Ariurotl.3718 Posted August 7, 2018 Share Posted August 7, 2018 Haven't seen a thread like this in a while (possibly ever?). Share traits you have the most difficulty choosing between! Obviously, this is mostly for non-meta peeps. My top pick would be the agonizing choice between Spiteful Talisman and Bitter Chill for my Reaper. Axe/Focus is my default setup and I run ST... but there are so many ways to apply chill and those three vuln stacks would help in getting stuff killed faster, seeing how I dumped Precision and mostly rely on Decimate Defenses for crits... Arrrgh, I want both! Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted August 7, 2018 Share Posted August 7, 2018 I wish there were more competing traits. Usually it's more like 'wow ... these suck I guess I'll take the least crappy one' Link to comment Share on other sites More sharing options...
Remus Darkblight.1673 Posted August 7, 2018 Share Posted August 7, 2018 It's usually utility and weapon traits for me. I can't do with running untraited skills! So any set of traits where I am pigeonholed into certain traitlines and choices by the weapons and utilities that I want to run. For example on a power Soulbeast I want to run greatsword and longbow so I must take beast mastery and marksmanship to trait both weapons. This leaves me without Remorseless (the whole reason to take marksman on such a build) and with poor defensive options since I'd rather take Wilderness Survival over Marksmanship anyway. This kinda leaves me with Axes as the only other traited ranged option, but main-hand axe is more hybrid-condi than power! Much of this is only psychological since you can just run Longbow as your ranged option untraited, but then I feel like it's tacked on as an afterthought in spite of being a perfectly serviceable single target ranged option. Link to comment Share on other sites More sharing options...
Remus Darkblight.1673 Posted August 7, 2018 Share Posted August 7, 2018 It's usually utility and weapon traits for me. I can't do with running untraited skills! So any set of traits where I am pigeonholed into certain traitlines and choices by the weapons and utilities that I want to run. For example on a power Soulbeast I want to run greatsword and longbow so I must take beast mastery and marksmanship to trait both weapons. This leaves me without Remorseless (the whole reason to take marksman on such a build) and with poor defensive options since I'd rather take Wilderness Survival over Marksmanship anyway. This kinda leaves me with Axes as the only other traited ranged option, but main-hand axe is more hybrid-condi than power! Much of this is only psychological since you can just run Longbow as your ranged option untraited, but then I feel like it's tacked on as an afterthought in spite of being a perfectly serviceable single target ranged option. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted August 7, 2018 Share Posted August 7, 2018 Ele, Earth, I like both of them. Stone Heart: You cannot be critically hit while attuned to earth. Diamond Skin: Remove conditions when struck while your health is above the threshold. I ended up with Diamond Skin because it works in all attunements. Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted August 7, 2018 Share Posted August 7, 2018 I think Holosmith traits do a good job of making you put some thought into which one to select. At each tier there are good reasons to take the various traits. Link to comment Share on other sites More sharing options...
Ariurotl.3718 Posted August 12, 2018 Author Share Posted August 12, 2018 > @"Orion Templar.4589" said: > I think Holosmith traits do a good job of making you put some thought into which one to select. At each tier there are good reasons to take the various traits. Yeah, but it's easier for the devs to build traitlines from the ground up for elite specs and shape them any way they see fit. With core specs, they basically had to assemble a jigsaw puzzle of existing traits into five lines that would have to make at least rudimentary sense. There's still some oddities here and there years later. Link to comment Share on other sites More sharing options...
CJH.2879 Posted August 12, 2018 Share Posted August 12, 2018 > @"Khisanth.2948" said: > I wish there were more competing traits. > > Usually it's more like 'wow ... these suck I guess I'll take the least crappy one' ROFL... omg I laughed so hard when I read that! I'm literally crying... =) (And yes I totally agree.... most of the time its sooooo true!!! ANET might want to re-look into some of those traits to "tweak/alter" down the road. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted August 12, 2018 Share Posted August 12, 2018 I've always found myself conflicted with the entire deadeye line. The reason for this being that the traits are divided up into strange groupings. The burst traits are best for group play, but the best solo traits are best for long-term fights. This leads to me switching between traits between encounters. Link to comment Share on other sites More sharing options...
Tails.9372 Posted August 12, 2018 Share Posted August 12, 2018 I was never really "torn about" single traits but I kinda want to have both critical strikes and deadly arts. That being said I do wish that they would make trait builds weapon set dependent, that would be a huge QOL improvement. Link to comment Share on other sites More sharing options...
Rysdude.3824 Posted August 12, 2018 Share Posted August 12, 2018 For myself, Engi Alchemy Major Grandmaster traits: HGH, Purity of Purpose or Iron Blooded Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted August 12, 2018 Share Posted August 12, 2018 Some traits I wish were in other Spec lines entirely. There is a lot of ones that say grant Fury, but there are other traits in that line that also grant Fury. Redundancy sucks, but they usually sit in lines where you absolutely need a specific trait to make something work. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted August 13, 2018 Share Posted August 13, 2018 Finally someone else who feels the pull between Spiteful Talisman and Bitter Chill. I usually go Bitter Chill however. The slight loss in max dps is worth it, to make sure you upkeep 25 vuln (which I often find is lacking when I do take ST). Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted August 13, 2018 Share Posted August 13, 2018 depends on the build and the gamemode ofc. necro: **banshees wail and vampiric presence** (pve and some off meta builds in wvw) blighters boon and reaper's onslaught (pvp/duelling mainly) spiteful talisman and bitter chill (although the environment and grp constellation decides which one to use) soul eater, chilling victory and decimate defense (solo play) engi: alchemy grandmaster traits (!) revenant: bolster fortification and shared empowerment if group might is not capped. (harmonize continuity and shared empowerment in wvw) guard: perfect inscriptions and righteous instincts (group pve with bane signet for [breaking defiance bars](https://wiki.guildwars2.com/wiki/Exposed_(effect) "https://wiki.guildwars2.com/wiki/Exposed_(effect)") and [buffing the group with extra 216 power](https://wiki.guildwars2.com/wiki/Perfect_Inscriptions "https://wiki.guildwars2.com/wiki/Perfect_Inscriptions") .... vs valkyrie armor with more hp and still 100% crit chance) Link to comment Share on other sites More sharing options...
Curunen.8729 Posted August 13, 2018 Share Posted August 13, 2018 Restorative Illusions and Warden's Feedback... And no I'm not torn, I just think it's stupid to make these exclusive which it has been since specialisations. Warden's feedback ought to be moved to adept, or RI moved to grandmaster. Link to comment Share on other sites More sharing options...
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