TexZero.7910 Posted May 18, 2018 Share Posted May 18, 2018 They could do several things to prevent griefing like this. As noted above a priority target list An option to ignore spawned entities A no spawn zone for consumables / a safe spawn spot for consumables A Target selection menu when using interact key Link to comment Share on other sites More sharing options...
Neural.1824 Posted May 18, 2018 Share Posted May 18, 2018 Hey Anet, remember when this thread showed up a year or so ago, and again before that, and before that? > @"Just a flesh wound.3589" said: > What ANet could do is have the chest contents go into your inventory, just like the chest contents for Teq and Shatterer go into your inventory at the end of the event. People can drop those items all they want then and it won’t matter. That would effectively be "auto-loot on proximity". Do you really want that? Loot isn't the only thing that needs work on prioritization of the interaction popups. Rezzing needs to be reworked as well. Something like this (highest priority first): -Rez downed player --Rez dead player/NPC Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted May 18, 2018 Share Posted May 18, 2018 > @"Neural.1824" said: > Hey Anet, remember when this thread showed up a year or so ago, and again before that, and before that? > > > @"Just a flesh wound.3589" said: > > What ANet could do is have the chest contents go into your inventory, just like the chest contents for Teq and Shatterer go into your inventory at the end of the event. People can drop those items all they want then and it won’t matter. > > That would effectively be "auto-loot on proximity". Do you really want that? > > Loot isn't the only thing that needs work on prioritization of the interaction popups. Rezzing needs to be reworked as well. > Something like this (highest priority first): > > -Rez downed player > --Rez dead player/NPC > > Why not have auto loot on proximity for those chests? That’s exactly what the mastery for auto loot is, is already in game for some meta event chests and would remove the trolling on them. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted May 18, 2018 Share Posted May 18, 2018 > @"Just a flesh wound.3589" said: > > @"Neural.1824" said: > > Hey Anet, remember when this thread showed up a year or so ago, and again before that, and before that? > > > > > @"Just a flesh wound.3589" said: > > > What ANet could do is have the chest contents go into your inventory, just like the chest contents for Teq and Shatterer go into your inventory at the end of the event. People can drop those items all they want then and it won’t matter. > > > > That would effectively be "auto-loot on proximity". Do you really want that? > > > > Loot isn't the only thing that needs work on prioritization of the interaction popups. Rezzing needs to be reworked as well. > > Something like this (highest priority first): > > > > -Rez downed player > > --Rez dead player/NPC > > > > > > Why not have auto loot on proximity for those chests? That’s exactly what the mastery for auto loot is, is already in game for some meta event chests and would remove the trolling on them. I like to control what chests I spend my keys on, thank you. Auto-loot anything that doesn't require keys, but not the Hot chests and *especially* not those that have different types (like Airship Cargo and Exalted Chests). Link to comment Share on other sites More sharing options...
preacher.9370 Posted May 18, 2018 Share Posted May 18, 2018 maybe just do like they did with mounts and jump puzzles, make the chest areas a complete no go zone for merchants and what not Link to comment Share on other sites More sharing options...
Neural.1824 Posted May 18, 2018 Share Posted May 18, 2018 > @"Just a flesh wound.3589" said: > Why not have auto loot on proximity for those chests? That’s exactly what the mastery for auto loot is, is already in game for some meta event chests and would remove the trolling on them. I think Tanner's point is where the problem is. Not everyone running through loot places like AB wants to collect all the chests. A solution would be to limit the auto-loot range for those items to their model structure, which would then solve the problem. To be clear, I'm not against this idea. Would love to have it added to the auto-loot mastery, I just think there are some decent points that need to be considered first. Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted May 18, 2018 Share Posted May 18, 2018 I agree with making dropped items show the player name. Link to comment Share on other sites More sharing options...
Arioch.4810 Posted May 18, 2018 Share Posted May 18, 2018 A couple of 6-12 month bans, with publishing list of banned accounts and offence that led to ban = trolls leave the game. Screenshots as proof, with let's say 3 strikes policy (there needs to be some wiggle room for error - someone could actually place merchant by mistake, but not 3 times) This is my preferred solution to trolls, win trader, verbal abusers....why, this is my preferred solution to all player-caused problems in the game XD Link to comment Share on other sites More sharing options...
Hashberry.4510 Posted May 18, 2018 Share Posted May 18, 2018 I think merchants are occasionally due boosters or that rune set - not griefing there, but a placement error on Anet's part. Link to comment Share on other sites More sharing options...
Cronos.6532 Posted May 19, 2018 Share Posted May 19, 2018 ArenaNet is able to change interact priority on objects. Almost all of the solutions suggested for this problem are insane. There are very few scenarios where one might want to use a portal or a feast over another interactable object (only sPvP or WvW in some rare cases). Or just to fix these problems, they should increase the interact priority of all Exalted Chests and Crystallized Supply Caches to be second-highest, only below what you have clicked. They've done it before and can do it for this. Link to comment Share on other sites More sharing options...
Vlad Morbius.1759 Posted May 19, 2018 Share Posted May 19, 2018 The simplest solution is being able to identify the person who dropped it, let players fix the rest. If Anet is worried about how many players would be driven off by this they really need to concern themselves with how many people will leave the game because this is acceptable. Link to comment Share on other sites More sharing options...
Plok.5873 Posted May 20, 2018 Share Posted May 20, 2018 > @"Endless Soul.5178" said: > > @"Goettel.4389" said: > > Not saying it's not true, but I've been grinding VB/AB/TD/DS for more than a year and I've never had this problem. > > Really? That's interesting, because I've been doing the same thing and I see what op is talking about _all the time_. Maybe an EU != USA thing? Just guessing. Side note, might be a good time to alter [[Permanent] Black Lion Merchant Contract](https://wiki.guildwars2.com/wiki/Permanent_Black_Lion_Merchant_Contract) and [[Permanent] Trading Post Express Contract](https://wiki.guildwars2.com/wiki/Permanent_Trading_Post_Express_Contract), which are spawning an NPC catching interactions for _every one_ yet only works for his _owner_. Instead they should simply open a GUI window like the [[Permanent Bank] Access Contract](https://wiki.guildwars2.com/wiki/Permanent_Trading_Post_Express_Contract). With all that intended trolling there is little need for inadvertent. Link to comment Share on other sites More sharing options...
Blude.6812 Posted May 20, 2018 Share Posted May 20, 2018 It's Anet problem. They appear to refuse to address the issue regardless various threads and requests for them to deal with. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted May 20, 2018 Share Posted May 20, 2018 > @"Eloc Freidon.5692" said: > They really need interact priority. > > -Collect resource > --Open chest > ---Interact Banner > ----Interact Vendor > -----Interact NPC > -------Interact Toy/Portal > > "Just interact with it by clicking on it" is not a good solution when it ought to be effort to click on the undesirable. Interact with downed before dead ... Link to comment Share on other sites More sharing options...
Daddicus.6128 Posted May 20, 2018 Share Posted May 20, 2018 I saw a lot of posters say to just select the target. "Select" being my generic term for a number of things, like double-click. **Please explain how.** You can't just select the chest. You select an item, and the game doesn't allow you to choose which object. Whatever is "on top" is what you get. What's needed is a "select next object", similar to a selecting an enemy multiple times. Or a dead zone. But, not lame instructions that do not explain how. Link to comment Share on other sites More sharing options...
Conqueror.3682 Posted May 21, 2018 Share Posted May 21, 2018 Many times i pick a stupid banner when i just want to loot a mob in the middle of a battle. Link to comment Share on other sites More sharing options...
Dreygor.8597 Posted May 21, 2018 Share Posted May 21, 2018 > @"Gambino.2109" said: > Oh and some mesmers have found a way to lodge themselves at a high enough distance to place a portal that leads to a quick fall.. so those with slow reaction speed would get killed. > > I doubt there's much anet can do about this > Why do players automatically run for every portal exeunt they see? Use your common sense and feel out the situation. ? I once had a person lose their shit because they took my portal that set them back at a jumping puzzle. They started flaming me in map chat. ? That portal was MY safety net. I never advertised in map chat that I was porting/assisting anyone. Link to comment Share on other sites More sharing options...
RoseofGilead.8907 Posted May 21, 2018 Share Posted May 21, 2018 > @"Dreygor.8597" said: > > @"Gambino.2109" said: > > Oh and some mesmers have found a way to lodge themselves at a high enough distance to place a portal that leads to a quick fall.. so those with slow reaction speed would get killed. > > > > I doubt there's much anet can do about this > > > > Why do players automatically run for every portal exeunt they see? Use your common sense and feel out the situation. ? > I don't think Gambino is talking about people who wanted to use the portal that was dropped there. They're talking about when a mesmer (or someone with one of the portal devices/toys) drops one end of the portal at a high spot or far away and then drops the other end on top of a chest, meaning that anyone who was trying to open the chest as the portal activated would then be portaled away. Link to comment Share on other sites More sharing options...
Dreygor.8597 Posted May 21, 2018 Share Posted May 21, 2018 > @"RoseofGilead.8907" said: > > @"Dreygor.8597" said: > > > @"Gambino.2109" said: > > > Oh and some mesmers have found a way to lodge themselves at a high enough distance to place a portal that leads to a quick fall.. so those with slow reaction speed would get killed. > > > > > > I doubt there's much anet can do about this > > > > > > > Why do players automatically run for every portal exeunt they see? Use your common sense and feel out the situation. ? > > > > > I don't think Gambino is talking about people who wanted to use the portal that was dropped there. They're talking about when a mesmer (or someone with one of the portal devices/toys) drops one end of the portal at a high spot or far away and then drops the other end on top of a chest, meaning that anyone who was trying to open the chest as the portal activated would then be portaled away. I suppose that makes more sense, haha. I guess just be mindful of the timing? If you can manage it, there's a chance to take the same portal back to the chest or if you hear one put down just hold off on opening that chest? ? It's stupid for sure but not the most troll-y of actions. Link to comment Share on other sites More sharing options...
alphafert.6730 Posted May 21, 2018 Share Posted May 21, 2018 I am often in a hurry to get a good map for the next event anf just hit f as I get near the chests. I would qualify this a qol but it would be nice to foce a radius around chests and nodes. When there is a mass group around a chest/node they are hard to see. I think this is similar to a thread I started. https://en-forum.guildwars2.com/discussion/40188/banner-merchant-drop-location#latest Link to comment Share on other sites More sharing options...
Elden Arnaas.4870 Posted May 22, 2018 Share Posted May 22, 2018 I think it would be helpful to rename this thread Meta Chest Griefing, in order to more properly convey what the thread is actually about. As it is, the title seems to suggest it is about griefing the metas themselves. Link to comment Share on other sites More sharing options...
ShadowGryphon.6257 Posted May 22, 2018 Share Posted May 22, 2018 I guess I'm just weird but I find it highly amusing that someone using the name "MoarChaos" is complaining about... chaos. Link to comment Share on other sites More sharing options...
Rauderi.8706 Posted May 22, 2018 Share Posted May 22, 2018 Can we just have a check that two interactables can't be withing 300 of each other? Seems like a simple thing to add (and probably isn't). Link to comment Share on other sites More sharing options...
kurfu.5623 Posted May 22, 2018 Share Posted May 22, 2018 > @"RoseofGilead.8907" said: > > @"Dreygor.8597" said: > > > @"Gambino.2109" said: > > > Oh and some mesmers have found a way to lodge themselves at a high enough distance to place a portal that leads to a quick fall.. so those with slow reaction speed would get killed. > > > > > > I doubt there's much anet can do about this > > > > > > > Why do players automatically run for every portal exeunt they see? Use your common sense and feel out the situation. ? > > > > > I don't think Gambino is talking about people who wanted to use the portal that was dropped there. They're talking about when a mesmer (or someone with one of the portal devices/toys) drops one end of the portal at a high spot or far away and then drops the other end on top of a chest, meaning that anyone who was trying to open the chest as the portal activated would then be portaled away. In WoW, a mage can learn to make a portal that takes people high above a crater, and they fall to their death: http://www.wowhead.com/item=82470/ancient-tome-of-portal-dalaran#comments Link to comment Share on other sites More sharing options...
RoseofGilead.8907 Posted May 22, 2018 Share Posted May 22, 2018 > @"kurfu.5623" said: > > @"RoseofGilead.8907" said: > > > @"Dreygor.8597" said: > > > > @"Gambino.2109" said: > > > > Oh and some mesmers have found a way to lodge themselves at a high enough distance to place a portal that leads to a quick fall.. so those with slow reaction speed would get killed. > > > > > > > > I doubt there's much anet can do about this > > > > > > > > > > Why do players automatically run for every portal exeunt they see? Use your common sense and feel out the situation. ? > > > > > > > > > I don't think Gambino is talking about people who wanted to use the portal that was dropped there. They're talking about when a mesmer (or someone with one of the portal devices/toys) drops one end of the portal at a high spot or far away and then drops the other end on top of a chest, meaning that anyone who was trying to open the chest as the portal activated would then be portaled away. > > In WoW, a mage can learn to make a portal that takes people high above a crater, and they fall to their death: > > http://www.wowhead.com/item=82470/ancient-tome-of-portal-dalaran#comments Yup. I might or might not have done that to my husband before . . . Link to comment Share on other sites More sharing options...
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