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Are you going to purchase the 3rd expansion?


Alga.6498

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> @"Vayne.8563" said:

> > @"Oldirtbeard.9834" said:

> > > @"Vayne.8563" said:

> > > > @"Oldirtbeard.9834" said:

> > > > > @"Vayne.8563" said:

> > > > > > @"Alga.6498" said:

> > > > > > > @"DeadlySynz.3471" said:

> > > > > > > Nope, mainly because the game mode I mainly play (WvW) has lost too many people. That and it's not a good sign when the HoT expansion has more players than PoF. I'm not really sure what they could do or expand on at this point.

> > > > > >

> > > > > > Agreed. WvW is not at all what it used to be a few years ago, I keep wondering if WvW's fate will be better in time or not. I felt this too regards HoT vs PoF. There was alot more players who did indeed purchase HoT as it was the 1st expansion. I remember the price fiasco too. Maybe I am wrong but is the game dying after all? Only time will tell... I guess.

> > > > >

> > > > > Actually, I'm relatively sure that deliberate design decisions keep more people in HoT, nothing to do with the quality of the new expansion. They want people in HoT because HoT needs people to function. The new expansion needs considerably less people. Anet is much better at directing traffic than people give them credit for.

> > > >

> > > > I rarely ever went back to the Jungle after Path of Fire dropped (exploration was still too frustrating to be worth my time because of Metas running on what ever dead map I landed on and I sure as hell wouldn't take a map spot away from some one that wanted to do the META events on the populated Maps) when I still played, I made Legendary Bounty trains work to fill that void, plus Instan gave us a decent farm. The state of Reaper in PVE and the PVE Endgame Meta have killed it all for me. I know I said I was coming back, and hell I miss the game to a certain point, but the state of Reaper kills me and stifles my interest.

> > >

> > > Totally your choice and doesn't change the fact that HoT maps are busier in general than PoF maps, and I spend plenty of time in both. Your specific situation, 1 you play a reaper and 2 you dislike challenging content generally puts you in a relatively small percentage of the playerbase. A lot of necro players have moved from reaper to scourge, and many others have found ways to play the reaper successfully in HoT. But HoT is buzzing these days. There's people everywhere. So whether you personally like it or don't like it doesn't really change anything I've said. It proves or disproves nothing.

> >

> > Good points, not every game is for everyone, and one day I'm sure that an Elite Spec that should have had it's day from 2015 to 2017 will eventually get it's chance perhaps next expansion, or the one after that, or the one after that, or perhaps when it goes on maintenance mode and everything gets boosted to god mode for a dwindling population then perhaps finally my Reaper will be alright getting into Raids.

> >

> > Not every MMO is meant for everyone, I had some fun while I was here I just wish I hadn't spent money based off of my expectations as opposed to what I was presented (this time around I'm approaching my purchases more cynically in ESO, namely the Sub which is worth it's money and that's about it at the moment since my RNG has been phenomenal with any promo crates I get).

>

> See the problem is, your comment getting into raids. You've said in other threads how certain things have been too hard and how reaper is the only profession you can play/survive on. That would probably make raids content too hard for you no matter how powerful reaper became or didn't become. Raids require more commitment than what a lot of casual PvEr's are willing to put into it. We have necros in our guild raids sometimes and they do fine. This just feels like an excuse to me.

>

> You've said you can only play one profession, there are nine. You've said that you can only play one elite spec of the two avaiable for that profession and survive. I'm not really sure how this is the game's fault either way.

 

It isn't I guess, I got what I could out of Open World, now I'm playing a more traditional MMO with set roles and I find I'm just more comfortable playing classes and builds that are designed to mitigate damage like tanks have always been meant to do, I've always found a niche in games with remedial Raiding for example ESO where I happen to be welcomed in that difficulty tier (especially playing a tank): having no issues with the content at all, this was the same thing for me in Wow, and Rift.

 

Like I said no every MMO was meant for everyone, unfortunately for the past two and a half years I was fooled into believing there was going to be a place for my Reaper at the table, I also had expectations based off of industry standards that GW2 would eventually choose to make an easier tier of Raiding, I supported the devs financially with every baby step thinking they'll figure it out at some point theres no. Way any one could be so obtuse and oblivious in an industry that has certain standards, I was wrong.

 

Basically I've just come to the conclusion that GW2 has found its stride as an Indie game with a subculture of gamers off of the center of what you see usually, basically ANET has chosen to become the College Rock Station as opposed to wanting something more mainstream and that is fine. However it isn't for me, I need the security blanket of playing a tank, I need to play a durable class that people are happy to see when you step into a dungeon or Raid, I do not want to dance around like a Ballerina avoiding mechanics I prefer taking it on the face and having people thank me for choosing to do that for them.

 

It is what it is and no one's right or wrong, we all just have different tastes, different needs, and different expectations.

 

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> @"Rauderi.8706" said:

> I will most likely buy due to momentum. I haven't been all that happy with the story's choppy character writing. Or with the encounter designs and their CC/KD fetish.

> My motivation seems to be winding down, even with a new expansion, because almost all of my goals still involve waiting for some once/2hr meta. Maybe it's just Istan that's not all that enjoyable, kinda middling as far as expansions zones are concerned. The new weapon collections are meh, and they still haven't figured out how to do achievements properly for story instances.

>

> And then I'm not sure what kind of masteries they can even include. We have all the "joy of movement" we really need (and it's glorious~). While this set of elite specs is more interesting than most of HoT's, adding yet another set is just going to make some people whine all the more anyway.

 

You can't please everyone and it feels to me like PoF tried to do that, to some extent. The results are predictably mixed, but nowhere near as polarized as the reaction to HoT.

 

For example, there was an obvious outcry against map designs like TD and VB. So they gave us open, single-layer maps instead. This fairly one-sided solution probably would have received some degree of backlash from players like myself who consider the HoT maps to be the best the game has to offer. However, they absolutely nailed it with the mount system and this made relatively ordinary map designs quite a bit more interesting to navigate! I am a bit ashamed to admit it, but I've even found myself enjoying core Tyria map completion for a change, since mounts entered the game!

 

But then there are examples of what didn't work. Most notable in my mind, the events. A return to the core design of uninspired "hearts" and one-off events that do little to advance any sort of open world story was a huge departure from HoT's story-telling through chain events that tie what's happening in one location of the map to everything else going on. The story of the Vabbi humans and their relationship to the awakened is particularly interesting and complex, and I see the lack of support in the event structure as a missed opportunity. I find myself wishing the PoF maps had something to match helping rescue the nobles and escort them to safety (including everyone's favorite: Lord Loincloth!) in the Faren's Flyer event chain, for instance.

 

 

 

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> @"AliamRationem.5172" said:

> > @"Rauderi.8706" said:

> > I will most likely buy due to momentum. I haven't been all that happy with the story's choppy character writing. Or with the encounter designs and their CC/KD fetish.

> > My motivation seems to be winding down, even with a new expansion, because almost all of my goals still involve waiting for some once/2hr meta. Maybe it's just Istan that's not all that enjoyable, kinda middling as far as expansions zones are concerned. The new weapon collections are meh, and they still haven't figured out how to do achievements properly for story instances.

> >

> > And then I'm not sure what kind of masteries they can even include. We have all the "joy of movement" we really need (and it's glorious~). While this set of elite specs is more interesting than most of HoT's, adding yet another set is just going to make some people whine all the more anyway.

>

> You can't please everyone and it feels to me like PoF tried to do that, to some extent. The results are predictably mixed, but nowhere near as polarized as the reaction to HoT.

>

> For example, there was an obvious outcry against map designs like TD and VB. So they gave us open, single-layer maps instead. This fairly one-sided solution probably would have received some degree of backlash from players like myself who consider the HoT maps to be the best the game has to offer. However, they absolutely nailed it with the mount system and this made relatively ordinary map designs quite a bit more interesting to navigate! I am a bit ashamed to admit it, but I've even found myself enjoying core Tyria map completion for a change, since mounts entered the game!

>

> But then there are examples of what didn't work. Most notable in my mind, the events. A return to the core design of uninspired "hearts" and one-off events that do little to advance any sort of open world story was a huge departure from HoT's story-telling through chain events that tie what's happening in one location of the map to everything else going on. The story of the Vabbi humans and their relationship to the awakened is particularly interesting and complex, and I see the lack of support in the event structure as a missed opportunity. I find myself wishing the PoF maps had something to match helping rescue the nobles and escort them to safety (including everyone's favorite: Lord Loincloth!) in the Faren's Flyer event chain, for instance.

>

>

>

 

I found the Bounty Trains to reminiscent of old fashioned Champ Trains, Instan is there to scratch that farm itch. Perhaps they should have made these bounties have waves of mobs before the main event to enable more common loot drops to salvage for example. For Legendary Ones for instance make groups go to 3 or 4 near by areas to take control of by killing mobs in the predetermined area after which the big boss drops in.

 

Ah well done with my break, back to playing what I'm actively playing these days.

 

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> @"AliamRationem.5172" said:

> You can't please everyone and it feels to me like PoF tried to do that, to some extent. The results are predictably mixed, but nowhere near as polarized as the reaction to HoT.

> For example, there was an obvious outcry against map designs like TD and VB. So they gave us open, single-layer maps instead. This fairly one-sided solution probably would have received some degree of backlash from players like myself who consider the HoT maps to be the best the game has to offer. However, they absolutely nailed it with the mount system and this made relatively ordinary map designs quite a bit more interesting to navigate! I am a bit ashamed to admit it, but I've even found myself enjoying core Tyria map completion for a change, since mounts entered the game!

> But then there are examples of what didn't work. Most notable in my mind, the events. A return to the core design of uninspired "hearts" and one-off events that do little to advance any sort of open world story was a huge departure from HoT's story-telling through chain events that tie what's happening in one location of the map to everything else going on. The story of the Vabbi humans and their relationship to the awakened is particularly interesting and complex, and I see the lack of support in the event structure as a missed opportunity. I find myself wishing the PoF maps had something to match helping rescue the nobles and escort them to safety (including everyone's favorite: Lord Loincloth!) in the Faren's Flyer event chain, for instance.

 

:+1: Thoughtful assessment.

I definitely enjoyed my time exploring PoF content. ANet still has that joy of exploration. Probably the best reason to pick up an expansion.

 

I just find myself "waiting to have fun" a lot of times, because so much of the goal-oriented content is still on rails or is delivered on a stingy clock, because something-something "rewards" or whatever.

Or perhaps there's an opposite problems (totally on myself). With so much little stuff to do, so many checklists made of checklists, there's a sort of choice paralysis to achieving anything in GW2. But somehow I still ask myself "but why?" when I try to get motivated to do it.

 

So far as map design, I hear ya. While I appreciated the flat maps, there was a lot of unappropriated space that could have been used for caverns or buildings, other little hidey-holes to make explorable without going so far as Tangled Depths. And I still love VB overall, even if the semi-timegate on canopy access exists. Yeah, there's workarounds, and the griffon makes it almost a moot point, but two years ago, it wasn't so fun. After Advanced Gliding, though, VB's spiffy.

PoF got some of the explorable stuff right, though. I don't recall have much, if any, of the map objectives blocked off because of some meta that wasn't running. The maps just feel kind of empty because so few events seem to travel through. Lots of open space with not so much to do.

 

And I'll be honest, not having a zone like Dragon Stand also feels like a missed opportunity. Just don't put it on a timer like Dragon Stand. All the taxiing and waiting was pitiful. Silverwastes really is that sweet spot between jump-in play and coordinated meta-event zone.

 

 

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I will get it at some point. I've started the story I will finish it. I wasn't a fan of the HoT maps, the PoF maps i do like, mounts I find are needless really, the maps here made so you have to have the mounts to get everything on the maps same as the mastery's where in HoT. Ive enjoyed Both Xpacs for the exploration point of view, But both story's have been very short. Personally i don't think we get Xpac's we get DLC season passes with a chunk of DLC content upfront. when ever the next Xpac comes out, I'll probably do what I did with PoF, and wait till Christmas to buy it for my self.

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I'm not sure atm. For me HoT and PoF are solid expacs. But i really don't like the way how the cash shop goes on with all this mountskins and other qol things like added space for inventorybags, Transmutation Charge and other things. I'm really thinking about to go back to WoW at the moment. Also i'm a little bit upset how ANet is balancing the game in all gamemodes.

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IMHO, GW2 is and has been the best MMO on the market, no subscription fee or F2P nonsense. Still not saying a whole lot because there aren't a lot of great MMOs without sub fees or pay to win crap. There are countless issues in the game that people have complained about and rarely get addressed such as UI issues, which is frustrating, but it's still a decent game overall.

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> @"Mal.1670" said:

> IMHO, GW2 is and has been the best MMO on the market, no subscription fee or F2P nonsense. Still not saying a whole lot because there aren't a lot of great MMOs without sub fees or pay to win crap. There are countless issues in the game that people have complained about and rarely get addressed such as UI issues, which is frustrating, but it's still a decent game overall.

 

this game has more P2W, than most mmos, so youre wrong on that one

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> @"Aryan Arlande.6184" said:

> > @"Rhyse.8179" said:

> > No. So far, each expac has been a case of "nerf everything *except* the expansion in order to force people to buy it." Not interested in another cycle of that.

>

> This.

>

> I'm really fed up with this kind of behavior.

 

According to Metabattle that's not entirely true.

 

> Necro

* SPvP - Scourge

* WvW - Scourge

* PvE - Scourge

 

> Mesmer

* SPvP - Mirage

* WvW - Chronomancer

* PvE - Chronomancer

 

> Elementalist

* SPvP - lol ( weaver if you want )

* WvW - Weaver

* PvE - Weaver

 

> Engineer

* SPvP - Holosmith

* WvW - Holosmith

* PvE - Holosmith

 

> Ranger

* SPvP - Druid

* WvW - Druid

* PvE - Druid

 

> Thief

* SPvP - CORE ( zomg, core! )

* WvW - Daredevil

* PvE - Daredevil

 

> Guardian

* SPvP - Firebrand

* WvW - Dragonhunter/Firebrand

* PvE - Dragonhunter/Firebrand

 

> Revenant

* SPvP - lol ( Herald if you really want )

* WvW - Herald

* PvE - Renegade

 

> Warrior

* SPvP - Spellbreaker

* WvW - Spellbreaker ( also core could probably be viable for some roaming, but i would prefer spellbreaker )

* PvE - Berserker

 

**9 classes**

**3 Game Modes**

 

11-14 out of 27 is definitely balanced ( PoF didn't replace all HoT builds, and this will probably be the same with the next expansion ).

Let's also see after the incoming balance patch.

 

 

 

 

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> @"battledrone.8315" said:

> > @"Mal.1670" said:

> > IMHO, GW2 is and has been the best MMO on the market, no subscription fee or F2P nonsense. Still not saying a whole lot because there aren't a lot of great MMOs without sub fees or pay to win crap. There are countless issues in the game that people have complained about and rarely get addressed such as UI issues, which is frustrating, but it's still a decent game overall.

>

> this game has more P2W, than most mmos, so youre wrong on that one

 

What exactly does this game have that is P2W? Now don't go crying about expansions, as every game that survives has them.. but what is in the store that is P2W.. and don't give me no cosmetic junk either, that ain't winning that's whining.

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  • 4 months later...

I will the expansion, because I just want to experience the new map and the elite. And there exp doesn't cost to much. I didn't like PoF that much, the only thing that I like about it was mirage, but I still purchase it because I just want to support them.

 

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At this point in time no.

 

The write off of two major GW1 characters and inconsistent story arch focus is quickly turning the games story into something I could care less about. Dev's and writers, please stop bouncing between the Elder Dragons being such an ominous and imminent threat, then spending a year developing short sub plots with weak tie-ins to the main story. We've been introduced to so many characters while Kralk is supposedly a DIRECT and CURRENT threat, meanwhile there has been nothing in the past three LS released related to him (I guess the brief glimpses of aurene doing random things may count...).

 

Every aspect of the game has become increasingly disappointing with newer releases, and the majority of cosmetic items (the end game... yea ok) are all tied to the gemstore.

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> @"Alga.6498" said:

> > @"Tere.4759" said:

> > Speak for yourself that we don't need mounts. I love the mounts.

>

> There is a huge difference of loving mounts and needing mounts. You really need to learn the difference and we'll talk again.

 

Well with the inclusion of some terrain and areas that can only be traversed or reached with mounts, they are very much needed now.

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