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Crash Issues after January 9th Update [MERGED]


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> @"Andy.5981" said:

 

> I've taken part in Bounty Hunts/Legendary kills with lots of players around but every so often it just locks completely. One occasion I was in Istan near the Guildhall. Just finished the Legendary Smoldge fight and GH started - headed over towards the gate. Quite a few players waiting outside. No problem. Event started, quite a few players swooped down with Mounts. Screen froze solid.

>

> Its a combination of too many textures/character/mount meshes that's causing this. It isn't specific to lower end machines either, since some seriously higher spec machines have been having the same issue (see the thread that has been in existence since November in the Account/Technical Support Subforum).

>

> Someone mentioned that they have seen crashes being caused by people mounting and dismounting the 'star' effect Griffon? Maybe that is a separate issue but who knows.

 

That is my guess too. I think all my crashes happened when there were mounts around.

 

Since the end of the Halloween event, because the "ffffffff ffffffff memory address could not be read" crashes, I tried these:

 

- run 2 memory different tests (windows and memtest86). Nothing wrong was found.

- formatted my computer 3 times. Tried earlier Windows 10 version, old Nvidia driver and no antivirus at all. Still kept having the crash.

- in meanwhile my ticket report got escalated and I received a very professional treatment, but unfortunately the 2 Anet employees weren't able to sort my crashes and the ticket got closed.

 

I started to play GW2 in January/2017 and until the end of Halloween event patch, I never had a single crash.

 

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> @"linamaria.1830" said:

> > @"Andy.5981" said:

>

> > I've taken part in Bounty Hunts/Legendary kills with lots of players around but every so often it just locks completely. One occasion I was in Istan near the Guildhall. Just finished the Legendary Smoldge fight and GH started - headed over towards the gate. Quite a few players waiting outside. No problem. Event started, quite a few players swooped down with Mounts. Screen froze solid.

> >

> > Its a combination of too many textures/character/mount meshes that's causing this. It isn't specific to lower end machines either, since some seriously higher spec machines have been having the same issue (see the thread that has been in existence since November in the Account/Technical Support Subforum).

> >

> > Someone mentioned that they have seen crashes being caused by people mounting and dismounting the 'star' effect Griffon? Maybe that is a separate issue but who knows.

>

> That is my guess too. I think all my crashes happened when there were mounts around.

>

> Since the end of the Halloween event, because the "ffffffff ffffffff memory address could not be read" crashes, I tried these:

>

> - run 2 memory different tests (windows and memtest86). Nothing wrong was found.

> - formatted my computer 3 times. Tried earlier Windows 10 version, old Nvidia driver and no antivirus at all. Still kept having the crash.

> - in meanwhile my ticket report got escalated and I received a very professional treatment, but unfortunately the 2 Anet employees weren't able to sort my crashes and the ticket got closed.

>

> I started to play GW2 in January/2017 and until the end of Halloween event patch, I never had a single crash.

>

 

It is too widespread an issue with the same symptoms to be a fault with an individual machine. Its not bad memory, processor or hard drive. The only common denominator with everyone is GW2. If it were a fault with hardware or a corrupted installation of Windows (whatever flavour) it would be causing problems with whatever programs or games the user was running. It isn't it is only GW2.

 

I've literally just had it happen again. This describes the last few minutes of game play before freezing solid.

 

Istan zone, again GH was almost ready to start. There were a ton of players on top of the big rock outside the gate, many on mounts. Moved past them with no problem whatsoever. Decided to go down to the docks and sell up at the Merchant there. Did that and then decided to go to Lions Arch to do some tradeskill stuff. Dropped into Lions Arch via the Mystic Forge Port Waypoint and then turned to head towards the Kodan Merchant by the repair anvil. As I approached the Kodan, the game froze solid.

 

It is a weird one since there were probably a lot more players on screen o/s the Guildhall in Istan. There were probably around 15 - 20 players in front of me when it froze, but obviously a few more behind and to the sides, particularly at the bank, but clearly not in the field of view.

 

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Not officially supported but - Playing the game on Linux here using Wine, game is very stable for me across 3 different systems. Aside from the friend's list issue there was a few days ago, I get no crashes at all and my gaming hours sometimes amount to over 8 hours without restarting the game. I run in all kinds of activities, PvP, WvW, PvE.

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I am also running into freezing issues. The game will update and load just fine, but once I start playing I can play for only about 30 seconds before the game freezes up. Eventually Windows tells me that the program is frozen and offers to kill it for me. I cannot submit an error log to ArenaNet because GW2 never makes it to the "I've crashed do you want to send a log" screen. This is a VERY recent issue, it happened for the first time last night (12JAN2018). I really want to be able to play, but the game is unplayable as it stands.

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Has anyone looked at how much RAM GW2 is using up on their system? Since I've been experiencing this crash in the last week or so (crashes to desktop with a message saying Game Client Stopped Working, or something like that, and still doing it after running repair tool), I've noticed that GW2 is using up 3-4 GB of RAM, 3GB if I run low graphics and closer to 4GB if I let it auto-detect graphics. Is that about right, or is that excessive?

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> @"Andy.5981" said:

> It is too widespread an issue with the same symptoms to be a fault with an individual machine. Its not bad memory, processor or hard drive. The only common denominator with everyone is GW2. If it were a fault with hardware or a corrupted installation of Windows (whatever flavour) it would be causing problems with whatever programs or games the user was running. It isn't it is only GW2.

 

I've been saying this for years and the crashing just gets more widespread as the years roll on. It does seem to be far more prevalent on higher end computers equipped with nVidia video cards. It's nice to see they've actually acknowledged it to a degree. In all my 5 years following this issue, I don't think I've ever seen ANet actually respond to a posting about it. Granted, I only tend to play for about half the year.

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I, too, have had issues with random freezing, in that when the game freezes, all audio just repeats about the last second or so until I press Ctrl+Alt+Del which seems to fix the issue at least for a few minutes. Sometimes, though, the display driver will stop responding completely, and has even led to a few blue screens. GW2 wasn't the only game I had this issue with.

 

I hate to name another game, but perhaps it'll be of some help to someone. I also play Black Desert Online on occasion, and it was suffering the same issue. BUT, I figure out how to fix it there. In their game, there is an option to enable a "Graphic Card Low-power Mode" which is enabled by default. While that option is enabled, I'd get the same type of freezing issue as in GW2, with the same frequency, same symptoms, etc. After disabling this option, I've not had a single freeze since. Maybe there's something in GW2 that, by default, enables a low-power graphics card mode that should be disabled?

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Have been posting since the Halloween issue started. Haven't found a pattern yet. Crash type is as stated some above, game freezes on a screen, at first was just loading screens in zones but expanded after time from there to be anytime. Music plays on, can tab out but mouse control remains to GW2, though keyboard input is available. Know not completely frozen since other apps like TS3 continue to work and can talk to people. From Window's Task manager you can kill the game with keyboard commands but a separate GW2 process still remains in processes that can not be killed even with admin rights. If you restart game before rebooting it will log it as an error and it will return a coded error message, don't remember the verbiage, but its indicating the local.dat file still remains. Restart of Windows sometimes works sometimes but more often hard power kill is required even after saying restart windows. Not running any third party apps for GW2.

 

Now that said, over this weekend no freezes. Usually run Full Screen or Full Screen and then resolution X. Tried just the Window's Fullscreen setting under graphics and no freezes. Will leave it at that setting for more time this week and see if a freeze occurs. If it doesn't freeze will switch back to the other settings and see if it freezes again.

 

After being pointed out where the log I see some patterns through the recorded crashes (not sure log always generate dues to hard boots) common messages:

* Dimesions too small

* Texture missing

* Failed to resolve AimIK bone indices

* Texture failed

* Texture missing mip chain: (various)

* Permutation 'boworange' not found, auto selecting permutation

* Content is referencing a propID that doesn't exist propID = (various)

 

Normal resolutions:

* 1920x1080

* 2560x1080

 

Freezes have occurred on both resolutions. So potentially some logic and resizing for stated screen resolution perhaps? More after a few days testing.

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> @"Sylvyn.4750" said:

> Has anyone looked at how much RAM GW2 is using up on their system? Since I've been experiencing this crash in the last week or so (crashes to desktop with a message saying Game Client Stopped Working, or something like that, and still doing it after running repair tool), I've noticed that GW2 is using up 3-4 GB of RAM, 3GB if I run low graphics and closer to 4GB if I let it auto-detect graphics. Is that about right, or is that excessive?

 

Haven't ruled out a memory leak since that is why we moved to the 64bit client so that they could get over the memory limit of the 32bit issues. The clientlog does keep information about memory but would need ANet to help verify which portions indicate the amount that the game was using at the time since they have it broken out in various chunks. From casual glances at the time of issues, yes it seems the game is typically using higher than expected 5-8GB of memory(which matches log entries), have 32GB so not out of memory, and one of the stats they seem to record is total and used it also show not out. But the higher usage might also just be indicating something else is off and that's being reflected by the higher use of memory prior to freeze.

 

Edit: will watch over next few nights but when running normal want to say usually see GW2 using 3-4GB of memory, but will try and confirm.

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> @"TheGrimm.5624" said:

> Haven't ruled out a memory leak since that is why we moved to the 64bit client so that they could get over the memory limit of the 32bit issues. The clientlog does keep information about memory but would need ANet to help verify which portions indicate the amount that the game was using at the time since they have it broken out in various chunks. From casual glances at the time of issues, yes it seems the game is typically using higher than expected 5-8GB of memory(which matches log entries), have 32GB so not out of memory, and one of the stats they seem to record is total and used it also show not out. But the higher usage might also just be indicating something else is off and that's being reflected by the higher use of memory prior to freeze.

>

> Edit: will watch over next few nights but when running normal want to say usually see GW2 using 3-4GB of memory, but will try and confirm.

 

Memory leaks aren't a good thing, but unless GW2 has some arbitrary maximum it can handle, I doubt they are the cause of the crashing. I say this because my rig has 32 GB of RAM, and I've never managed to use half of it at any one time thus far (I run dual monitors, and have a rainmeter widget monitoring CPU stats,. RAM, and GPU stats among other items.) So even if GW2 wanted to eat 8 GB or RAM, it shouldn't have any trouble finding it on my rig.

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I've had a ton of random crashes, the kind where you are just standing there (or exploring) and suddenly the game screen freezes and a box pops up asking you to explain what you were doing when the game crashed. I don't think there were always mounts nearby, though these days any time you're around other players there are probably mounts in the vicinity.

 

Just in the past hour, though, I had a much more serious crash. I was in a party, yes, we were mostly mounted, hanging out in Makali Outpost waiting for Second Spear Nayrim to spawn. Just chatting socially, and bam, my screen froze with the ambient music playing, then both my monitors went black and the sound went to a harsh buzz. My only option was to hard shut down the computer and reboot. I was able to return to my party's map and get Nayrim dealt with but that was a shock.

 

For the record, through years of play of GW2 on this computer, I have had stellar connectivity (via FiOS), fps, and ping. While I have had the popup box crashes in the past, they have been dreadfully and remarkably frequent in the past weeks.

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Since this is happening more frequently, and today was the second time it knocked out my nVidia driver, i'll post here:

**Are you noticing an increase in crashes in recent days?**

Yes, roughly once a day or every two days now.

**Can you estimate when the increase happened?**

Roughly once I installed the Fall Creators update for Windows 10 two weeks ago. Before then it was more sporadic, maybe weekly if that.

**Are you using any third-party programs, particularly ArcDPS? Please name any third-party programs you're using in your crash log/report. (We are looking at the crash issue, not the programs you're using, so please feel free to be candid.)**

Just the Discord overlay.

**If you already have submitted a game report through the crash log, you might consider triggering a new crash so that you can send a report log with the third-party program info in it.**

I'll do so, but I don't think its Discord. What I've noticed now is that every time I do crash I'm on a mount. I'm not using any of the new skins either, I put away the holiday skins after New Year's.

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Crash report for the last time it happened. It appears there are some missing, or corrupt, textures:

 

*--> Crash <--*

Exception: c0000005

Memory at address ffffffff`ffffffff could not be read

App: Gw2-64.exe

Pid: 9880

Cmdline:

BaseAddr: 00007FF65E8E0000

ProgramId: 101

Build: 84934

When: 2017-12-18T23:16:39Z 2017-12-18T16:16:39-07:00

Uptime: 0 days 0:07:34

Flags: 0

 

*--> System <--*

Name: PC_NAMES

IpAddr: **************************

Processors: 8 [GenuineIntel:6:14:9]

OSVersion: Windows 10.0 (64 bit)

 

*--> System Memory <--*

Physical: 10169MB/16341MB 62%

Paged: 11999MB/18773MB 63%

Virtual: 134213500MB/134217727MB 3%

Load: 37%

CommitTotal: 6774MB

CommitLimit: 18773MB

CommitPeak: 12894MB

SystemCache: 6327MB

HandleCount: 68949

ProcessCount: 170

ThreadCount: 1871

 

*--> Process Memory <--*

Private: 3213MB

WorkingSet: 2649MB

PeakWorkingSet: 3262MB

PageFaults: 2629762

 

*--> Memory Category Usage (Inclusive) <--*

[Category] [size(MB)] [Count]

Root 1162.82 967949

VRAM 804.83 20644

Programmer Data 722.65 400972

Engine 323.54 203501

Uncategorized 296.57 473023

VRAM - Prop Tex 260.28 1036

Game 252.81 142740

Model-Programmer 203.20 42204

Content 183.65 50549

Collections 101.52 6118

Dictionary 99.60 1874

VRAM - Terrain Tex 99.58 64

VRAM - Gr Postproc 92.39 21

Gr 89.56 102671

VRAM - Character Tex 82.46 360

Collide 78.08 78389

Art Assets 65.53 15565

Text 53.92 4870

Gr Umbra 48.56 3032

Character Models 46.63 1924

Composite Models 46.02 600

Composite Tex 35.85 75

Composite Tex Pool 35.85 74

VRAM - Composite Tex 34.79 81

 

*--> Memory Category Usage (Exclusive) <--*

[Category] [size(MB)] [Count]

Uncategorized 296.57 473023

VRAM - Prop Tex 260.28 1036

Model-Programmer 196.46 28234

Content 183.65 50549

Dictionary 99.60 1874

VRAM - Terrain Tex 99.58 64

VRAM - Gr Postproc 92.39 21

VRAM - Character Tex 82.46 360

Text 53.92 4870

Gr Umbra 48.56 3032

Collide 40.28 6738

Composite Tex Pool 35.85 74

VRAM - Composite Tex 34.79 81

VRAM - DirectX Geo Buffers 30.56 1520

Collide Havok 27.24 70266

VRAM - DDI Shader 26.34 16545

Archive 23.21 38

VRAM - Terrain PgdImg 21.50 86

VRAM - Map Env Tex 21.48 35

VRAM - UI Textures 19.31 458

VRAM - Prop Geo 16.77 63

VRAM - Composite Geo 14.24 35

VRAM - Effect Texture 12.93 71

Audio FMOD 10.82 5595

 

*--> DllList <--*

C:\Guild Wars 2\Gw2-64.exe

C:\WINDOWS\SYSTEM32\ntdll.dll

C:\WINDOWS\System32\KERNEL32.DLL

C:\WINDOWS\System32\KERNELBASE.dll

C:\WINDOWS\System32\USER32.dll

C:\WINDOWS\System32\win32u.dll

C:\WINDOWS\System32\GDI32.dll

C:\WINDOWS\System32\gdi32full.dll

C:\WINDOWS\System32\msvcp_win.dll

C:\WINDOWS\System32\ucrtbase.dll

C:\WINDOWS\System32\ADVAPI32.dll

C:\WINDOWS\System32\msvcrt.dll

C:\WINDOWS\System32\sechost.dll

C:\WINDOWS\System32\RPCRT4.dll

C:\WINDOWS\System32\WS2_32.dll

C:\WINDOWS\System32\WINTRUST.dll

C:\WINDOWS\SYSTEM32\VERSION.dll

C:\WINDOWS\System32\MSASN1.dll

C:\WINDOWS\SYSTEM32\WTSAPI32.dll

C:\WINDOWS\SYSTEM32\WINMM.dll

C:\WINDOWS\System32\CRYPT32.dll

C:\WINDOWS\System32\PSAPI.DLL

C:\WINDOWS\SYSTEM32\WINMMBASE.dll

C:\WINDOWS\System32\ole32.dll

C:\WINDOWS\System32\combase.dll

C:\WINDOWS\System32\cfgmgr32.dll

C:\WINDOWS\System32\bcryptPrimitives.dll

C:\WINDOWS\System32\OLEAUT32.dll

C:\WINDOWS\System32\SHELL32.dll

C:\WINDOWS\System32\shcore.dll

C:\WINDOWS\System32\windows.storage.dll

C:\WINDOWS\System32\shlwapi.dll

C:\WINDOWS\System32\kernel.appcore.dll

C:\WINDOWS\System32\powrprof.dll

C:\WINDOWS\System32\profapi.dll

C:\WINDOWS\SYSTEM32\MSACM32.dll

C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.16299.125_none_46b6c26dedf485d7\gdiplus.dll

C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.16299.125_none_88782a244abc4c60\COMCTL32.dll

C:\WINDOWS\SYSTEM32\MSIMG32.dll

C:\WINDOWS\SYSTEM32\USP10.dll

C:\WINDOWS\SYSTEM32\Secur32.dll

C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL

C:\WINDOWS\SYSTEM32\SSPICLI.DLL

C:\WINDOWS\System32\IMM32.DLL

C:\WINDOWS\SYSTEM32\dbghelp.dll

C:\WINDOWS\system32\uxtheme.dll

C:\WINDOWS\System32\imagehlp.dll

C:\WINDOWS\SYSTEM32\CRYPTSP.dll

C:\WINDOWS\system32\rsaenh.dll

C:\WINDOWS\SYSTEM32\bcrypt.dll

C:\WINDOWS\system32\nvspcap64.dll

C:\WINDOWS\SYSTEM32\ntmarta.dll

C:\WINDOWS\System32\clbcatq.dll

C:\WINDOWS\System32\MSCTF.dll

C:\WINDOWS\system32\dwmapi.dll

C:\WINDOWS\system32\napinsp.dll

C:\WINDOWS\system32\pnrpnsp.dll

C:\WINDOWS\system32\NLAapi.dll

C:\WINDOWS\System32\mswsock.dll

C:\WINDOWS\SYSTEM32\DNSAPI.dll

C:\WINDOWS\System32\NSI.dll

C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL

C:\WINDOWS\System32\winrnr.dll

C:\Program Files\Bonjour\mdnsNSP.dll

C:\WINDOWS\System32\fwpuclnt.dll

C:\Windows\System32\rasadhlp.dll

C:\WINDOWS\System32\TextInputFramework.dll

C:\WINDOWS\System32\CoreUIComponents.dll

C:\WINDOWS\System32\CoreMessaging.dll

C:\WINDOWS\SYSTEM32\wintypes.dll

C:\WINDOWS\SYSTEM32\WindowsCodecs.dll

C:\Guild Wars 2\bin64\CoherentUI64.dll

C:\WINDOWS\SYSTEM32\d3d9.dll

C:\WINDOWS\SYSTEM32\gpapi.dll

C:\Windows\System32\cryptnet.dll

C:\WINDOWS\SYSTEM32\WINNSI.DLL

C:\WINDOWS\SYSTEM32\DPAPI.dll

C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll

C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvd3dumx.dll

C:\WINDOWS\SYSTEM32\nvapi64.dll

C:\WINDOWS\System32\SETUPAPI.dll

C:\WINDOWS\SYSTEM32\dxgi.dll

C:\WINDOWS\system32\winbrand.dll

C:\WINDOWS\SYSTEM32\dsound.dll

C:\WINDOWS\SYSTEM32\DEVOBJ.dll

C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvwgf2umx.dll

C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll

C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll

C:\WINDOWS\SYSTEM32\WINSTA.dll

C:\WINDOWS\SYSTEM32\dcomp.dll

C:\WINDOWS\System32\MMDevApi.dll

C:\WINDOWS\System32\PROPSYS.dll

C:\WINDOWS\SYSTEM32\wdmaud.drv

C:\WINDOWS\SYSTEM32\AVRT.dll

C:\WINDOWS\SYSTEM32\ksuser.dll

C:\WINDOWS\SYSTEM32\AUDIOSES.DLL

C:\WINDOWS\SYSTEM32\msacm32.drv

C:\WINDOWS\SYSTEM32\midimap.dll

C:\WINDOWS\SYSTEM32\mscms.dll

C:\WINDOWS\SYSTEM32\USERENV.dll

C:\WINDOWS\SYSTEM32\icm32.dll

 

[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]

[DbgHelp.dll version 10.0.16299.15 (64/32-bit compatible)]

 

*--> Thread 0x17e8 <--*

 

*--> Trace <--*

Pc Rt : Args

00007ff6`5eae650e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`5eae677f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`5eb33daf 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`5eae493f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`5eae387d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`5eae5acb 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`5ea9b4c1 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`5ec2a321 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff9`34d01fe4 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff9`3504ef91 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

 

*--> Thread registers <--*

rax=0000000000000000 rbx=00000181794f9040 rcx=3f3fbe773f3fbe77

rdx=0000006bc46bfca8 rsi=0000006bc46bfeb0 rdi=00000181794fb398

rip=00007ff65eae650e rsp=0000006bc46bfcb0 rbp=0000006bc46bfdc9

r8=0000000000000001 r9=0000000000000000 r10=0000006bc46bfaf0

r11=0000006bc46bfcd8 r12=0000000000000000 r13=0000000000000000

r14=00000181794f9040 r15=0000000000000000

cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206

 

rbx-32 00000181794F9020 20202020`20202020 0849529f`19100ac8 00000181`0130df40 00330110`00191e30

rbx +0 00000181794F9040 00000000`00000000 00000000`00000000 00100000`00000000 7f9dffd7`00000001

rbx+32 00000181794F9060 00170015`000d229b 000010de`00001b80 00000100`00000008 00000000`00001000

rdx-32 0000006BC46BFC88 00007ff9`0d35d77e 00000181`0017faa8 00000181`0017faa0 0000006b`c46bfeb0

rdx +0 0000006BC46BFCA8 00000001`0000003e 00000001`00000015 ffffffff`fffffffe 00000181`0017faa8

rdx+32 0000006BC46BFCC8 00000438`00000000 00000000`00000001 00007ff6`5eae677f 00000181`794f9040

 

*--> Code <--*

00007ff6`5eae64ee 833f0075 18488b89 98000000 4c8bc7ba .?.u.H......L...

00007ff6`5eae64fe 01000000 488b01ff 90d80100 00488b0f ....H........H..

00007ff6`5eae650e 488b01ff 5020488d 0d05d0b1 01e88030 H...P H........0

00007ff6`5eae651e e0ff488b 05e1cfb1 01a80175 4348895c ..H........uCH.\

00007ff6`5eae652e 2430488b 1dd1cfb1 014885db 742d0f1f $0H......H..t-..

00007ff6`5eae653e 4000488b 43204885 c0740648 8b4b10ff @.H.C H..t.H.K..

 

*--> Stack <--*

0000006b`c46bfcb0 00000001`00000015 ffffffff`fffffffe 00000181`0017faa8 00000438`00000000 ............................8...

0000006b`c46bfcd0 00000000`00000001 00007ff6`5eae677f 00000181`794f9040 00000000`00000001 .........g.^....@.Oy............

0000006b`c46bfcf0 00000000`00000000 00000438`00000780 00000000`00000000 00007ff6`5eb33daf ............8............=.^....

0000006b`c46bfd10 00000181`03dd1644 00000438`00000780 00001fcb`ecc176e3 00007ff9`0d35d96d D...........8....v......m.5.....

0000006b`c46bfd30 00000000`00000000 00000000`00000000 00000181`95138860 00007ff9`0d32ee82 ................`.........2.....

0000006b`c46bfd50 00000181`0017faa8 00000181`03dd15d0 00000181`794f9040 00000000`00000000 ................@.Oy............

0000006b`c46bfd70 00000000`00000000 00007ff6`5eae6c9b 00000181`794f9040 00000000`00000000 .........l.^....@.Oy............

0000006b`c46bfd90 00000181`03dd15d0 00000000`00000000 00000000`00000000 0000006b`00000000 ............................k...

0000006b`c46bfdb0 0000006b`c46bfdc8 00000181`8e913a30 00000003`00000003 00000000`00000000 ..k.k...0:......................

0000006b`c46bfdd0 00000000`00000000 00000438`00000780 00000438`00000780 00000000`00000000 ............8.......8...........

0000006b`c46bfdf0 00000000`00000000 00007ff6`5eb3ea02 00000000`00000000 00002626`657acc56 ...........^............V.ze&&..

0000006b`c46bfe10 00000000`00000000 00000181`03dd1644 00000000`00000000 00007ff6`5eae493f ........D...............?I.^....

0000006b`c46bfe30 00000000`00000000 00007ff6`5fd7aaf8 00007ff6`5eae4905 00000000`00000000 ..........._.....I.^............

0000006b`c46bfe50 00000108`3bd87aac 00000000`00000000 00000000`00000000 00000181`71acdf28 .z.;....................(..q....

0000006b`c46bfe70 00000181`03dd1644 00007ff6`5eae387d 00000181`00fda0f0 00000000`000001b4 D.......}8.^....................

0000006b`c46bfe90 00000000`00000000 00000000`00000000 00000000`00000002 00007ff6`5eae5acb .........................Z.^....

0000006b`c46bfeb0 00000181`000001b4 00000181`00fda0f0 00000181`71acdf28 0000006b`c46bfeb0 ................(..q......k.k...

0000006b`c46bfed0 00000181`71acdf20 00007ff6`5ea9b4c1 00000000`000001b4 00000000`00000001 ..q.......^....................

0000006b`c46bfef0 00000000`00000000 00000000`00000005 00007ff6`5ea9b450 00007ff6`5ec2a321 ................P..^....!..^....

0000006b`c46bff10 00000181`00000000 00000181`71acdf20 00000000`00000000 00000000`00000000 ........ ..q....................

0000006b`c46bff30 00000000`00000000 00007ff9`34d01fe4 00000000`00000000 00000000`00000000 ...........4....................

0000006b`c46bff50 00000000`00000000 00000000`00000000 00000000`00000000 00007ff9`3504ef91 ...........................5....

0000006b`c46bff70 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

0000006b`c46bff90 00000000`00000000 00007ff9`314e9360 0000006b`c46bed80 0000006b`c46bed80 ........`.N1......k.k.....k.k...

0000006b`c46bffb0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

0000006b`c46bffd0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

 

*--> Error Logs <--*

re missing mip chain: 0x19d40c

Texture missing mip chain: 0x19d407

Texture missing mip chain: 0x19d40a

Model '0x082240': Failed to resolve AimIK bone indices.

Model '0x123674': Permutation 'boworange' not found, auto selecting permutation

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x08223a': Failed to resolve AimIK bone indices.

Model '0x08223a': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x08223a': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x08223f': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x08223a': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Texture '0x03539b' dimensions too small

Loading '0x03539b' texture failed

Model '0x1ab532': Failed to resolve AimIK bone indices.

Model '0x1ab37c': Failed to resolve AimIK bone indices.

Model '0x1ab301': Failed to resolve AimIK bone indices.

Texture missing mip chain: 0x1af5db

Model '0x1ab37c': Failed to resolve AimIK bone indices.

Texture missing mip chain: 0x0935f0

Model '0x1ab37c': Failed to resolve AimIK bone indices.

Model '0x1ab37c': Failed to resolve AimIK bone indices.

Model '0x1ab301': Failed to resolve AimIK bone indices.

Model '0x1ab37c': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x1ab301': Failed to resolve AimIK bone indices.

Model '0x1ad325': Failed to resolve AimIK bone indices.

 

*--> DirectX Device Info <--*

VendorId = 0x10de

DeviceId = 0x1b80

Version = 23.21.0013.8859

Description = NVIDIA GeForce GTX 1080

Compat = 0x00100000

VidMem = 0 MB

 

 

 

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The crash before that:

*--> Crash <--*

Exception: c0000005

Memory at address ffffffff`ffffffff could not be read

App: Gw2-64.exe

Pid: 7904

Cmdline:

BaseAddr: 00007FF6A54F0000

ProgramId: 101

Build: 84172

When: 2017-11-24T06:13:20Z 2017-11-23T23:13:20-07:00

Uptime: 0 days 0:53:28

Flags: 0

 

*--> System <--*

Name: PCNAME

IpAddr: ***********************

Processors: 8 [GenuineIntel:6:14:9]

OSVersion: Windows 10.0 (64 bit)

 

*--> System Memory <--*

Physical: 9374MB/16341MB 57%

Paged: 10844MB/18773MB 57%

Virtual: 134212300MB/134217727MB 3%

Load: 42%

CommitTotal: 7929MB

CommitLimit: 18773MB

CommitPeak: 8374MB

SystemCache: 7482MB

HandleCount: 60160

ProcessCount: 159

ThreadCount: 1659

 

*--> Process Memory <--*

Private: 4555MB

WorkingSet: 3548MB

PeakWorkingSet: 3873MB

PageFaults: 14955587

 

*--> Memory Category Usage (Inclusive) <--*

[Category] [size(MB)] [Count]

Root 1377.37 1416635

VRAM 1209.01 21524

Programmer Data 962.82 375718

Engine 547.01 180088

VRAM - Prop Tex 373.59 945

Model-Programmer 362.30 42330

Uncategorized 304.80 971268

VRAM - Character Tex 269.25 569

Game 249.09 140220

Content 178.52 48983

Collections 119.43 9511

Dictionary 116.85 3597

Gr 113.43 98819

VRAM - Effect Texture 103.27 374

VRAM - Gr Postproc 92.39 21

Gr Umbra 68.09 5389

VRAM - Composite Tex 64.49 227

Art Assets 62.96 13274

Text 55.23 4746

Map 54.86 34452

VRAM - Terrain Tex 52.58 52

Map Zone 48.03 11688

Collide 46.79 56375

Character Models 46.30 2754

 

*--> Memory Category Usage (Exclusive) <--*

[Category] [size(MB)] [Count]

VRAM - Prop Tex 373.59 945

Model-Programmer 353.52 29360

Uncategorized 304.80 971268

VRAM - Character Tex 269.25 569

Content 178.52 48983

Dictionary 116.85 3597

VRAM - Effect Texture 103.27 374

VRAM - Gr Postproc 92.39 21

Gr Umbra 68.09 5389

VRAM - Composite Tex 64.49 227

Text 55.23 4746

VRAM - Terrain Tex 52.58 52

Map Zone 48.03 11688

VRAM - UI Textures 44.96 1039

Composite Tex Pool 35.85 74

VRAM - DirectX Geo Buffers 30.56 1520

VRAM - Gr Img 25.49 9

VRAM - DDI Shader 25.13 16112

Archive 22.76 50

Collide 21.65 11301

VRAM - Prop Geo 19.60 120

Collide Havok 19.04 44297

VRAM - Character Geo 15.15 81

VRAM - Terrain PgdImg 12.00 48

 

*--> DllList <--*

C:\Guild Wars 2\Gw2-64.exe

C:\WINDOWS\SYSTEM32\ntdll.dll

C:\WINDOWS\System32\KERNEL32.DLL

C:\WINDOWS\System32\KERNELBASE.dll

C:\WINDOWS\System32\USER32.dll

C:\WINDOWS\System32\win32u.dll

C:\WINDOWS\System32\GDI32.dll

C:\WINDOWS\System32\gdi32full.dll

C:\WINDOWS\System32\msvcp_win.dll

C:\WINDOWS\System32\ucrtbase.dll

C:\WINDOWS\System32\ADVAPI32.dll

C:\WINDOWS\System32\msvcrt.dll

C:\WINDOWS\System32\sechost.dll

C:\WINDOWS\System32\RPCRT4.dll

C:\WINDOWS\System32\WS2_32.dll

C:\WINDOWS\System32\WINTRUST.dll

C:\WINDOWS\SYSTEM32\VERSION.dll

C:\WINDOWS\System32\MSASN1.dll

C:\WINDOWS\System32\CRYPT32.dll

C:\WINDOWS\SYSTEM32\WTSAPI32.dll

C:\WINDOWS\SYSTEM32\WINMM.dll

C:\WINDOWS\System32\PSAPI.DLL

C:\WINDOWS\System32\ole32.dll

C:\WINDOWS\SYSTEM32\winmmbase.dll

C:\WINDOWS\System32\combase.dll

C:\WINDOWS\System32\cfgmgr32.dll

C:\WINDOWS\System32\bcryptPrimitives.dll

C:\WINDOWS\System32\OLEAUT32.dll

C:\WINDOWS\System32\SHELL32.dll

C:\WINDOWS\System32\shcore.dll

C:\WINDOWS\System32\windows.storage.dll

C:\WINDOWS\System32\shlwapi.dll

C:\WINDOWS\System32\kernel.appcore.dll

C:\WINDOWS\System32\powrprof.dll

C:\WINDOWS\System32\profapi.dll

C:\WINDOWS\SYSTEM32\MSACM32.dll

C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.16299.64_none_4c5a740035ade6b7\gdiplus.dll

C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.16299.64_none_e47b13aa03396f3a\COMCTL32.dll

C:\WINDOWS\SYSTEM32\MSIMG32.dll

C:\WINDOWS\SYSTEM32\USP10.dll

C:\WINDOWS\SYSTEM32\Secur32.dll

C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL

C:\WINDOWS\SYSTEM32\SSPICLI.DLL

C:\WINDOWS\System32\IMM32.DLL

C:\WINDOWS\SYSTEM32\dbghelp.dll

C:\WINDOWS\system32\uxtheme.dll

C:\WINDOWS\System32\imagehlp.dll

C:\WINDOWS\SYSTEM32\CRYPTSP.dll

C:\WINDOWS\system32\rsaenh.dll

C:\WINDOWS\SYSTEM32\bcrypt.dll

C:\WINDOWS\system32\nvspcap64.dll

C:\WINDOWS\SYSTEM32\ntmarta.dll

C:\WINDOWS\System32\clbcatq.dll

C:\WINDOWS\System32\MSCTF.dll

C:\WINDOWS\system32\dwmapi.dll

C:\WINDOWS\system32\napinsp.dll

C:\WINDOWS\system32\pnrpnsp.dll

C:\WINDOWS\system32\NLAapi.dll

C:\WINDOWS\System32\mswsock.dll

C:\WINDOWS\SYSTEM32\DNSAPI.dll

C:\WINDOWS\System32\NSI.dll

C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL

C:\WINDOWS\System32\winrnr.dll

C:\Program Files\Bonjour\mdnsNSP.dll

C:\WINDOWS\System32\fwpuclnt.dll

C:\Windows\System32\rasadhlp.dll

C:\WINDOWS\System32\TextInputFramework.dll

C:\WINDOWS\System32\CoreUIComponents.dll

C:\WINDOWS\System32\CoreMessaging.dll

C:\WINDOWS\SYSTEM32\wintypes.dll

C:\WINDOWS\SYSTEM32\WindowsCodecs.dll

C:\Guild Wars 2\bin64\CoherentUI64.dll

C:\WINDOWS\SYSTEM32\d3d9.dll

C:\WINDOWS\SYSTEM32\gpapi.dll

C:\Windows\System32\cryptnet.dll

C:\WINDOWS\SYSTEM32\WINNSI.DLL

C:\WINDOWS\SYSTEM32\DPAPI.dll

C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll

C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvd3dumx.dll

C:\WINDOWS\SYSTEM32\nvapi64.dll

C:\WINDOWS\System32\SETUPAPI.dll

C:\WINDOWS\SYSTEM32\dxgi.dll

C:\WINDOWS\system32\winbrand.dll

C:\WINDOWS\SYSTEM32\dsound.dll

C:\WINDOWS\SYSTEM32\DEVOBJ.dll

C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvwgf2umx.dll

C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll

C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll

C:\WINDOWS\SYSTEM32\WINSTA.dll

C:\WINDOWS\SYSTEM32\dcomp.dll

C:\WINDOWS\System32\MMDevApi.dll

C:\WINDOWS\System32\PROPSYS.dll

C:\WINDOWS\SYSTEM32\wdmaud.drv

C:\WINDOWS\SYSTEM32\ksuser.dll

C:\WINDOWS\SYSTEM32\AVRT.dll

C:\WINDOWS\SYSTEM32\AUDIOSES.DLL

C:\WINDOWS\SYSTEM32\msacm32.drv

C:\WINDOWS\SYSTEM32\midimap.dll

C:\WINDOWS\SYSTEM32\mscms.dll

C:\WINDOWS\SYSTEM32\USERENV.dll

C:\WINDOWS\SYSTEM32\icm32.dll

 

[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]

[DbgHelp.dll version 10.0.16299.15 (64/32-bit compatible)]

 

*--> Thread 0x450 <--*

 

*--> Trace <--*

Pc Rt : Args

00007ff6`a56f692e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`a56f6b9f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`a5743f7f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`a56f4b3f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`a56f3a7d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`a56f5ccb 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`a56ab441 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff6`a583a439 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ffc`b3801fe4 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ffc`b3c1ef91 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

 

*--> Thread registers <--*

rax=0000000000000000 rbx=00000181b40e85b0 rcx=3f51a9fc3f51a9fc

rdx=0000005c223df548 rsi=0000005c223df750 rdi=00000181b40ea908

rip=00007ff6a56f692e rsp=0000005c223df550 rbp=0000005c223df669

r8=0000000000000001 r9=0000000000000000 r10=0000005c223df390

r11=0000005c223df578 r12=0000000000000000 r13=0000000000000000

r14=00000181b40e85b0 r15=0000000000000000

cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206

 

rbx-32 00000181B40E8590 ffffffff`ffffffff 080aff69`697f4bd1 00000181`bbf06020 00330110`c3d1c060

rbx +0 00000181B40E85B0 00000000`00000000 00000000`00000000 00100000`00000000 7f9dffd7`00000001

rbx+32 00000181B40E85D0 00170015`000d226d 000010de`00001b80 00000100`00000008 00000000`00001000

rdx-32 0000005C223DF528 00007ffc`8d87d6fe 00000181`bc139168 00000181`bc139160 0000005c`223df750

rdx +0 0000005C223DF548 00000001`0000003e 00000001`00000015 ffffffff`fffffffe 00000181`bc139168

rdx+32 0000005C223DF568 00000438`00000000 00000000`00000001 00007ff6`a56f6b9f 00000181`b40e85b0

 

*--> Code <--*

00007ff6`a56f690e 833f0075 18488b89 98000000 4c8bc7ba .?.u.H......L...

00007ff6`a56f691e 01000000 488b01ff 90d80100 00488b0f ....H........H..

00007ff6`a56f692e 488b01ff 5020488d 0da52fb1 01e8202c H...P H.../... ,

00007ff6`a56f693e e0ff488b 05812fb1 01a80175 4348895c ..H.../....uCH.\

00007ff6`a56f694e 2430488b 1d712fb1 014885db 742d0f1f $0H..q/..H..t-..

00007ff6`a56f695e 4000488b 43204885 c0740648 8b4b10ff @.H.C H..t.H.K..

 

*--> Stack <--*

0000005c`223df550 00000001`00000015 ffffffff`fffffffe 00000181`bc139168 00000438`00000000 ................h...........8...

0000005c`223df570 00000000`00000001 00007ff6`a56f6b9f 00000181`b40e85b0 00000000`00000001 .........ko.....................

0000005c`223df590 00000000`00000000 00000438`00000780 00000000`00000000 00007ff6`a5743f7f ............8............?t.....

0000005c`223df5b0 00000181`ba32f7cc 00000438`00000780 000017f0`5992f695 00007ffc`8d87d8ed ..2.........8......Y............

0000005c`223df5d0 00000000`00000000 00000000`00000000 00000181`da39a400 00007ffc`8d84eed2 ..................9.............

0000005c`223df5f0 00000181`bc139168 00000181`ba32f758 00000181`b40e85b0 00000000`00000000 h.......X.2.....................

0000005c`223df610 00000000`00000000 00007ff6`a56f70bb 00000181`b40e85b0 00000000`00000000 .........po.....................

0000005c`223df630 00000181`ba32f758 00000556`00014000 00000000`00000000 0000005c`00000000 X.2......@..V...............\...

0000005c`223df650 0000005c`223df668 00000181`987ad880 00000003`00000003 00000000`00000000 h.="\.....z.....................

0000005c`223df670 00000000`00000000 00000438`00000780 00000438`00000780 00000000`00000000 ............8.......8...........

0000005c`223df690 00000000`00000000 00007ff6`a574ec82 00000000`00000000 00006014`f31c33fb ..........t..............3...`..

0000005c`223df6b0 00000000`00000000 00000181`ba32f7cc 00000000`00000000 00007ff6`a56f4b3f ..........2.............?Ko.....

0000005c`223df6d0 00000000`00000000 00007ff6`a6983ad8 00007ff6`a56f4b05 00000000`00000000 .........:.......Ko.............

0000005c`223df6f0 0000025f`a3f9900d 00000000`00000000 00000000`00000000 00000181`b20580c8 ...._...........................

0000005c`223df710 00000181`ba32f7cc 00007ff6`a56f3a7d 00000181`bc3d6c20 00000000`000003f4 ..2.....}:o..... l=.............

0000005c`223df730 00000000`00000000 00000000`00000000 00000000`00000002 00007ff6`a56f5ccb .........................\o.....

0000005c`223df750 00000181`000003f4 00000181`bc3d6c20 00000181`b20580c8 0000005c`223df750 ........ l=.............P.="\...

0000005c`223df770 00000181`b20580c0 00007ff6`a56ab441 00000000`000003f4 00000000`00000001 ........A.j.....................

0000005c`223df790 00000000`00000000 00000000`00000005 00007ff6`a56ab3d0 00007ff6`a583a439 ..................j.....9.......

0000005c`223df7b0 00000181`00000000 00000181`b20580c0 00000000`00000000 00000000`00000000 ................................

0000005c`223df7d0 00000000`00000000 00007ffc`b3801fe4 00000000`00000000 00000000`00000000 ................................

0000005c`223df7f0 00000000`00000000 00000000`00000000 00000000`00000000 00007ffc`b3c1ef91 ................................

0000005c`223df810 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

0000005c`223df830 00000000`00000000 00007ffc`b0389360 0000005c`223de640 0000005c`223de640 ........`.8.....@.="\...@.="\...

0000005c`223df850 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

0000005c`223df870 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

0000005c`223df890 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

0000005c`223df8b0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

0000005c`223df8d0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

0000005c`223df8f0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

0000005c`223df910 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

0000005c`223df930 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

 

*--> Error Logs <--*

f': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Texture missing mip chain: 0x09348f

Texture '0x03539b' dimensions too small

Loading '0x03539b' texture failed

Debug token '0x00000000000266FA': Lightning ran out of space for new bolts.

Texture '0x197f90' dimensions too small

Loading '0x197f90' texture failed

Texture '0x197f91' dimensions too small

Loading '0x197f91' texture failed

Model '0x123674': Permutation 'boworange' not found, auto selecting permutation

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x08223f': Failed to resolve AimIK bone indices.

Model '0x08223a': Failed to resolve AimIK bone indices.

Model '0x082241': Failed to resolve AimIK bone indices.

Texture missing mip chain: 0x193de1

Texture missing mip chain: 0x193de2

Texture '0x197f98' dimensions too small

Loading '0x197f98' texture failed

Texture '0x197f99' dimensions too small

Loading '0x197f99' texture failed

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x08223f': Failed to resolve AimIK bone indices.

Model '0x08223a': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x08223a': Failed to resolve AimIK bone indices.

Texture missing mip chain: 0x0935f0

Texture '0x03539b' dimensions too small

Loading '0x03539b' texture failed

Model '0x102293': Permutation 'armorhood' not found, auto selecting permutation

Model '0x102293': Permutation 'armorbracers' not found, auto selecting permutation

Model '0x102293': Permutation 'armorbracers' not found, auto selecting permutation

Model '0x102293': Permutation 'armorhood' not found, auto selecting permutation

Model '0x08223a': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

 

*--> DirectX Device Info <--*

VendorId = 0x10de

DeviceId = 0x1b80

Version = 23.21.0013.8813

Description = NVIDIA GeForce GTX 1080

Compat = 0x00100000

VidMem = 0 MB

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And the one before that, and that's all that's in my log ATM.

 

*--> Crash <--*

Exception: c0000005

Memory at address ffffffff`ffffffff could not be read

App: Gw2-64.exe

Pid: 5656

Cmdline:

BaseAddr: 00007FF799330000

ProgramId: 101

Build: 84172

When: 2017-11-21T05:37:10Z 2017-11-20T22:37:10-07:00

Uptime: 0 days 5:00:19

Flags: 0

 

*--> System <--*

Name: PCNAME

IpAddr: **************************

Processors: 8 [GenuineIntel:6:14:9]

OSVersion: Windows 10.0 (64 bit)

 

*--> System Memory <--*

Physical: 9177MB/16341MB 56%

Paged: 11152MB/18773MB 59%

Virtual: 134212524MB/134217727MB 3%

Load: 43%

CommitTotal: 7620MB

CommitLimit: 18773MB

CommitPeak: 11471MB

SystemCache: 7876MB

HandleCount: 60863

ProcessCount: 161

ThreadCount: 1747

 

*--> Process Memory <--*

Private: 4048MB

WorkingSet: 3248MB

PeakWorkingSet: 3373MB

PageFaults: 26751688

 

*--> Memory Category Usage (Inclusive) <--*

[Category] [size(MB)] [Count]

Root 1172.72 1296074

VRAM 1149.92 20800

Programmer Data 809.25 359643

Engine 397.58 154548

VRAM - Prop Tex 340.21 764

Uncategorized 278.06 903109

Game 252.57 140727

Model-Programmer 240.98 39479

VRAM - Effect Texture 232.37 670

Content 178.52 48983

VRAM - Character Tex 162.74 363

Gr 115.16 96445

Collections 109.83 12110

Dictionary 106.56 3673

VRAM - Gr Postproc 92.39 21

Gr Umbra 72.02 4479

VRAM - UI Textures 63.83 1767

Text 59.29 6023

Art Assets 59.25 14510

Character Models 43.15 1981

Composite Models 42.76 520

VRAM - Prop Geo 40.75 248

Composite Tex 38.60 79

Composite Tex Pool 38.51 78

 

*--> Memory Category Usage (Exclusive) <--*

[Category] [size(MB)] [Count]

VRAM - Prop Tex 340.21 764

Uncategorized 278.06 903109

Model-Programmer 234.99 25458

VRAM - Effect Texture 232.37 670

Content 178.52 48983

VRAM - Character Tex 162.74 363

Dictionary 106.56 3673

VRAM - Gr Postproc 92.39 21

Gr Umbra 72.02 4479

VRAM - UI Textures 63.83 1767

Text 59.29 6023

VRAM - Prop Geo 40.75 248

Composite Tex Pool 38.51 78

VRAM - Composite Tex 33.12 118

VRAM - Character Geo 25.40 192

VRAM - DDI Shader 25.06 16080

Archive 22.76 38

Map Zone 22.70 7909

VRAM - Gr Img 17.54 9

VRAM - Terrain Tex 17.08 22

Gr Streak 12.81 543

Collide Havok 12.32 17246

VRAM - Terrain PgdImg 10.50 42

VRAM - Zone Tex 10.43 30

 

*--> DllList <--*

C:\Guild Wars 2\Gw2-64.exe

C:\WINDOWS\SYSTEM32\ntdll.dll

C:\WINDOWS\System32\KERNEL32.DLL

C:\WINDOWS\System32\KERNELBASE.dll

C:\WINDOWS\System32\USER32.dll

C:\WINDOWS\System32\win32u.dll

C:\WINDOWS\System32\GDI32.dll

C:\WINDOWS\System32\gdi32full.dll

C:\WINDOWS\System32\msvcp_win.dll

C:\WINDOWS\System32\ucrtbase.dll

C:\WINDOWS\System32\ADVAPI32.dll

C:\WINDOWS\System32\msvcrt.dll

C:\WINDOWS\System32\sechost.dll

C:\WINDOWS\System32\RPCRT4.dll

C:\WINDOWS\System32\WS2_32.dll

C:\WINDOWS\System32\WINTRUST.dll

C:\WINDOWS\SYSTEM32\VERSION.dll

C:\WINDOWS\System32\MSASN1.dll

C:\WINDOWS\SYSTEM32\WTSAPI32.dll

C:\WINDOWS\System32\CRYPT32.dll

C:\WINDOWS\SYSTEM32\WINMM.dll

C:\WINDOWS\System32\PSAPI.DLL

C:\WINDOWS\System32\ole32.dll

C:\WINDOWS\SYSTEM32\WINMMBASE.dll

C:\WINDOWS\System32\combase.dll

C:\WINDOWS\System32\cfgmgr32.dll

C:\WINDOWS\System32\bcryptPrimitives.dll

C:\WINDOWS\System32\OLEAUT32.dll

C:\WINDOWS\System32\SHELL32.dll

C:\WINDOWS\System32\shcore.dll

C:\WINDOWS\System32\windows.storage.dll

C:\WINDOWS\System32\shlwapi.dll

C:\WINDOWS\System32\kernel.appcore.dll

C:\WINDOWS\System32\powrprof.dll

C:\WINDOWS\System32\profapi.dll

C:\WINDOWS\SYSTEM32\MSACM32.dll

C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.16299.64_none_4c5a740035ade6b7\gdiplus.dll

C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.16299.64_none_e47b13aa03396f3a\COMCTL32.dll

C:\WINDOWS\SYSTEM32\USP10.dll

C:\WINDOWS\SYSTEM32\MSIMG32.dll

C:\WINDOWS\SYSTEM32\Secur32.dll

C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL

C:\WINDOWS\SYSTEM32\SSPICLI.DLL

C:\WINDOWS\System32\IMM32.DLL

C:\WINDOWS\SYSTEM32\dbghelp.dll

C:\WINDOWS\system32\uxtheme.dll

C:\WINDOWS\System32\imagehlp.dll

C:\WINDOWS\SYSTEM32\CRYPTSP.dll

C:\WINDOWS\system32\rsaenh.dll

C:\WINDOWS\SYSTEM32\bcrypt.dll

C:\WINDOWS\system32\nvspcap64.dll

C:\WINDOWS\SYSTEM32\ntmarta.dll

C:\WINDOWS\System32\clbcatq.dll

C:\WINDOWS\System32\MSCTF.dll

C:\WINDOWS\system32\dwmapi.dll

C:\WINDOWS\system32\napinsp.dll

C:\WINDOWS\system32\pnrpnsp.dll

C:\WINDOWS\system32\NLAapi.dll

C:\WINDOWS\System32\mswsock.dll

C:\WINDOWS\SYSTEM32\DNSAPI.dll

C:\WINDOWS\System32\NSI.dll

C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL

C:\WINDOWS\System32\winrnr.dll

C:\Program Files\Bonjour\mdnsNSP.dll

C:\WINDOWS\System32\TextInputFramework.dll

C:\WINDOWS\System32\CoreUIComponents.dll

C:\WINDOWS\System32\CoreMessaging.dll

C:\WINDOWS\SYSTEM32\wintypes.dll

C:\WINDOWS\SYSTEM32\WindowsCodecs.dll

C:\WINDOWS\System32\fwpuclnt.dll

C:\Windows\System32\rasadhlp.dll

C:\Guild Wars 2\bin64\CoherentUI64.dll

C:\WINDOWS\SYSTEM32\d3d9.dll

C:\WINDOWS\SYSTEM32\gpapi.dll

C:\Windows\System32\cryptnet.dll

C:\WINDOWS\SYSTEM32\WINNSI.DLL

C:\WINDOWS\SYSTEM32\DPAPI.dll

C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll

C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvd3dumx.dll

C:\WINDOWS\SYSTEM32\nvapi64.dll

C:\WINDOWS\System32\SETUPAPI.dll

C:\WINDOWS\SYSTEM32\dxgi.dll

C:\WINDOWS\system32\winbrand.dll

C:\WINDOWS\SYSTEM32\dsound.dll

C:\WINDOWS\SYSTEM32\DEVOBJ.dll

C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvwgf2umx.dll

C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll

C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll

C:\WINDOWS\SYSTEM32\WINSTA.dll

C:\WINDOWS\SYSTEM32\dcomp.dll

C:\WINDOWS\System32\MMDevApi.dll

C:\WINDOWS\System32\PROPSYS.dll

C:\WINDOWS\SYSTEM32\wdmaud.drv

C:\WINDOWS\SYSTEM32\ksuser.dll

C:\WINDOWS\SYSTEM32\AVRT.dll

C:\WINDOWS\SYSTEM32\AUDIOSES.DLL

C:\WINDOWS\SYSTEM32\msacm32.drv

C:\WINDOWS\SYSTEM32\midimap.dll

C:\WINDOWS\SYSTEM32\mscms.dll

C:\WINDOWS\SYSTEM32\USERENV.dll

C:\WINDOWS\SYSTEM32\icm32.dll

 

[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]

[DbgHelp.dll version 10.0.16299.15 (64/32-bit compatible)]

 

*--> Thread 0x1564 <--*

 

*--> Trace <--*

Pc Rt : Args

00007ff7`9953692e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff7`99536b9f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff7`99583f7f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff7`99534b3f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff7`99533a7d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff7`99535ccb 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff7`994eb441 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ff7`9967a439 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ffc`d1861fe4 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

00007ffc`d1deef91 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

 

*--> Thread registers <--*

rax=0000000000000000 rbx=000002e4753f0bf0 rcx=3e7ced913e7ced91

rdx=000000f1f6f1f9b8 rsi=000000f1f6f1fbc0 rdi=000002e4753f2f48

rip=00007ff79953692e rsp=000000f1f6f1f9c0 rbp=000000f1f6f1fad9

r8=0000000000000001 r9=0000000000000000 r10=000000f1f6f1f800

r11=000000f1f6f1f9e8 r12=0000000000000000 r13=0000000000000000

r14=000002e4753f0bf0 r15=0000000000000000

cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202

 

rbx-32 000002E4753F0BD0 00000000`00000000 081773b6`92f9b308 000002e4`7d10e010 00330110`753d0da0

rbx +0 000002E4753F0BF0 00000000`00000000 00000000`00000000 00100000`00000000 7f9dffd7`00000001

rbx+32 000002E4753F0C10 00170015`000d226d 000010de`00001b80 00000100`00000008 00000000`00001000

rdx-32 000000F1F6F1F998 00007ffc`a887d6fe 000002e4`04039088 000002e4`04039080 000000f1`f6f1fbc0

rdx +0 000000F1F6F1F9B8 00000001`0000003e 00000001`00000015 ffffffff`fffffffe 000002e4`04039088

rdx+32 000000F1F6F1F9D8 00000438`00000000 00000000`00000001 00007ff7`99536b9f 000002e4`753f0bf0

 

*--> Code <--*

00007ff7`9953690e 833f0075 18488b89 98000000 4c8bc7ba .?.u.H......L...

00007ff7`9953691e 01000000 488b01ff 90d80100 00488b0f ....H........H..

00007ff7`9953692e 488b01ff 5020488d 0da52fb1 01e8202c H...P H.../... ,

00007ff7`9953693e e0ff488b 05812fb1 01a80175 4348895c ..H.../....uCH.\

00007ff7`9953694e 2430488b 1d712fb1 014885db 742d0f1f $0H..q/..H..t-..

00007ff7`9953695e 4000488b 43204885 c0740648 8b4b10ff @.H.C H..t.H.K..

 

*--> Stack <--*

000000f1`f6f1f9c0 00000001`00000015 ffffffff`fffffffe 000002e4`04039088 00000438`00000000 ............................8...

000000f1`f6f1f9e0 00000000`00000001 00007ff7`99536b9f 000002e4`753f0bf0 00000000`00000001 .........kS.......?u............

000000f1`f6f1fa00 00000000`00000000 00000438`00000780 00000000`00000000 00007ff7`99583f7f ............8............?X.....

000000f1`f6f1fa20 000002e4`03b5aad0 00000438`00000780 0000bcc7`17615e5a 00007ffc`a887d8ed ............8...Z^a.............

000000f1`f6f1fa40 00000000`00000000 00000000`00000000 000002e4`c6170ca0 00007ffc`a884eed2 ................................

000000f1`f6f1fa60 000002e4`04039088 000002e4`03b5aa5c 000002e4`753f0bf0 00000000`00000000 ........\.........?u............

000000f1`f6f1fa80 00000000`00000000 00007ff7`995370bb 000002e4`753f0bf0 00000000`00000000 .........pS.......?u............

000000f1`f6f1faa0 000002e4`03b5aa5c 00000dc8`00012000 00000000`00000000 000000f1`00000000 \........ ......................

000000f1`f6f1fac0 000000f1`f6f1fad8 000002e4`54c1b290 00000003`00000003 00000000`00000000 ...........T....................

000000f1`f6f1fae0 00000000`00000000 00000438`00000780 00000438`00000780 00000000`00000000 ............8.......8...........

000000f1`f6f1fb00 00000000`00000000 00007ff7`9958ec82 00000000`00000000 00005586`1699f905 ..........X..................U..

000000f1`f6f1fb20 00000000`00000000 000002e4`03b5aad0 00000000`00000000 00007ff7`99534b3f ........................?KS.....

000000f1`f6f1fb40 00000000`00000000 00007ff7`9a7c3ad8 00007ff7`99534b05 00000000`00000000 .........:|......KS.............

000000f1`f6f1fb60 000001c6`d18f14de 00000000`00000000 00000000`00000000 000002e4`7546a4a8 ..........................Fu....

000000f1`f6f1fb80 000002e4`03b5aad0 00007ff7`99533a7d 000002e4`044d7180 00000000`000002bc ........}:S......qM.............

000000f1`f6f1fba0 00000000`00000000 00000000`00000000 00000000`00000002 00007ff7`99535ccb .........................\S.....

000000f1`f6f1fbc0 000002e4`000002bc 000002e4`044d7180 000002e4`7546a4a8 000000f1`f6f1fbc0 .........qM.......Fu............

000000f1`f6f1fbe0 000002e4`7546a4a0 00007ff7`994eb441 00000000`000002bc 00000000`00000001 ..Fu....A.N.....................

000000f1`f6f1fc00 00000000`00000000 00000000`00000005 00007ff7`994eb3d0 00007ff7`9967a439 ..................N.....9.g.....

000000f1`f6f1fc20 000002e4`00000000 000002e4`7546a4a0 00000000`00000000 00000000`00000000 ..........Fu....................

000000f1`f6f1fc40 00000000`00000000 00007ffc`d1861fe4 00000000`00000000 00000000`00000000 ................................

000000f1`f6f1fc60 00000000`00000000 00000000`00000000 00000000`00000000 00007ffc`d1deef91 ................................

000000f1`f6f1fc80 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

000000f1`f6f1fca0 00000000`00000000 00007ffc`ce779360 000000f1`f6f1eac0 000000f1`f6f1eac0 ........`.w.....................

000000f1`f6f1fcc0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

000000f1`f6f1fce0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

000000f1`f6f1fd00 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

000000f1`f6f1fd20 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

000000f1`f6f1fd40 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

000000f1`f6f1fd60 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

000000f1`f6f1fd80 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

000000f1`f6f1fda0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................

 

*--> Error Logs <--*

one indices.

Model '0x18eb4b': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Map load hang on STATE_MODELS_STREAM detected: MapId: 1203, Position: (266.967010, -12233.700195, -3610.655518), Completion: 0.000000

Model '0x08223a': Failed to resolve AimIK bone indices.

Model '0x005b2f': Failed to resolve AimIK bone indices.

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x005b2f': Failed to resolve AimIK bone indices.

Model '0x005b2f': Failed to resolve AimIK bone indices.

Model '0x005b2f': Failed to resolve AimIK bone indices.

Model '0x005b2f': Failed to resolve AimIK bone indices.

Model '0x005b2f': Failed to resolve AimIK bone indices.

Model '0x005b2f': Failed to resolve AimIK bone indices.

Model '0x005b2f': Failed to resolve AimIK bone indices.

Model '0x005b2f': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Map load hang on STATE_MODELS_STREAM detected: MapId: 1203, Position: (3120.340088, 11587.599609, -1407.470703), Completion: 0.000000

Model '0x08223a': Failed to resolve AimIK bone indices.

Texture missing mip chain: 0x093483

Couldn't find projectile effect for skill 'ViarU.pGPgw'

Model '0x08223f': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Texture missing mip chain: 0x093493

Model '0x082239': Failed to resolve AimIK bone indices.

Texture missing mip chain: 0x093493

Model '0x080b24': Failed to resolve AimIK bone indices.

Model '0x08223f': Failed to resolve AimIK bone indices.

Model '0x082239': Failed to resolve AimIK bone indices.

Material '0x034fc5' is missing textures.

Model '0x082239': Failed to resolve AimIK bone indices.

Model '0x08223a': Failed to resolve AimIK bone indices.

Texture missing mip chain: 0x193de1

Texture missing mip chain: 0x193de2

Texture missing mip chain: 0x193de1

Texture missing mip chain: 0x193de2

Model '0x082239': Failed to resolve AimIK bone indices.

Texture missing mip chain: 0x093493

 

*--> DirectX Device Info <--*

VendorId = 0x10de

DeviceId = 0x1b80

Version = 23.21.0013.8813

Description = NVIDIA GeForce GTX 1080

Compat = 0x00100000

VidMem = 0 MB

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All 3 of these crashes were of the type where GW2 would just hang and stop moving as if one was looking at a screen shot, but Windows was not hung and I was able to recover using ctrl-alt-del -> log out. I haven't had a crash since reducing the anti-aliasing, but to be fair, I haven't played much since XMas, having received a couple games I've been wanting to play as gifts (Nier Atomata, Horizon Zero Dawn).

 

Little things I notice from the logs. VidMem is reported as 0MB, but you'll notice both the video driver and GW2 build were updated between crash 2 and 3. In all 3 cases, we have errors,

* "Texture missing mip chain",

* "Failed to resolve AimIK bone indices.". There are many of these errors.

* Also in all 3 cases, the first line in the list of errors is getting cropped and is incomplete. i.e. "re missing mip chain: 0x19d40c" is missing "Textu" at the front and "f': Failed to resolve AimIK bone indices." is missing "Model '0x...." at the front. The length of the cropping is also inconsistent. This bone indices entry in one of the crash reports is missing pretty much the entire line "one indices.". It begs the question of whether there are more, perhaps more important, errors also getting cropped off the top of the list.

 

Other errors include

* "Permutation 'x' not found, auto selecting permutation". 'boworange' is mentioned in two of these crashes.

* "Texture 'x' dimensions too small",

* "Debug token '0x00000000000266FA': Lightning ran out of space for new bolts.",

* "Map load hang on STATE_MODELS_STREAM detected: MapId: 1203, Position: (266.967010, -12233.700195, -3610.655518), Completion: 0.000000". Both happened on the same map, 1203, but in different locations.

* "Couldn't find projectile effect for skill 'ViarU.pGPgw'".

 

In at least one of these crashes, I was nowhere near anyone that I remember. I was just running down a path and it stopped moving...though it may have been when I brought the mount out. Don't remember for sure.

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> @"Gaile Gray.6029" said:

> I posted this elsewhere, but it bears repeating:

>

> If you're experiencing crashes:

>

> 1. Are you noticing an increase in crashes in recent days?

 

I played today, no more than 5 or 10 min until freezes, I can't do anything but logout from windows or restart. Never happened before.

 

> 2. Can you estimate when the increase happened?

 

It just begin this week after a couple of days I was off of the game.

 

> 3. Are you using any third-party programs, particularly ArcDPS? Please name any third-party programs you're using in your crash log/report. (We are looking at the crash issue, not the programs you're using, so please feel free to be candid.)

 

Just the game.

 

> 4. If you already have submitted a game report through the crash log, you might consider triggering a new crash so that you can send a report log with the third-party program info in it.

 

There is not crash report, just the screen freezes, there is no error at all, I need to restart/logout windows every time.

 

 

Windows 10 64b (with latest security update WITHOUT fall creator update)

16gb RAM corsair vengance lpx 3200mhz

Core i5 6600k @4.3 STABLE OC tested with prime95, a year without problem in this game and any other

GA Gaming 3 z170x without latest intel microcode update.

RX480 MSI gaming X 8gb

 

 

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> @"urieldhynne.2743" said:

> There is not crash report, just the screen freezes, there is no error at all, I need to restart/logout windows every time.

>

>

> Windows 10 64b (with latest security update WITHOUT fall creator update)

> 16gb RAM corsair vengance lpx 3200mhz

> Core i5 6600k @4.3 STABLE OC tested with prime95, a year without problem in this game and any other

> GA Gaming 3 z170x without latest intel microcode update.

> RX480 MSI gaming X 8gb

>

>

 

Check this folder, put it in to Windows Explorer, with the % symbols (Not IE), you should have an ArenaNet.log file there with information similar to what I posted above. Most recent crash entries are at the bottom.

 

%userprofile%\appdata\roaming\Guild Wars 2

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> @"Leamas.5803" said:

>

> Check this folder, put it in to Windows Explorer, with the % symbols (Not IE), you should have an ArenaNet.log file there with information similar to what I posted above. Most recent crash entries are at the bottom.

>

> %userprofile%\appdata\roaming\Guild Wars 2

 

%appdata%\Guild Wars 2\ may also work, depending on the version of Windows. I've got a nice, big, fat log of the same sort of errors you posted above since around Halloween.

 

As for the missing textures, I've repaired my game and nuked local.dat repeatedly to no avail. I suspect the textures aren't missing so much as the game thinks they have gone missing when the memory read fails. Given I have a video card with 8 GB of memory and my system has 32 GB I seriously doubt I am running into resource limits hardware wise, so I'd bet some bank on a coding issue somewhere. Given that most people I've seen posting logs seem to be on mid-high to high end hardware, and some have even reported old systems than ran flawlessly for ages, I wonder if GW2 just doesn't know what to do with modern hardware (even though even a GTX 1080 and i7 6700k still can't squeeze 60 FPS out of this game when things get busy.) But it'll be a cold day in hell before I play a game on Etch-A-Sketch settings after dropping several hundred bucks on a gaming rig.

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> @"Erulogos.2591" said:

> and some have even reported old systems than ran flawlessly for ages, I wonder if GW2 just doesn't know what to do with modern hardware (even though even a GTX 1080 and i7 6700k still can't squeeze 60 FPS out of this game when things get busy.) But it'll be a cold day in hell before I play a game on Etch-A-Sketch settings after dropping several hundred bucks on a gaming rig.

 

I hear ya, I have an i7-7700K and a GTX 1080. Funnily enough, I suggested this in another thread just a couple days ago. :p _"Perhaps newer hardware and/or drivers are expecting something the GW2 is not doing, or GW2 is not catching some error it should be...For a LONG time, perhaps even still, GW2 tended to be more consistently stable on older hardware/drivers (Pre-2012)..."_

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