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Why I Keep Leaving GW2


Jaunty.6018

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Almost every point the OP listed as a negative, I consider a positive. And yes, I've been playing MMOs and their like well before the 2000s.

 

Besides, you said it yourself: You keep leaving, but you also keep coming back. Sadly, I kind of get why. Doesn't seem like there are any other MMOs worth their salt out these days.

 

ANet needs to beware. When one does, they may be in trouble. This scenario reminds me of Dark Age of Camelot right before World of Warcraft came out. And yes, I'm also eager for a new MMO that will blow me away with something new and groundbreaking.

 

And I suspect I'm not the only one.

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> @"Jaunty.6018" said:

 

> 1. This is the most asocial MMO I've ever played.

> 2. The game seem terrified of inconveniencing anyone.

> 3. Inventory management. Inventory management. Inventory management.

> 4. Level scaling.

> 5. Tying skills to weapons...

> 6. Soulbeast and the dagger wielding that came with it are both awful. So disappointed, as my main is a ranger. Base spec continues.

> 7. Can we get someone to blow up LA again so we can get the old design back? That'd be great.

 

1. I find it more social due to the being able to be part of more guild. More people get to communicate with each other while staying in their main guild.

2. Inconvenience chases away most people, go play other MMOs (just a I have) and see how the lack of convenience makes an MMO unplayable. Its insane how we take Anets player friendly game design for granted.

3. Yea I agree 50% with you here, but since we got the convenience of storing materials from anywhere, having "consume all" and "use all" options have improved this issue somewhat. While no other MMO that I know of practices this.

4. I disagree, but hey thats my opinion.

5. I agree, but a fair amount of skills in GW1 were tied to weapons too.

6. pass

7. I agree, but thats just my opinion.

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1: why do you insist of leading a guild if you cant lead a guild people want to stay in. You claim it is anti-social behaviour of the game, but personally I find it more your own incompetence in leading. Not to be rude at all, but I just think you are not really suited as a leader. Others are obviously much better.

2: I personally dislike games where you are forced to play together. I prefer it much more as an option. Thats not cause I'm anti social, but cause I just don't always choose to be social. Who are you to judge me?

3: you want to force people to AFK, why don't you look for a guild that supports it. I know there are plenty as I am in a few. We can just stand idle and chit chat for hours and enjoy ourself. Not cause we are forced to by the game, but cause we choose to.

4: Why on earth do you want to be inconvinienced, reading it all so far seems your are into fifthy shades stuff, how much pain and enforcement you want on people. On one hand being punished, on the other hand controll others to play the way you want to play.

5: GW2 is the easiest way to manage inventory. Much easier then GW1. Just learn it (or ask in a polite way)

6: Right click salvage kit, salvage all blue and green. Did you actually play the game recently?

7: Yes you are selfish. In the games with no level scaling, those foes also dont give loot (no free stuf!), so the zones are literally deserted.

 

The game is living up to its fulles potential. If it isnt yours I respect that, but the things you are complaining about are just...very salty. I also do not think you have ever given the game a decent chance. You liked gw1 and expected a gw1 with improved graphics. after thast you just dont want to look past the grief and see how nice the actual changes are if you give it a chance.

 

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> @"Jaunty.6018" said:

> > @"Lunateric.3708" said:

> > It's funny most of the things that you don't like about the game are strong points for the people that stick around. It's almost as if you're not the intended audience for this particular MMO.

>

> Well I loved Guild Wars 1 and put over 2,000 hours into it, so I believe I may have been part of the intended audience?

 

Gw1 and gw2 are not ment for the same targets

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No, LEO G, that's not what people in here say.

But it's like our Thread creator (and you) want a huge 450 horsepower truck with no emission, 24 seats, a funky entertainment system, using 1 gallon per 1,000 miles and all of that for $1,500. You can not squeeze totally different viewpoints of how a/this game is supposed to be into it and wonder when there will be people on the "YAY" and other on the "NAY" part.

 

GW2, let's face that fact, is an awesome and solid part of the MMORPG scene. And that's not because it fails. It is just because it is exactly NOT what the OP said.

 

But, I just wonder over and over again: Why are people not figuring out during the creation of their discussion that they are literally in the wrong game and just click the X on the browser and move on? It's like going to a Mexican food joint and say you like spicy food, but then actually not quite, because it causes an extended toilet time and increased usage of toilet paper. But still he comes back over and over again, just to remind the owner that he actually does not like how Mexican food is being made.

 

What is that all about? Is the owner now supposed to turn it into a KFC from now just because someone said so?

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> @"Leo G.4501" said:

> I hope you learned your lesson, OP. GW2 is perfect, amazing and the flaws it does have are just misconceptions of yourself projected onto the game and time for your criticisms are better placed getting yourself a different game.

 

No, some of the flaws (The asocial thing) are his problems projected on to the game itself, others are highly subjective as they are things that are the exact draw for many people in the community, rather than the apparent negative the OP feels they are. As to the rest... the game definitely has flaws... every game at some point or another will... but a person has to decide whether or not the positives plus the negatives works out to a net positive for themselves, and coming to the forums complaining isn't going to do that. It's going to get him told "Piss or get off the pot" in a manner of speaking. Decide to play because the positives can make you overlook the negatives, or give this shit up because it will never be the game you actually want it to be.

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> @"Zedek.8932" said:

> No, LEO G, that's not what people in here say.

> But it's like our Thread creator (and you) want a huge 450 horsepower truck with no emission, 24 seats, a funky entertainment system, using 1 gallon per 1,000 miles and all of that for $1,500. You can not squeeze totally different viewpoints of how a/this game is supposed to be into it and wonder when there will be people on the "YAY" and other on the "NAY" part.

>

> GW2, let's face that fact, is an awesome and solid part of the MMORPG scene. And that's not because it fails. It is just because it is exactly NOT what the OP said.

>

> But, I just wonder over and over again: Why are people not figuring out during the creation of their discussion that they are literally in the wrong game and just click the X on the browser and move on? It's like going to a Mexican food joint and say you like spicy food, but then actually not quite, because it causes an extended toilet time and increased usage of toilet paper. But still he comes back over and over again, just to remind the owner that he actually does not like how Mexican food is being made.

>

> What is that all about? Is the owner now supposed to turn it into a KFC from now just because someone said so?

 

It was a tongue-in-cheek reply to what amounts to "Your feelings are wrong". Don't have a problem with criticizing others' critiques, but it's rather damning in the era where "feelings are your reality" and you can be whatever you want while denying actual reality.

 

I'd disagree with practically every point the OP makes, but still share his sentiments about the game. But from my perspective, those sentiments are a positive, as I don't like the prospect of being "drawn into" a game like this, as "drawn in" usually has aspects of "addiction" wrapped in. To clarify my perspective, it's not false that there are misgivings with the game, and different people may have different aspects they like or dislike about the game. I'm not going to waste my time trying to prove that his perception is a false illusion but I will say, it looks like a bunch of hardcore white-knighting. That's not inherently a bad thing, but a spade is a spade.

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> @"Jaunty.6018" said:

> 4. Level scaling. This is a very controversial one. While I appreciate the innovation of it, I don't personally care for it. I like being able to come back to a previous area I had some trouble with and obliterate all the mobs there--if I want to. Maybe it seems selfish, but this is how MMOs all used to be, and I feel no shame in saying that I still thoroughly enjoy it. Witnessing how far my character has progressed is one of the things I love about RPGs, and it's fun to help players smash through difficult areas (or ask someone to do the smashing). With level scaling it always feels like you're fighting the same battle no matter how far in the game you get; you don't ever feel like you're getting truly powerful. I think giving us the choice to scale down would be a better option, but that's just me. I have a feeling this is yet another feature that was implemented to prevent people from being inconvenienced, and I know it will never be removed, but I figured I'd mention it anyway since it is something that has always bothered me.

>

 

For me, level scaling goes a long way towards helping the game be more social. Got a friend trying out the game? Great, I can bring any character I want to play with them in any area and it doesn't stop me from progressing my character. A friend wants to level up an alt? No problem, I'm not forced to work on an alt if I don't want to; I can bring my main along. Maybe I'm running a guy around for world exploration, and I see someone struggling with something. I can stop and help and maybe make a new friend, and I'm still advancing my character.

Additionally, even with level scaling I still feel more powerful, as I have access to all the silks and traits I've unlocked.

 

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> @"Abakk.9176" said:

> > @"Jaunty.6018" said:

> > > @"Game of Bones.8975" said:

> > > I'm speechless.

> > > In order to spend the time to put all that into words and by the nature of the title itself, it means you still care enough about the game to play periodically.

> > > It's not perfect, but it's better than what I could come up with for the price.

> >

> > Of course I care! As I stated at the beginning of my post, I'm a long-time fan of the franchise. I've invested a ton of time into these games and I want to see GW2 become something more than what it is, what it has largely been since launch. Part of my playing GW2 as long as I have stems from my feeling of investment. I have a legendary weapon, I've paid over $250 for the game, its expansions, and gems, I've grinded (ground? People need to start saying this) endlessly to fill up my HoM in GW1, in preparation for GW2--and it's the only MMO with lore that I actually kinda care about. But every time I come back to GW2, I get burned out very quickly and usually end up leaving within a month or two, only to come back again a few months to a year later to repeat the process. It has a whole lot to love about it, and if I had listed all these things in my original post, it would have entered the territory of novel writing. I know many of my criticisms will never be addressed, but some definitely could, and I'm sure Anet would like to know the reasons why some players are taking frequent breaks from their game.

>

> Sounds to me like someone changing because of getting older. That is quite a common and natural thing to happen.

>

>

>

>

 

Or I have legitimate complaints about the game.

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> @"Rodrick.1942" said:

> > @"Lunateric.3708" said:

> > It's funny most of the things that you don't like about the game are strong points for the people that stick around. It's almost as if you're not the intended audience for this particular MMO.

>

> Agree, I think u can play WoW instead, that is the game u want. Not this one.

 

Ah, the old "Go play WoW" response. I was waiting for that one.

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> @"Laila Lightness.8742" said:

> Have too say also gw 1 was not a mmo it was closer too a single player game with co op options

 

That's pretty much how I feel about GW2. Difference is, GW1 pushed you to party up with others because henchmen were terrible. It was far more efficient to take real players along with you, until heroes were added later anyway.

 

Despite how many people are running around you all the time in GW2, GW1 was overall far more socially-minded. There was never a shortage of opportunities for people to form intimate parties, from needing help reaching a certain outpost, to paying for human taxis. I didn't even bring up trading. They destroyed any and all human communication with the addition of the trading post.

 

And how about those awesome guild capes? Those were an opportunity to socialize in and of themselves. For a game called "Guild Wars 2" there certainly isn't much emphasis on guilds.

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> @"Leo G.4501" said:

> I hope you learned your lesson, OP. GW2 is perfect, amazing and the flaws it does have are just misconceptions of yourself projected onto the game and time for your criticisms are better placed getting yourself a different game.

 

Seems to be the general consensus!

 

But hey, my post is getting a _few_ thumbs up. Even if only a handful of people feel the same way, I think it was worth it to express myself.

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> @"Jaunty.6018" said:

> > @"Laila Lightness.8742" said:

> > Have too say also gw 1 was not a mmo it was closer too a single player game with co op options

>

> That's pretty much how I feel about GW2. Difference is, GW1 pushed you to party up with others because henchmen were terrible. It was far more efficient to take real players along with you, until heroes were added later anyway.

>

> Despite how many people are running around you all the time in GW2, GW1 was overall far more socially-minded. There was never a shortage of opportunities for people to form intimate parties, from needing help reaching a certain outpost, to paying for human taxis. I didn't even bring up trading. They destroyed any and all human communication with the addition of the trading post.

>

> And how about those awesome guild capes? Those were an opportunity to socialize in and of themselves. For a game called "Guild Wars 2" there certainly isn't much emphasis on guilds.

 

Never had issue with socialising in gw 2

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I never played GW1, but based on OP's description I would dislike it greatly.

 

All of the reasons listed as to why he isn't coming back are reasons I like GW2.

 

I like that I can solo most of the game for starters, and if I can't, I can message in /map and almost always someone will come and assist.

 

Personally, I've never understood why people would want to log on to just sit around in town /dancing or what have you. I certainly understand the social aspect and logging on to speak to your friends, but guild chat accomplishes that. I don't really think this was something GW2 actively did away with so much as the gaming community as a whole has moved away from it. Most people want to log on, get some things accomplished, then log off. Only a minority of players these days long for logging on to sit in a hub area emoting with their friends and chatting. It happens every once in a while, but it's more a shift in player wants than a GW2 vs GW1 thing.

 

I love that I can fast travel most places. I'm past the point in my life that I have the time to run back and forth in a video game to different places. Even in the new PoF with mounts it's obvious they spread out WPs to promote running, but sometimes there are areas I need to get to and I look at the nearest WP and where I need to be and I audibly groan. Just means I have to mount up and auto run in a direction and be ready to Springer jump periodically.

 

The one point I do agree on is the multiple guild issue. I think it was a huge mistake letting people bounce between guild tags. At the very least they should have made it so you couldn't swap your tag. It's hard to keep a guild presence in the long term when none of your members rep your tag, and definitely hard to build camaraderie with your fellow guild mates. Being able to be part of multiple communities, sure that's cool and all, but making it so players are essentially guild nomads seems like a poor choice.

 

 

 

 

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> @"Jaunty.6018" said:

> > @"Laila Lightness.8742" said:

> > Have too say also gw 1 was not a mmo it was closer too a single player game with co op options

>

> That's pretty much how I feel about GW2. Difference is, GW1 pushed you to party up with others because henchmen were terrible. It was far more efficient to take real players along with you, until heroes were added later anyway.

>

> Despite how many people are running around you all the time in GW2, GW1 was overall far more socially-minded. There was never a shortage of opportunities for people to form intimate parties, from needing help reaching a certain outpost, to paying for human taxis. I didn't even bring up trading. They destroyed any and all human communication with the addition of the trading post.

>

> And how about those awesome guild capes? Those were an opportunity to socialize in and of themselves. For a game called "Guild Wars 2" there certainly isn't much emphasis on guilds.

 

I feel the exact opposite. gw1 basically was like "don't have friends? or maybe don't even want to make friends? here, have some npcs to replace them so you don't have to bother talking to people". That fits way more into a game being asocial than gw2.

 

And I really am not sure how you are thinking that gw2 never has people grouping up or talking to each other. I played WoW for years and I never talked to anyone in that game as much as I have talked to people in GW2. Hell, I made a friend just doing world bosses one day because we were both active in map chat and started recognizing each other's names when we got on the same maps for the bosses.

 

I am in multiple guilds and all of them are full of friendly talkative people. Being able to have multiple guilds has also allowed me to keep a smaller guild myself. I don't feel forced to choose *just one* guild. In fact, I would go as far to say that I have become spoiled by the multi guild system and now want them to increase the number of guild slots so I can join more guilds and meet more people.

 

Games like GW2 and any other MMO are as social as you make them. Just like in real life. You can go to a coffee shop or a bar full of people and you can choose to talk to people, or you can choose to sit in the corner, sip your drink, and think to yourself about how asocial everyone is being.

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> @"STIHL.2489" said:

> well I can't speak for anyone else, but my take away was that you keep coming back

 

The real question is... Why does this individual keep coming back?

 

By the way OP:

 

We will be here for more subjective complaints next time you make it around these parts. Have fun while you are gone.

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> @"Draknar.5748" said:

> I never played GW1, but based on OP's description I would dislike it greatly.

>

> All of the reasons listed as to why he isn't coming back are reasons I like GW2.

>

> I like that I can solo most of the game for starters, and if I can't, I can message in /map and almost always someone will come and assist.

 

And you never form a party with them. And then they're just gone forever afterwards. Hardly socializing.

 

> Personally, I've never understood why people would want to log on to just sit around in town /dancing or what have you. I certainly understand the social aspect and logging on to speak to your friends, but guild chat accomplishes that. I don't really think this was something GW2 actively did away with so much as the gaming community as a whole has moved away from it. Most people want to log on, get some things accomplished, then log off. Only a minority of players these days long for logging on to sit in a hub area emoting with their friends and chatting. It happens every once in a while, but it's more a shift in player wants than a GW2 vs GW1 thing.

 

As someone who hops around a lot of current MMOs, I can go ahead and tell you you're wrong there. People love downtime and socializing. Combat combat combat all the time can be exhausting.

 

> The one point I do agree on is the multiple guild issue. I think it was a huge mistake letting people bounce between guild tags. At the very least they should have made it so you couldn't swap your tag. It's hard to keep a guild presence in the long term when none of your members rep your tag, and definitely hard to build camaraderie with your fellow guild mates. Being able to be part of multiple communities, sure that's cool and all, but making it so players are essentially guild nomads seems like a poor choice.

 

Glad we can agree on something!

 

 

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> @"jbrother.1340" said:

> > @"STIHL.2489" said:

> > well I can't speak for anyone else, but my take away was that you keep coming back

>

> The real question is... Why does this individual keep coming back?

>

> By the way OP:

>

> We will be here for more subjective complaints next time you make it around these parts. Have fun while you are gone.

 

The way I see your post: It's like the masses of unhealthy customers of Burger King that eat there every day asking why this individual keeps coming back.

 

The answer is, it's a cheap quick meal. For some that acknowledge that it's something easy you can grab and go, this isn't a problem. For others who desire better menu choices or variety or a better atmosphere, it's likely not going to happen for various reasons ending in budgets. But neither the person asking for more robust Burger King menu option or the unhealthy diehard frequent Burger King customers who portray their restaurant as the Mecca of dining are truly in the right.

 

No, OP, GW2 isn't going to be your sole MMO. It likely will be your side-MMO, and I think that was intentional as companies that set their goal to topple WoW have come and gone, the next best option is being a break/vacation from games like WoW.

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