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Seriously? You Forgot About Warrior Again?


Bee.6239

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Am i still one of those people still running Defiant Stance, getting condi bombed and letting the condies heal me before i clense?

 

I would say that the current part that lets the warrior down is the current condition damage spam meta. The high number of chill, cripple and imobilise effects being thrown.

 

Mobility of other classes which can instantly teleport through walls, or up ledges to engage or run away.

 

The current playstyle of the warrior needs to be fully commiting to a fight or not at all, since you can not run away like other classes can.

 

Damage side, the warrior still does high damage on both the GS and the axe, anyone who says otherwise just misses the days when the numbers were tuned too high. 3-5k on axe 3 is still a huge amount of damage.

 

 

 

The main issues that need to be addressed would be the ability to gap close effectively (and not do a 180 mid rush because the target was too close infront of you.) Condition damage must be addressed (Power damage was addressed but condition damage was not. Address it.) movement controling abilities in terms of their application/ availability (make them less, make them rarer).

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> @"UNOwen.7132" said:

> > @"Leonidrex.5649" said:

> > > @"UNOwen.7132" said:

> > > > @"Leonidrex.5649" said:

> > > > > @"UNOwen.7132" said:

> > > > > > @"Leonidrex.5649" said:

> > > > > > > @"Victor.4398" said:

> > > > > > > Who the f*** cares about rifle tbh? They broke what was already working. GS and axe do no damage, burst warrior is not viable, the healing skills suck. Doesn't matter if you're a good player when you're playing with both hands on your back.

> > > > > > > Healing signet did need some tweaking, but now it's rendered useless. Also, bull's charge tracking has been dog sh** for a while now.

> > > > > > > If you play warrior, you might wanna find another game to play.

> > > > > > > In addition, guild wars 2 is still a kitten condi-sided game.

> > > > > >

> > > > > > warrior healing skills dont suck

> > > > > > mending is busted and healing signet is good

> > > > >

> > > > > Mending is decent (though I wouldn't say its busted), but healing signet right now is complete kitten. Youd need to be fighting for 30 seconds to match the average healing skill. And even then, thats more than the cooldown of the average healing skill, and its not burst healing but healing over time.

> > > >

> > > > its heal that cant be interrupted, mending is propably in top 3 best healing skills, and traited its propably the best healing skill in the game.

> > >

> > > So are the other healing signets. Difference is, the other healing signets are generally *better*. Even the ones absolutely no one uses. The only healing signet thats worse is probably the mesmer one, and even that one not by much since its actually an ok active heal.

> >

> > lol

>

> Just out of curiosity. You do know it was nerfed by 33% recently, right? Now it heals the same amount per second as Necros signet does, except it doesnt do damage, and its active is much worse. And Necros signet isnt run much. Its worse than thieves signet (*never* used), its worse than arcane signet, and indeed, its worse than mesmers signet. Because Mesmers signet is at least an ok heal, and even the passive heal outpaces warriors heal for around 8 seconds or so. Thats how bad healing signet is now.

 

please, tell me more how mesmer signet is bad. I will listen. Promise.

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> @"Leonidrex.5649" said:

> please, tell me more how mesmer signet is bad. I will listen. Promise.

 

mesmer signet heal easily best one in the game currently. huge benefit to being able to use your phantoms again (or at least, there was...)

 

funny how no one mentions guardian signet. i dont think i have EVER put on that fucking signet.

 

 

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> @"Lighter.5631" said:

> healing signet is not worth taking now as demolisher/marauder is not worth taking after nerf.

> warrior too squishy for healing signet to be any useful

> signet right now is the least useful heal for warrior.

>

> also mending is really just decent tho, for warrior standard.

> look at to the limit, 9k base healing every 24 seconds that also gives you 2 dodges and adrenaline that lets you proc sustain trait. the sustain u get from this one healing skill is just insane, tho warrior sustain is still bad.

> mending is just better for damage spec, well the only choice since it's in power line..

>

 

its 7,7k base. so I assume its 9k with healing power, here is a thing for you. Mending scales with healing power MORE then to the limit, on lower cd :D

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> @"Leonidrex.5649" said:

> > @"Lighter.5631" said:

> > healing signet is not worth taking now as demolisher/marauder is not worth taking after nerf.

> > warrior too squishy for healing signet to be any useful

> > signet right now is the least useful heal for warrior.

> >

> > also mending is really just decent tho, for warrior standard.

> > look at to the limit, 9k base healing every 24 seconds that also gives you 2 dodges and adrenaline that lets you proc sustain trait. the sustain u get from this one healing skill is just insane, tho warrior sustain is still bad.

> > mending is just better for damage spec, well the only choice since it's in power line..

> >

>

> its 7,7k base. so I assume its 9k with healing power, here is a thing for you. Mending scales with healing power MORE then to the limit, on lower cd :D

 

They both scale at 1.0. Mending doesnt scale better. Also what he is referring to is probably the shout trait (based on the cd), since that slaps on another 1k healing. Oh and then to the limit scales twice as well.

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> @"Leonidrex.5649" said:

> > @"Lighter.5631" said:

> > healing signet is not worth taking now as demolisher/marauder is not worth taking after nerf.

> > warrior too squishy for healing signet to be any useful

> > signet right now is the least useful heal for warrior.

> >

> > also mending is really just decent tho, for warrior standard.

> > look at to the limit, 9k base healing every 24 seconds that also gives you 2 dodges and adrenaline that lets you proc sustain trait. the sustain u get from this one healing skill is just insane, tho warrior sustain is still bad.

> > mending is just better for damage spec, well the only choice since it's in power line..

> >

>

> its 7,7k base. so I assume its 9k with healing power, here is a thing for you. Mending scales with healing power MORE then to the limit, on lower cd :D

 

no, 9k is when traited only without healing power

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> @"Rukia.4802" said:

> > @"youle.5824" said:

> > 100b mobile is wrong place to buff and is more likely to bring brainless gameplay...

>

> Regardless in an action combat game being stuck in place for an attack feels awful, HB isn't the only skill that suffers from this.

>

>

 

Action combat doesn't mean you have to be mobile at all time... And since HB isnt mobile you need to CC first which is the basic of smart gameplay otherwise it would just be dps vs dps or vs heal heal..

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Warrior is stuck with melee weapons if it wants to be useful. Warrior has no teleports. Warrior brings nothing unique to the team. Warrior spends more time running after enemies instead of hitting them than any other class. When the warrior does hit it should at least hurt. This is not the case currently.

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> @"Zuko.7132" said:

> Warrior is stuck with melee weapons if it wants to be useful. Warrior has no teleports. Warrior brings nothing unique to the team. Warrior spends more time running after enemies instead of hitting them than any other class. When the warrior does hit it should at least hurt. This is not the case currently.

 

because people will complain about that one hit hitting too much.

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> @"Lighter.5631" said:

> > @"Zuko.7132" said:

> > Warrior is stuck with melee weapons if it wants to be useful. Warrior has no teleports. Warrior brings nothing unique to the team. Warrior spends more time running after enemies instead of hitting them than any other class. When the warrior does hit it should at least hurt. This is not the case currently.

>

> because people will complain about that one hit hitting too much.

 

I'll never understand that. I'd rather fight against a couple of clearly visible **Dodge Now** skills than a class that consistently farts out high damage on everything relatively equally minimizing the impact of reactive play. Anet needs to balance damage holistically. If they want to spread damage out across warrior skills fine, but a damage increase is needed regardless.

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