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Upcoming Bug Fixes


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Yes please, let's fix more random events/glitches that aren't even related to the storyline. Let's just ignore the fact that the MAIN STORYLINE cannot be finished by ALOT of players because of disconnects in the storyline. The stories are so long that the server doesn't even know that you're playing, and then "Disconnected" near the end. Random events? Yeah, let's focus on those "Bugs in the system"...sarcasm intended.

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My list:

 

* Fishing event in Sandswept Isles, needed for Fishing Recording for the backpiece

* Olmakhan Bandolier / 32-slot bag functionality

* Joko's pranks / Awakened Ambushes on supposed bounty spawns, they're totally unnecessary and detrimental to bounty trains

* Driftwood bug

* Race(s) - achieve not crediting those who came in the top-3, rather those who came in other than the top-3

* Subject S event not finishing after the destruction of all the golems

 

"A" bug in the system... might be an understatement.

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Changes cannot come fast enough - and even then, I fear, they wont be enough.

 

My guild grouped up to do bounties yesterday. We triggered seven bounties in Sandswept Isles - **FOUR** of them were ambushes (more than half). After that, we just got fed up and went to a POF map where the ambushes don't exist.

 

Again, this mechanic has run its course. Don't just reduce its occurrence - take it out of the game entirely. It isn't fun. It isn't challenging (less so than the actual bounty, in fact). All it does is make what should be a fun group activity unnecessarily frustrating.

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> @"Gaile Gray.6029" said:

> Thanks to player reports and our own observations, we've identified a few bugs we're going to be correcting later this month. The list below is not comprehensive, but we wanted to give you a heads up about a few known issues:

>

> - Mount Maelstrom Mastery Point currently is inaccessible.

> - This was not intended, of course, and we'll make this Mastery Point accessible again.

> - Marmoxes in the wrangling event in Sandswept Isles can be killed using mount engage skills.

> - Again, not intended. Soon, marmoxes will be wrangled in more marmox-friendly ways.

> - A couple of gates in the Sandswept Isles races may not always turn green when properly crossed.

> - We'll get that fixed so you know you've successfully hit the gates.

> - The Position Rewinder currently is able to mark aerial locations.

> - This is not a good thing, and we'll correct it to eliminate possible exploitation.

> - Some players report that they have not being able to earn the Three Golem Monte achievement.

> - We'll ensure that everyone who earns the achievement gets credit.

> - Awakened ambushes currently occur too frequently

> - Because too-frequent spawns can impact your ability to complete other objectives, we'll adjust the rate of these ambushes.

> - Certain Awakened mummies spawn too often in the Damos Isle lab.

> - This can be exploited for unintended rewards, so we'll ensure that mobs are spawning at anticipated rates.

 

Didn't see anything about bounty ambushes in the patch notes. Did the change happen today?

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> @"Blaeys.3102" said:

> Based on what I've heard both in game and online, you would probably be better off just taking the Awakened Ambushes out of the game altogether. They are:

>

> * not challenging (less challenging than the bounty they replace 95% of the time in fact),

> * get in the way of achievements

> * are not really fun/unique (basically just a cookie-cutter dynamic event), and

> * are just plain frustrating when you are expecting a bounty boss.

>

> Additionally, it seems that there are many groups that just run away when they spawn - which leave the event there even though the bounty it replaces is still on the board - locked in perpetuity and delayed even longer for those wanting to fight that particular boss.

>

> Bounties are one of my favorite parts of the game (not a replacement for needing new guild missions, but at least something guilds can do together), but the ambush mechanic, while a decent idea on paper, just doesn't work in the current game.

 

And I think you should make the bounties MORE challenging (because you do only have to do it once and then people lose interest) OR put some kind of mini or something behind each one (and for the love of god please not a .00000000001% infusion/mini - but will at least get people to be rewarded or encouraged to help out)

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