mbhalo.1547 Posted December 9, 2017 Share Posted December 9, 2017 Haven't grasped all little things that got changed, but fractal seems a lot more easier than before. Really dig the different AOE markers for fire and electricity fields though. Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted December 9, 2017 Share Posted December 9, 2017 Yesterday, I did that fractal for the first time after the changes. Feels like the difficulty has gone up quite a bit, although that group may have been rather bad at dodging stuff. Not sure whether I'm really happy about the new way, but at least it isn't as boring and repetitive as the old one. Link to comment Share on other sites More sharing options...
Lunateric.3708 Posted December 9, 2017 Share Posted December 9, 2017 The cannon AoEs that start spawning periodically after a while in rows do way too much damage and are too big to be constantly dodged. Can those be reflected? (not the tones from Horrik I mean) Link to comment Share on other sites More sharing options...
mazut.4296 Posted December 9, 2017 Share Posted December 9, 2017 Better then before and the whole fight is shorter that way, I like it. Link to comment Share on other sites More sharing options...
Feanor.2358 Posted December 9, 2017 Share Posted December 9, 2017 > @"Alinora Targew.1679" said: > I want to wish good luck to who ever wants to do the legendary backpack now. It's actually way easier now, as the fight is shorter. Difficulty isn't increased at all, because you now have much better control over the mechanics of the fight. Link to comment Share on other sites More sharing options...
Alinora Targew.1679 Posted December 9, 2017 Share Posted December 9, 2017 > @"Feanor.2358" said: > > @"Alinora Targew.1679" said: > > I want to wish good luck to who ever wants to do the legendary backpack now. > > It's actually way easier now, as the fight is shorter. > Difficulty isn't increased at all, because you now have much better control over the mechanics of the fight. better control on the mobs and the non stop aoe, look i dont find it hard as well, its just longer and annoinying and when you need do it less then 25 min with pug groups ya i wish good luck. Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted December 9, 2017 Share Posted December 9, 2017 That will depend, as should be usual, on the quality of the pugs. But I'm pretty sure that even mediocre ones will be able to do it without too much hassle. Link to comment Share on other sites More sharing options...
Vinceman.4572 Posted December 9, 2017 Share Posted December 9, 2017 25 minutes is very easy to handle. The countdown doesn't start at the beginning of the fractal, it starts with the beginning of the last fight. If you can't make that within 25 minutes you're pretty much afking, trolling or don't understand the encounter in the slightest over the whole time span (neither you did in the past!). I think I don't have to mention that this leggy achievement is not for players getting into that fractal for the first time - it's a leggy for players with fractal dedication although you don't need to be that dedicated to achieve it. Link to comment Share on other sites More sharing options...
Feanor.2358 Posted December 9, 2017 Share Posted December 9, 2017 > @"Alinora Targew.1679" said: > > @"Feanor.2358" said: > > > @"Alinora Targew.1679" said: > > > I want to wish good luck to who ever wants to do the legendary backpack now. > > > > It's actually way easier now, as the fight is shorter. > > Difficulty isn't increased at all, because you now have much better control over the mechanics of the fight. > > better control on the mobs and the non stop aoe, look i dont find it hard as well, its just longer and annoinying and when you need do it less then 25 min with pug groups ya i wish good luck. It was longer and more annoying before, and I've already done it two times, both were <25 mins. Link to comment Share on other sites More sharing options...
Artemis Thuras.8795 Posted December 9, 2017 Share Posted December 9, 2017 Strange. My experience has been the changes make it a lot less annoying, and significantly easier to remove the stacks thanks to being able to bait fixate and knowing exactly where the lightning field will be. Link to comment Share on other sites More sharing options...
Altion.9576 Posted December 9, 2017 Share Posted December 9, 2017 Git good, Is so much easyer now! Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted December 9, 2017 Share Posted December 9, 2017 Funny how there's so many mixed reactions. Mai Trin was always quite easy, though the randomness was the annoying part. If thats changed that would help... upto the point where people previously just stacked would now need to know how to deal with Mai Trin. Link to comment Share on other sites More sharing options...
zealex.9410 Posted December 9, 2017 Share Posted December 9, 2017 It doesnt matter how many mechanics they would add. The moment they made her ai work they made the fight easier. Link to comment Share on other sites More sharing options...
Genesis.5169 Posted December 9, 2017 Share Posted December 9, 2017 There's nothing wrong with the fotm i have no issues clearing it with a pub, Twilight Oasis on the other hand, (lol) I'M not asking for a nerf to Twilight oasis but shit that thing puts s 100cm to shame. Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted December 9, 2017 Share Posted December 9, 2017 Oasis doesn't even come close to 100cm. Link to comment Share on other sites More sharing options...
Feanor.2358 Posted December 9, 2017 Share Posted December 9, 2017 Oasis doesn't even come close to normal 100. Link to comment Share on other sites More sharing options...
Genesis.5169 Posted December 9, 2017 Share Posted December 9, 2017 > @"CptAurellian.9537" said: > Oasis doesn't even come close to 100cm. Took me longer to clear t4 Oasis then 100cm first time over. 100 cm is stay out of the fire the game nothing, so is oasis but so much happens at the same time i rank it higher then 100cm. Only hard part of 100cm is when ark start breaking the floors and start spaming everything which is like the last 2mins of the instance so to me TO way harder. Link to comment Share on other sites More sharing options...
Feanor.2358 Posted December 9, 2017 Share Posted December 9, 2017 > @"Genesis.5169" said: > > @"CptAurellian.9537" said: > > Oasis doesn't even come close to 100cm. > > Took me longer to clear t4 Oasis then 100cm first time over. 100 cm is stay out of the fire the game nothing, so is oasis but so much happens at the same time i rank it higher then 100cm. Only hard part of 100cm is when ark start breaking the floors and start spaming everything which is like the last 2mins of the instance so to me TO way harder. > You're comparing familiar content with a new one. Play Oasis several times more and evaluate again. You'll find its "difficulty" has magically disappeared. Link to comment Share on other sites More sharing options...
nagr.1593 Posted December 9, 2017 Share Posted December 9, 2017 i like the change actually cos the aoe phase in mai trin was just boring and sometimes rly pointless (like when every1 at 100% health whole time aoes blasting and nothin else to do) so i feel 1st time change was invigorating. i didn't realise they changed it a 2nd time tho, but idk i feel the new one in general is prty nice. cos i remember b4 when i went trolling to mai trin pugs due to boredom or somethin else, i would kill horrik 1-2 times for fun and ppl would get mad and either rage-whisper me afterword or thy would place a target over my head and threaten to kick me.. so it feelt nice that now pugs r actively target horrik during phase amnd i don't get blamed for nothing :smiley: now if they can make the similar changes to 100 frac (normal mode is too cakewalk, plus cm also need some tweaking) then it can be good like for ex here: * 1st encountre - the between phase 'dps check' is just realy annoying, sometimes i get frustrated i almost lose it when i get knockback every half sec from the crazy ghost guys which interrupt my dps rotes, also we can all agree its kinda pointless since a) no one dies unless they get extremely unlucky b) reg cm groups basically never fail it since they build a meta comp beforehand (e.g chrono might druid etc.) * ^ - the boss guy who tries to run around like the flash superhero after 66% we come back is completely pointless and harms no one except his self-image, in fact its awkward sometimes cos we stand around staring at him as we wait for him to finish doing his thing idk what it is. what would help is maybe bump up his damage during this part so instead of taking 2% health if he hit he take more * 1 -> 2nd fight (between) - its just maybe most boring part for me since cm is same here anyway, i tend to sometimes afk a bit because its extremely unchalenging and also it not even some kind of jumping puzzle so i dunno why to do * 2nd fight orb - not really a complaint on cm but last time i did the fight on normal (was liike a month ago i think) the bouncing orbs was child play and i dont think the boss want it to be too easy on t4 either :grey_question: Link to comment Share on other sites More sharing options...
Lord of the Fire.6870 Posted December 10, 2017 Share Posted December 10, 2017 I did it twice on T3 now. Not a fan of it because earlier the bombing phase was super easy for me. The key to this was just to be calm and sometimes you need only a step to the side. Now I need to doge until the cows come home because the bombing phase never stops and the pattern is design to push you into a corner. My difficult rating is like this now: Nightmare < Mai Trin < Twilight Oasis < Shattered Observatory Earlier Mai Trin was just a bit harder then Solid Ocean. Link to comment Share on other sites More sharing options...
zealex.9410 Posted December 11, 2017 Share Posted December 11, 2017 > @"Lord of the Fire.6870" said: > I did it twice on T3 now. > Not a fan of it because earlier the bombing phase was super easy for me. The key to this was just to be calm and sometimes you need only a step to the side. > Now I need to doge until the cows come home because the bombing phase never stops and the pattern is design to push you into a corner. > > My difficult rating is like this now: > Nightmare < Mai Trin < Twilight Oasis < Shattered Observatory > > Earlier Mai Trin was just a bit harder then Solid Ocean. The change to the bomb phase didnt happen because it was easy it happened because it was boring and uninteresting. Saying that it was a tad bit harder than solid summarises the problem the fractal had in the first place. Link to comment Share on other sites More sharing options...
zealex.9410 Posted December 11, 2017 Share Posted December 11, 2017 > @"nagr.1593" said: > i like the change actually cos the aoe phase in mai trin was just boring and sometimes rly pointless (like when every1 at 100% health whole time aoes blasting and nothin else to do) so i feel 1st time change was invigorating. i didn't realise they changed it a 2nd time tho, but idk i feel the new one in general is prty nice. cos i remember b4 when i went trolling to mai trin pugs due to boredom or somethin else, i would kill horrik 1-2 times for fun and ppl would get mad and either rage-whisper me afterword or thy would place a target over my head and threaten to kick me.. so it feelt nice that now pugs r actively target horrik during phase amnd i don't get blamed for nothing :smiley: > > now if they can make the similar changes to 100 frac (normal mode is too cakewalk, plus cm also need some tweaking) then it can be good like for ex here: > * 1st encountre - the between phase 'dps check' is just realy annoying, sometimes i get frustrated i almost lose it when i get knockback every half sec from the crazy ghost guys which interrupt my dps rotes, also we can all agree its kinda pointless since a) no one dies unless they get extremely unlucky b) reg cm groups basically never fail it since they build a meta comp beforehand (e.g chrono might druid etc.) > * ^ - the boss guy who tries to run around like the flash superhero after 66% we come back is completely pointless and harms no one except his self-image, in fact its awkward sometimes cos we stand around staring at him as we wait for him to finish doing his thing idk what it is. what would help is maybe bump up his damage during this part so instead of taking 2% health if he hit he take more > * 1 -> 2nd fight (between) - its just maybe most boring part for me since cm is same here anyway, i tend to sometimes afk a bit because its extremely unchalenging and also it not even some kind of jumping puzzle so i dunno why to do > * 2nd fight orb - not really a complaint on cm but last time i did the fight on normal (was liike a month ago i think) the bouncing orbs was child play and i dont think the boss want it to be too easy on t4 either :grey_question: 1) stand behind them and watch for when they take a while longer to small the ground.That slam will sent a shockwave in all directions 2)Its another attack that targets someone from the group and can 1shot them. It breaks the monotony of the boss just being a static golem. 3)Most of it if not all of it can be skiped with is a cool interaction and a nice break in pace from boss to boss to boss. 4) Not all jobs need to be as hard as other in a fight. Link to comment Share on other sites More sharing options...
Randulf.7614 Posted December 14, 2017 Share Posted December 14, 2017 I prefer the old Mai Trin, it just seemed to make more sense. OK the 25% phase needed a tone down, but that was it. This felt like a change for the sake of making a change to me. Link to comment Share on other sites More sharing options...
Faaris.8013 Posted December 15, 2017 Share Posted December 15, 2017 > @"Alinora Targew.1679" said: > I want to wish good luck to who ever wants to do the legendary backpack now. Funnily, I was at that point exactly at patch day. You only have to beat her within 25 minutes, we didn't know what the changes where. I didn't even tell my buddies that I need the collection item, but I got the achievement in the first run without wipes. 25 minutes is a long time, but I admit that it might have taken us longer yesterday. For some reason we struggled, first wipe there in months (and a few more), until we switched druid for healing firebrand. In my opinion, druid's time in fractals is over and other classes will take its place, especially with the distort changes. Condition cleansing and protection for your party are important, and firebrand does that better. I'll try my revenant healer in fractals like Mai Trin and Oasis, I think it works better than druid there. Also, druid is more difficult to play so an average ventari or firebrand healer will probably perform better than an average druid. I see the same with my Power Daredevil, in 80% of the cases I do more dps than weaver pugs in fractals. But people are so stuck with "meta" from the known webpages, they'll need some time to get comfortable with changes. qtfy doesn't even care about fractals, yet people keep referring to it for fractals. Challenge Motes come close to raid encounters, true, but most fractals are not like raids at all, and you never have 10 people in your party. I do not like the changes to Mai Trin at all, it's just more of something, nothing new. Same goes for Molten Boss. Link to comment Share on other sites More sharing options...
Lord of the Fire.6870 Posted December 23, 2017 Share Posted December 23, 2017 Okay I tried it on T3 with 5 teams so far today . Everyone of them wiped on the 25% phase -.-. My impression is the elites kill the players instantly if you can't burst them away which is sadly more then often the case. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now