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What kind of maps are missing in gw2 to you?


hugo.4705

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> @"Seku.6928" said:

> a huge dark forest with giant trees and maybe more a nighttime-sylvari type map like the film Avatar where the trees are lit up at night, also maybe more medieval themed maps and darker eerie maps in general

 

If they don't fail Echovald forest (please Anet you have only one job !) you'll have it. It's a gigantic forest with huge trees all turned into dark stones and buildings are made inside those trees with important gothic cathedrals vibes.

Here's a look at it in gw1 :

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Aftr reading around, I would enjoy a huge underground steampunk/cyberpunk city.

 

Like, there are tons of streets with a gothic architecture style mixed with tons of gears and pipes but the shop signs and directions indicators are vaporwave like neons. It would feels like grothmar, you have events around that are everyday tasks like bartender, fixing a street fight between gangs, dealing with deliveries, auction events, concert.... the entire map is the city apart the extreme which are more wild or the border.

 

Would like it to rely on a whole new mean of transport: metro. You can use it to pass between subzone instead of using the waypoint. It stops at stations mounts forbidden in it of course. It works at a moving asset like boats of labyrinthine cliffs/sandswept or airship of dragonfall.

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I've wanted them to convert Claw Island into a full map for awhile. They could expand it, adding additional islands, skimmer races, pirate attacks, a wrecked Inquest ship spilling pocket raptors and other creatures out that they were trying to weaponize.

 

I'd also like to see them make an off-festive version of Labyrinthine Cliffs; expanding it to connect Mount Maelstrom to the Desert Highlands. It would make PoF maps feel more connected to core Tyria. They could pay for it by putting a lounge up on one of the cliffs and selling the lounge access on the gem store. It could connect to the Desert Highlands through a hidden passage to the dwarven ruins.

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Aquaman's (2018) Atlantis where Jason Momoa first enters into the city and the underwater light show happens. If you don't know what I mean, you have to watch it. Something like that could possibly be the home of the Largos. If you watch the clip, what we need overall (for any new map) is that awe and wonder appreciating the beauty of the map design. Just look at Jason Momoa's face as he reacts to Atlantis. He's like a kid in those brief moments! We need to get back to that core-tyria, pre-expac wonder that we had so many years ago when we first explored this game. Skip to 1:05

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> @"coso.9173" said:

> I'd LOVE to see a creepy haunted swamp/forest map. now a tiny part of a map that has a small swamp or forest. the WHOLE map being like that. extra points for abandoned destroyed huts, a darl creepy village too.

 

An actually scary map would be great, but I doubt Arenanet would do that.

They stopped with that idea in Bjora Marches before it started to become even slightly creepy.

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I know Ember Bay tried doing this, but the volcano area ended up becoming a central part of the map. I would love an oceanic area purely consisting of shallow islands, maybe a larger island that will play a part in the story but not nearly as big as the volcano. Southsun Cove tried but the islands are still too high, the zone is fairly small, and the main island takes up a huge chunk of the map. I also am not super fond of the pink-coral aesthetic of the map.

 

I'm talking like 40 tropical islands or so. Some tiny, some decently-sized. These islands have foes, a few of them might have verticality, plenty of NPCs, some renown hearts, plenty of events. It would be my dream map!

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