Shaaba.5672 Posted May 1, 2018 Share Posted May 1, 2018 So the daily is Queensdale Events today and I am playing on an actual low level character. You all probably know where I am going with this post. The scaling problems are magnified with mounts. One of two people camping spawn points on raptors can wipe out the entire enemy wave as soon as it appears. it's beyond annoying. My question is why do we even need damage skills on the mounts? The skills the masteries provide seem more than enough of a bonus. And yes, I do have mounts and I use them when solo because they are nice. I don't use them when other people are around me because it's a jerk move. I know Anet can't be responsible for how people use the tools they give us, but they can be more careful with the tools they do give us. Link to comment Share on other sites More sharing options...
Etterwyn.5263 Posted May 1, 2018 Share Posted May 1, 2018 It's been requested for months that the damage be scaled back. No response from Anet yet. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted May 1, 2018 Share Posted May 1, 2018 Yep, the damage is way, way too high in low level zones. Imho their ability should be about utility, not damage. Jackal barrier is a great example of a good ability to give a legup on your following attacks. Link to comment Share on other sites More sharing options...
Neural.1824 Posted May 1, 2018 Share Posted May 1, 2018 Better yet, just remove the starter zones from the daily rotation. Link to comment Share on other sites More sharing options...
Yamazuki.6073 Posted May 1, 2018 Share Posted May 1, 2018 Even without mounts it doesn't change anything, those with mounts with no concern to let others tag would still do the same without mounts as at that low of a level an auto attack will kill things as it is. It would make more sense to remove low level zones from the dailies. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted May 1, 2018 Share Posted May 1, 2018 I have had mixed success in politely asking through map chat for people to not mount-kill during events. More times than not, players surprisingly comply. Still, I agree and advocate for scaling mount damage in these instances. Link to comment Share on other sites More sharing options...
Cyprien.4208 Posted May 1, 2018 Share Posted May 1, 2018 Even without mounts I can kill mobs within seconds. Link to comment Share on other sites More sharing options...
Elva.6372 Posted May 1, 2018 Share Posted May 1, 2018 Better yet, do away with levels entirely, make everything level 80. You still gain XP to unlock skills/abilities but no more of this silly level based zones -would open up the game in big ways! :astonished: Link to comment Share on other sites More sharing options...
casualkenny.9817 Posted May 1, 2018 Share Posted May 1, 2018 i hope it (mount damage) doesn't get changed, tbh - its true that there are a few who mount-wipe even if they are asked not to, but at least they are done soon and can bug off.... i have gotten used to mount damage as a QoL for doing tedious solo stuff, including doing things on alts Link to comment Share on other sites More sharing options...
Ardenwolfe.8590 Posted May 1, 2018 Share Posted May 1, 2018 @"Shaaba.5672" Agreed. It's a reasonable request. Link to comment Share on other sites More sharing options...
Biff.5312 Posted May 1, 2018 Share Posted May 1, 2018 I still think this is a social issue and not a game mechanics one. People CAN kill all the mobs and ruin an event for low level types. But they shouldn't. To get credit for the event, they need only participate - throw out some auto-attacks and contribute to a few kills, then move on. Anyone who camps the event and deliberately kills all the mobs so no one else gets a shot in is being an ass. My experience in this game is that most people don't behave that way, especially if you point it out to them. Link to comment Share on other sites More sharing options...
artemis.6781 Posted May 1, 2018 Share Posted May 1, 2018 > @"Neural.1824" said: > Better yet, just remove the starter zones from the daily rotation. Agreed. Or make it like they do harvesting. It would spread people out more. Link to comment Share on other sites More sharing options...
Kruhljak.2705 Posted May 4, 2018 Share Posted May 4, 2018 > @"artemis.6781" said: > > @"Neural.1824" said: > > Better yet, just remove the starter zones from the daily rotation. > > Agreed. Or make it like they do harvesting. It would spread people out more. Or give people, say, 3 daily map options to choose from, only one of which can be counted for the daily (the other two clear automatically when one is completed), and make it valid only if all events are completed with a character/characters within the map's recommended level. So, if Queensdale, Mount Maelstrom, and Malchor's Leap are the daily options, you could only get credit in Queensdale if all 4 events were completed with one or more L1-15 characters, and so forth. This would only need to have some management so that maps chosen are valid for that player in that the player's account does have at least one character within each required level range for each map (so they always have at least 3 maps to choose from even if one or more might be within the same level range). For a new player with only L1-15 characters, all three maps would be starter zones, veteran players with a bunch of L80s would get a range from low to high level maps, but won't be able to get daily credit in Queensdale for any events not done on L1-15 characters. This would spread out the player base a bit, but still provide valid options for everyone, and help a lot to remove the issue the OP brought up. There may be some problems beyond just coding with this idea, but this was sort of off the cuff. Sounds good to me for a quick theory. :) Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted August 7, 2018 Share Posted August 7, 2018 https://en-forum.guildwars2.com/discussion/50848/game-update-notes-august-7-2018 > Mount engagement-skill damage will now downscale more in lower-level zones. Link to comment Share on other sites More sharing options...
Cragga the Eighty Third.60 Posted August 7, 2018 Share Posted August 7, 2018 > @"Illconceived Was Na.9781" said: > https://en-forum.guildwars2.com/discussion/50848/game-update-notes-august-7-2018 > > Mount engagement-skill damage will now downscale more in lower-level zones. Yep, I am ranking up a new key farmer, and can no longer one-shot the mobs with my raptor for the low-level heart quests. In fact, it does a very small amount of damage. I will miss the quick and easy kills, but am very happy to know I can now unleash my raptor on a pack of mobs without hogging all the kills and spoiling events for other players. Thank you Anet for the much-needed adjustment. Link to comment Share on other sites More sharing options...
Kanok.3027 Posted August 7, 2018 Share Posted August 7, 2018 Meh, there goes my quick leveling option for low levels. Guess I'll just buy the tickets. Link to comment Share on other sites More sharing options...
Edelweiss.4261 Posted August 7, 2018 Share Posted August 7, 2018 This was really a change that didn't need to be made. Who thought this was a good idea? Link to comment Share on other sites More sharing options...
Little Leota.5849 Posted August 7, 2018 Share Posted August 7, 2018 Thank you ArenaNet! I've been hoping the mount damage in starter areas would be scaled down. It was so frustrating, even on a level 80 character, when someone wiped all the enemies with one mount attack. This was a much-needed correction. GG! Link to comment Share on other sites More sharing options...
Dante.1763 Posted August 7, 2018 Share Posted August 7, 2018 Thank god they changed this, im sure the new players will love being able to actually tag events now when low level zones are daily events. Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted August 7, 2018 Share Posted August 7, 2018 Yes, this was needed for lower level areas. This is a multi-player game, and a player on a mount wiping mobs, remounting, wiping, is not fun for other players trying to get in tags on events. If players limited their mount attacks to just general PvE, and not in events, then it would have been fine. But far too often I saw the above behavior. Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted August 7, 2018 Share Posted August 7, 2018 While I’ll personally miss being God of the Low level Zones while on my mount, it’s for the best. People used it to much when doing events with low level players. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted August 7, 2018 Share Posted August 7, 2018 > @"Edelweiss.4261" said: > This was really a change that didn't need to be made. Who thought this was a good idea? Seriously? Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted August 7, 2018 Share Posted August 7, 2018 > @"Edelweiss.4261" said: > This was really a change that didn't need to be made. Who thought this was a good idea? Quite a lot of people. I think it was a mistake to allow a single dismount to kill 5-8 mobs, without even putting us in combat (and thus allowing an instant re-mount). Besides trivializing content for L80 (which is counter to the idea of downscaling), it also meant that those without mounts were at a severe disadvantage, rather than just missing out on the joy of owning PoF. Link to comment Share on other sites More sharing options...
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