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Can you add PvP aspects in the open world in the new expansion ?


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> @"Nightcore.5621" said:

> > @"yoni.7015" said:

> > > @"Nightcore.5621" said:

> > > Look at pvp this game, wvw is empty, pvp full of bots, evey pvp related in this game fails so i vote for no

> >

> > WvW is not empty. WvW is the place for open world PvP. So there is no need to implement it because it is already there.

> >

> >

>

> I play wvw 3 - 4 haours eveyday and sometimes i only see like 4 People... If Thats not dead...

 

Weird, I play WvW every day as well and there are always several squads on the maps.

 

 

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> @"yoni.7015" said:

> > @"Nightcore.5621" said:

> > > @"yoni.7015" said:

> > > > @"Nightcore.5621" said:

> > > > Look at pvp this game, wvw is empty, pvp full of bots, evey pvp related in this game fails so i vote for no

> > >

> > > WvW is not empty. WvW is the place for open world PvP. So there is no need to implement it because it is already there.

> > >

> > >

> >

> > I play wvw 3 - 4 haours eveyday and sometimes i only see like 4 People... If Thats not dead...

>

> Weird, I play WvW every day as well and there are always several squads on the maps.

>

>

 

What server and na or eu

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> @"Gopaka.7839" said:

> Nowhere in my post I've said people to be ganked

 

But what other purpose is there for adding in PvP into PvE zones?

 

Also, you have to consider how something being implemented into the game will actually function.

 

Maybe **YOU** want PvP in PvE zones and don't have intentions to gank people... But what about every other PvPer in the game? Can you say that none of them will use this situation to start ganking people?

 

> @"Gopaka.7839" said:

> I understand all of you being afraid of something different, I mean this is the pure reason WoW is such a nostalgia and many players play it to this day.

 

This is not being "Afraid of something different". This is "Being tired of this exact thing in many other games which have become dumpster tier as a result".

 

I've played most MMO's that exist. In **ALL** of them that had PvP and PvE mixed in an Open World have been trash. With the only notable exception being Eve Online, which has an emphasis on corporations controlling various points and there's occasional battles between corporations over strategic points (But outside of that, it's people ganking those in mining ships trying to earn some currency by harvesting rocks...)

 

WoW Classic is also not just nostalgia fueled, it's also a solid game, before years of questionable additions ruined the game and turned it into a pile of garbage. It's worth noting that not all of the changes made were bad, but the bad decisions were monumentally awful (Things like the LFG system, flying mounts, wellfare Epics, the dismantling of the talent system, Vengeance mechanic, dumbing down all classes to remove any notable skill ceilings, random bonus stat rolls on gear (Warforge/Tertiary stats) etc)

 

It's why TBC and WotLK are seen as the best era of WoW, because they implemented a lot of positive changes to the game (Such as Arena, better quests, improved classes and class balance (I.e. Tanks other than Warrior existed. Ret Paladin had more to do than just auto attack. Etc.), Faction advantages in PvP were diminished with the availability of Horde Paladins and Alliance Shamans etc.

 

> @"Gopaka.7839" said:

> What I wrote is act of wanting this game to change, to be better. PvE is dead for PvPers, WvW is dead for PvEers etc. What all of you want is to leave it like that, to separate the GW2 community in to different herds and to have nothing to do with them.

 

But implementing PvP into PvE doesn't change this.

 

PvE will still be dead for PvPers. Them coming into a PvE map to PvP doesn't change that.

 

WvW will still be dead for PvEers. Getting ganked repeatedly in a PvE map won't change that.

 

If you want to improve these things for these players, you have to give them incentives to try out the modes. Though, this is already somewhat the case, PvPers can still get skins from doing PvE. PvEers can get gear and Legendary materials from WvW.

 

Just, these people don't **WANT** to play these other modes. That's why after 8 years, they still don't.

 

> @"Gopaka.7839" said:

>You people don't even deserve this game when you don't think options to make it better and more compelling to the mass.

 

The mass is PvE players. Not PvP players.

 

Adding PvP to PvE maps adds nothing for PvE players. So... In what scenario do you think your suggestion is going to "Make it better and more compelling to the mass"?

 

> @"Gopaka.7839" said:

>And you don't get to decide what's best for the game

 

And neither do you.

 

> @"Gopaka.7839" said:

>While others like yourself preffer to complain what not to add in the game while not giving a fresh new ideas...

 

People are constantly giving fresh new ideas.

 

Ideas like "Actually update PvP and WvW for the first time in 8 years"

 

That's what would benefit the PvP and WvW community. Not shoehorning in PvP content into PvE content, to heck with the consequences it would have on the majority of the playerbase that doesn't play PvP and WvW for a reason.

 

> @"Gopaka.7839" said:

>You need to understand than you are never 100% sure what will come from an idea

 

You can be 100% sure, when you've literally experienced it many times over.

 

PvP in PvE open world is not a new idea, it has been used by many, many MMO's over the years. To which it has constantly been complained about for the same reasons time and time again.

 

That being, with unlimited targetting, it always devolves down to people being awful and just ganking players who have no desire to play PvP.

 

While with limited targetting with toggled flags, everyone always complains that there's no-one to fight because no-one flags for PvP ever (Since no-one in these PvE environments cares about PvPing at that time... If they did want to PvP, they'd end up going to the dedicated PvP areas instead of toggling on PvP and hoping to run into someone else who's also flagged or willing to flag)

 

The latter issue was always exacerbated by the fact that PvE zones often didn't have places to funnel players towards in order to engage in PvP. One of the issues that is typically solved by instanced PvP zones like Battlegrounds or Conquest maps that literally get people willing to PvP, stick them in a map and then show them some shared objectives to funnel towards to promote actual fighting (Otherwise you end up with stuff like WoW's Alterac Valley where people just rush past each other to go kill the boss to get the "PvP Rewards" from winning the match). It is even further crippled by flying mounts, so people in a zone don't see each other because everyone's just flying around at different heights and making their own way through a map (Compared without mounts/limited ground mounts, where people will often follow roads to not get mauled by the PvE enemies that will slow them down)

 

 

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> @"Mewcifer.5198" said:

> I remember playing WoW and was trying to turn in a quest but a high level player was waiting near the NPC and would run over and kill me and the NPC the moment they saw me. They just sat there for hours waiting for low level questers to show up just to kill them over and over.

 

And this model of OWPvP is as old as the MMO genre. It's toxic and no one wants it. The model needs to change and I trust that ArenaNet can make it happen. After all, they implemented quite different approaches of what one MMO game can and needs to have that was non familiar to the typical MMOs and we see modern MMOs getting those models and develop it one step further. I even see WoW took some of the models from GW2.

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> @"Gopaka.7839" said:

> > @"Mewcifer.5198" said:

> > I remember playing WoW and was trying to turn in a quest but a high level player was waiting near the NPC and would run over and kill me and the NPC the moment they saw me. They just sat there for hours waiting for low level questers to show up just to kill them over and over.

>

> And this model of OWPvP is as old as the MMO genre. It's toxic and no one wants it. The model needs to change and I trust that ArenaNet can make it happen. After all, they implemented quite different approaches of what one MMO game can and needs to have that was non familiar to the typical MMOs and we see modern MMOs getting those models and develop it one step further. I even see WoW took some of the models from GW2.

 

WvW is open world PvP in guild wars 2, PvE is about working together. I don’t know why you want to destroy the PvE community.

 

 

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> @"serialkicker.5274" said:

> > @"Gopaka.7839" said:

> > > @"Yggranya.5201" said:

> > > > @"kharmin.7683" said:

> > > > > @"Nightcore.5621" said:

> > > > > > @"yoni.7015" said:

> > > > > > > @"Nightcore.5621" said:

> > > > > > > Look at pvp this game, wvw is empty, pvp full of bots, evey pvp related in this game fails so i vote for no

> > > > > >

> > > > > > WvW is not empty. WvW is the place for open world PvP. So there is no need to implement it because it is already there.

> > > > > >

> > > > > >

> > > > >

> > > > > I play wvw 3 - 4 haours eveyday and sometimes i only see like 4 People... If Thats not dead...

> > > >

> > > > If there's no one to fight in WvW, then there will not be anyone to fight in an OWPvP setup either, unless players are really looking to gank OW players.

> > >

> > > We both know that is exactly what they are looking for. Why are they looking for that? Since they never answer when i ask for a reason, i don't know. We can only guess.

> > >

> > > Also, no surprise that the OP disappeared as soon as they made this thread. Makes one wonder what satisfaction they get when they make these threads. But if i ask, they, to no ones suprise never aswer, so why bother asking? Well, let's see one more time...

> > >

> > > So OP, if you see this, would you kindly enlighten us? Just to change the usual script.

> >

> > I don't think that people like you, with your opinion and viewing of things, will ever get the answer, even if it's infront of them, because they don't read what's been written or they twist someones words to their fitting. Nowhere in my post I've said people to be ganked and to implement PvP in the open world as it is now, with all its toxicity, game mechanics and viewing of things. I understand all of you being afraid of something different, I mean this is the pure reason WoW is such a nostalgia and many players play it to this day. People are afraid of little change, giving a chance to something new, different like this game for example. Many people don't give chance to GW2 because they don't understand it and they don't want to just like all of you don't want to understand this concept of an idea. What I wrote is act of wanting this game to change, to be better. PvE is dead for PvPers, WvW is dead for PvEers etc. What all of you want is to leave it like that, to separate the GW2 community in to different herds and to have nothing to do with them. My idea was just to give a simple option of open world PvPing with as less toxicity as possible and tbh in return I get the most toxic behaviour in return. You people don't even deserve this game when you don't think options to make it better and more compelling to the mass. And you don't get to decide what's best for the game, ArenaNet does, because that's what they do. This is their job, to make the hard decisions and to think for their baby. Not having trust in your studio shows how much of a fan you truly are. I've trusted the studio for years now, I believed there was going to be new expansion when people didn't, I've trusted there will be Cantha, mounts, Dragon Bash, Festival of the Four Winds, new SAB world, new raids, new fractals, and tbh I've never been let down, because I know what's best for the game, and I know ArenaNet have the same thinking. While others like yourself preffer to complain what not to add in the game while not giving a fresh new ideas... just use the same ingredients because they work for now. It's like treating cancer with prayers... just pray for it to be better. No! The studio needs to act, make hard decisions that even the player base doesn't know they need, want. You need to understand than you are never 100% sure what will come from an idea, because when you throw it on the ground and start kicking it, you aren't getting anything from it.

> >

> > PS: I didn't disappear. People have personal life outside of the game too you know?

>

> Why do all three existing modes in the game need to have some form of pvp? What would make people killing each other in separate instanced PvE zone so much better or more fun than what they have in current WvW and PvP modes? You at least realize that putting pvp straight up in open world is a bad idea, so you suggest to make it a separate instance, a zone. But what's the difference between this zone and WvW? What's the appeal? To go around killing players who are geared for doing events? People pretending they are doing open world events, while lusting to get ambushed and spanked? I don't understand.

 

WvW and PvP is nothing more than a lust of wanting to go somewhere and kill people. Their maps are design to kill people. From there the toxicity is coming.

PvE is designed for the pure reason to interact with one another.

OWPvP in my eyes can be a stepping stone between these communities for the reasons below:

 

- Adding more options interacting with each other in PvE, thus making the interactions and the game more alive.

- Showing PvE players the PvP aspect of the game in a familiar zones made generally for PvE (WvW is too much for players who aren't used to 24/7 battleground). Making them more curious about other modes and maybe giving them a try and filling them with more players. For example I'm giving the Warclaw. Many people went to WvW to get the mount and get the Guildrider Warclaw skin.

- Giving the option to PvP/WvW players to experience a bit of PvE content and still enjoying some fights with others, if so they desire.

- Being able to pop a fight for the funzies with some friend/s or guild/s whitout being forced to port to Arena, WvW Border or Guild Hall it just sounds appealing to me.

 

I trust that if ArenaNet implement such a model, they will do it right, in the safest environment so no one suffers, no ones gaming experience would be ruined. They'll take everyones feelings under consideration and if they mess up, they'll simply remove it. There's reason they put some PvP elements here and there trying to figure out how far is the communitys limit to tolerate it in PvE.

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> @"yoni.7015" said:

> > @"Gopaka.7839" said:

> > > @"Mewcifer.5198" said:

> > > I remember playing WoW and was trying to turn in a quest but a high level player was waiting near the NPC and would run over and kill me and the NPC the moment they saw me. They just sat there for hours waiting for low level questers to show up just to kill them over and over.

> >

> > And this model of OWPvP is as old as the MMO genre. It's toxic and no one wants it. The model needs to change and I trust that ArenaNet can make it happen. After all, they implemented quite different approaches of what one MMO game can and needs to have that was non familiar to the typical MMOs and we see modern MMOs getting those models and develop it one step further. I even see WoW took some of the models from GW2.

>

> WvW is open world PvP in guild wars 2, PvE is about working together. I don’t know why you want to destroy the PvE community.

>

>

 

WvW/PvP is also about working together and no one wants to destroy the PvE community so I don't know why you think that way as well.

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> @"Gopaka.7839" said:

> PvE is dead for PvPers, WvW is dead for PvEers etc. What all of you want is to leave it like that, to separate the GW2 community in to different herds and to have nothing to do with them.

 

Yes, so your idea is to force players who have clearly shown that they do not want other components in their chosen play style into exactly those situations?

 

How does that make any sense?

 

If PvE only players chose NOT to spvp or WvW, they do so for a reason, or multiple. If WvW or Spvp only players chose not to PvE, they do so for a reason, or multiple. The stupidest thing to do is force all these players together and force all of them to play something they do not want. That's at least how I would read the situation, and given the response to these suggestions every single time they came up, I'm not alone in this.

 

The truth here is:

YOU want to something which goes against the wishes of many players who chose not to engage in spvp or wvw or pve, depending on where one stands. You are a minority, a tiny minority in this case. In order to convince the majority you need to do a lot better than simply say:"all you are afraid of change".

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> @"Gopaka.7839" said:

 

> - Adding more options in PvE interacting with each other, thus making the interactions and the game more alive.

Yo must be quite naive to think that someone who is pure pve player and doesn't want anything to do with pvp, will suddenly appreaciate being attacked by another player while trying to do events. Heck, no one would even try to join that "pvp zone" instance. Reminds me of Dark souls, where experienced pvpers make low level, but min-max characters with best gear possible in order to hunt down complete noobs that barely know how to play pve, let alone pvp veteran player.

> - Showing PvE players the PvP aspect of the game in a familiar zones made generally for PvE (WvW is too much for players who aren't used to 24/7 battleground). Making them more curious about other modes and maybe giving them a try and filling them with more players. For example I'm giving the Warclaw. Many people went to WvW to get the mount and get the Guildrider Warclaw skin.

They already have the option to experience PvP. They click on WvW icon or PvP lobby and start f rom there. Doing it in "familiar" environment makes no sense, because it plays out completely different and people have different gear.

> - Giving the option to PvP/WvW players to experience a bit of PvE content and still enjoying some fights with others, if so they desire.

Same as above.

> - Being able to pop a fight for the funzies with some friend/s or guild/s whitout being forced to port to Arena, WvW Border or Guild Hall it just sounds appealing to me.

What's next? Random pvp in middle of the raid? You have two pvp modes already and from my understanding (which could be wrong, since all info comes from forums and in game chat) are barely holding together. Now, instead of fixing the modes THAT ARE DESIGNED AND ADVERTIZED for pvp, you want to put it in PvE where there is no interest for it. Sorry, makes no sense to me.

 

> I trust that if ArenaNet implement such a model, they will do it right, in the most best safe environment so no one suffers, no ones gaming experience would be ruined. They'll take everyones feelings under consideration and if they mess up, they'll simply remove it. There's reason they put some PvP elements here and there trying to figure out how far is the communitys limit to tolerate it in PvE.

 

Your trust in developers is admiring, but that doesn't mean much. Unfortunately, developers don't have full control over how things will turn up. Otherwise they would make all the right decisions and no bad ones. Look at the raids or any instanced group content. Player mentality plays a big part of how things work in game.

I understand you are lusting for pvp and current two modes might not satisfy you, but this seems like a very bad idea to fix the problem.

 

 

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> @"Cyninja.2954" said:

> > @"Gopaka.7839" said:

> > PvE is dead for PvPers, WvW is dead for PvEers etc. What all of you want is to leave it like that, to separate the GW2 community in to different herds and to have nothing to do with them.

>

> Yes, so your idea is to force players who have clearly shown that they do not want other components in their chosen play style into exactly those situations?

>

> How does that make any sense?

>

> If PvE only players chose NOT to spvp or WvW, they do so for a reason, or multiple. If WvW or Spvp only players chose not to PvE, they do so for a reason, or multiple. The stupidest thing to do is force all these players together and force all of them to play something they do not want. That's at least how I would read the situation, and given the response to these suggestions every single time they came up, I'm not alone in this.

 

I have to ask you how does this make sense because you made it up. And please stop using the word "force". No one is forcing no one. Please read more carefully next time what people are writing.

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> @"Gopaka.7839" said:

> > @"Cyninja.2954" said:

> > > @"Gopaka.7839" said:

> > > PvE is dead for PvPers, WvW is dead for PvEers etc. What all of you want is to leave it like that, to separate the GW2 community in to different herds and to have nothing to do with them.

> >

> > Yes, so your idea is to force players who have clearly shown that they do not want other components in their chosen play style into exactly those situations?

> >

> > How does that make any sense?

> >

> > If PvE only players chose NOT to spvp or WvW, they do so for a reason, or multiple. If WvW or Spvp only players chose not to PvE, they do so for a reason, or multiple. The stupidest thing to do is force all these players together and force all of them to play something they do not want. That's at least how I would read the situation, and given the response to these suggestions every single time they came up, I'm not alone in this.

>

> I have to ask you how does this make sense because you made it up. And please stop using the word "force". No one is forcing no one. Please read more carefully next time what people are writing.

 

I made it up? You literally stated that PvE is dead for PvPers and WvW is dead for PvErs. I was going off of your own claim...

 

Given the responses in this thread and all the past ones on this, I'd say I am far more spot on in this matter on what a vast majority of PvE players want than you, aaaaand given the relative sizes of the game modes populations, with spvp being by far the smallest and pve the biggest... 1+1=2

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To be fair to OP, the system he describes _would_ prevent the sort of ganking most of us have seen in other games' implementation of putting open-world PvP into PvE areas. There seems to be no way for someone who doesn't want to participate to get sucked into a fight.

 

I still think this is a bad idea. We've seen what "balance" means to ANet, and I'd like to see at least one area of the game somewhat exempt from their adventures in number crunching.

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> @"voltaicbore.8012" said:

> To be fair to OP, the system he describes _would_ prevent the sort of ganking most of us have seen in other games' implementation of putting open-world PvP into PvE areas. There seems to be no way for someone who doesn't want to participate to get sucked into a fight.

>

> I still think this is a bad idea. We've seen what "balance" means to ANet, and I'd like to see at least one area of the game somewhat exempt from their adventures in number crunching.

 

At least someone understanding. And yes... no idea how they can manage such a balance... the only thing that comes up to my mind is creating a new PvE x PvP meta hybrid.

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I'm trying to think of this logically because this is obviously a thing. The only PvP system that worked pretty well within the confines of PvE was Blade and Souls faction system. Put on the outfit, fight those that don't share your fashion taste. XD But, seriously, this kind of thread pops up so often I wanna cry.

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> @"voltaicbore.8012" said:

> To be fair to OP, the system he describes _would_ prevent the sort of ganking most of us have seen in other games' implementation of putting open-world PvP into PvE areas. There seems to be no way for someone who doesn't want to participate to get sucked into a fight.

>

 

No, it would not. Just look at Eve Online, where similar systems are in place. As are pvp accounts which care not for reputation and are strictly for killing others. Or for grieving. Given this games F2P core game, tell me with a strait face you don't expect people to make use of that and have multiple grieving accounts, I'm sorry, pvp accounts?

 

"Oh but they could balance around that."

Sure, they could also make it a simple opt in system as is in many other MMORPGs. The question remains: why should they waste resources on this? (yes, waste)

 

On a similar note, World of Warcraft even went back on their pvp server system 2 years ago. It simply saw no or very limited use and the little use it saw was in general not a positive experience for one of both sides. They literally decided to not support entire servers with unique rule sets for open world pvp. There is no reason to decide that GW2 is in need of open world pvp at this the state that this games populations are right now, with spvp being pretty much dead.

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> @"Cyninja.2954" said:

> > @"voltaicbore.8012" said:

> > To be fair to OP, the system he describes _would_ prevent the sort of ganking most of us have seen in other games' implementation of putting open-world PvP into PvE areas. There seems to be no way for someone who doesn't want to participate to get sucked into a fight.

> >

>

> No, it would not. Just look at Eve Online, where similar systems are in place. As are pvp accounts which care not for reputation and are strictly for killing others. Or for grieving. Given this games F2P core game, tell me with a strait face you don't expect people to make use of that and have multiple grieving accounts, I'm sorry, pvp accounts?

>

> "Oh but they could balance around that."

> Sure, they could also make it a simple opt in system as is in many other MMORPGs. The question remains: why should they waste resources on this? (yes, waste)

>

> On a similar note, World of Warcraft even went back on their pvp server system 2 years ago. It simply saw no or very limited use and the little use it saw was in general not a positive experience for one of both sides. They literally decided to not support entire servers with unique rule sets for open world pvp. There is no reason to decide that GW2 is in need of open world pvp at this the state that this games populations are right now, with spvp being pretty much dead.

 

You are describing a different OWPvP than what I'm suggesting.

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> @"Gopaka.7839" said:

> > @"Cyninja.2954" said:

> > > @"voltaicbore.8012" said:

> > > To be fair to OP, the system he describes _would_ prevent the sort of ganking most of us have seen in other games' implementation of putting open-world PvP into PvE areas. There seems to be no way for someone who doesn't want to participate to get sucked into a fight.

> > >

> >

> > No, it would not. Just look at Eve Online, where similar systems are in place. As are pvp accounts which care not for reputation and are strictly for killing others. Or for grieving. Given this games F2P core game, tell me with a strait face you don't expect people to make use of that and have multiple grieving accounts, I'm sorry, pvp accounts?

> >

> > "Oh but they could balance around that."

> > Sure, they could also make it a simple opt in system as is in many other MMORPGs. The question remains: why should they waste resources on this? (yes, waste)

> >

> > On a similar note, World of Warcraft even went back on their pvp server system 2 years ago. It simply saw no or very limited use and the little use it saw was in general not a positive experience for one of both sides. They literally decided to not support entire servers with unique rule sets for open world pvp. There is no reason to decide that GW2 is in need of open world pvp at this the state that this games populations are right now, with spvp being pretty much dead.

>

> You are describing a different OWPvP than what I'm suggesting.

 

No, I am giving anecdotal evidence and industry developments which paint a clear picture of where open world pvp ranks desire wise in most MMORPG communities. Mirrored by the responses on this issue on every single thread of this type.

 

Do with that what you wish.

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> @"Cyninja.2954" said:

> > @"Gopaka.7839" said:

> > > @"Cyninja.2954" said:

> > > > @"voltaicbore.8012" said:

> > > > To be fair to OP, the system he describes _would_ prevent the sort of ganking most of us have seen in other games' implementation of putting open-world PvP into PvE areas. There seems to be no way for someone who doesn't want to participate to get sucked into a fight.

> > > >

> > >

> > > No, it would not. Just look at Eve Online, where similar systems are in place. As are pvp accounts which care not for reputation and are strictly for killing others. Or for grieving. Given this games F2P core game, tell me with a strait face you don't expect people to make use of that and have multiple grieving accounts, I'm sorry, pvp accounts?

> > >

> > > "Oh but they could balance around that."

> > > Sure, they could also make it a simple opt in system as is in many other MMORPGs. The question remains: why should they waste resources on this? (yes, waste)

> > >

> > > On a similar note, World of Warcraft even went back on their pvp server system 2 years ago. It simply saw no or very limited use and the little use it saw was in general not a positive experience for one of both sides. They literally decided to not support entire servers with unique rule sets for open world pvp. There is no reason to decide that GW2 is in need of open world pvp at this the state that this games populations are right now, with spvp being pretty much dead.

> >

> > You are describing a different OWPvP than what I'm suggesting.

>

> No, I am giving anecdotal evidence and industry developments which paint a clear picture of where open world pvp ranks desire wise in most MMORPG communities. Mirrored by the responses on this issue on every single thread of this type.

>

> Do with that what you wish.

 

**progression**

noun [ U ]

UK /prəʊˈɡreʃən/ US /prəˈɡreʃən/

 

the process of changing or developing towards an improved situation or state

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> @"Gopaka.7839" said:

>Many people don't give chance to GW2 because they don't understand it and they don't want to just like all of you don't want to understand this concept of an idea.

Where are your statistics to back up such a claim?

 

>What I wrote is act of wanting this game to change, to be better.

This is a highly subjective statement. I think that this idea would be making the game worse.

 

>What all of you want is to leave it like that, to separate the GW2 community in to different herds and to have nothing to do with them.

No, that was ANet's decision to separate PvE, PvP and WvW. It was by design.

 

>My idea was just to give a simple option of open world PvPing with as less toxicity as possible

"with as less toxicity as possible" So, you admit that there will be toxicity. Please give reasons why this would be a good idea for Anet and/or GW2.

 

>You people don't even deserve this game when you don't think options to make it better and more compelling to the mass. And you don't get to decide what's best for the game, ArenaNet does, because that's what they do.

That's making it rather personal, no? Because people don't agree with your idea, they don't deserve GW2? And yeah, Anet does get to decide and as stated above, they decided from the start that these modes separate.

 

> I've never been let down, because I know what's best for the game, and I know ArenaNet have the same thinking.

Really? Well, instead of posting on the forum you should just wait for Anet to implement what you want since they're going to do it anyway. According to you.

 

>While others like yourself preffer to complain what not to add in the game while not giving a fresh new ideas

Open World PvP is not a fresh new idea. Please use the forums search feature to see all of the previous threads on the topic. Actually, you probably should have done that search before you posted as your thread doesn't really add anything new to the discussion of the topic of OWPvP

 

> No! The studio needs to act, make hard decisions that even the player base doesn't know they need, want.

That makes absolutely no business sense.

 

>You need to understand than you are never 100% sure what will come from an idea, because when you throw it on the ground and start kicking it, you aren't getting anything from it.

But we already know how the community insofar as the forums are concerned feels about OWPvP. Again, see the many previous threads on the topic.

 

 

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> @"Gopaka.7839" said:

> > @"Cyninja.2954" said:

> > > @"Gopaka.7839" said:

> > > > @"Cyninja.2954" said:

> > > > > @"voltaicbore.8012" said:

> > > > > To be fair to OP, the system he describes _would_ prevent the sort of ganking most of us have seen in other games' implementation of putting open-world PvP into PvE areas. There seems to be no way for someone who doesn't want to participate to get sucked into a fight.

> > > > >

> > > >

> > > > No, it would not. Just look at Eve Online, where similar systems are in place. As are pvp accounts which care not for reputation and are strictly for killing others. Or for grieving. Given this games F2P core game, tell me with a strait face you don't expect people to make use of that and have multiple grieving accounts, I'm sorry, pvp accounts?

> > > >

> > > > "Oh but they could balance around that."

> > > > Sure, they could also make it a simple opt in system as is in many other MMORPGs. The question remains: why should they waste resources on this? (yes, waste)

> > > >

> > > > On a similar note, World of Warcraft even went back on their pvp server system 2 years ago. It simply saw no or very limited use and the little use it saw was in general not a positive experience for one of both sides. They literally decided to not support entire servers with unique rule sets for open world pvp. There is no reason to decide that GW2 is in need of open world pvp at this the state that this games populations are right now, with spvp being pretty much dead.

> > >

> > > You are describing a different OWPvP than what I'm suggesting.

> >

> > No, I am giving anecdotal evidence and industry developments which paint a clear picture of where open world pvp ranks desire wise in most MMORPG communities. Mirrored by the responses on this issue on every single thread of this type.

> >

> > Do with that what you wish.

>

> **progression**

> noun [ U ]

> UK /prəʊˈɡreʃən/ US /prəˈɡreʃən/

>

> the process of changing or developing towards an improved situation or state

 

Read that again:

> the process of changing or developing towards an **improved situation or state**

 

You have not yet shown how this is in any way improved. On the contrary, given the industry development and repeated response on this issue, this would not be an improvement for a great amount of players, based on their feedback.

 

Hence way I stated: you are in a vast minority here.

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If you thought for a second you were going to get some support on this idea, I'm sorry to say you're sadly mistaken, especially when you're talking to the same player audience that won't even support a dueling option in PVE because it's always the fear of the worse, getting spammed or harassed by some scary dueler pvp manic that won't leave you alone unless you accept their duel invite. Leave the PvE players be with a pure PVE mode, just have to accept that people/PVE players don't want any form of PVP in their game mode when you have specifically designated modes for it. Even though the health of those modes are not well supported.

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> @"Lucentfir.7430" said:

> If you thought for a second you were going to get some support on this idea, I'm sorry to say you're sadly mistaken, especially when you're talking to the same player audience that won't even support a dueling option in PVE because it's always the fear of the worse, getting spammed or harassed by some scary dueler pvp manic that won't leave you alone unless you accept their duel invite. Leave the PvE players be with a pure PVE mode, just have to accept that people/PVE players don't want any form of PVP in their game mode when you have specifically designated modes for it. Even though the health of those modes are not well supported.

 

Exactly. If this playing style is so important to the OP and players like him/her, then they should be advocating for improvements in the current PvP format rather than shoving a square peg in a round hole by forcing PvP into PvE.

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