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Increase reveal time and make it unremovable


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> @"megilandil.7506" said:

> > @"Cynz.9437" said:

> > > @"asterix.9614" said:

> > > No for pvp, yes for wvw, and I mean a big kitten

> > > ██╗░░░██╗███████╗░██████╗

> > > ╚██╗░██╔╝██╔════╝██╔════╝

> > > ░╚████╔╝░█████╗░░╚█████╗░

> > > ░░╚██╔╝░░██╔══╝░░░╚═══██╗

> > > ░░░██║░░░███████╗██████╔╝

> > > ░░░╚═╝░░░╚══════╝╚═════╝░FOR WVW!!!!!!!!!!!!!!!!

> >

> > Also please remove clone/phantasm generation, virtrues, invuls, stances, kits, pets and all the things that annoy us from WvW - it would make combat soooo enjoyable, rite?

>

> stealth spam in wvw in a free space with "no objectives" makes thief gankers 0 risk spec(if the enemy is worse than you is a free kill if is aprox equal to you spam stealth/disengage until enemy is bored and make a mistake, if better just spam and run), stealth and free disengage only is balanced in pvp because objectives(if you make the thief retreat is a victory you get a few ticks more from the capture point)

 

0 risk is being bunker guard running in full zerg. Now even objectives are giving you free reveal - what else do you need? Free bags from thief? Thief engaging an enemy is never a 0 risk unless you farm uplevels and let's be honest it is 0 risk for anyone then. If you want to kill thieves in wvw either don't leave objectives or bring reveal. Oh yeah, pain target is also there. Thieves in wvw build for roaming and let me guess you complain that you can't kill them with your zerg gear, right?

 

Also, this is pvp forums. WvW is kind of irrelevant here.

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