deadeye, or even Reaper is a *name*. "Duelist" is a *description*.

>

> Yep. Describes someone who duels. Not one that wins them. If you wanna nitpick semantics, I promise I'm better at it than you. My time in the service payed for me to finish my masters in poli sci. XD

 

Even if you wanted to go for those semantics (which fails because it wasnt just "duelist", it was "*deadly* duelist"), that still doesnt apply to thief. They dont duel. At all.

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> @"UNOwen.7132" said:

> > @"Brimstone Jack.3462" said:

> > > @"UNOwen.7132" said:

> > > > @"Brimstone Jack.3462" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Brimstone Jack.3462" said:

> > > > > > > @"UNOwen.7132" said:

> > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > > > > > >

> > > > > > > > > > > > >

> > > > > > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > > > > > >

> > > > > > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > > > > > >

> > > > > > > > > > > > >

> > > > > > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > > > > > >

> > > > > > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > > > > > >

> > > > > > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > > > > > >

> > > > > > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > > > > > >

> > > > > > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > > > > > >

> > > > > > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > > > > > >

> > > > > > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > > > > > >

> > > > > > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > > > > > >

> > > > > > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > > > > > >

> > > > > > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > > > > > >

> > > > > > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > > > > > >

> > > > > > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> > > > > >

> > > > > > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

> > > > >

> > > > > Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

> > > > >

> > > > > And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

> > > >

> > > > By that logic, you have weapons, so you're a duelist.

> > >

> > > Youre confusing the difference between a *name* and a *description*. "Thief", just like Guardian, or Deadeye, or even Reaper is a *name*. "Duelist" is a *description*.

> >

> > Yep. Describes someone who duels. Not one that wins them. If you wanna nitpick semantics, I promise I'm better at it than you. My time in the service payed for me to finish my masters in poli sci. XD

>

> Even if you wanted to go for those semantics (which fails because it wasnt just "duelist", it was "*deadly* duelist"), that still doesnt apply to thief. They dont duel. At all.

 

That means they are CAPABLE of killing, not that they're any GOOD at it. Again, got weapons?

 

Adversely, since they die in duels, that technically makes them a participant in deadly duels, hence, "deadly duelist."

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> @"Brimstone Jack.3462" said:

> > @"UNOwen.7132" said:

> > > @"Brimstone Jack.3462" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Brimstone Jack.3462" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > > > > > > >

> > > > > > > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > > > > > > >

> > > > > > > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > > > > > > >

> > > > > > > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > > > > > > >

> > > > > > > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > > > > > > >

> > > > > > > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > > > > > > >

> > > > > > > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > > > > > > >

> > > > > > > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > > > > > > >

> > > > > > > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > > > > > > >

> > > > > > > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> > > > > > >

> > > > > > > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

> > > > > >

> > > > > > Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

> > > > > >

> > > > > > And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

> > > > >

> > > > > By that logic, you have weapons, so you're a duelist.

> > > >

> > > > Youre confusing the difference between a *name* and a *description*. "Thief", just like Guardian, or Deadeye, or even Reaper is a *name*. "Duelist" is a *description*.

> > >

> > > Yep. Describes someone who duels. Not one that wins them. If you wanna nitpick semantics, I promise I'm better at it than you. My time in the service payed for me to finish my masters in poli sci. XD

> >

> > Even if you wanted to go for those semantics (which fails because it wasnt just "duelist", it was "*deadly* duelist"), that still doesnt apply to thief. They dont duel. At all.

>

> That means they are CAPABLE of killing, not that they're any GOOD at it. Again, got weapons?

>

 

No, actually, it means that theyre *very* good at it. What youre describing is "potentially deadly". Changing the word deadly based on context.

 

> Adversely, since they die in duels, that technically makes them a participant in deadly duels, hence, "deadly duelist."

 

For one, they dont fight duels. You run away from any. Second, that also isnt what those words mean. I know youre relying on semantics because you have no actual argument, but semantics arent helping you here either. Just accept that thieves originally were very good duelists, were supposed to be very good duelists, and lost that over time and no longer fit their description.

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Regardless of the games description of thief its clear thief is the rogue of the game and without even regarding that it's clear from thiefs design it was intended to be high mobility,evasive with high burst low hp/armor. It needs its burst back or classes need thier sustain lowered and on top the sustain classes need their bursts lowered even further.

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> @"UNOwen.7132" said:

> > @"Brimstone Jack.3462" said:

> > > @"UNOwen.7132" said:

> > > > @"Brimstone Jack.3462" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Brimstone Jack.3462" said:

> > > > > > > @"UNOwen.7132" said:

> > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > > > > > > > >

> > > > > > > > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > > > > > > > >

> > > > > > > > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > > > > > > > >

> > > > > > > > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > > > > > > > >

> > > > > > > > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > > > > > > > >

> > > > > > > > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > > > > > > > >

> > > > > > > > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > > > > > > > >

> > > > > > > > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > > > > > > > >

> > > > > > > > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> > > > > > > >

> > > > > > > > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

> > > > > > >

> > > > > > > Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

> > > > > > >

> > > > > > > And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

> > > > > >

> > > > > > By that logic, you have weapons, so you're a duelist.

> > > > >

> > > > > Youre confusing the difference between a *name* and a *description*. "Thief", just like Guardian, or Deadeye, or even Reaper is a *name*. "Duelist" is a *description*.

> > > >

> > > > Yep. Describes someone who duels. Not one that wins them. If you wanna nitpick semantics, I promise I'm better at it than you. My time in the service payed for me to finish my masters in poli sci. XD

> > >

> > > Even if you wanted to go for those semantics (which fails because it wasnt just "duelist", it was "*deadly* duelist"), that still doesnt apply to thief. They dont duel. At all.

> >

> > That means they are CAPABLE of killing, not that they're any GOOD at it. Again, got weapons?

> >

>

> No, actually, it means that theyre *very* good at it. What youre describing is "potentially deadly". Changing the word deadly based on context.

>

> > Adversely, since they die in duels, that technically makes them a participant in deadly duels, hence, "deadly duelist."

>

> For one, they dont fight duels. You run away from any. Second, that also isnt what those words mean. I know youre relying on semantics because you have no actual argument, but semantics arent helping you here either. Just accept that thieves originally were very good duelists, were supposed to be very good duelists, and lost that over time and no longer fit their description.

 

Hey, bud? You remember I was responding to your own semantical approach? My argument is that you're mad because the prof doesn't play like you want it to based entirely on the semantic argument that they're called "deadly duelists" in their PR blurb from years ago. You see why I find that silly, right? Like, the entire thing?

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> @"Brimstone Jack.3462" said:

> > @"UNOwen.7132" said:

> > > @"Brimstone Jack.3462" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Brimstone Jack.3462" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > > > > > > > > >

> > > > > > > > > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > > > > > > > > >

> > > > > > > > > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > > > > > > > > >

> > > > > > > > > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > > > > > > > > >

> > > > > > > > > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > > > > > > > > >

> > > > > > > > > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > > > > > > > > >

> > > > > > > > > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > > > > > > > > >

> > > > > > > > > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> > > > > > > > >

> > > > > > > > > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

> > > > > > > >

> > > > > > > > Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

> > > > > > > >

> > > > > > > > And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

> > > > > > >

> > > > > > > By that logic, you have weapons, so you're a duelist.

> > > > > >

> > > > > > Youre confusing the difference between a *name* and a *description*. "Thief", just like Guardian, or Deadeye, or even Reaper is a *name*. "Duelist" is a *description*.

> > > > >

> > > > > Yep. Describes someone who duels. Not one that wins them. If you wanna nitpick semantics, I promise I'm better at it than you. My time in the service payed for me to finish my masters in poli sci. XD

> > > >

> > > > Even if you wanted to go for those semantics (which fails because it wasnt just "duelist", it was "*deadly* duelist"), that still doesnt apply to thief. They dont duel. At all.

> > >

> > > That means they are CAPABLE of killing, not that they're any GOOD at it. Again, got weapons?

> > >

> >

> > No, actually, it means that theyre *very* good at it. What youre describing is "potentially deadly". Changing the word deadly based on context.

> >

> > > Adversely, since they die in duels, that technically makes them a participant in deadly duels, hence, "deadly duelist."

> >

> > For one, they dont fight duels. You run away from any. Second, that also isnt what those words mean. I know youre relying on semantics because you have no actual argument, but semantics arent helping you here either. Just accept that thieves originally were very good duelists, were supposed to be very good duelists, and lost that over time and no longer fit their description.

>

> Hey, bud? You remember I was responding to your own semantical approach? My argument is that you're mad because the prof doesn't play like you want it to based entirely on the semantic argument that they're called "deadly duelists" in their PR blurb from years ago. You see why I find that silly, right? Like, the entire thing?

 

Except my approach wasnt "semantical". Its also not that it "doesnt play how I want it to play", but rather that it doesnt play the way it was *intended* to play. Its not a semantic argument. Its an argument on the developers intention. Their intention was for Thieves to be deadly duelists. Thankfully, there is *no* semantical ambiguity to be had here. It was pretty clear. They wanted Thieves to be great at 1v1ing. And as I said, they were. They lost that. No, what I see is that you got in over your head, and when your arguments fell apart completely tried to argue semantics that didnt work instead of admitting that you were wrong from the getgo. The only thing silly here is you trying to argue against a point that cant be argued against.

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> @"RedAvenged.5217" said:

> > @"Odik.4587" said:

> > OP implying its bad/not meta? Troll thread?

>

> Thief is popular still but it’s underperforming at least compared to S classes atm

Oh, you are not trolling ?

Where is this mythical class tier lists you are reffering to?

 

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> @"UNOwen.7132" said:

> > @"Brimstone Jack.3462" said:

> > > @"UNOwen.7132" said:

> > > > @"Brimstone Jack.3462" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Brimstone Jack.3462" said:

> > > > > > > @"UNOwen.7132" said:

> > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > > > > > > > > > >

> > > > > > > > > > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > > > > > > > > > >

> > > > > > > > > > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > > > > > > > > > >

> > > > > > > > > > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > > > > > > > > > >

> > > > > > > > > > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > > > > > > > > > >

> > > > > > > > > > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > > > > > > > > > >

> > > > > > > > > > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> > > > > > > > > >

> > > > > > > > > > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

> > > > > > > > >

> > > > > > > > > Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

> > > > > > > > >

> > > > > > > > > And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

> > > > > > > >

> > > > > > > > By that logic, you have weapons, so you're a duelist.

> > > > > > >

> > > > > > > Youre confusing the difference between a *name* and a *description*. "Thief", just like Guardian, or Deadeye, or even Reaper is a *name*. "Duelist" is a *description*.

> > > > > >

> > > > > > Yep. Describes someone who duels. Not one that wins them. If you wanna nitpick semantics, I promise I'm better at it than you. My time in the service payed for me to finish my masters in poli sci. XD

> > > > >

> > > > > Even if you wanted to go for those semantics (which fails because it wasnt just "duelist", it was "*deadly* duelist"), that still doesnt apply to thief. They dont duel. At all.

> > > >

> > > > That means they are CAPABLE of killing, not that they're any GOOD at it. Again, got weapons?

> > > >

> > >

> > > No, actually, it means that theyre *very* good at it. What youre describing is "potentially deadly". Changing the word deadly based on context.

> > >

> > > > Adversely, since they die in duels, that technically makes them a participant in deadly duels, hence, "deadly duelist."

> > >

> > > For one, they dont fight duels. You run away from any. Second, that also isnt what those words mean. I know youre relying on semantics because you have no actual argument, but semantics arent helping you here either. Just accept that thieves originally were very good duelists, were supposed to be very good duelists, and lost that over time and no longer fit their description.

> >

> > Hey, bud? You remember I was responding to your own semantical approach? My argument is that you're mad because the prof doesn't play like you want it to based entirely on the semantic argument that they're called "deadly duelists" in their PR blurb from years ago. You see why I find that silly, right? Like, the entire thing?

>

> Except my approach wasnt "semantical". Its also not that it "doesnt play how I want it to play", but rather that it doesnt play the way it was *intended* to play. Its not a semantic argument. Its an argument on the developers intention. Their intention was for Thieves to be deadly duelists. Thankfully, there is *no* semantical ambiguity to be had here. It was pretty clear. They wanted Thieves to be great at 1v1ing. And as I said, they were. They lost that. No, what I see is that you got in over your head, and when your arguments fell apart completely tried to argue semantics that didnt work instead of admitting that you were wrong from the getgo. The only thing silly here is you trying to argue against a point that cant be argued against.

 

I don't think you know what a semantic argument is. Have fun. Good day.

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> @"Odik.4587" said:

> > @"RedAvenged.5217" said:

> > > @"Odik.4587" said:

> > > OP implying its bad/not meta? Troll thread?

> >

> > Thief is popular still but it’s underperforming at least compared to S classes atm

> Oh, you are not trolling ?

> Where is this mythical class tier lists you are reffering to?

>

 

Ppl don’t always post it here, but thief would be A at best and even then it’s niche and only works with some comps. While maybe necro and firebrand at S and druid at F tier

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> @"Brimstone Jack.3462" said:

> > @"UNOwen.7132" said:

> > > @"Brimstone Jack.3462" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Brimstone Jack.3462" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > > > > > > > > > > >

> > > > > > > > > > > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > > > > > > > > > > >

> > > > > > > > > > > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > > > > > > > > > > >

> > > > > > > > > > > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > > > > > > > > > > >

> > > > > > > > > > > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> > > > > > > > > > >

> > > > > > > > > > > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

> > > > > > > > > >

> > > > > > > > > > Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

> > > > > > > > > >

> > > > > > > > > > And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

> > > > > > > > >

> > > > > > > > > By that logic, you have weapons, so you're a duelist.

> > > > > > > >

> > > > > > > > Youre confusing the difference between a *name* and a *description*. "Thief", just like Guardian, or Deadeye, or even Reaper is a *name*. "Duelist" is a *description*.

> > > > > > >

> > > > > > > Yep. Describes someone who duels. Not one that wins them. If you wanna nitpick semantics, I promise I'm better at it than you. My time in the service payed for me to finish my masters in poli sci. XD

> > > > > >

> > > > > > Even if you wanted to go for those semantics (which fails because it wasnt just "duelist", it was "*deadly* duelist"), that still doesnt apply to thief. They dont duel. At all.

> > > > >

> > > > > That means they are CAPABLE of killing, not that they're any GOOD at it. Again, got weapons?

> > > > >

> > > >

> > > > No, actually, it means that theyre *very* good at it. What youre describing is "potentially deadly". Changing the word deadly based on context.

> > > >

> > > > > Adversely, since they die in duels, that technically makes them a participant in deadly duels, hence, "deadly duelist."

> > > >

> > > > For one, they dont fight duels. You run away from any. Second, that also isnt what those words mean. I know youre relying on semantics because you have no actual argument, but semantics arent helping you here either. Just accept that thieves originally were very good duelists, were supposed to be very good duelists, and lost that over time and no longer fit their description.

> > >

> > > Hey, bud? You remember I was responding to your own semantical approach? My argument is that you're mad because the prof doesn't play like you want it to based entirely on the semantic argument that they're called "deadly duelists" in their PR blurb from years ago. You see why I find that silly, right? Like, the entire thing?

> >

> > Except my approach wasnt "semantical". Its also not that it "doesnt play how I want it to play", but rather that it doesnt play the way it was *intended* to play. Its not a semantic argument. Its an argument on the developers intention. Their intention was for Thieves to be deadly duelists. Thankfully, there is *no* semantical ambiguity to be had here. It was pretty clear. They wanted Thieves to be great at 1v1ing. And as I said, they were. They lost that. No, what I see is that you got in over your head, and when your arguments fell apart completely tried to argue semantics that didnt work instead of admitting that you were wrong from the getgo. The only thing silly here is you trying to argue against a point that cant be argued against.

>

> I don't think you know what a semantic argument is. Have fun. Good day.

 

I do. Evidently, you do not. But hey, if you want to admit you were wrong indirectly, that works for everyone as well. Nice of you to admit you were wrong. Good day.

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> @"RedAvenged.5217" said:

> > @"Odik.4587" said:

> > > @"RedAvenged.5217" said:

> > > > @"Odik.4587" said:

> > > > OP implying its bad/not meta? Troll thread?

> > >

> > > Thief is popular still but it’s underperforming at least compared to S classes atm

> > Oh, you are not trolling ?

> > Where is this mythical class tier lists you are reffering to?

> >

>

> Ppl don’t always post it here, but thief would be A at best and even then it’s niche and only works with some comps. While maybe necro and firebrand at S and druid at F tier

Someone call a meme police... his memes are not funny

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> @"UNOwen.7132" said:

> > @"Brimstone Jack.3462" said:

> > > @"UNOwen.7132" said:

> > > > @"Brimstone Jack.3462" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Brimstone Jack.3462" said:

> > > > > > > @"UNOwen.7132" said:

> > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > > > > @"Brimstone Jack.3462" said:

> > > > > > > > > > > > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > > > > > > > > > > > @"Lighter.5631" said:

> > > > > > > > > > > > > > > > > > > > ...> @"Psycoprophet.8107" said:

> > > > > > > > > > > > > > > > > > > > > Gw2 is the only game I've played where the assassin class has thee lowest damage on the majority of its skill. The class has to resort to weak kitten backstabs and lame 300 damage autos against today's super sustain classes. Defenitly not the burst class u want to take down the opositions tank lmao.

> > > > > > > > > > > > > > > > > > > > > The team tried but their lowering build deversity AND class deversity at the same time, hope they fix it.

> > > > > > > > > > > > > > > > > > > > > Best thing is there are still thief haters going around saying their op still laughing quietly going they stay in this sad asf state.

> > > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > > > i guess u arent playing any competitive game, any character with high mobility and high exist ability does little damage, specially assassin class are supposed to poke damage and only go in to shut down low HP target when played at equal level and never go toe to toe against a tank or brawler and fights are often initiated by tanks/brawler and often brawler does a ton more damage if you go toe to toe. there's no such thing as "burst class".

> > > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > > Except for Mobas, where they do a lot of damage. And other MMOs, where they do a lot of damage. And shooters, where they can usually oneshot. And PvP games that dont fall into any of these categories (stuff like Gigantic), where they do a lot of damage. Actually, now that I think about it, I cant thing of a *single* competitive game where they do little damage.

> > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > > > I think you mismatched competitive games with some PvE player role playing game where you slash NPCs, where tanks does no damage and dps does all the damage.

> > > > > > > > > > > > > > > > > > > > see, thief still manages to be meta when other classes are overtuned, like it has always been doing.

> > > > > > > > > > > > > > > > > > > > mobility>damage=tankiness.

> > > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > > Its meta, yes, but not as an assassin. Its meta as an errand boy. Someone who runs around the map, and stands on points.

> > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > > > or if you simply prefer brawling over roaming, switch class, who plays only one class in a competitive team based game?

> > > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > > Some people want to play thief as what it was originally supposed to be. A deadly duelist. Its even in their description.

> > > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > > So, you're mad because a THIEF who specializes in stealth, agility, sneak-attacks, etc., can't 1v1 face-tank a tank spec, then? EVERY description of EVERY class makes them seem like they would wipe the floor 1v5 against any other classes. That's not how class descriptions work. XD

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > Its not supposed to face-tank it. But its supposed to be good at 1v1ing, instead of its current state where its the *worst* profession at 1v1ing. Hence "Deady *Duelist*". Instead theyre just errand boys who pretty much never duel because its the wrong thing to do.

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > You're missing the point. You legit are using the lore description as an indicator of playstyle, and I think that's just a lil silly. ;)

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > *You* are missing the point, because those descriptions (which arent lore descriptions btw) *are* supposed to be indicators for playstyle. Theyre small blurbs for newbies to figure out what class they want to go for. In other words, indicating playstyle is exactly *the point of them*.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > Besides, thief used to be a deadly duelist, they just lost that over time and ended up as the worst duelists they are now.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > Cool. I play necro. According to my LORE description, I should just be able to wish you dead.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > See why that's ridiculous? Don't be mad because you're wrong. Those "blurbs" aren't meant to be literal descriptions of playstyle. Rage all you want about it.

> > > > > > > > > > > > >

> > > > > > > > > > > > > I just explained that theyre *not* lore. Allow me to quote Necromancers blurb to you. "Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.". Now, does that sound like something Necromancer does? Actually, yes, it sounds *exactly* like what Necromancer does. Because that is the point of these blurbs. They describe the class and its playstyles in as few words as possible.

> > > > > > > > > > > > >

> > > > > > > > > > > > > So no, the only thing I see is that you continue to miss the point, and fail to see that *you* are wrong and that the blurbs in fact very much so *are* meant to be literal descriptions of playstyle.

> > > > > > > > > > > >

> > > > > > > > > > > > Sounds like I should just be able to walk up to you and wish you were dead and the life would just drain out of you. Thieves are doing just fine. They just don't play how you WISH they did. If I brought a "thief" in real life among the other classes in this game, you'd definitely be a support role. XD

> > > > > > > > > > >

> > > > > > > > > > > Man you really just dont want to admit you were wrong, huh? Necromancer can drain other peoples lifeforce. You have *multiple* skills that do that. The description fits. Anyway, thief is doing fine, the errand boy playstyle is effective. But theyre not playing how they were originally supposed to play. They were forced out of their original playstyle in favour of the errand boy. That is the problem.

> > > > > > > > > > >

> > > > > > > > > > > And if you brought an Engineer in real life, they wouldnt be fighting at all. A guardian would be purely defensive. Turns out their names are not their literal purpose, just like thief only has 1 skill that has anything to do with stealing.

> > > > > > > > > >

> > > > > > > > > > By that logic, you have weapons, so you're a duelist.

> > > > > > > > >

> > > > > > > > > Youre confusing the difference between a *name* and a *description*. "Thief", just like Guardian, or Deadeye, or even Reaper is a *name*. "Duelist" is a *description*.

> > > > > > > >

> > > > > > > > Yep. Describes someone who duels. Not one that wins them. If you wanna nitpick semantics, I promise I'm better at it than you. My time in the service payed for me to finish my masters in poli sci. XD

> > > > > > >

> > > > > > > Even if you wanted to go for those semantics (which fails because it wasnt just "duelist", it was "*deadly* duelist"), that still doesnt apply to thief. They dont duel. At all.

> > > > > >

> > > > > > That means they are CAPABLE of killing, not that they're any GOOD at it. Again, got weapons?

> > > > > >

> > > > >

> > > > > No, actually, it means that theyre *very* good at it. What youre describing is "potentially deadly". Changing the word deadly based on context.

> > > > >

> > > > > > Adversely, since they die in duels, that technically makes them a participant in deadly duels, hence, "deadly duelist."

> > > > >

> > > > > For one, they dont fight duels. You run away from any. Second, that also isnt what those words mean. I know youre relying on semantics because you have no actual argument, but semantics arent helping you here either. Just accept that thieves originally were very good duelists, were supposed to be very good duelists, and lost that over time and no longer fit their description.

> > > >

> > > > Hey, bud? You remember I was responding to your own semantical approach? My argument is that you're mad because the prof doesn't play like you want it to based entirely on the semantic argument that they're called "deadly duelists" in their PR blurb from years ago. You see why I find that silly, right? Like, the entire thing?

> > >

> > > Except my approach wasnt "semantical". Its also not that it "doesnt play how I want it to play", but rather that it doesnt play the way it was *intended* to play. Its not a semantic argument. Its an argument on the developers intention. Their intention was for Thieves to be deadly duelists. Thankfully, there is *no* semantical ambiguity to be had here. It was pretty clear. They wanted Thieves to be great at 1v1ing. And as I said, they were. They lost that. No, what I see is that you got in over your head, and when your arguments fell apart completely tried to argue semantics that didnt work instead of admitting that you were wrong from the getgo. The only thing silly here is you trying to argue against a point that cant be argued against.

> >

> > I don't think you know what a semantic argument is. Have fun. Good day.

>

> I do. Evidently, you do not. But hey, if you want to admit you were wrong indirectly, that works for everyone as well. Nice of you to admit you were wrong. Good day.

 

Sure thing, boss. XD *fingerguns*

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