shadowpass.4236 Posted April 11, 2018 Share Posted April 11, 2018 Bad mechanic, unstoppable full cap on tranq Link to comment Share on other sites More sharing options...
rank eleven monk.9502 Posted April 11, 2018 Share Posted April 11, 2018 This is something I fully support even as a regular mesmer player. Incredibly unfair feature. Btw you can't really cap tranq, but stillness is an easy win for any mirage Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted April 11, 2018 Share Posted April 11, 2018 I'm a mirage main and I 100% agree with this. I've gotten more than a few Stillness and Tranquility's with this. I was actually shocked when I first dodged an incoming projectile only to see I didn't stop channeling and finished the channel. Link to comment Share on other sites More sharing options...
Kasdwer.3721 Posted April 11, 2018 Share Posted April 11, 2018 yeah its pretty stupid Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted April 11, 2018 Share Posted April 11, 2018 I give you 100's of Thumps up. :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: 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:+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: Link to comment Share on other sites More sharing options...
Rarnark.5623 Posted April 11, 2018 Share Posted April 11, 2018 agreed pls change Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 11, 2018 Share Posted April 11, 2018 The entire design purpose of mirage cloak is that its not a dodge. If you want it to interrupt skills like a dodge... well then just make it a normal dodge. Otherwise its just gonna be a dodge that doesnt move you, ie worse than a normal dodge. Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted April 11, 2018 Author Share Posted April 11, 2018 > @"Dawdler.8521" said: > The entire design purpose of mirage cloak is that its not a dodge. If you want it to interrupt skills like a dodge... well then just make it a normal dodge. Otherwise its just gonna be a dodge that doesnt move you, ie worse than a normal dodge. Mirage Cloak was a bad design to begin with. An entire elite spec based around a stronger dodge mechanic that completely eliminates the need/reward for good timing is extremely unhealthy and impossible to balance. The only way Mirage Cloak would be balanced was if it functioned like a normal dodge. It already lasts longer than a normal dodge and lets you go on the offensive while being unable to be hit. That's enough. Being able to dodge while cc'd, or breaking stuns every time you dodge is ridiculous. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted April 11, 2018 Share Posted April 11, 2018 > @"Dawdler.8521" said: > The entire design purpose of mirage cloak is that its not a dodge. If you want it to interrupt skills like a dodge... well then just make it a normal dodge. Otherwise its just gonna be a dodge that doesnt move you, ie worse than a normal dodge. Nobody's talking about interrupting skills, but it should definitely interrupt channeling buffs. Link to comment Share on other sites More sharing options...
FyzE.3472 Posted April 11, 2018 Share Posted April 11, 2018 No! L2p nab /sarcasm Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted April 11, 2018 ArenaNet Staff Share Posted April 11, 2018 Agreed. I took a quick look, doesn't seem to be a difficult change. I look more thoroughly when I get into the office this morning and double check with some folks to see if someone has any valid arguments why we shouldn't change this. Link to comment Share on other sites More sharing options...
apharma.3741 Posted April 11, 2018 Share Posted April 11, 2018 > @"Alatar.7364" said: > > @"Dawdler.8521" said: > > The entire design purpose of mirage cloak is that its not a dodge. If you want it to interrupt skills like a dodge... well then just make it a normal dodge. Otherwise its just gonna be a dodge that doesnt move you, ie worse than a normal dodge. > > Nobody's talking about interrupting skills, but it should definitely interrupt channeling buffs. Agreed, it's more about parity than anything, you should be vulnerable while channelling the buffs and easily interrupted regardless of what class just like you can't channel in stealth. Link to comment Share on other sites More sharing options...
Toron.4856 Posted April 11, 2018 Share Posted April 11, 2018 Are u you gonna do the same about stomps then? A mirage stomp can not be interrupted when dodging Link to comment Share on other sites More sharing options...
Ghos.1326 Posted April 11, 2018 Share Posted April 11, 2018 I never even knew a thing like this existed. Well shoot lol. Link to comment Share on other sites More sharing options...
rank eleven monk.9502 Posted April 11, 2018 Share Posted April 11, 2018 > @"Toron.4856" said: > Are u you gonna do the same about stomps then? A mirage stomp can not be interrupted when dodging You can stomp while being invulnerable and in stealth as well. Think before you post. Safe stomping is not game-breaking. On a sidenote, I guess it's entirely the same mechanic, but hopefully the change will apply to Stronghold as well (hero channels etc.) Link to comment Share on other sites More sharing options...
zealex.9410 Posted April 11, 2018 Share Posted April 11, 2018 I think the freedom and flexibility tat mirage gets for stomping and mid fight through the mirage cloak is enough. Map mechanics should be the same for everyone with the only thing affecting them imo being game wide things like boons. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted April 11, 2018 Share Posted April 11, 2018 > @"Ben Phongluangtham.1065" said: > Agreed. I took a quick look, doesn't seem to be a difficult change. I look more thoroughly when I get into the office this morning and double check with some folks to see if someone has any valid arguments why we shouldn't change this. This is a very welcome change, looking forward to seeing it implemented as soon as you guys are able to Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted April 11, 2018 ArenaNet Staff Share Posted April 11, 2018 We'll be changing this for Temple of the Silent Storm, Coliseum, Spirit Watch and Stronghold. Unfortunately, we're past the window to make it in for the next release, so this will go into the one after. Link to comment Share on other sites More sharing options...
Darknicrofia.2604 Posted April 11, 2018 Share Posted April 11, 2018 When is the next release? Link to comment Share on other sites More sharing options...
Alatar.7364 Posted April 11, 2018 Share Posted April 11, 2018 > @"Ben Phongluangtham.1065" said: > We'll be changing this for Temple of the Silent Storm, Coliseum, Spirit Watch and Stronghold. > > Unfortunately, we're past the window to make it in for the next release, so this will go into the one after. Mirage can also use the Dodge ability while firing Trebuchet on Battle of Kyhlo. But, as mentioned above, that might be considered an interruption of actual Skill-usage, a bit different Scenario from Channelling Buff, so I just wanted to hear Devs point about it. Is it intended? Link to comment Share on other sites More sharing options...
Toron.4856 Posted April 11, 2018 Share Posted April 11, 2018 > @"rank eleven monk.9502" said: > > @"Toron.4856" said: > > Are u you gonna do the same about stomps then? A mirage stomp can not be interrupted when dodging > You can stomp while being invulnerable and in stealth as well. Think before you post. Safe stomping is not game-breaking. > > On a sidenote, I guess it's entirely the same mechanic, but hopefully the change will apply to Stronghold as well (hero channels etc.) I know that u can shadowstep stealth invuln portal etc etc stomp. I was just ASKING IF the ability to dodge stomp is being removed with the ability to dodge while getting the buff since its basically the same mechanic. No need to cry about a "pls dont nerf mirage cloak stomp other classes have safe stomps as well". Jeez. Link to comment Share on other sites More sharing options...
Julius Seizure.4985 Posted April 11, 2018 Share Posted April 11, 2018 > @"rank eleven monk.9502" said: > > @"Toron.4856" said: > > Are u you gonna do the same about stomps then? A mirage stomp can not be interrupted when dodging > You can stomp while being invulnerable and in stealth as well. Think before you post. Safe stomping is not game-breaking. > > On a sidenote, I guess it's entirely the same mechanic, but hopefully the change will apply to Stronghold as well (hero channels etc.) Most classes have to make a skill selection to safe stomp, and it involves an investment. Mesmer already gets Distortion base line for safe stomping, and is the only profession that receives built in safe stomps. What you are saying is that Mirage should also receive additional safe stomps for 0 investment, and I feel that this is already too much. 2 dodges and Distortion is 0 investment for a lot of safe stomping. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted April 11, 2018 Share Posted April 11, 2018 > @"Julius Seizure.4985" said: > > @"rank eleven monk.9502" said: > > > @"Toron.4856" said: > > > Are u you gonna do the same about stomps then? A mirage stomp can not be interrupted when dodging > > You can stomp while being invulnerable and in stealth as well. Think before you post. Safe stomping is not game-breaking. > > > > On a sidenote, I guess it's entirely the same mechanic, but hopefully the change will apply to Stronghold as well (hero channels etc.) > > Most classes have to make a skill selection to safe stomp, and it involves an investment. > > Mesmer already gets Distortion base line for safe stomping, and is the only profession that receives built in safe stomps. What you are saying is that Mirage should also receive additional safe stomps for 0 investment, and I feel that this is already too much. 2 dodges and Distortion is 0 investment for a lot of safe stomping. Mirage is an investment. Link to comment Share on other sites More sharing options...
Ithilwen.1529 Posted April 11, 2018 Share Posted April 11, 2018 > @"Ben Phongluangtham.1065" said: > We'll be changing this for Temple of the Silent Storm, Coliseum, Spirit Watch and Stronghold. > > Unfortunately, we're past the window to make it in for the next release, so this will go into the one after. The OP got a win and quick action on a Mesmer nerf. I can even agree that this one makes sense. **I still feel under siege every time I log in to play Mesmer. How will my fellow players or ANET think to nerf my class next?** Link to comment Share on other sites More sharing options...
saerni.2584 Posted April 11, 2018 Share Posted April 11, 2018 > @"Ithilwen.1529" said: > > @"Ben Phongluangtham.1065" said: > > We'll be changing this for Temple of the Silent Storm, Coliseum, Spirit Watch and Stronghold. > > > > Unfortunately, we're past the window to make it in for the next release, so this will go into the one after. > > The OP got a win and quick action on a Mesmer nerf. I can even agree that this one makes sense. > **I still feel under siege every time I log in to play Mesmer. How will my fellow players or ANET think to nerf my class next?** Clearly not working as intended. Don’t see why you are defending this as if it was. Link to comment Share on other sites More sharing options...
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