Trevor Boyer.6524 Posted July 15, 2018 Share Posted July 15, 2018 Title says it all ^ * When you're in the free for all arena waiting for que and that box pops up = dead * When you're in a custom arena waiting for que and that box pops up = dead * When you're in wvw waiting for que and that box pops up = dead * When que pops for AT but someone waits the maximum amount of time to hit accept, making everyone else wait 5 minutes with a box on their screen that doesn't allow them to do _anything_ at all other that sit and stare at the box = very annoying. IE: Can't craft, can't organize inventory, can't organize bank, can't sift through and preview wardrobe options, can't salvage, can't do anything. In 5 minutes, I could complete 1/4th of a small map such as Queensdale, or fully salvage/organize/sell a full inventory of drops. It's a drain on time and it's very frustrating getting suddenly locked out of your UI, especially if you are in combat when it happens. I assume the purpose in the UI locking and inability to click & drag the box, was to make sure players see it so they can hit accept. But is there really a reason for the box to stay locked in the middle of a user's screen, locking them out of other UIs, after they have already hit accept? Just make it go away after a player hits accept. Link to comment Share on other sites More sharing options...
Talos.9608 Posted July 15, 2018 Share Posted July 15, 2018 accept, dismiss. Simple as that. Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted July 15, 2018 Share Posted July 15, 2018 This is only an issue with tournament queues right? Because for matches its 30 seconds. I dont think that warrants a change as you can dismiss it, not sure about tournament queues, those always take place at inopportune times for me. Link to comment Share on other sites More sharing options...
BeLZedaR.4790 Posted July 15, 2018 Share Posted July 15, 2018 > @"Talos.9608" said: > accept, dismiss. Simple as that. Yeah but the map select is more the issue. I wouldn’t mind not voting just to get rid of that. Link to comment Share on other sites More sharing options...
phokus.8934 Posted July 15, 2018 Share Posted July 15, 2018 They should do away with map voting and just have the system randomly select. UX has never been GW2s strong point but a few changes can do wonders. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted July 15, 2018 Share Posted July 15, 2018 random map accept would be nice. maybe it could even cycle through them all so we know what to expect. anyway the q pop should at least be on the side and not mess up your targeting. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted July 15, 2018 Share Posted July 15, 2018 Accept, then dismiss. The real problem is map selection, you cant make that window go away unfortunately Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted July 15, 2018 Share Posted July 15, 2018 > @"Stand The Wall.6987" said: > random map accept would be nice. maybe it could even cycle through them all so we know what to expect. > > anyway the q pop should at least be on the side and not mess up your targeting. It should be like a party request or similar to when you're in party and have to accept unranked or at window Link to comment Share on other sites More sharing options...
Math.5123 Posted July 15, 2018 Share Posted July 15, 2018 Oh hey, look! Queue pwwwwwwww op. Link to comment Share on other sites More sharing options...
Rukia.4802 Posted July 15, 2018 Share Posted July 15, 2018 Map selection is the worst, obnoxious as hell. Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted July 17, 2018 ArenaNet Staff Share Posted July 17, 2018 I also hate the map selection screen being permanent. It's been on our list of future QoL changes for a while. I'm hoping once swiss gets in, we'll have more time for some things like this. Link to comment Share on other sites More sharing options...
Blackdagger.9670 Posted July 17, 2018 Share Posted July 17, 2018 > @"Ben Phongluangtham.1065" said: > I also hate the map selection screen being permanent. It's been on our list of future QoL changes for a while. I'm hoping once swiss gets in, we'll have more time for some things like this. So we can assume this change will take place in Q3 2019. Ayyy, can't wait. Link to comment Share on other sites More sharing options...
Delweyn.1309 Posted July 18, 2018 Share Posted July 18, 2018 > @"Ben Phongluangtham.1065" said: > I also hate the map selection screen being permanent. It's been on our list of future QoL changes for a while. I'm hoping once swiss gets in, we'll have more time for some things like this. TY, but with this, can we have also a way to automatically close the "rules window" that always pop inside the arena ? Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted July 18, 2018 Share Posted July 18, 2018 > @"Ben Phongluangtham.1065" said: > I also hate the map selection screen being permanent. It's been on our list of future QoL changes for a while. I'm hoping once swiss gets in, we'll have more time for some things like this. Can you also move the wvw queue ready box so it's not blocking the screen as well? Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted July 18, 2018 Share Posted July 18, 2018 > @"Trevor Boyer.6524" said: > Title says it all ^ > > * When you're in the free for all arena waiting for que and that box pops up = dead > * When you're in a custom arena waiting for que and that box pops up = dead > * When you're in wvw waiting for que and that box pops up = dead > * When que pops for AT but someone waits the maximum amount of time to hit accept, making everyone else wait 5 minutes with a box on their screen that doesn't allow them to do _anything_ at all other that sit and stare at the box = very annoying. IE: Can't craft, can't organize inventory, can't organize bank, can't sift through and preview wardrobe options, can't salvage, can't do anything. In 5 minutes, I could complete 1/4th of a small map such as Queensdale, or fully salvage/organize/sell a full inventory of drops. > > It's a drain on time and it's very frustrating getting suddenly locked out of your UI, especially if you are in combat when it happens. I assume the purpose in the UI locking and inability to click & drag the box, was to make sure players see it so they can hit accept. But is there really a reason for the box to stay locked in the middle of a user's screen, locking them out of other UIs, after they have already hit accept? Just make it go away after a player hits accept. > If the map selection dialog be movable, it would not bother us... But alas, it's not... :/ Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted July 18, 2018 Share Posted July 18, 2018 Especially doing some jp, it's really annoying... Had to stop doing it and WAIT until it goes away Link to comment Share on other sites More sharing options...
milego.4830 Posted July 18, 2018 Share Posted July 18, 2018 Most of the UI is clunky. Why can't I move it's elements freely on my screen? Link to comment Share on other sites More sharing options...
Vague Memory.2817 Posted July 18, 2018 Share Posted July 18, 2018 > @"milego.4830" said: > Most of the UI is clunky. Why can't I move it's elements freely on my screen? Totally agree with this. You should be able to move and resize the elements around independently of each other. STO has great UI customising options. Put this idea right behind build templates, another glaring omission. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted July 18, 2018 Share Posted July 18, 2018 > @"Ben Phongluangtham.1065" said: > I also hate the map selection screen being permanent. It's been on our list of future QoL changes for a while. I'm hoping once swiss gets in, we'll have more time for some things like this. TY, at least knowing it's on the list and the devs don't think its a good way of going about it, helps. Link to comment Share on other sites More sharing options...
Legatus.3608 Posted July 21, 2018 Share Posted July 21, 2018 > @"Ben Phongluangtham.1065" said: > I also hate the map selection screen being permanent. It's been on our list of future QoL changes for a while. I'm hoping once swiss gets in, we'll have more time for some things like this. Just delete it man, the managers probably won't even notice that your finger "accidentally" slipped onto the delete pvp_mapselection_window.class button because it won't be there any more, what could possibly go wrong? =) Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted July 23, 2018 ArenaNet Staff Share Posted July 23, 2018 > @"Legatus.3608" said: > > @"Ben Phongluangtham.1065" said: > > I also hate the map selection screen being permanent. It's been on our list of future QoL changes for a while. I'm hoping once swiss gets in, we'll have more time for some things like this. > > Just delete it man, the managers probably won't even notice that your finger "accidentally" slipped onto the delete pvp_mapselection_window.class button because it won't be there any more, what could possibly go wrong? =) Hah, I'm not a programmer so I don't have access to the code. ;) Link to comment Share on other sites More sharing options...
CETheLucid.3964 Posted July 24, 2018 Share Posted July 24, 2018 > @"Legatus.3608" said: > > @"Ben Phongluangtham.1065" said: > > I also hate the map selection screen being permanent. It's been on our list of future QoL changes for a while. I'm hoping once swiss gets in, we'll have more time for some things like this. > > Just delete it man, the managers probably won't even notice that your finger "accidentally" slipped onto the delete pvp_mapselection_window.class button because it won't be there any more, what could possibly go wrong? =) Later that day: None of us can play PvP! Why does Anet hate PvPers?!!??! :trollface: Link to comment Share on other sites More sharing options...
Legatus.3608 Posted July 24, 2018 Share Posted July 24, 2018 > @"CETheLucid.3964" said: > > @"Legatus.3608" said: > > > @"Ben Phongluangtham.1065" said: > > > I also hate the map selection screen being permanent. It's been on our list of future QoL changes for a while. I'm hoping once swiss gets in, we'll have more time for some things like this. > > > > Just delete it man, the managers probably won't even notice that your finger "accidentally" slipped onto the delete pvp_mapselection_window.class button because it won't be there any more, what could possibly go wrong? =) > > Later that day: > None of us can play PvP! Why does Anet hate PvPers?!!??! :trollface: But then they would be forced to prioritize it because its totally broken B) Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted July 24, 2018 Author Share Posted July 24, 2018 > @"Talos.9608" said: > accept, dismiss. Simple as that. Yes, I just recently learned that the dismiss button does remove the box after hitting accept. I had avoided ever pushing that button because I had no idea what it did. I just never wanted to screw up my que and get dishonor from it. Still doesn't solve the bigger problems with the whole match ready/map select screen though: * When the box pops, it shuts you out of other UIs temporarily, this can happen at bad times. * Map select screen is the destroyer ^^ When it happens, you die if you are engaged in any relatively pitched combat. I don't think the current match ready UI is THAT bad, it just shouldn't lock you out of being able to push buttons/select other in-game options. When the box pops, it should still allow the player to move freely and use any UI, no different than if they had opened an inventory screen or a hero panel. As far as the map selection destroyer box, same above rules should apply and it also needs a dismiss button. Unless Anet really wants to overhaul match ready UI, I think that would solve the issues. Link to comment Share on other sites More sharing options...
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