Virtuality.8351 Posted September 1, 2020 Share Posted September 1, 2020 Necromancers have already got their minions fixed. It's time for a change so that we elementalists can keep our companions, be it on foot or mounted! Maybe we can have it work like the following: Upon players mounting, elementals concentrate, transform into energy and infuse with the player character. And then when players get off their mounts, the energy dissipates from the player character and the elementals spawn again. Link to comment Share on other sites More sharing options...
Yonax.4795 Posted November 24, 2020 Share Posted November 24, 2020 Elementals are underused as they despawn on mounting. As other proffessions can do it, why not elementalist. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted November 24, 2020 Share Posted November 24, 2020 Fully support this. Also fully support taking the duration off elementals as well, let me play a summoner!!! lol Elementalists should be able to have summons up constantly like Necro's it would not in any way diminish the Necromancer. Ele's at best can have 2 summons up at once via skills, Necros can have more than 10.. giving ele summons perma durations would only be a good thing. Link to comment Share on other sites More sharing options...
volca.7234 Posted November 25, 2020 Share Posted November 25, 2020 Yeah tbh it kinda sux to lose my elementals to my mount > @"Teratus.2859" said: > Fully support this. > > Also fully support taking the duration off elementals as well, let me play a summoner!!! lol > Elementalists should be able to have summons up constantly like Necro's it would not in any way diminish the Necromancer. > Ele's at best can have 2 summons up at once via skills, Necros can have more than 10.. giving ele summons perma duration would only be a good thing. Thats however is taking too far, already elemental precast are a HUGE DPS making them last would be unbalanced, as for changes i think what we need is not a buff but a nerf, esp the ult, the healing and chill application of ice golem is too OP he can _melt _define bars like butter with the ground chill and the healing is too OP, the fire elemental should become ranged since its very low HP just like air elemental, earth elemental is too boring they should change the active ability to be something more interesting, like the earth golem turning into a rubble mound blocking projectile attacks essentially an on demand walking pillar to hide behind that would be uber interesting Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted November 25, 2020 Share Posted November 25, 2020 Let's add all the summoned critters while we're at it: rock dog, golem, bird (from armor), summons (from consumables), etc. Link to comment Share on other sites More sharing options...
Megametzler.5729 Posted November 25, 2020 Share Posted November 25, 2020 Aren't necros minions dying as well on mouting? I know the worm does, not sure about the others... But yeah, let us keep them, why not. Feels like a minor issue, I would prefer a rework on conjured weapons, but... why not. Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted November 27, 2020 Share Posted November 27, 2020 > @"DeanBB.4268" said: > Let's add all the summoned critters while we're at it: rock dog, golem, bird (from armor), summons (from consumables), etc. This! A proper menagerie! =) Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted November 28, 2020 Share Posted November 28, 2020 > @"Teratus.2859" said: > Fully support this. > > Also fully support taking the duration off elementals as well, let me play a summoner!!! lol > Elementalists should be able to have summons up constantly like Necro's it would not in any way diminish the Necromancer. > Ele's at best can have 2 summons up at once via skills, Necros can have more than 10.. giving ele summons perma durations would only be a good thing. You're not up to date, they changed the glyphs and you can now have up to 5 elementals at once, not just 2. That's also why it would be a nice QoL change to have them stay despite mounting. Link to comment Share on other sites More sharing options...
SlitheSlivier.1908 Posted November 28, 2020 Share Posted November 28, 2020 > @"Megametzler.5729" said: > Aren't necros minions dying as well on mouting? I know the worm does, not sure about the others... > > But yeah, let us keep them, why not. Feels like a minor issue, I would prefer a rework on conjured weapons, but... why not. No they stay, thankfully Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now