Nidome.1365 Posted August 29, 2018 Share Posted August 29, 2018 Quite frankly opening my inventory to access novelty items was no major hardship, an onscreen quick-access button wasn't needed at all - I'd rather have an on-screen quick access button for my WvW siege blueprints, that is something that would be far more useful. Link to comment Share on other sites More sharing options...
Crazy.6029 Posted August 29, 2018 Share Posted August 29, 2018 Tricks and traps as well as siege blueprints , more wvw oriented stuff. Maybe now that the system is in place they can make it so :) Link to comment Share on other sites More sharing options...
Celsith.2753 Posted August 29, 2018 Share Posted August 29, 2018 Oh gosh yes please Link to comment Share on other sites More sharing options...
Grim West.3194 Posted August 29, 2018 Share Posted August 29, 2018 > @"Nidome.1365" said: > Quite frankly opening my inventory to access novelty items was no major hardship, an onscreen quick-access button wasn't needed at all - I'd rather have an on-screen quick access button for my WvW siege blueprints, that is something that would be far more useful. /signed Give this man a prize Link to comment Share on other sites More sharing options...
Optimator.3589 Posted August 29, 2018 Share Posted August 29, 2018 This idea wins the internet today. Anet, please make it so. Link to comment Share on other sites More sharing options...
BlueMelody.6398 Posted August 29, 2018 Share Posted August 29, 2018 Total novelties: 4 Total siege blueprint spaces: 15 /signed and cosined Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted August 29, 2018 Share Posted August 29, 2018 =) i like this. but wouldnt mind if we got siege stuff too. thanks for the nee patch Link to comment Share on other sites More sharing options...
Handin.4032 Posted August 29, 2018 Share Posted August 29, 2018 This would be pretty cool! Would cut down a lot on pulling up the inventory - also make it easier to deploy stealth/supply traps or disablers! Link to comment Share on other sites More sharing options...
Blodeuyn.2751 Posted August 29, 2018 Share Posted August 29, 2018 > @"Crazy.6029" said: > Tricks and traps as well as siege blueprints , more wvw oriented stuff. Maybe now that the system is in place they can make it so :) At the least please give us slots for traps. If this is not going to happen I'd like to be able to hide the novelty button in wvw. Link to comment Share on other sites More sharing options...
Liston.9708 Posted August 30, 2018 Share Posted August 30, 2018 Or use the chair slots for siege since chairs are not wvw And siege only wvw Link to comment Share on other sites More sharing options...
Loosmaster.8263 Posted August 30, 2018 Share Posted August 30, 2018 Most of the novelties don't even work in WvW... Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 30, 2018 Share Posted August 30, 2018 Siege is novelties too so it checks out. Real men manmode. Link to comment Share on other sites More sharing options...
Razi.6031 Posted August 30, 2018 Share Posted August 30, 2018 Or better yet. 4 saved build templates in those slots you can switch to when out of combat. Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted August 31, 2018 Share Posted August 31, 2018 Always wished they did something like making 5 specific "quick item slots" bound to F6-F10 (-f12) that we could put our own things in, and enable/disable visibility over the second half of our skill bar. This could be food/util, Siege, traps, quaggan tonics, troll guild banner potion, whatever. I get it, no more skills etc to limit builds and build craft (1) but these are essentially meant to have quick access to consumables, heck set a limit for what items can be put in these. (1) They say, then give guardian another 15+ skills to manage, not bitter..... so much fun playing a second ele... ;) Trying to fit this into the novelty item system is just going to get clunky. Link to comment Share on other sites More sharing options...
Gadgets.4096 Posted September 1, 2018 Share Posted September 1, 2018 > @"joneirikb.7506" said: > Always wished they did something like making 5 specific "quick item slots" bound to F6-F10 (-f12) that we could put our own things in, and enable/disable visibility over the second half of our skill bar. > > This could be food/util, Siege, traps, quaggan tonics, troll guild banner potion, whatever. > > I get it, no more skills etc to limit builds and build craft (1) but these are essentially meant to have quick access to consumables, heck set a limit for what items can be put in these. > > (1) They say, then give guardian another 15+ skills to manage, not bitter..... so much fun playing a second ele... ;) > > Trying to fit this into the novelty item system is just going to get clunky. Pretty meh that they added slots for irl purchased game items, instead of allowing anything to be put there. Now i have 4 empty extra slots, idgaf about novelty items. Link to comment Share on other sites More sharing options...
Shroud.2307 Posted September 1, 2018 Share Posted September 1, 2018 Bump. Do want. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted September 1, 2018 Share Posted September 1, 2018 Well, most novelties do not work in WvW anyways. May as well have an actual use for the button. Link to comment Share on other sites More sharing options...
Aldoisnoob.4170 Posted September 1, 2018 Share Posted September 1, 2018 Very nice idea , signed! Link to comment Share on other sites More sharing options...
Nate.3927 Posted September 1, 2018 Share Posted September 1, 2018 while i would like a siege thing, most of the novelties do work in WvW, so I dunno why people are saying it doesn't work. The only thing that doesn't work in WvW are the 3 chairs and I think sonic tunneling tool, maybe a couple more. Link to comment Share on other sites More sharing options...
Cronos.6532 Posted September 1, 2018 Share Posted September 1, 2018 > @"BlueMelody.6398" said: > Total novelties: 4 > Total siege blueprint spaces: 15 > > /signed and cosined Nah, Superior are super cheap. You would only need 7 slots on the button: Flame Ram, Arrow Cart, Ballista, Catapult, Trebuchet, Siege Golem, and Shield Generator. And Cannon Blueprints again. More blueprints and siege types please, ArenaNet. From that menu, you would then switch between regular/Superior/Guild blueprints. Traps & tricks optional. But please add Cannon Blueprints back in addition to this feature. just *balance them* so that people don't want them removed. Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted September 1, 2018 Share Posted September 1, 2018 100% agreed. Right now I'm using the shared inventory slots for blueprints/traps etc.. would rather had that 'novelty' mechanic tied to blueprints instead. Link to comment Share on other sites More sharing options...
phs.6089 Posted September 1, 2018 Share Posted September 1, 2018 Why blue prints only? Most of the game have additional panel for usable items in your inventory, consumables, tools etc. Her I have to stand open inventory, look for a thing i need, then close inventory. Ofc settable chairs and tonics were more important for gameplay . Link to comment Share on other sites More sharing options...
Leaa.2943 Posted September 1, 2018 Share Posted September 1, 2018 This would be so insanely helpful and leave me even more bag slots. It can even be added as a WvW mastery and only be visible in WvW up on entering it. Link to comment Share on other sites More sharing options...
BlueMelody.6398 Posted September 1, 2018 Share Posted September 1, 2018 > @"Cronos.6532" said: > > @"BlueMelody.6398" said: > > Total novelties: 4 > > Total siege blueprint spaces: 15 > > > > /signed and cosined > > Nah, Superior are super cheap. You would only need 7 slots on the button: Flame Ram, Arrow Cart, Ballista, Catapult, Trebuchet, Siege Golem, and Shield Generator. And Cannon Blueprints again. More blueprints and siege types please, ArenaNet. From that menu, you would then switch between regular/Superior/Guild blueprints. Traps & tricks optional. > > But please add Cannon Blueprints back in addition to this feature. just *balance them* so that people don't want them removed. My point was that the novelty wardrobe only cleared 4 spots total out of my full inventory, whereas a similar thing for siege would have cleared 15 slots. Also we get siege far more often than novelties, so it would also prevent inventories filling in the middle of fights. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 1, 2018 Share Posted September 1, 2018 > @"Cronos.6532" said: > > @"BlueMelody.6398" said: > > Total novelties: 4 > > Total siege blueprint spaces: 15 > > > > /signed and cosined > > Nah, Superior are super cheap. You would only need 7 slots on the button: Flame Ram, Arrow Cart, Ballista, Catapult, Trebuchet, Siege Golem, and Shield Generator. And Cannon Blueprints again. More blueprints and siege types please, ArenaNet. From that menu, you would then switch between regular/Superior/Guild blueprints. Traps & tricks optional. > > But please add Cannon Blueprints back in addition to this feature. just *balance them* so that people don't want them removed. And you can remove arrowcarts (situational), ballista (even more situational), trebuchet (situational again) and siege golem (now we're talking so rare there is barely any point). 4 quickslots would be more than enough. Link to comment Share on other sites More sharing options...
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