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Super Speed is Broken Burning is Broken LongBow is Broken Stability is Broken


HARDOFREADING.7298

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Super Speed isn't Broken. You have no mobile melee pressure and your positioning sucks. Use Scourges not Dragon Hunters

(You idiots please stop using Dragon hunters they're too easy to just 600 range with scourges and revs and you stand there looking like flipping kittens. They're only good against idiots who can't dodge. Which granted is 75% of players anyway but still...)

 

Burning isn't broken (well it is but...). Your just don't know how to cleanse or apply resistance tbh. The only thing powerful about Condi builds is their abiliity to tank while still doing massive damage to bad players. This isn't PvE where you can skip on the condi cleanse (Stop, Drop, and Roll for Ele/Actually Bringing Warhorn on Warrior/Understanding how Guard applys Burning/etc.

 

Longbow isn't Broken. You shouldn't be getting hit by DH LB5 in small scale the tell is huge, large scale you should call out if you're babby cage or use your personal stab to get out, and Ranger LB2 can be made unblockable not un**dodge**able. Reflects, LoS, and Target Cap makes Ranger useless if you stick in a group. Also I assume you're not talking about Warrior Longbow because if you are well...

 

Stability isn't broken. It's the only thing that stops the game from becoming a CC fest full of lines and statics. However I agree that Stability only being removed on a stack per .75 seconds is a bit long. I would have gone with .6 seconds personally.

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> @"YTKafka.4681" said:

> Super Speed isn't Broken. You have no mobile melee pressure and your positioning sucks. Use Scourges not Dragon Hunters

> (You idiots please stop using Dragon hunters they're too easy to just 600 range with scourges and revs and you stand there looking like flipping kittens. They're only good against idiots who can't dodge. Which granted is 75% of players anyway but still...)

Yes but this is also the problem to explain the problems to others current guild builds can give near perma superspeed to the group . With this they can evade all kinds of pulsing damage besides the initial purpose of being just fast . Which means cast build become useless and also the balance between defense and offens becomes kinda broken.

 

> @"YTKafka.4681" said:

> Burning isn't broken (well it is but...). Your just don't know how to cleanse or apply resistance tbh. The only thing powerful about Condi builds is their abiliity to tank while still doing massive damage to bad players. This isn't PvE where you can skip on the condi cleanse (Stop, Drop, and Roll for Ele/Actually Bringing Warhorn on Warrior/Understanding how Guard applys Burning/etc.

 

The reason burning is not OP in WvW is that you have second support in each group also Scrapper transform burns into aegis. Originally Arena.NET didn't want to have 2 support builds in each group because of this Herold has no need for diviner gear . Which in return is also broken , in the current state you only notice this in sPvP same as burn dmg. If someday Arena.NET notice this and starts to change things the whole Jenga Tower comes down.

 

> @"YTKafka.4681" said:

> Longbow isn't Broken. You shouldn't be getting hit by DH LB5 in small scale the tell is huge, large scale you should call out if you're babby cage or use your personal stab to get out, and Ranger LB2 can be made unblockable not un**dodge**able. Reflects, LoS, and Target Cap makes Ranger useless if you stick in a group. Also I assume you're not talking about Warrior Longbow because if you are well...

 

I don't comment on a weapon but the amount of thief and rangers as roamers is significant.

> @"YTKafka.4681" said:

> Stability isn't broken. It's the only thing that stops the game from becoming a CC fest full of lines and statics. However I agree that Stability only being removed on a stack per .75 seconds is a bit long. I would have gone with .6 seconds personally.

One thing I agree I don't like the crazy amount of cc this game has (and most of them are aoes)

 

> @"TrollingDemigod.3041" said:

> > @"Galmac.4680" said:

> > Warclaw is cool in WvW and needed for some classes with no mobility. Also add a springer for more CC! :)

> > Yes, we won't get content because they are all working on the 3rd xpac. So no springer, I know.

>

> Don't give them weird ideas... Enough kitten in WvW already >:(

Let me add something I like the Medizooka and give me some golems with a good front AoE besides all this I love how fast the mount was at the beginning all the nerfs sucked the love out of them.

 

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I do play thief but I don't run any stealth unless I land a steal on an NPC and hang onto it awhile. Take stealth away from all classes imo. Watch how much I care. Most of you confuse stealth and shadowstep.

Additionally, I think SM is ridiculously strong and needs some nerfs to balance it out. If it were up to me, 3rd floor cannons would be removed and any player would be able to use the stealth shrines once the Outer Bailey comes into play.

Long Bow is by and large low risk stupid high reward. Easymode nonsense. Either long bow range needs to be a hard 1200 and 1500 or Point Blank Shot needs to go.

Super Speed becomes a problem when you combine it with a good Swim Infusion. Either Super Speed needs to go or Swim infusions in WvW.

Burning is comically unfair just based upon how many stacks can be reapplied with virtually no effort. The lack of class balance in the current iteration is as bad as its ever been.

Stability, at this point represents everything wrong with the current meta. Give every class access to Stability or Remove it. Just like stealth.

Painfully clear WvW and SPvP are just things Anet wishes would go away.

Like I stated previously, disagree all you want.

Way too many classes and builds have virtually no role in this meta while others are pathetically dumbed down to just pure aoe spam or skill strings that even if you totally mess it up, ten seconds later you're almost as good as new.

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> @"Lord of the Fire.6870" said:

 

> I don't comment on a weapon but the amount of thief and rangers as roamers is significant.

 

Being able to evade the big hungry blobs is a prerequisite for not playing in a big hungry blob.

Thief and ranger being good at this, but not at blobbing is balance.

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