Anchoku.8142 Posted July 9, 2020 Share Posted July 9, 2020 Blood Bank is not good enough. It is an adept trait at best. Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted July 9, 2020 Share Posted July 9, 2020 Blood Bank is great. I’m going with a phat no on Rituals. Link to comment Share on other sites More sharing options...
Face Eater.6179 Posted July 9, 2020 Share Posted July 9, 2020 Blood bank only triggers when you are already at full health, hence the fight is easy and you dont need the barrier. When you're taking damage and need to recover, blood bank will do nothing to help. 80% of the time the trait will do nothing and the other 20% its effects are unneeded. Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted July 9, 2020 Share Posted July 9, 2020 Removing Vampiric Rituals removed effectively 33% of heals and barriers from Mercy Scourge, due to loss of Protection. Link to comment Share on other sites More sharing options...
mazut.4296 Posted July 9, 2020 Share Posted July 9, 2020 Blood Bank should change to 5 targets when using Sand Savant and we also need healing weapon to get some allies healing skills. Making GW2 so flat build wise is just sad. We need more options... But the game is old, I guess we will never get anything better then this... Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted July 9, 2020 Share Posted July 9, 2020 I'm neutral there. I'm a fan of neither of the traits. I would say that _vampiric ritual_ is "better" than _Blood bank_ because the necromancer tend to lack "reactive" defense. But in the end it's like chosing between getting the flu or getting tonsillitis. Link to comment Share on other sites More sharing options...
Taril.8619 Posted July 9, 2020 Share Posted July 9, 2020 Vampiric Rituals was not an amazing trait, but it's at least more interesting than Blood Bank. All VR really needed was a little bit of an update and some buffed Wells. WoD got a buff in the patch, leaving just WoB, Well of Power (Apparently the abbreviation for this is censored?) and WoC that need that little extra boost. For example, if VR would pulse Protection for allies and also made Wells apply a stack of Bleed per pulse. WoB could add Life Siphon to allies attacks. Well of Power could provide more Might stacks and maybe even Fury (Given that Blood is Power exists for Necro for Mightshare) WoC could just get a smidge more power scaling. There. Wells are more interesting baseline and Vampiric Rituals is more enticing. But this would require the logic that is apparently foreign to ANet of **buffing** the **underutilized** skills to make them more appealing. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted July 9, 2020 Share Posted July 9, 2020 Vampuric Rituals was useful for both solo play and group support. Blood Bank is only usefeul in groups with lots of healing and it's entirely selfish. I don't mind keeping Blood Bank in the game but not at the expense of Vampuric Rituals, get rid of another trait instead or Add Vampuric Rituals Well siphon and protection to other traits. Ritual of Life: Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse. Well skills now siphon health but only to players within them. Last Rites: As long as you are not downed, allies near you do not bleed out while downed. Gain Healing Power based on your current health. Wells give protection. Something like that would be fine. Link to comment Share on other sites More sharing options...
Jasonbdj.4021 Posted July 9, 2020 Share Posted July 9, 2020 Blood Bank is trash, only works in WvW blob. Vampuric Rituals was useful in PVE, PVP, WvW and WvW roaming. It was not OP or UP, if you wanted the benefits then you have to sacrifice for blood-line (damage-output sacrificed). Link to comment Share on other sites More sharing options...
jiggle puff.9347 Posted July 9, 2020 Share Posted July 9, 2020 I tried blood bank and I found the amounts of barrier you could get very underwhelming. I wasnt running a full healer build, but even then I got literally 40 barrier at best. Let's not forget that Blood bank is effectively a dead trait if you're not full health. Link to comment Share on other sites More sharing options...
Black Storm.6974 Posted July 9, 2020 Share Posted July 9, 2020 I don’t really like that Blood Bank is designed to be only good when supported by allies. In general, I would enjoy a more selfish Necromancer in competitive modes, to make it more in line with what Necromancer is in PvE. Selfish as someone who doesn’t need to be supported to be somewhat good, not as someone who can’t support anyone. Link to comment Share on other sites More sharing options...
Pregnantman.8259 Posted July 9, 2020 Share Posted July 9, 2020 Absolutely bring back Vampiric Rituals and move Blood Bank somewhere else or delete it for all I care. Now that they reverted the cooldown reductions of all wells in WvW and most wells in PvP there is hardly any compensation for the removal of Vampiric Rituals - which was niche anyway. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted July 9, 2020 Share Posted July 9, 2020 Arenanet could restore Vampyric Rituals and disable it in WvW. They might as well disable Sand Savant, too. Link to comment Share on other sites More sharing options...
KidRoleplay.3615 Posted July 10, 2020 Share Posted July 10, 2020 Change functionality to: whenever you gain health from a necromancer's life stealing ability or trait, gain an equal amount of barrier as well. Your wells apply Protection to all allies in their areas when cast. Link to comment Share on other sites More sharing options...
Lily.1935 Posted July 16, 2020 Share Posted July 16, 2020 Didn't care for the placement of the trait. Not a fan of blood bank either. Replace blood bank and replace Banshee's wail. Fuse Banshee's wail with fear of death that converts the wail of doom into a fear and put Vampiric ritual in the master tier slot and remove blood bank for something else. They could just replace blood bank with Parasitic contagion and make a more appropriate trait for curses too. I'm just musical chairs with my suggestions today. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted July 17, 2020 Share Posted July 17, 2020 Vampiric Wells was a relic from the pre specialization era. A trait that was an amalgamation of most of the previous Well traits, that didn't really make sense together. Link to comment Share on other sites More sharing options...
Flumek.9043 Posted July 17, 2020 Share Posted July 17, 2020 blood bank is totally useless, a classic necro design fail of overkill instead of reliability. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted July 18, 2020 Share Posted July 18, 2020 > @"Flumek.9043" said: > blood bank is totally useless, > > a classic necro design fail of overkill instead of reliability. I wouldn't say that it's useless, just that it's a counter-intuitive trait. It's basically here to create a 3rd temporary health pool when you are at full health which isn't exactly what you're looking for when you are at full health. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted July 18, 2020 Share Posted July 18, 2020 > @"Dadnir.5038" said: > > @"Flumek.9043" said: > > blood bank is totally useless, > > > > a classic necro design fail of overkill instead of reliability. > > I wouldn't say that it's useless, just that it's a counter-intuitive trait. It's basically here to create a 3rd temporary health pool when you are at full health which isn't exactly what you're looking for when you are at full health. Anet probably thought that people would appreciate a use for wasted healing at max health. But forgot that the times when Necro would need to have use of it, they wouldn't be at max health. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted July 18, 2020 Share Posted July 18, 2020 > @"Lahmia.2193" said: > > @"Dadnir.5038" said: > > > @"Flumek.9043" said: > > > blood bank is totally useless, > > > > > > a classic necro design fail of overkill instead of reliability. > > > > I wouldn't say that it's useless, just that it's a counter-intuitive trait. It's basically here to create a 3rd temporary health pool when you are at full health which isn't exactly what you're looking for when you are at full health. > > Anet probably thought that people would appreciate a use for wasted healing at max health. But forgot that the times when Necro would need to have use of it, they wouldn't be at max health. They actually probably forgot shroud is Necro's defense mechanic. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted July 18, 2020 Share Posted July 18, 2020 > @"Anchoku.8142" said: > > @"Lahmia.2193" said: > > > @"Dadnir.5038" said: > > > > @"Flumek.9043" said: > > > > blood bank is totally useless, > > > > > > > > a classic necro design fail of overkill instead of reliability. > > > > > > I wouldn't say that it's useless, just that it's a counter-intuitive trait. It's basically here to create a 3rd temporary health pool when you are at full health which isn't exactly what you're looking for when you are at full health. > > > > Anet probably thought that people would appreciate a use for wasted healing at max health. But forgot that the times when Necro would need to have use of it, they wouldn't be at max health. > > They actually probably forgot shroud is Necro's defense mechanic. I'm sure they are extremly conscious of it. ANet's devs like to emphasize the necromancer's tools, they do it ad nauseum. Like how they've gone in a rampage on boon corruption from HoT release which culminated at PoF release with scourge. Now, it's the same they overdo health point as a mean of defense. I find it pitiful to see that their answer is always to slap more on top of already to much when a design don't exactly live to expectation. Link to comment Share on other sites More sharing options...
Tman.6349 Posted July 18, 2020 Share Posted July 18, 2020 > @"Anchoku.8142" said: > > @"Lahmia.2193" said: > > > @"Dadnir.5038" said: > > > > @"Flumek.9043" said: > > > > blood bank is totally useless, > > > > > > > > a classic necro design fail of overkill instead of reliability. > > > > > > I wouldn't say that it's useless, just that it's a counter-intuitive trait. It's basically here to create a 3rd temporary health pool when you are at full health which isn't exactly what you're looking for when you are at full health. > > > > Anet probably thought that people would appreciate a use for wasted healing at max health. But forgot that the times when Necro would need to have use of it, they wouldn't be at max health. > > They actually probably forgot shroud is Necro's defense mechanic. They probably wish Necro players would forget about Necro, can't be asked to try anymore, and just wish people would quit complaining so they could go work on the gemstore or PvE teams or have more time to play on Twitter. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted July 18, 2020 Share Posted July 18, 2020 > @"Dadnir.5038" said: > > @"Anchoku.8142" said: > > > @"Lahmia.2193" said: > > > > @"Dadnir.5038" said: > > > > > @"Flumek.9043" said: > > > > > blood bank is totally useless, > > > > > > > > > > a classic necro design fail of overkill instead of reliability. > > > > > > > > I wouldn't say that it's useless, just that it's a counter-intuitive trait. It's basically here to create a 3rd temporary health pool when you are at full health which isn't exactly what you're looking for when you are at full health. > > > > > > Anet probably thought that people would appreciate a use for wasted healing at max health. But forgot that the times when Necro would need to have use of it, they wouldn't be at max health. > > > > They actually probably forgot shroud is Necro's defense mechanic. > > I'm sure they are extremly conscious of it. ANet's devs like to emphasize the necromancer's tools, they do it ad nauseum. Like how they've gone in a rampage on boon corruption from HoT release which culminated at PoF release with scourge. Now, it's the same they overdo health point as a mean of defense. I find it pitiful to see that their answer is always to slap more on top of already to much when a design don't exactly live to expectation. "Boons are out of control! Necromancer to the balance rescue! Oh, wait... there are really a lot of boons. Now conditions are out of control! Nerf-hammer! Wait, wut? IDK, let's nerf everything and rebalance later." "It's what we do, anyway." Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted July 18, 2020 Share Posted July 18, 2020 > @"Tman.6349" said: > > @"Anchoku.8142" said: > > > @"Lahmia.2193" said: > > > > @"Dadnir.5038" said: > > > > > @"Flumek.9043" said: > > > > > blood bank is totally useless, > > > > > > > > > > a classic necro design fail of overkill instead of reliability. > > > > > > > > I wouldn't say that it's useless, just that it's a counter-intuitive trait. It's basically here to create a 3rd temporary health pool when you are at full health which isn't exactly what you're looking for when you are at full health. > > > > > > Anet probably thought that people would appreciate a use for wasted healing at max health. But forgot that the times when Necro would need to have use of it, they wouldn't be at max health. > > > > They actually probably forgot shroud is Necro's defense mechanic. > > They probably wish Necro players would forget about Necro, can't be asked to try anymore, and just wish people would quit complaining so they could go work on the gemstore or PvE teams or have more time to play on Twitter. Gem store for the win in game balance! Fashion wars at its finest. Link to comment Share on other sites More sharing options...
MementoMortis.4258 Posted July 19, 2020 Share Posted July 19, 2020 I feel it's unfair take away another native skill CD reducing trait. We have already lost the ability to trait reduced CD on Spectral Skills which crippled many builds but, given the power of Spectrals, it was understood. But, Wells are just NOT that overpowered (in any game type) to just REMOVE the trait altogether with nothing in exchange. Link to comment Share on other sites More sharing options...
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