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Deadeye is broken OP


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> @"Airdive.2613" said:

> > @"Ubi.4136" said:

> > > @"BlaqueFyre.5678" said:

> > > > @"Airdive.2613" said:

> > > > > @"AngelLovesFredrik.6741" said:

> > > > > > @"Airdive.2613" said:

> > > > > > A bit more on topic.

> > > > > > There are abilities in GW 2 whose description claim they "destroy projectiles".

> > > > > >

> > > > > > The ones I can think of are:

> > > > > > - guardian sanctuary;

> > > > > > - guardian sword 3;

> > > > > > - dragonhunter longbow 3;

> > > > > > - necromancer corrosive poison cloud;

> > > > > > - druid staff 5;

> > > > > > - mesmer focus 5 (untraited).

> > > > > >

> > > > > > Could the community check if these (and more) skills can counter death's judgment?

> > > > > > Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

> > > > >

> > > > > They do **not** work against any unblockable attacks.

> > > >

> > > > They do. Guardian's sanctuary only cannot block beam attacks, while physically destroing any projectile. Might be the same with spellbreaker's elite.

> > >

> > >

> > > Unblockable Projectile Attacks go through any blocks/reflects/projectile destroy effects, this has always been the case.

> > >

> >

> > Everything in the game, blocks, reflects, conversions...the game considers ALL of them blocks. Unblockable goes right through.

>

> But can you actually confirm? Because the wiki for guardian's Sanctuary still states it literally destroys projectiles regardless of their blockability.

 

 

Read the patchnotes section in Apr 2013 they patched it.

 

No longer destroys unblockable missiles.

 

 

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> @"BlaqueFyre.5678" said:

> > @"Airdive.2613" said:

> > > @"Ubi.4136" said:

> > > > @"BlaqueFyre.5678" said:

> > > > > @"Airdive.2613" said:

> > > > > > @"AngelLovesFredrik.6741" said:

> > > > > > > @"Airdive.2613" said:

> > > > > > > A bit more on topic.

> > > > > > > There are abilities in GW 2 whose description claim they "destroy projectiles".

> > > > > > >

> > > > > > > The ones I can think of are:

> > > > > > > - guardian sanctuary;

> > > > > > > - guardian sword 3;

> > > > > > > - dragonhunter longbow 3;

> > > > > > > - necromancer corrosive poison cloud;

> > > > > > > - druid staff 5;

> > > > > > > - mesmer focus 5 (untraited).

> > > > > > >

> > > > > > > Could the community check if these (and more) skills can counter death's judgment?

> > > > > > > Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

> > > > > >

> > > > > > They do **not** work against any unblockable attacks.

> > > > >

> > > > > They do. Guardian's sanctuary only cannot block beam attacks, while physically destroing any projectile. Might be the same with spellbreaker's elite.

> > > >

> > > >

> > > > Unblockable Projectile Attacks go through any blocks/reflects/projectile destroy effects, this has always been the case.

> > > >

> > >

> > > Everything in the game, blocks, reflects, conversions...the game considers ALL of them blocks. Unblockable goes right through.

> >

> > But can you actually confirm? Because the wiki for guardian's Sanctuary still states it literally destroys projectiles regardless of their blockability.

>

>

> Read the patchnotes section in Apr 2013 they patched it.

>

> No longer destroys unblockable missiles.

 

Oh well, that's a shame. Thank you for pointing it out.

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> @"Arbalest.4506" said:

> > @"BlaqueFyre.5678" said:

> >

> > Can’t cast the elite during the DJ animation, sorry but before DJ ever does its animation or damage the DE is Revealed with all of its blatantly obvious audio/visual tells. Also all Malice is consumed on DJ if it hits, but hey knowing how skills work is tough.

>

> Is this the skills you're talking about? https://wiki.guildwars2.com/wiki/Death%27s_Judgment Or am I in different game?

>

> Here is why DJ is so OP :

> DJ doesn't cost initiative.

> DJ cool down is 1 sec that's nothing consider the damage.

> There is 3 secs revealed but it can easily removed by DE Elite.

> Malic ONLY consumed if DJ hits the target, make dodging useless since DJ can be shot 2 sec later.

> Not to mention unblockable.

> Being revealed is actually why DJ hit so hard, due to additional power from https://wiki.guildwars2.com/wiki/Revealed_Training

> Also knowing where the DE after casting DJ doesn't help either since you can stealth almost immediately. Not to mention 1500 range is distance only LB ranger can catch.

 

I don't know why they made dj unlockable but that one fact is the only thing making the build even remotely viable right now for the same reason core thief became viable.

 

You can still block everything else and dj unbuffed doesn't do much damage, and that's assuming you can't dodge the dj (which you can).

 

I think maybe dj should consume malice when dodged though. I feel being unlockable gives dj an actual use in pvp, but dodging it should negate it I think. Hard to say without testing the builds effectiveness at people who know how to beat it. I'll do some tests when I get home.

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> @"Highlie.7641" said:

> > @"Azure The Heartless.3261" said:

> > > @"Highlie.7641" said:

> > > Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.

> >

> > but DJ is a stealth attack and cannot be used if revealed.

> >

> > I don't use rifle, but that -is- how it works right? It's a flipover skill and reveals you when you use it, but you must be in stealth to begin with.

> >

> > If a thief three round bursts on you from stealth, he is revealed and cant set up for DJ immediately unless he burns his elite. and that takes a full second from Meld to DJ.

> >

> > https://wiki.guildwars2.com/wiki/Death%27s_Judgment

> >

> > is the description wrong or something?

>

> hasted meld, dude. your forgetting the haste on mark GM trait

 

That doesn't make sense for any deadeye that is running a ridiculous crit build.

Omitting Mal7 would make your base damage for Death's judgement around 1,218 without the power addition from QoBK, which is around the base damage one gets from a gravedigger. (Malice only adds 15% of base damage per stack, if my math is right.) You can live through a gravedigger if you aren't glass.

 

 

They'd also still have to mark you, which has a half second cast time, then quick meld and DJ take a quarter second each. That's still 1 and a half seconds to prepare to dodge, after you are aware of them, after they hit 5 malice, even if that -was- the build they used.

 

 

 

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It's like thief can never never be in a good spot for spvp, I remember when thief was normally the go-to for blame and flak among the team when losing a match regardless of performance but got flak from the opposition when carrying a team. So how exactly would someone nerf/rework deadeye without hindering its main niche and remain relatively useful among other classes?

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> @"Azure The Heartless.3261" said:

> > @"Highlie.7641" said:

> > > @"Azure The Heartless.3261" said:

> > > > @"Highlie.7641" said:

> > > > Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.

> > >

> > > but DJ is a stealth attack and cannot be used if revealed.

> > >

> > > I don't use rifle, but that -is- how it works right? It's a flipover skill and reveals you when you use it, but you must be in stealth to begin with.

> > >

> > > If a thief three round bursts on you from stealth, he is revealed and cant set up for DJ immediately unless he burns his elite. and that takes a full second from Meld to DJ.

> > >

> > > https://wiki.guildwars2.com/wiki/Death%27s_Judgment

> > >

> > > is the description wrong or something?

> >

> > hasted meld, dude. your forgetting the haste on mark GM trait

>

> That doesn't make sense for any deadeye that is running a ridiculous crit build.

> Omitting Mal7 would make your base damage for Death's judgement around 1,218 without the power addition from QoBK, which is around the base damage one gets from a gravedigger. (Malice only adds 15% of base damage per stack, if my math is right.) You can live through a gravedigger if you aren't glass.

>

>

> They'd also still have to mark you, which has a half second cast time, then quick meld and DJ take a quarter second each. That's still 1 and a half seconds to prepare to dodge, after you are aware of them, after they hit 5 malice, even if that -was- the build they used.

>

>

>

 

I didn't mention a high crit build at all? i just said it's a bad mechainc to have an unblockable high damage attack.. that is usable from stealth.

It's a projectile that can not be reflected, can you honestly say that's good design?

 

 

 

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> @"Legatus.3608" said:

> > @"Arbalest.4506" said:

> > > @"BlaqueFyre.5678" said:

> > >

> > > Can’t cast the elite during the DJ animation, sorry but before DJ ever does its animation or damage the DE is Revealed with all of its blatantly obvious audio/visual tells. Also all Malice is consumed on DJ if it hits, but hey knowing how skills work is tough.

> >

> > Is this the skills you're talking about? https://wiki.guildwars2.com/wiki/Death%27s_Judgment Or am I in different game?

> >

> > Here is why DJ is so OP :

> > DJ doesn't cost initiative.

> > DJ cool down is 1 sec that's nothing consider the damage.

> > There is 3 secs revealed but it can easily removed by DE Elite.

> > Malic ONLY consumed if DJ hits the target, make dodging useless since DJ can be shot 2 sec later.

> > Not to mention unblockable.

> > Being revealed is actually why DJ hit so hard, due to additional power from https://wiki.guildwars2.com/wiki/Revealed_Training

> > Also knowing where the DE after casting DJ doesn't help either since you can stealth almost immediately. Not to mention 1500 range is distance only LB ranger can catch.

>

> I don't know why they made dj unlockable but that one fact is the only thing making the build even remotely viable right now for the same reason core thief became viable.

>

> You can still block everything else and dj unbuffed doesn't do much damage, and that's assuming you can't dodge the dj (which you can).

 

The DE rework took away the original rifle stealth attack, which happened to be unblockable AND corrupt boons. They replaced it with Death's Judgement, which has better damage scaling with malice but nothing else (rip DE boonremoval). Also compared to the previous iteration, the post-rework DJ:

- can only be used from stealth

- costs you all your malice on hit

- can be used without kneeling, which seems as a buff until you realise it's just a way to waste your damage, kneel is still mandatory

 

And to offset all these changes(nerfs), they made DJ unblockable and removed the initiative cost, and it casts 1/4th of a second faster. Rifle offense is much weaker than it was before the rework, it just wasn't played at all(until other thief specs were ruined by clever and well thought out balance changes).

 

Also I had a good chuckle reading the posts about how its impossible to counter a rifle DE-s fire. I haven't experienced the hell that is platinum 1 and below for a long time, so it's possible that you guys can't dodge an incoming DJ, or can't find LoS fast enough not to get roflstomped by a rifle DE, but im playing with and against players who can. Every match, multiple times. Get good?

 

PS: If you were crying about the stealth on dodge I could be more understanding, but none of you even seem to care about that one.

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> @"Highlie.7641" said:

> That's not true at all Baszi, before the change you could reflect DJ, you can not after the change

 

That does not contradict what i wrote. Look for this part in my original comment: "And to offset all these changes(nerfs), they made DJ unblockable"

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> @"Highlie.7641" said:

> "DE rework took away the original rifle stealth attack, which happened to be unblockable AND corrupt boons." you very first line is misleading you should change it

 

It did take away the original DE rifle Stealth attack Cursed Bullet.... that was Unblockable and corrupted boons..

 

https://wiki.guildwars2.com/wiki/Cursed_Bullet

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> @"Bazsi.2734" said:

> > @"Legatus.3608" said:

> > > @"Arbalest.4506" said:

> > > > @"BlaqueFyre.5678" said:

> > > >

> > > > Can’t cast the elite during the DJ animation, sorry but before DJ ever does its animation or damage the DE is Revealed with all of its blatantly obvious audio/visual tells. Also all Malice is consumed on DJ if it hits, but hey knowing how skills work is tough.

> > >

> > > Is this the skills you're talking about? https://wiki.guildwars2.com/wiki/Death%27s_Judgment Or am I in different game?

> > >

> > > Here is why DJ is so OP :

> > > DJ doesn't cost initiative.

> > > DJ cool down is 1 sec that's nothing consider the damage.

> > > There is 3 secs revealed but it can easily removed by DE Elite.

> > > Malic ONLY consumed if DJ hits the target, make dodging useless since DJ can be shot 2 sec later.

> > > Not to mention unblockable.

> > > Being revealed is actually why DJ hit so hard, due to additional power from https://wiki.guildwars2.com/wiki/Revealed_Training

> > > Also knowing where the DE after casting DJ doesn't help either since you can stealth almost immediately. Not to mention 1500 range is distance only LB ranger can catch.

> >

> > I don't know why they made dj unlockable but that one fact is the only thing making the build even remotely viable right now for the same reason core thief became viable.

> >

> > You can still block everything else and dj unbuffed doesn't do much damage, and that's assuming you can't dodge the dj (which you can).

>

> The DE rework took away the original rifle stealth attack, which happened to be unblockable AND corrupt boons. They replaced it with Death's Judgement, which has better damage scaling with malice but nothing else (rip DE boonremoval). Also compared to the previous iteration, the post-rework DJ:

> - can only be used from stealth

> - costs you all your malice on hit

> - can be used without kneeling, which seems as a buff until you realise it's just a way to waste your damage, kneel is still mandatory

>

> And to offset all these changes(nerfs), they made DJ unblockable and removed the initiative cost, and it casts 1/4th of a second faster. Rifle offense is much weaker than it was before the rework, it just wasn't played at all(until other thief specs were ruined by clever and well thought out balance changes).

>

> Also I had a good chuckle reading the posts about how its impossible to counter a rifle DE-s fire. I haven't experienced the hell that is platinum 1 and below for a long time, so it's possible that you guys can't dodge an incoming DJ, or can't find LoS fast enough not to get roflstomped by a rifle DE, but im playing with and against players who can. Every match, multiple times. Get good?

>

> PS: If you were crying about the stealth on dodge I could be more understanding, but none of you even seem to care about that one.

 

Well I think I agree with fixing the malice on firing. I don't like that dodging the attack allows the de to fire again immediately after for almost no penalty because it doesn't use up malice.

 

That's the only ground I'm willing to give on a spec that is already trash though

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> @"BlaqueFyre.5678" said:

> > @"Highlie.7641" said:

> > "DE rework took away the original rifle stealth attack, which happened to be unblockable AND corrupt boons." you very first line is misleading you should change it

>

> It did take away the original DE rifle Stealth attack Cursed Bullet.... that was Unblockable and corrupted boons..

>

> https://wiki.guildwars2.com/wiki/Cursed_Bullet

 

The orginal version was reflectable.... its one of the reasons i was using DS.

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> @"Highlie.7641" said:

> > @"BlaqueFyre.5678" said:

> > > @"Highlie.7641" said:

> > > "DE rework took away the original rifle stealth attack, which happened to be unblockable AND corrupt boons." you very first line is misleading you should change it

> >

> > It did take away the original DE rifle Stealth attack Cursed Bullet.... that was Unblockable and corrupted boons..

> >

> > https://wiki.guildwars2.com/wiki/Cursed_Bullet

>

> The orginal version was reflectable.... its one of the reasons i was using DS.

 

The line you quoted from Bazsi was talking about the original stealth attack of DE being replaced was Unblockable.....

 

 

Here is a reminder of what you said.

 

 

> @"Highlie.7641" said:

> "DE rework took away the original rifle stealth attack, which happened to be unblockable AND corrupt boons." you very first line is misleading you should change it

 

 

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I've found DE to be pretty well balanced. Fun to play against (and sometimes as) is another matter entirely, though. I'd rather a little less burst and a little more....something else to compensate to give opponents a bit more opportunity to respond, but make it so that their ability to respond doesn't mean I'm going to instantly melt (or be forced to run away).

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> @"Highlie.7641" said:

> I didn't mention a high crit build at all? i just said it's a bad mechainc to have an unblockable high damage attack.. that is usable from stealth.

> It's a projectile that can not be reflected, can you honestly say that's good design?

 

Deadeye is -supposedly- geared at being a bunker buster. It's Arenanet's answer to thieves not being able to toe to toe with guardians, scourges, and the like. so yeah. In exchange or having to announce presence, mark your target, engage them and telegraph everything you do, an unblockable from stealth that can be dodged or evaded is fine.

 

It's even more fine if it doesn't kill you if it hits you in exchange for being set up really quickly. I don't use it on my thief, but I haven't had any trouble fighting thieves that were trying to set up to DJ me.

 

Not to mention this isn't new. Cursed bullet used to be unblockable, less visible AND corrupted boons on you. I think you're overreacting a bit. If you don't want your bunker busted, pocket a dodge for the inevitable DJ when you get marked and engaged. If they're Mal7 and they telegraph that theyr'e Mal7 with the boon stacking, prepare for the oneshot. If they don't boonstack, you can eat the DJ.

 

If you're glass, the same applies but you also likely can engage the thief more aggressively.

 

 

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> @"Solori.6025" said:

> > @"Legatus.3608" said:

> > > @"Highlie.7641" said:

> > > > @"BlaqueFyre.5678" said:

> > > > > @"Highlie.7641" said:

> > > > > > @"BlaqueFyre.5678" said:

> > > > > > > @"Highlie.7641" said:

> > > > > > > > @"BlaqueFyre.5678" said:

> > > > > > > > > @"Highlie.7641" said:

> > > > > > > > > > @"Azure The Heartless.3261" said:

> > > > > > > > > > > @"Highlie.7641" said:

> > > > > > > > > > > Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.

> > > > > > > > > >

> > > > > > > > > > but DJ is a stealth attack and cannot be used if revealed.

> > > > > > > > > >

> > > > > > > > > > I don't use rifle, but that -is- how it works right? It's a flipover skill and reveals you when you use it, but you must be in stealth to begin with.

> > > > > > > > > >

> > > > > > > > > > If a thief three round bursts on you from stealth, he is revealed and cant set up for DJ immediately unless he burns his elite. and that takes a full second from Meld to DJ.

> > > > > > > > > >

> > > > > > > > > > https://wiki.guildwars2.com/wiki/Death%27s_Judgment

> > > > > > > > > >

> > > > > > > > > > is the description wrong or something?

> > > > > > > > >

> > > > > > > > > hasted meld, dude.

> > > > > > > >

> > > > > > > > Sounds like a lot of excuses and lots of opportunities to counterplay and interrupt...

> > > > > > >

> > > > > > > Fact's are not excuses..

> > > > > >

> > > > > > Excuses.

> > > > >

> > > > > triggered?

> > > >

> > > > Nope, just saying it how it’s, I’m not the one having trouble with easily avoidable highly telegraphed attacks, unlike some people.

> > >

> > > Reading is hard isn't it.....

> > > "Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either"

> > >

> > > it's obvious at this point your using this to get carried, and you wonder why the player skill level is at an all time low. do you need a hint? kitten like this.

> >

> > All these people complaining about a kitten build that isn't good in pvp or wvw at all, and the vast majority lying about how fights with DE play out.

> >

> > Tell you what, why don't you link the build for me and I will walk you through the combat with said DE build. Because every single person on these forums thinks deadeye is the only elite spec in the game with 6 trait line slots and 12 utility slots, it is impossible to have a reasonable conversation. Link me the build you think is OP.

>

> welcome to the club people put mesmer in. The punch is in the corner.

 

But in the case of mesmer the build was ACTUALLY good. The deadeye specs these people are talking about are trash builds that are generally only useful for trolling in bronze :(

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> @"Solori.6025" said:

> welcome to the club people put mesmer in. The punch is in the corner.

 

I feel bad for the core Mesmers specifically, and the Chornomancers are fine, but mirage is still busted. Elusive mind carries hard.

Save punch for me to have once dodges aren't free channels, free stunbreaks and free condi clears all at once.

 

/whine

 

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> @"Legatus.3608" said:

> > @"Solori.6025" said:

> > > @"Legatus.3608" said:

> > > > @"Highlie.7641" said:

> > > > > @"BlaqueFyre.5678" said:

> > > > > > @"Highlie.7641" said:

> > > > > > > @"BlaqueFyre.5678" said:

> > > > > > > > @"Highlie.7641" said:

> > > > > > > > > @"BlaqueFyre.5678" said:

> > > > > > > > > > @"Highlie.7641" said:

> > > > > > > > > > > @"Azure The Heartless.3261" said:

> > > > > > > > > > > > @"Highlie.7641" said:

> > > > > > > > > > > > Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.

> > > > > > > > > > >

> > > > > > > > > > > but DJ is a stealth attack and cannot be used if revealed.

> > > > > > > > > > >

> > > > > > > > > > > I don't use rifle, but that -is- how it works right? It's a flipover skill and reveals you when you use it, but you must be in stealth to begin with.

> > > > > > > > > > >

> > > > > > > > > > > If a thief three round bursts on you from stealth, he is revealed and cant set up for DJ immediately unless he burns his elite. and that takes a full second from Meld to DJ.

> > > > > > > > > > >

> > > > > > > > > > > https://wiki.guildwars2.com/wiki/Death%27s_Judgment

> > > > > > > > > > >

> > > > > > > > > > > is the description wrong or something?

> > > > > > > > > >

> > > > > > > > > > hasted meld, dude.

> > > > > > > > >

> > > > > > > > > Sounds like a lot of excuses and lots of opportunities to counterplay and interrupt...

> > > > > > > >

> > > > > > > > Fact's are not excuses..

> > > > > > >

> > > > > > > Excuses.

> > > > > >

> > > > > > triggered?

> > > > >

> > > > > Nope, just saying it how it’s, I’m not the one having trouble with easily avoidable highly telegraphed attacks, unlike some people.

> > > >

> > > > Reading is hard isn't it.....

> > > > "Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either"

> > > >

> > > > it's obvious at this point your using this to get carried, and you wonder why the player skill level is at an all time low. do you need a hint? kitten like this.

> > >

> > > All these people complaining about a kitten build that isn't good in pvp or wvw at all, and the vast majority lying about how fights with DE play out.

> > >

> > > Tell you what, why don't you link the build for me and I will walk you through the combat with said DE build. Because every single person on these forums thinks deadeye is the only elite spec in the game with 6 trait line slots and 12 utility slots, it is impossible to have a reasonable conversation. Link me the build you think is OP.

> >

> > welcome to the club people put mesmer in. The punch is in the corner.

>

> But in the case of mesmer the build was ACTUALLY good. The deadeye specs these people are talking about are trash builds that are generally only useful for trolling in bronze :(

 

I dunno, apparently it's being complained about all the way up plat ( though I highly doubt this). Anyway I am talking about the case of people not knowing how deadeye functions. Then they lump 4 extra utilites and 8 extra traits into one build and then come to the forums with wiki knowledge and complain.

 

Do you like grape punch or fruit punch.. I'm more partial to the grape

 

> @"Azure The Heartless.3261" said:

> > @"Solori.6025" said:

> > welcome to the club people put mesmer in. The punch is in the corner.

>

> I feel bad for the core Mesmers specifically, and the Chornomancers are fine, but mirage is still busted. Elusive mind carries hard.

> Save punch for me to have once dodges aren't free channels, free stunbreaks and free condi clears all at once.

>

> /whine

>

Sure, I'll be waiting for the moment dodges aren't free stealth and target immunities either

/Bleu Cheese

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> @"Highlie.7641" said:

> Again it's pointless to talk to you.

>

> i got 3 infractions for one post last time.

>

>

 

It would have been easier to just point out what I said that was incorrect/misleading... or just admit you read the first 2 sencentes and commented assuming what the rest of my post was. If you expect your criticism to be taken seriously, at least get the whole picture before you post/say anything.

 

This goes for everyone by the way, not just Highlie: surface level looks wont give you enough context, especially if its something more complicated, like balance in an MMO. I think this thread would like to achive some kind of change (even if most of it is just "waaaaaah deadeye damage waaaaah"), but what would that ideally be? Deleting other players in 2 seconds was always part of the game, you just had to spec accordingly. The only difference is that with PoF release we have a spec that CAN'T DO anything else. It's what this is for: blowing up unsuspecting/incapacitated targets. Even if you could get a-net to somehow tone down the oneshot potential of all other specs (not going to happen), its still unrealistic to expect them to tone down the burst potential of the "oneshot spec".

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I'ma chime in real quick here. Probably get bombed because this is starting to read like a soap opera, but whatever.

 

 

 

Death's Judgement does less damage than Backstab (CRAZY!).

A high hitting Death's Judgement that uses 5 Malice (or oh my jesus, 7?) requires a ton of initiative. Initiative does not regenerate fast. 1 pip, 1 second.

A high hitting Death's Judgement necessitates Deadly Art and Critical Strikes (do the math you crazy people, Trickery does less overall).

The unblockable Death's Judgement is not new to Thief. Basilisk Venom makes Backstab unblockable.

Death's Judgement has an insane telegraph, long cast time, and marks where the Thief is.

Any form of CC un-kneels Thief. That's a MASSIVE dps loss.

Weakness and Protection and Aegis do exist.

Teleports to the self-revealed Thief exist.

A "DE" (Thief.) using Revealed=+200 power is not using 50%hp=root.

If a Thief is using Shadow Meld, there is a 5 second use between charges and a 30 second charge cooldown.

If a Thief is using Shadow Meld, they no longer have a stun.

If a Thief uses Rifle 2 and not Rifle 3, they suffer massive dps loss.

 

 

Anyway, there ya go. Flame away people.

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