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Thief may be balanced but the other classes are not. A focus on mobility.


Crab Fear.1624

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It might not be wise to ask for thief buffs, so I'll ask about this:

 

It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

 

Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

 

In general, and including thief:

 

* teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

* remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

* remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

* Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

 

Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

 

* rush (warrior) - shorten to 900

* bull charge (warrior) - shorten to half

* blink (mesmer) - shorten to 900

* lightning flash (elementalist) reduce to 600

* Polaric Leap - reduce to 450

* Jaunt - increase cd between uses to 5 seconds like another elite with charges

* Mirage Thrust - reduce to 450

* Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

* Swoop - ranger greatsword skill, reduce range to 900

* Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

* Eyeballing rocket boots too....more damage, less range without the trait, maybe.

 

 

Mobility is the reason thief has to be weak.

 

Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

 

 

This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

 

 

 

 

 

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Nah. Mobility is fun, every class should have at least some of it. Thief is already the best, and as long as shortbow 5 exists, that aint gonna change. Thief should get damage buffs (because their damage is too low even by thief standards), but if you want thief to go back to being a duelist, your best bet is to hope for an elite spec that prevents shortbow 5 or something.

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> @"Crab Fear.1624" said:

> It might not be wise to ask for thief buffs, so I'll ask about this:

>

> It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

>

> Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

>

> In general, and including thief:

>

> * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

>

> Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

>

> * rush (warrior) - shorten to 900

> * bull charge (warrior) - shorten to half

> * blink (mesmer) - shorten to 900

> * lightning flash (elementalist) reduce to 600

> * Polaric Leap - reduce to 450

> * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> * Mirage Thrust - reduce to 450

> * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> * Swoop - ranger greatsword skill, reduce range to 900

> * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

>

>

> Mobility is the reason thief has to be weak.

>

> Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

>

>

> This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

>

>

>

>

>

 

Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

 

You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

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> @"UNOwen.7132" said:

> Nah. Mobility is fun, every class should have at least some of it. Thief is already the best, and as long as shortbow 5 exists, that aint gonna change. Thief should get damage buffs (because their damage is too low even by thief standards), but if you want thief to go back to being a duelist, your best bet is to hope for an elite spec that prevents shortbow 5 or something.

 

I've given up on dueling.

 

The other classes can do that while traversing the map in slow motion.

 

When I come to +1, there is no escape lol.

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> @"Crab Fear.1624" said:

> > @"UNOwen.7132" said:

> > Nah. Mobility is fun, every class should have at least some of it. Thief is already the best, and as long as shortbow 5 exists, that aint gonna change. Thief should get damage buffs (because their damage is too low even by thief standards), but if you want thief to go back to being a duelist, your best bet is to hope for an elite spec that prevents shortbow 5 or something.

>

> I've given up on dueling.

>

> The other classes can do that while traversing the map in slow motion.

>

> When I come to +1, there is no escape lol.

 

Again, nah. Mobility is too fun. If only thief had it, that would be even more selfish than taking away Shortbow 5.

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> @"Arheundel.6451" said:

> > @"Crab Fear.1624" said:

> > It might not be wise to ask for thief buffs, so I'll ask about this:

> >

> > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> >

> > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> >

> > In general, and including thief:

> >

> > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> >

> > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> >

> > * rush (warrior) - shorten to 900

> > * bull charge (warrior) - shorten to half

> > * blink (mesmer) - shorten to 900

> > * lightning flash (elementalist) reduce to 600

> > * Polaric Leap - reduce to 450

> > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > * Mirage Thrust - reduce to 450

> > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > * Swoop - ranger greatsword skill, reduce range to 900

> > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> >

> >

> > Mobility is the reason thief has to be weak.

> >

> > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> >

> >

> > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> >

> >

> >

> >

> >

>

> Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

>

> You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

 

We can remove stealth from the game if you are set on it, that includes ranger, mesmer, engi.

 

What will replace stealth attack mechanics, and what should thief get to compensate since they will lose a defense?

 

I rarely have stealth on staff, dagger dagger, sword dagger, and pistol thief. It is pretty rare for me to use it other than to escape on d/p because the cost of backstab is too expensive for the crap damage it does.

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> @"Arheundel.6451" said:

> > @"Crab Fear.1624" said:

> > It might not be wise to ask for thief buffs, so I'll ask about this:

> >

> > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> >

> > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> >

> > In general, and including thief:

> >

> > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> >

> > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> >

> > * rush (warrior) - shorten to 900

> > * bull charge (warrior) - shorten to half

> > * blink (mesmer) - shorten to 900

> > * lightning flash (elementalist) reduce to 600

> > * Polaric Leap - reduce to 450

> > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > * Mirage Thrust - reduce to 450

> > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > * Swoop - ranger greatsword skill, reduce range to 900

> > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> >

> >

> > Mobility is the reason thief has to be weak.

> >

> > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> >

> >

> > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> >

> >

> >

> >

> >

>

> Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

>

> You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

 

Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth* **at all** . But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

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> @"UNOwen.7132" said:

> > @"Crab Fear.1624" said:

> > > @"UNOwen.7132" said:

> > > Nah. Mobility is fun, every class should have at least some of it. Thief is already the best, and as long as shortbow 5 exists, that aint gonna change. Thief should get damage buffs (because their damage is too low even by thief standards), but if you want thief to go back to being a duelist, your best bet is to hope for an elite spec that prevents shortbow 5 or something.

> >

> > I've given up on dueling.

> >

> > The other classes can do that while traversing the map in slow motion.

> >

> > When I come to +1, there is no escape lol.

>

> Again, nah. Mobility is too fun. If only thief had it, that would be even more selfish than taking away Shortbow 5.

 

Mobility is not fun when classes say thief is so fast but can run away easily, and if we keep up to them chasing they have drained all our resources and turn to kill us lol.

 

So, nah, mobility is not fun.

 

**Not taking it away completely, just reducing it for classes that are better sustained fighters.**

 

Shortbow 5 cost half our base resource.

 

Using it twice to get into a fight will make you a liability, unless you want to stand around for 6 seconds.

 

 

 

 

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> @"UNOwen.7132" said:

> > @"Arheundel.6451" said:

> > > @"Crab Fear.1624" said:

> > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > >

> > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > >

> > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > >

> > > In general, and including thief:

> > >

> > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > >

> > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > >

> > > * rush (warrior) - shorten to 900

> > > * bull charge (warrior) - shorten to half

> > > * blink (mesmer) - shorten to 900

> > > * lightning flash (elementalist) reduce to 600

> > > * Polaric Leap - reduce to 450

> > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > * Mirage Thrust - reduce to 450

> > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > * Swoop - ranger greatsword skill, reduce range to 900

> > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > >

> > >

> > > Mobility is the reason thief has to be weak.

> > >

> > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > >

> > >

> > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > >

> > >

> > >

> > >

> > >

> >

> > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> >

> > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

>

> Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

 

Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

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> @"Arheundel.6451" said:

> > @"UNOwen.7132" said:

> > > @"Arheundel.6451" said:

> > > > @"Crab Fear.1624" said:

> > > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > > >

> > > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > > >

> > > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > > >

> > > > In general, and including thief:

> > > >

> > > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > > >

> > > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > > >

> > > > * rush (warrior) - shorten to 900

> > > > * bull charge (warrior) - shorten to half

> > > > * blink (mesmer) - shorten to 900

> > > > * lightning flash (elementalist) reduce to 600

> > > > * Polaric Leap - reduce to 450

> > > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > > * Mirage Thrust - reduce to 450

> > > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > > * Swoop - ranger greatsword skill, reduce range to 900

> > > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > > >

> > > >

> > > > Mobility is the reason thief has to be weak.

> > > >

> > > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > > >

> > > >

> > > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > > >

> > > >

> > > >

> > > >

> > > >

> > >

> > > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> > >

> > > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

> >

> > Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

>

> Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

 

You mean ... like the ones Im playing right now? Im not sure if youre just not aware, but Im not playing thief right now. Because of its sorry state. Im playing Core Nade Engineer. Probably gonna pick up Shiro Rev soon. And no, we *will* be able to go around in full zerker gear safely. You didnt say anything about removing shortbow 5, and remember, we would get the same defenses Rangers Warriors and Eles have.

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> @"UNOwen.7132" said:

> > @"Arheundel.6451" said:

> > > @"UNOwen.7132" said:

> > > > @"Arheundel.6451" said:

> > > > > @"Crab Fear.1624" said:

> > > > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > > > >

> > > > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > > > >

> > > > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > > > >

> > > > > In general, and including thief:

> > > > >

> > > > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > > > >

> > > > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > > > >

> > > > > * rush (warrior) - shorten to 900

> > > > > * bull charge (warrior) - shorten to half

> > > > > * blink (mesmer) - shorten to 900

> > > > > * lightning flash (elementalist) reduce to 600

> > > > > * Polaric Leap - reduce to 450

> > > > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > > > * Mirage Thrust - reduce to 450

> > > > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > > > * Swoop - ranger greatsword skill, reduce range to 900

> > > > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > > > >

> > > > >

> > > > > Mobility is the reason thief has to be weak.

> > > > >

> > > > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > > > >

> > > > >

> > > > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > > > >

> > > > >

> > > > >

> > > > >

> > > > >

> > > >

> > > > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> > > >

> > > > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

> > >

> > > Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

> >

> > Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

>

> You mean ... like the ones Im playing right now? Im not sure if youre just not aware, but Im not playing thief right now. Because of its sorry state. Im playing Core Nade Engineer. Probably gonna pick up Shiro Rev soon. And no, we *will* be able to go around in full zerker gear safely. You didnt say anything about removing shortbow 5, and remember, we would get the same defenses Rangers Warriors and Eles have.

 

Core nade with elixir S ofc ...and power shiro can be dealt with so no problem there...about warriors and eles, the more dmg you want the more glassy you need to be ..oh are you planning to play "meta" LR weaver in zerger gear with no condi removal..lol...you think too high of that build trust me..

 

Whatever you play...it will never offer that "ganking" experience of current thief so be careful what you ask for

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> @"Arheundel.6451" said:

> > @"UNOwen.7132" said:

> > > @"Arheundel.6451" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Arheundel.6451" said:

> > > > > > @"Crab Fear.1624" said:

> > > > > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > > > > >

> > > > > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > > > > >

> > > > > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > > > > >

> > > > > > In general, and including thief:

> > > > > >

> > > > > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > > > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > > > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > > > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > > > > >

> > > > > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > > > > >

> > > > > > * rush (warrior) - shorten to 900

> > > > > > * bull charge (warrior) - shorten to half

> > > > > > * blink (mesmer) - shorten to 900

> > > > > > * lightning flash (elementalist) reduce to 600

> > > > > > * Polaric Leap - reduce to 450

> > > > > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > > > > * Mirage Thrust - reduce to 450

> > > > > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > > > > * Swoop - ranger greatsword skill, reduce range to 900

> > > > > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > > > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > > > > >

> > > > > >

> > > > > > Mobility is the reason thief has to be weak.

> > > > > >

> > > > > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > > > > >

> > > > > >

> > > > > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > > > > >

> > > > > >

> > > > > >

> > > > > >

> > > > > >

> > > > >

> > > > > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> > > > >

> > > > > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

> > > >

> > > > Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

> > >

> > > Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

> >

> > You mean ... like the ones Im playing right now? Im not sure if youre just not aware, but Im not playing thief right now. Because of its sorry state. Im playing Core Nade Engineer. Probably gonna pick up Shiro Rev soon. And no, we *will* be able to go around in full zerker gear safely. You didnt say anything about removing shortbow 5, and remember, we would get the same defenses Rangers Warriors and Eles have.

>

> Core nade with elixir S ofc ...and power shiro can be dealt with so no problem there...about warriors and eles, the more dmg you want the more glassy you need to be ..oh are you planning to play "meta" LR weaver in zerger gear with no condi removal..lol...you think too high of that build trust me..

>

> Whatever you play...it will never offer that "ganking" experience of current thief so be careful what you ask for

 

Yeah with Elixir S. You dont really use throw Elixir S much on the build. Usually just toss it at teammates that are stomping if throw elixir B is on cooldown. Your point being?And Shiro is manageable, sure, but he kills you, unlike thief. And sure, but the idea is to do more damage than right now without being glassy. Thats what returning damage means.

 

Whoever said I want a ganking experience? Thats boring. I just wanna be able to duel and kill you. And you offered that without even having to give up shortbow 5. Course Id take it, all I lose is a mechanic that doesnt even matter.

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> @"UNOwen.7132" said:

> > @"Arheundel.6451" said:

> > > @"UNOwen.7132" said:

> > > > @"Arheundel.6451" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Arheundel.6451" said:

> > > > > > > @"Crab Fear.1624" said:

> > > > > > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > > > > > >

> > > > > > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > > > > > >

> > > > > > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > > > > > >

> > > > > > > In general, and including thief:

> > > > > > >

> > > > > > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > > > > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > > > > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > > > > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > > > > > >

> > > > > > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > > > > > >

> > > > > > > * rush (warrior) - shorten to 900

> > > > > > > * bull charge (warrior) - shorten to half

> > > > > > > * blink (mesmer) - shorten to 900

> > > > > > > * lightning flash (elementalist) reduce to 600

> > > > > > > * Polaric Leap - reduce to 450

> > > > > > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > > > > > * Mirage Thrust - reduce to 450

> > > > > > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > > > > > * Swoop - ranger greatsword skill, reduce range to 900

> > > > > > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > > > > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > > > > > >

> > > > > > >

> > > > > > > Mobility is the reason thief has to be weak.

> > > > > > >

> > > > > > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > > > > > >

> > > > > > >

> > > > > > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > > > > > >

> > > > > > >

> > > > > > >

> > > > > > >

> > > > > > >

> > > > > >

> > > > > > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> > > > > >

> > > > > > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

> > > > >

> > > > > Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

> > > >

> > > > Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

> > >

> > > You mean ... like the ones Im playing right now? Im not sure if youre just not aware, but Im not playing thief right now. Because of its sorry state. Im playing Core Nade Engineer. Probably gonna pick up Shiro Rev soon. And no, we *will* be able to go around in full zerker gear safely. You didnt say anything about removing shortbow 5, and remember, we would get the same defenses Rangers Warriors and Eles have.

> >

> > Core nade with elixir S ofc ...and power shiro can be dealt with so no problem there...about warriors and eles, the more dmg you want the more glassy you need to be ..oh are you planning to play "meta" LR weaver in zerger gear with no condi removal..lol...you think too high of that build trust me..

> >

> > Whatever you play...it will never offer that "ganking" experience of current thief so be careful what you ask for

>

> Yeah with Elixir S. You dont really use throw Elixir S much on the build. Usually just toss it at teammates that are stomping if throw elixir B is on cooldown. Your point being?And Shiro is manageable, sure, but he kills you, unlike thief. And sure, but the idea is to do more damage than right now without being glassy. Thats what returning damage means.

>

> Whoever said I want a ganking experience? Thats boring. I just wanna be able to duel and kill you. And you offered that without even having to give up shortbow 5. Course Id take it, all I lose is a mechanic that doesnt even matter.

 

The thing with revs is...**there is no shadow/infiltrator return** once you teleport in....you stay for the dance or try to run away if you manage do to that, but people can catch up to you, shoot at you..it's called "punishment".

 

Removing stealth will remove much (if not all ) griefing experience from GW2, no more ganking crap sitting in perma stealth, no more pewpew from 1200 without counterplay...yeah take all the dmg and sustain that you can fit in a build, I literally wouldn't care

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> @"Psycoprophet.8107" said:

> It's a mix of both, sustain on a few classes need shaved as well thief needs slight dps buff so its bursts and follow ups are still impactful but don't promote 1 shots.

 

Sure, you want this...balanced gameplay indeed

 

 

More balanced gameplay

 

 

I am sure the community will love this

 

I am just glad the devs won't listen...

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> @"Arheundel.6451" said:

> > @"UNOwen.7132" said:

> > > @"Arheundel.6451" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Arheundel.6451" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Arheundel.6451" said:

> > > > > > > > @"Crab Fear.1624" said:

> > > > > > > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > > > > > > >

> > > > > > > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > > > > > > >

> > > > > > > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > > > > > > >

> > > > > > > > In general, and including thief:

> > > > > > > >

> > > > > > > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > > > > > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > > > > > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > > > > > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > > > > > > >

> > > > > > > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > > > > > > >

> > > > > > > > * rush (warrior) - shorten to 900

> > > > > > > > * bull charge (warrior) - shorten to half

> > > > > > > > * blink (mesmer) - shorten to 900

> > > > > > > > * lightning flash (elementalist) reduce to 600

> > > > > > > > * Polaric Leap - reduce to 450

> > > > > > > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > > > > > > * Mirage Thrust - reduce to 450

> > > > > > > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > > > > > > * Swoop - ranger greatsword skill, reduce range to 900

> > > > > > > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > > > > > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > > > > > > >

> > > > > > > >

> > > > > > > > Mobility is the reason thief has to be weak.

> > > > > > > >

> > > > > > > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > > > > > > >

> > > > > > > >

> > > > > > > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > > > > > > >

> > > > > > > >

> > > > > > > >

> > > > > > > >

> > > > > > > >

> > > > > > >

> > > > > > > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> > > > > > >

> > > > > > > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

> > > > > >

> > > > > > Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

> > > > >

> > > > > Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

> > > >

> > > > You mean ... like the ones Im playing right now? Im not sure if youre just not aware, but Im not playing thief right now. Because of its sorry state. Im playing Core Nade Engineer. Probably gonna pick up Shiro Rev soon. And no, we *will* be able to go around in full zerker gear safely. You didnt say anything about removing shortbow 5, and remember, we would get the same defenses Rangers Warriors and Eles have.

> > >

> > > Core nade with elixir S ofc ...and power shiro can be dealt with so no problem there...about warriors and eles, the more dmg you want the more glassy you need to be ..oh are you planning to play "meta" LR weaver in zerger gear with no condi removal..lol...you think too high of that build trust me..

> > >

> > > Whatever you play...it will never offer that "ganking" experience of current thief so be careful what you ask for

> >

> > Yeah with Elixir S. You dont really use throw Elixir S much on the build. Usually just toss it at teammates that are stomping if throw elixir B is on cooldown. Your point being?And Shiro is manageable, sure, but he kills you, unlike thief. And sure, but the idea is to do more damage than right now without being glassy. Thats what returning damage means.

> >

> > Whoever said I want a ganking experience? Thats boring. I just wanna be able to duel and kill you. And you offered that without even having to give up shortbow 5. Course Id take it, all I lose is a mechanic that doesnt even matter.

>

> The thing with revs is...**there is no shadow/infiltrator return** once you teleport in....you stay for the dance or try to run away if you manage do to that, but people can catch up to you, shoot at you..it's called "punishment".

>

 

Well, its a good thing Im a thief, not a rev. You never said anything about removing Infiltrators return or shortbow 5. Thief would keep those. All we lose is stealth. Good thing theaves dont use stealth to escape.

 

> Removing stealth will remove much (if not all ) griefing experience from GW2, no more ganking kitten sitting in perma stealth, no more pewpew from 1200 without counterplay...yeah take all the dmg and sustain that you can fit in a build, I literally wouldn't care

 

Good thing I dont care for griefing. Though I should note, Deadeyes rifle has a lot of counterplay. Its why the build sucks.

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> @"Arheundel.6451" said:

> > @"UNOwen.7132" said:

> > > @"Arheundel.6451" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Arheundel.6451" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Arheundel.6451" said:

> > > > > > > > @"Crab Fear.1624" said:

> > > > > > > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > > > > > > >

> > > > > > > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > > > > > > >

> > > > > > > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > > > > > > >

> > > > > > > > In general, and including thief:

> > > > > > > >

> > > > > > > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > > > > > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > > > > > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > > > > > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > > > > > > >

> > > > > > > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > > > > > > >

> > > > > > > > * rush (warrior) - shorten to 900

> > > > > > > > * bull charge (warrior) - shorten to half

> > > > > > > > * blink (mesmer) - shorten to 900

> > > > > > > > * lightning flash (elementalist) reduce to 600

> > > > > > > > * Polaric Leap - reduce to 450

> > > > > > > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > > > > > > * Mirage Thrust - reduce to 450

> > > > > > > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > > > > > > * Swoop - ranger greatsword skill, reduce range to 900

> > > > > > > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > > > > > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > > > > > > >

> > > > > > > >

> > > > > > > > Mobility is the reason thief has to be weak.

> > > > > > > >

> > > > > > > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > > > > > > >

> > > > > > > >

> > > > > > > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > > > > > > >

> > > > > > > >

> > > > > > > >

> > > > > > > >

> > > > > > > >

> > > > > > >

> > > > > > > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> > > > > > >

> > > > > > > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

> > > > > >

> > > > > > Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

> > > > >

> > > > > Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

> > > >

> > > > You mean ... like the ones Im playing right now? Im not sure if youre just not aware, but Im not playing thief right now. Because of its sorry state. Im playing Core Nade Engineer. Probably gonna pick up Shiro Rev soon. And no, we *will* be able to go around in full zerker gear safely. You didnt say anything about removing shortbow 5, and remember, we would get the same defenses Rangers Warriors and Eles have.

> > >

> > > Core nade with elixir S ofc ...and power shiro can be dealt with so no problem there...about warriors and eles, the more dmg you want the more glassy you need to be ..oh are you planning to play "meta" LR weaver in zerger gear with no condi removal..lol...you think too high of that build trust me..

> > >

> > > Whatever you play...it will never offer that "ganking" experience of current thief so be careful what you ask for

> >

> > Yeah with Elixir S. You dont really use throw Elixir S much on the build. Usually just toss it at teammates that are stomping if throw elixir B is on cooldown. Your point being?And Shiro is manageable, sure, but he kills you, unlike thief. And sure, but the idea is to do more damage than right now without being glassy. Thats what returning damage means.

> >

> > Whoever said I want a ganking experience? Thats boring. I just wanna be able to duel and kill you. And you offered that without even having to give up shortbow 5. Course Id take it, all I lose is a mechanic that doesnt even matter.

>

> The thing with revs is...**there is no shadow/infiltrator return** once you teleport in....you stay for the dance or try to run away if you manage do to that, but people can catch up to you, shoot at you..it's called "punishment".

>

> Removing stealth will remove much (if not all ) griefing experience from GW2, no more ganking kitten sitting in perma stealth, no more pewpew from 1200 without counterplay...yeah take all the dmg and sustain that you can fit in a build, I literally wouldn't care

 

Rev also has more armor, toughness and healing. Your point?

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> @"darren.1064" said:

> > @"Arheundel.6451" said:

> > > @"UNOwen.7132" said:

> > > > @"Arheundel.6451" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Arheundel.6451" said:

> > > > > > > @"UNOwen.7132" said:

> > > > > > > > @"Arheundel.6451" said:

> > > > > > > > > @"Crab Fear.1624" said:

> > > > > > > > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > > > > > > > >

> > > > > > > > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > > > > > > > >

> > > > > > > > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > > > > > > > >

> > > > > > > > > In general, and including thief:

> > > > > > > > >

> > > > > > > > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > > > > > > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > > > > > > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > > > > > > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > > > > > > > >

> > > > > > > > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > > > > > > > >

> > > > > > > > > * rush (warrior) - shorten to 900

> > > > > > > > > * bull charge (warrior) - shorten to half

> > > > > > > > > * blink (mesmer) - shorten to 900

> > > > > > > > > * lightning flash (elementalist) reduce to 600

> > > > > > > > > * Polaric Leap - reduce to 450

> > > > > > > > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > > > > > > > * Mirage Thrust - reduce to 450

> > > > > > > > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > > > > > > > * Swoop - ranger greatsword skill, reduce range to 900

> > > > > > > > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > > > > > > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > > > > > > > >

> > > > > > > > >

> > > > > > > > > Mobility is the reason thief has to be weak.

> > > > > > > > >

> > > > > > > > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > > > > > > > >

> > > > > > > > >

> > > > > > > > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > > > > > > > >

> > > > > > > > >

> > > > > > > > >

> > > > > > > > >

> > > > > > > > >

> > > > > > > >

> > > > > > > > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> > > > > > > >

> > > > > > > > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

> > > > > > >

> > > > > > > Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

> > > > > >

> > > > > > Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

> > > > >

> > > > > You mean ... like the ones Im playing right now? Im not sure if youre just not aware, but Im not playing thief right now. Because of its sorry state. Im playing Core Nade Engineer. Probably gonna pick up Shiro Rev soon. And no, we *will* be able to go around in full zerker gear safely. You didnt say anything about removing shortbow 5, and remember, we would get the same defenses Rangers Warriors and Eles have.

> > > >

> > > > Core nade with elixir S ofc ...and power shiro can be dealt with so no problem there...about warriors and eles, the more dmg you want the more glassy you need to be ..oh are you planning to play "meta" LR weaver in zerger gear with no condi removal..lol...you think too high of that build trust me..

> > > >

> > > > Whatever you play...it will never offer that "ganking" experience of current thief so be careful what you ask for

> > >

> > > Yeah with Elixir S. You dont really use throw Elixir S much on the build. Usually just toss it at teammates that are stomping if throw elixir B is on cooldown. Your point being?And Shiro is manageable, sure, but he kills you, unlike thief. And sure, but the idea is to do more damage than right now without being glassy. Thats what returning damage means.

> > >

> > > Whoever said I want a ganking experience? Thats boring. I just wanna be able to duel and kill you. And you offered that without even having to give up shortbow 5. Course Id take it, all I lose is a mechanic that doesnt even matter.

> >

> > The thing with revs is...**there is no shadow/infiltrator return** once you teleport in....you stay for the dance or try to run away if you manage do to that, but people can catch up to you, shoot at you..it's called "punishment".

> >

> > Removing stealth will remove much (if not all ) griefing experience from GW2, no more ganking kitten sitting in perma stealth, no more pewpew from 1200 without counterplay...yeah take all the dmg and sustain that you can fit in a build, I literally wouldn't care

>

> Rev also has more armor, toughness and healing. Your point?

 

Play a rev then if you can manage to do so..who is stopping you? can't convert your "skills" to rev gameplay?..lol

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> @"Arheundel.6451" said:

> > @"darren.1064" said:

> > > @"Arheundel.6451" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Arheundel.6451" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Arheundel.6451" said:

> > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > @"Arheundel.6451" said:

> > > > > > > > > > @"Crab Fear.1624" said:

> > > > > > > > > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > > > > > > > > >

> > > > > > > > > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > > > > > > > > >

> > > > > > > > > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > > > > > > > > >

> > > > > > > > > > In general, and including thief:

> > > > > > > > > >

> > > > > > > > > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > > > > > > > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > > > > > > > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > > > > > > > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > > > > > > > > >

> > > > > > > > > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > > > > > > > > >

> > > > > > > > > > * rush (warrior) - shorten to 900

> > > > > > > > > > * bull charge (warrior) - shorten to half

> > > > > > > > > > * blink (mesmer) - shorten to 900

> > > > > > > > > > * lightning flash (elementalist) reduce to 600

> > > > > > > > > > * Polaric Leap - reduce to 450

> > > > > > > > > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > > > > > > > > * Mirage Thrust - reduce to 450

> > > > > > > > > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > > > > > > > > * Swoop - ranger greatsword skill, reduce range to 900

> > > > > > > > > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > > > > > > > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > > Mobility is the reason thief has to be weak.

> > > > > > > > > >

> > > > > > > > > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > >

> > > > > > > > > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> > > > > > > > >

> > > > > > > > > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

> > > > > > > >

> > > > > > > > Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

> > > > > > >

> > > > > > > Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

> > > > > >

> > > > > > You mean ... like the ones Im playing right now? Im not sure if youre just not aware, but Im not playing thief right now. Because of its sorry state. Im playing Core Nade Engineer. Probably gonna pick up Shiro Rev soon. And no, we *will* be able to go around in full zerker gear safely. You didnt say anything about removing shortbow 5, and remember, we would get the same defenses Rangers Warriors and Eles have.

> > > > >

> > > > > Core nade with elixir S ofc ...and power shiro can be dealt with so no problem there...about warriors and eles, the more dmg you want the more glassy you need to be ..oh are you planning to play "meta" LR weaver in zerger gear with no condi removal..lol...you think too high of that build trust me..

> > > > >

> > > > > Whatever you play...it will never offer that "ganking" experience of current thief so be careful what you ask for

> > > >

> > > > Yeah with Elixir S. You dont really use throw Elixir S much on the build. Usually just toss it at teammates that are stomping if throw elixir B is on cooldown. Your point being?And Shiro is manageable, sure, but he kills you, unlike thief. And sure, but the idea is to do more damage than right now without being glassy. Thats what returning damage means.

> > > >

> > > > Whoever said I want a ganking experience? Thats boring. I just wanna be able to duel and kill you. And you offered that without even having to give up shortbow 5. Course Id take it, all I lose is a mechanic that doesnt even matter.

> > >

> > > The thing with revs is...**there is no shadow/infiltrator return** once you teleport in....you stay for the dance or try to run away if you manage do to that, but people can catch up to you, shoot at you..it's called "punishment".

> > >

> > > Removing stealth will remove much (if not all ) griefing experience from GW2, no more ganking kitten sitting in perma stealth, no more pewpew from 1200 without counterplay...yeah take all the dmg and sustain that you can fit in a build, I literally wouldn't care

> >

> > Rev also has more armor, toughness and healing. Your point?

>

> Play a rev then if you can manage to do so..who is stopping you? can't convert your "skills" to rev gameplay?..lol

 

what class do you play?

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> @"Arheundel.6451" said:

> > @"darren.1064" said:

> > > @"Arheundel.6451" said:

> > > > @"UNOwen.7132" said:

> > > > > @"Arheundel.6451" said:

> > > > > > @"UNOwen.7132" said:

> > > > > > > @"Arheundel.6451" said:

> > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > @"Arheundel.6451" said:

> > > > > > > > > > @"Crab Fear.1624" said:

> > > > > > > > > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > > > > > > > > >

> > > > > > > > > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > > > > > > > > >

> > > > > > > > > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > > > > > > > > >

> > > > > > > > > > In general, and including thief:

> > > > > > > > > >

> > > > > > > > > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > > > > > > > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > > > > > > > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > > > > > > > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > > > > > > > > >

> > > > > > > > > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > > > > > > > > >

> > > > > > > > > > * rush (warrior) - shorten to 900

> > > > > > > > > > * bull charge (warrior) - shorten to half

> > > > > > > > > > * blink (mesmer) - shorten to 900

> > > > > > > > > > * lightning flash (elementalist) reduce to 600

> > > > > > > > > > * Polaric Leap - reduce to 450

> > > > > > > > > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > > > > > > > > * Mirage Thrust - reduce to 450

> > > > > > > > > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > > > > > > > > * Swoop - ranger greatsword skill, reduce range to 900

> > > > > > > > > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > > > > > > > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > > Mobility is the reason thief has to be weak.

> > > > > > > > > >

> > > > > > > > > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > >

> > > > > > > > > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> > > > > > > > >

> > > > > > > > > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

> > > > > > > >

> > > > > > > > Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

> > > > > > >

> > > > > > > Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

> > > > > >

> > > > > > You mean ... like the ones Im playing right now? Im not sure if youre just not aware, but Im not playing thief right now. Because of its sorry state. Im playing Core Nade Engineer. Probably gonna pick up Shiro Rev soon. And no, we *will* be able to go around in full zerker gear safely. You didnt say anything about removing shortbow 5, and remember, we would get the same defenses Rangers Warriors and Eles have.

> > > > >

> > > > > Core nade with elixir S ofc ...and power shiro can be dealt with so no problem there...about warriors and eles, the more dmg you want the more glassy you need to be ..oh are you planning to play "meta" LR weaver in zerger gear with no condi removal..lol...you think too high of that build trust me..

> > > > >

> > > > > Whatever you play...it will never offer that "ganking" experience of current thief so be careful what you ask for

> > > >

> > > > Yeah with Elixir S. You dont really use throw Elixir S much on the build. Usually just toss it at teammates that are stomping if throw elixir B is on cooldown. Your point being?And Shiro is manageable, sure, but he kills you, unlike thief. And sure, but the idea is to do more damage than right now without being glassy. Thats what returning damage means.

> > > >

> > > > Whoever said I want a ganking experience? Thats boring. I just wanna be able to duel and kill you. And you offered that without even having to give up shortbow 5. Course Id take it, all I lose is a mechanic that doesnt even matter.

> > >

> > > The thing with revs is...**there is no shadow/infiltrator return** once you teleport in....you stay for the dance or try to run away if you manage do to that, but people can catch up to you, shoot at you..it's called "punishment".

> > >

> > > Removing stealth will remove much (if not all ) griefing experience from GW2, no more ganking kitten sitting in perma stealth, no more pewpew from 1200 without counterplay...yeah take all the dmg and sustain that you can fit in a build, I literally wouldn't care

> >

> > Rev also has more armor, toughness and healing. Your point?

>

> Play a rev then if you can manage to do so..who is stopping you? can't convert your "skills" to rev gameplay?..lol

 

Why do you think most thieves have already swapped to Rev?

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> @"UNOwen.7132" said:

> > @"Arheundel.6451" said:

> > > @"darren.1064" said:

> > > > @"Arheundel.6451" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Arheundel.6451" said:

> > > > > > > @"UNOwen.7132" said:

> > > > > > > > @"Arheundel.6451" said:

> > > > > > > > > @"UNOwen.7132" said:

> > > > > > > > > > @"Arheundel.6451" said:

> > > > > > > > > > > @"Crab Fear.1624" said:

> > > > > > > > > > > It might not be wise to ask for thief buffs, so I'll ask about this:

> > > > > > > > > > >

> > > > > > > > > > > It seems the community believes that the mobility of thief is the justification for the pathetic damage it does right now, and we are certainly not allowed to 1 v 1 in their minds.

> > > > > > > > > > >

> > > > > > > > > > > Being that mobility is the problem, and thief is the king of mobility (I'd argue against it in a conquest setting), we should look at the mobility utilities and skills of other classes and bring them down a notch to compensate for their ability to team fight and 1 v 1 effectively.

> > > > > > > > > > >

> > > > > > > > > > > In general, and including thief:

> > > > > > > > > > >

> > > > > > > > > > > * teleports should no longer work out of range, everything should function like steal, rev sword 3, and the smoke dog teleport. That means the player must be within range, so no more gaining distance from out of range, for example the guardian and revenant teleports.

> > > > > > > > > > > * remove rune of speed, the classes that are high health, and hard hitting are meant to be slow, not uncatchable in combat as if they have super speed. this rune is completely out of place in spvp.

> > > > > > > > > > > * remove rune of trapper, the classes that were not built around and balanced around stealth should not have it, they have enough defenses. this does not fit in spvp. at the very least remove superspeed and shorten the stealth.

> > > > > > > > > > > * Superspeed should be remove from traits and replaced with swiftness of double duration for compensation.

> > > > > > > > > > >

> > > > > > > > > > > Specific skills to change, remove, shorten their distance, or increase their cooldown for the sake of balance mobility:

> > > > > > > > > > >

> > > > > > > > > > > * rush (warrior) - shorten to 900

> > > > > > > > > > > * bull charge (warrior) - shorten to half

> > > > > > > > > > > * blink (mesmer) - shorten to 900

> > > > > > > > > > > * lightning flash (elementalist) reduce to 600

> > > > > > > > > > > * Polaric Leap - reduce to 450

> > > > > > > > > > > * Jaunt - increase cd between uses to 5 seconds like another elite with charges

> > > > > > > > > > > * Mirage Thrust - reduce to 450

> > > > > > > > > > > * Holo Leap - decrease range to 450, increase cooldown to 4 secs, remove super speed

> > > > > > > > > > > * Swoop - ranger greatsword skill, reduce range to 900

> > > > > > > > > > > * Swoop, soulbeast morph skill....lol why is this 1200? the bird is only 130,....reduce range to 450 max

> > > > > > > > > > > * Eyeballing rocket boots too....more damage, less range without the trait, maybe.

> > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > > Mobility is the reason thief has to be weak.

> > > > > > > > > > >

> > > > > > > > > > > Lets make it harder for classes to pursue and prevent those decaps, or to run away from the fights they are so good at.

> > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > > This or give thief back a good chunk of its damage, it's autos have been nerfed more times than anything other class, and we have already shown that thives can use less weapon skills per minute than any class in the game because of the nature of initiative.

> > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > > Got a better idea...we give you back your dmg (like it was completely removed to start with but anyway....) and **we remove stealth from GW2 entirely**.

> > > > > > > > > >

> > > > > > > > > > You don't want to play burst.....**you want to play an invisible ganker** which is different from the general idea of burst role, you could play other burst specs...but not, if it hasn't got stealth is not "real" burst class am I right?

> > > > > > > > >

> > > > > > > > > Its hilarious that you keep fixating on stealth when, for most of GW2s history, stealth was not really used that much by thief. Hell, for most of PoF, the best build *didnt use stealth **at all** *. But sure, remove stealth, and change all associated skills and traits into something else, give back thieves pre-HoT damage, and add survivability. Surely you agree with that, yes?

> > > > > > > >

> > > > > > > > Yes...I can promise that you won't like play burst specs that much once we remove stealth...all the sustain in the world won't save you if caught out of CDs and luck, you can take as much dmg and defenses as you want.....after all you won't be able to go around full zerker gear so safely anymore and most of you will backtrack and start using some tanky stats to get around...."welcome to real life" I will say when that happen

> > > > > > >

> > > > > > > You mean ... like the ones Im playing right now? Im not sure if youre just not aware, but Im not playing thief right now. Because of its sorry state. Im playing Core Nade Engineer. Probably gonna pick up Shiro Rev soon. And no, we *will* be able to go around in full zerker gear safely. You didnt say anything about removing shortbow 5, and remember, we would get the same defenses Rangers Warriors and Eles have.

> > > > > >

> > > > > > Core nade with elixir S ofc ...and power shiro can be dealt with so no problem there...about warriors and eles, the more dmg you want the more glassy you need to be ..oh are you planning to play "meta" LR weaver in zerger gear with no condi removal..lol...you think too high of that build trust me..

> > > > > >

> > > > > > Whatever you play...it will never offer that "ganking" experience of current thief so be careful what you ask for

> > > > >

> > > > > Yeah with Elixir S. You dont really use throw Elixir S much on the build. Usually just toss it at teammates that are stomping if throw elixir B is on cooldown. Your point being?And Shiro is manageable, sure, but he kills you, unlike thief. And sure, but the idea is to do more damage than right now without being glassy. Thats what returning damage means.

> > > > >

> > > > > Whoever said I want a ganking experience? Thats boring. I just wanna be able to duel and kill you. And you offered that without even having to give up shortbow 5. Course Id take it, all I lose is a mechanic that doesnt even matter.

> > > >

> > > > The thing with revs is...**there is no shadow/infiltrator return** once you teleport in....you stay for the dance or try to run away if you manage do to that, but people can catch up to you, shoot at you..it's called "punishment".

> > > >

> > > > Removing stealth will remove much (if not all ) griefing experience from GW2, no more ganking kitten sitting in perma stealth, no more pewpew from 1200 without counterplay...yeah take all the dmg and sustain that you can fit in a build, I literally wouldn't care

> > >

> > > Rev also has more armor, toughness and healing. Your point?

> >

> > Play a rev then if you can manage to do so..who is stopping you? can't convert your "skills" to rev gameplay?..lol

>

> Why do you think most thieves have already swapped to Rev?

 

Thought rev was supposed to be the better thief...more armor, more health, more sustain and better at dealing dmg , can deal dmg more easily also...thought the "thrill of burst" was all that thieves players needed.....or it may be that without stealth, the vast majority of "converted" revs don't amount to much in practice

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