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How to pick a class that you can play long term despite meta changes?


PsYclOpS.8017

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Asking because I sometimes find that I’ll take a class that I enjoy and has a meta build and then next balance patch is no longer part of meta for PVE (I understand that meta is only really important for raids/high level fractals). But just wanted to ask how to pick a class to play long term/ opinions on classes that have remained relatively well balanced

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Try and find out.

 

When I first started playing I chose the Necromancer and I thought it was nice. I played it for about a year before deciding it just wasn't for me. I tried the Engineer after that and despite all the ups and downs it's had I still exclusively play only it 5 years later.

 

Try some classes and find out is all we can really say.

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Do you think that professions will always come in and out of meta? If some mechanics of a profession get nerfed others will get buffed - therefore only changing the meta build of a profession rather than the meta professions. I was looking at elementalist because of its versatility and therefore can fulfil many roles for changing meta?

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Remember that different builds can have different playstyles and themes, even within the same class. It's important not to judge a class based on one build (a pitfall I find people fall into wayyyy too often).

 

If you want a "safe" class that won't see major nerfs or buffs, pick Guardian - AKA Anet's balance measuring stick. Since HoT, it has never been "out of meta", yet it's rarely too stronk.

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> @"Westenev.5289" said:

> Remember that different builds can have different playstyles and themes, even within the same class. It's important not to judge a class based on one build (a pitfall I find people fall into wayyyy too often).

>

> If you want a "safe" class that won't see major nerfs or buffs, pick Guardian - AKA Anet's balance measuring stick. Since HoT, it has never been "out of meta", yet it's rarely too stronk.

 

I really like my guardian, with D/hunter brings great dps and firebrand brings decent support and condition dps. So Seems as it will be able to cope better with meta changes as it will have multiple builds. Can the same be said with ele?

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> @"PsYclOpS.8017" said:

> > @"Westenev.5289" said:

> > Remember that different builds can have different playstyles and themes, even within the same class. It's important not to judge a class based on one build (a pitfall I find people fall into wayyyy too often).

> >

> > If you want a "safe" class that won't see major nerfs or buffs, pick Guardian - AKA Anet's balance measuring stick. Since HoT, it has never been "out of meta", yet it's rarely too stronk.

>

> I really like my guardian, with D/hunter brings great dps and firebrand brings decent support and condition dps. So Seems as it will be able to cope better with meta changes as it will have multiple builds. Can the same be said with ele?

 

Hard to say. Ele has always been carried by its staff rotations and large hitbox aoe's for DPS, which I feel is slowly getting nerfed over time. Some people believe healing ele's work, but I prefer my Druid.

 

I mean, I can't see Anet over-nerfing elementalists - they're the squishiest profession in the game.

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> @"Westenev.5289" said:

> > @"PsYclOpS.8017" said:

> > > @"Westenev.5289" said:

> > > Remember that different builds can have different playstyles and themes, even within the same class. It's important not to judge a class based on one build (a pitfall I find people fall into wayyyy too often).

> > >

> > > If you want a "safe" class that won't see major nerfs or buffs, pick Guardian - AKA Anet's balance measuring stick. Since HoT, it has never been "out of meta", yet it's rarely too stronk.

> >

> > I really like my guardian, with D/hunter brings great dps and firebrand brings decent support and condition dps. So Seems as it will be able to cope better with meta changes as it will have multiple builds. Can the same be said with ele?

>

> Hard to say. Ele has always been carried by its staff rotations and large hitbox aoe's for DPS, which I feel is slowly getting nerfed over time. Some people believe healing ele's work, but I prefer my Druid.

>

> I mean, I can't see Anet over-nerfing elementalists - they're the squishiest profession in the game.

 

Yeah, I noticed in the balance patch the other day that some of the staff skills had their dps ramp ups increased (meteor shower/lava font). But with potential sword buffs weaver sword would become more of the meta so then it just comes back to the meta build of a profession changing rather than the meta professions changing, would that be a fair comment. Warrior would probably be a good bet but not a fan of the playstyle. May be i'm just overthinking it haha. Like you say being the squishiest profession in the game (although defense is more in weapon skills and utility rather than high health pool) ele has to have some pay off in damage for or else noone would pick it

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> @"PsYclOpS.8017" said:

> Asking because I sometimes find that I’ll take a class that I enjoy and has a meta build and then next balance patch is no longer part of meta for PVE (I understand that meta is only really important for raids/high level fractals). But just wanted to ask how to pick a class to play long term/ opinions on classes that have remained relatively well balanced

 

You don't pick "one" class.... you build at least 3 to cover your bases, and go with cheap gear options when you can get away with it. For instance, my Guard runs Firebrand in both PvE and WvW, but I run Full Cele in openworld and Half Cele/Half Minstrel in WvW. I have 2 gear sets for Necro to be either Power Reaper or Condi Scourge. My Mesmer is built support Chrono, and run 1 gear set for all modes (very easy to adapt utility via traits). And a Power Warrior that used to be a power Berserker, and a Phalanx warrior before that.

 

The problem with picking "one class" based on long term viability is how the Devs are now using Especs to disrupt entire metas. Before POF I would had said Guardian would always remain relevant in every game mode for its inline support. But with the push for overly specialized support builds, and each other class collectively capable of outclassing it in specific areas, Raid meta will very readily throw builds out because of the amount of leeway it get in terms of group comp. WvW has a harder time of this, because it has consistently needed the same set of things since its inception, and individual build performance has to encompass personal defense on top of group comp.

 

Because of this intentional dismantling of Meta level concepts, no class is safe from being marginalized as many now rely on a hand full of key elements that can cause the whole build to collapse if messed with. For Support Chorno thats its boon share for Quickness and Alacrity, and much of that focused into Signet of Inspiration to create overlap. For Field based DPS builds, its the ability to strike multiple times across a large hit box. Druid's viability currently hinges entirely on Might stacks and a Glyph... which if something else gives better might, that knocks the entire Druid spec out, leaving the Ranger spirits as the only reason to even bring the class. Firebrand, Scourge and Spell Breaker are a symbiotic meta that collectively breaks the previous Stability/Boon share meta, and replaced it as a Conversion meta. And that synergy relies heavily on Scourge converting boons directly into Torment and Cripple, which bottlenecks the reverse conversion to Might/Swiftness that are overstacked boon to begin with. If you somehow break that process, you can break that entire synergy and supersede it with something else.

 

This is only going to get worse as time goes on, unless they can normalize Especs.... which I doubt will happen, since being OP is kind of a selling point for many of the Especs on a conceptual level. Right now the most likely solution is to normalize Core, so no matter which way the Especs go, they add damage or support to compliment them. Or if we can afford to wait for 2 more expansions, 4 Especs for each class to cover the major build types (pDPS, cDPS, Support and Control).

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> @"starlinvf.1358" said:

> > @"PsYclOpS.8017" said:

> > Asking because I sometimes find that I’ll take a class that I enjoy and has a meta build and then next balance patch is no longer part of meta for PVE (I understand that meta is only really important for raids/high level fractals). But just wanted to ask how to pick a class to play long term/ opinions on classes that have remained relatively well balanced

>

> You don't pick "one" class.... you build at least 3 to cover your bases, and go with cheap gear options when you can get away with it. For instance, my Guard runs Firebrand in both PvE and WvW, but I run Full Cele in openworld and Half Cele/Half Minstrel in WvW. I have 2 gear sets for Necro to be either Power Reaper or Condi Scourge. My Mesmer is built support Chrono, and run 1 gear set for all modes (very easy to adapt utility via traits). And a Power Warrior that used to be a power Berserker, and a Phalanx warrior before that.

>

> The problem with picking "one class" based on long term viability is how the Devs are now using Especs to disrupt entire metas. Before POF I would had said Guardian would always remain relevant in every game mode for its inline support. But with the push for overly specialized support builds, and each other class collectively capable of outclassing it in specific areas, Raid meta will very readily throw builds out because of the amount of leeway it get in terms of group comp. WvW has a harder time of this, because it has consistently needed the same set of things since its inception, and individual build performance has to encompass personal defense on top of group comp.

>

> Because of this intentional dismantling of Meta level concepts, no class is safe from being marginalized as many now rely on a hand full of key elements that can cause the whole build to collapse if messed with. For Support Chorno thats its boon share for Quickness and Alacrity, and much of that focused into Signet of Inspiration to create overlap. For Field based DPS builds, its the ability to strike multiple times across a large hit box. Druid's viability currently hinges entirely on Might stacks and a Glyph... which if something else gives better might, that knocks the entire Druid spec out, leaving the Ranger spirits as the only reason to even bring the class. Firebrand, Scourge and Spell Breaker are a symbiotic meta that collectively breaks the previous Stability/Boon share meta, and replaced it as a Conversion meta. And that synergy relies heavily on Scourge converting boons directly into Torment and Cripple, which bottlenecks the reverse conversion to Might/Swiftness that are overstacked boon to begin with. If you somehow break that process, you can break that entire synergy and supersede it with something else.

>

> This is only going to get worse as time goes on, unless they can normalize Especs.... which I doubt will happen, since being OP is kind of a selling point for many of the Especs on a conceptual level. Right now the most likely solution is to normalize Core, so no matter which way the Especs go, they add damage or support to compliment them. Or if we can afford to wait for 2 more expansions, 4 Especs for each class to cover the major build types (pDPS, cDPS, Support and Control).

 

Thanks :) so, that essentially mean you just want multiple classes and hope one of those is meta at a given point in time? Take one from each armour type perhaps

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PvE, Mesmer, warrior and gurdian are the best bets. They always tend to have one build the is meta.

 

PvP, I think necro and Mesmer.

 

Though, I agree with op that Anet does not have seem to have a vision of where things should be and keep and how classes should perform. This is why the class balance is kitten.

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> @"PsYclOpS.8017" said:

> > @"starlinvf.1358" said:

> > > @"PsYclOpS.8017" said:

> > > Asking because I sometimes find that I’ll take a class that I enjoy and has a meta build and then next balance patch is no longer part of meta for PVE (I understand that meta is only really important for raids/high level fractals). But just wanted to ask how to pick a class to play long term/ opinions on classes that have remained relatively well balanced

> >

> > You don't pick "one" class.... you build at least 3 to cover your bases, and go with cheap gear options when you can get away with it. For instance, my Guard runs Firebrand in both PvE and WvW, but I run Full Cele in openworld and Half Cele/Half Minstrel in WvW. I have 2 gear sets for Necro to be either Power Reaper or Condi Scourge. My Mesmer is built support Chrono, and run 1 gear set for all modes (very easy to adapt utility via traits). And a Power Warrior that used to be a power Berserker, and a Phalanx warrior before that.

> >

> > The problem with picking "one class" based on long term viability is how the Devs are now using Especs to disrupt entire metas. Before POF I would had said Guardian would always remain relevant in every game mode for its inline support. But with the push for overly specialized support builds, and each other class collectively capable of outclassing it in specific areas, Raid meta will very readily throw builds out because of the amount of leeway it get in terms of group comp. WvW has a harder time of this, because it has consistently needed the same set of things since its inception, and individual build performance has to encompass personal defense on top of group comp.

> >

> > Because of this intentional dismantling of Meta level concepts, no class is safe from being marginalized as many now rely on a hand full of key elements that can cause the whole build to collapse if messed with. For Support Chorno thats its boon share for Quickness and Alacrity, and much of that focused into Signet of Inspiration to create overlap. For Field based DPS builds, its the ability to strike multiple times across a large hit box. Druid's viability currently hinges entirely on Might stacks and a Glyph... which if something else gives better might, that knocks the entire Druid spec out, leaving the Ranger spirits as the only reason to even bring the class. Firebrand, Scourge and Spell Breaker are a symbiotic meta that collectively breaks the previous Stability/Boon share meta, and replaced it as a Conversion meta. And that synergy relies heavily on Scourge converting boons directly into Torment and Cripple, which bottlenecks the reverse conversion to Might/Swiftness that are overstacked boon to begin with. If you somehow break that process, you can break that entire synergy and supersede it with something else.

> >

> > This is only going to get worse as time goes on, unless they can normalize Especs.... which I doubt will happen, since being OP is kind of a selling point for many of the Especs on a conceptual level. Right now the most likely solution is to normalize Core, so no matter which way the Especs go, they add damage or support to compliment them. Or if we can afford to wait for 2 more expansions, 4 Especs for each class to cover the major build types (pDPS, cDPS, Support and Control).

>

> Thanks :) so, that essentially mean you just want multiple classes and hope one of those is meta at a given point in time? Take one from each armour type perhaps

 

Essentially yes. But given how much I like the idea of them differing on a mechanical level, I made one of each, and roll with the builds I find interesting. Like how I don't like core thief stealth juggling for minimum viability, but a brawler DareDevil has a much lower skill requirement, and can still use the stealth mechanics as an edge case. That is something I can work with. I never take it into PvP because I can't use it properly, but a far as PvE is concerned, I can tool around with it and not fail instantly. But Deadeye is interesting as hell, and does a lot of stuff you could never do on Longbow Ranger, despite both fitting the same overall function in WvW, and both being considered equally worthless in the Meta. :p

 

I don't get full use out of every class.... but regardless of what content block playing, I always have at least one build that will pass muster when I need to focus on success. And once I get bored or need to adopt a new role, I can experiment with builds and learn how they operate. I do this kind of thing in every game I play. Just constantly explore builds and playstyles to see whats fun, or at least gain insight into what it is.

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