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Which class is the best for pure healing output? (Mostly about raids)


cat.8975

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Druid actually has one of the lowest healing outputs of all the healing builds. The reason druid is meta is from the offensive buffs it provides (10 man might, spirits, glyph), and the utility of knockbacks/immobilizes. The optimal raid comp only has 1 healer (druid), but most groups will run 2 healers for safety, and the second would be much better off on another class for either more healing, more utility, or both.

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> @"Hoodie.1045" said:

> Definitely Druid. In every single fractals and raids group I go into, there is definitely going to be at least one Druid involved. Healing engineer is only a descent substitute if your group just happens to not have a Druid.

 

Druid isn't a good healer, you take it because it brings offensive modifiers with spirits and GoE, plus 10man might.

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> @"sokeenoppa.5384" said:

> If i recall right, tempest is still best healer (hp/sec). It isnt a good raid healer tho.

 

Can it outheal the most damaging field in the DPS golem area? The field does roughly ~4k dps to a light armor target without any damage reduction.

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well heres what I crunched for heal rev.

 

maximum potential heal over 60 sec

 

assuming +heal % applies to self as well cuz lazy

hps=heals per second

numbers rounded up or down

 

heal rev

http://gw2skills.net/editor/?vlAQJAWmnnN2gSyJvQRNlbosoyPU4U5IKIs8EFFglZNgDSwu2dDG-jFSDQBO4QAMMlfy7JAsHdBsUJImU/JK7PAgLAApA8bmF-w

2000 hp w/life sigil

+132% heal with traits/rune/sigil/food

 

sigil of renewal 1100 per weapon swap x6 weapon swaps x5 people 1100x132%=2500x5people=12500x6times75000

sigil of water 670 x2 procs x5 x6 670x132%=1500x2=3000x5=15000x6=90000

sigil of water taken over renewal

rune of the monk 4th bonus 2640x132%=6100x4=25000

regen 380 per tic x5 people x60 tics 380x132%=880x20%(trait)=1050x5=5280x60=316800

rejuvenating assault 465 x60 orbs 465x132%=1100x60=66000x50%(quickness)=99000

renewing wave 2600 x5 x4 2600x132%=6000x5=30000x4=120000

elevated compassion 700/3 (once every 3 sec) x60 tics 700x132%=1600x60=530x60=31800

 

project tranquility 400/3(interval) x3 pulses x6 400x132%=900/3=300 x3=900x6=5400

ventaris will 1600 x5 x3 times used x6 1600x132%=3700x5=18500x3=55500x6=333000

natural harmony 5600 x5 x3 x6 5600x132%=13000x3=39000x5=195000x6=1170000

purifying essence 700x3(assuming condis cleansed) x5 x6 700x132%=1600x3=4900x5=24300x6=146100

 

=2337900 per minute /60 = 38965 hps/5(1 person hps)=7790

10 condis removed per 18sec

75% alacrity uptime

100% regen

100% protection

50% swiftness

50% fury

(boons uptime depend on whats needed, regen always taken)

 

edit

elevated compassion added

 

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> @"Hoodie.1045" said:

> Definitely Druid. In every single fractals and raids group I go into, there is definitely going to be at least one Druid involved. Healing engineer is only a descent substitute if your group just happens to not have a Druid.

 

Druid isn't taken because of the healing he provides.

Druid has one of the lowest healing off all healing specs.

But it's the only spec that can provide so many offensive buffs while still doing enough healing.

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All in all, the issue isn't really hp/s, the issue is more which healer have the healing system the most appropriate for each encounter.

 

For example tempest and engineer will have excellent sustain healing while they may be weaker in burst healing. On the other hand, revenant and druid will have slightly weaker sustain healing but have good burst healing capacities. Some professions will also provide damage mitigation which might help reduce the healing needed. For example, assuming that the healer grant 100% prot uptime, he will need only 70% of the healing output of a healer that don't provide prot to achieve the same result.

 

> @"Stand The Wall.6987" said:

> _snip_

> =2306100 per minute /60 = 38400 hps/5(1 person hps)=7700

> 10 condis removed per 18sec

> 75% alacrity uptime

> 100% regen

> 100% protection

> 50% swiftness

> 50% fury

> (boons uptime depend on whats needed, regen always taken)

>

 

Energy management probably reduce healing number a bit.

 

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> @"Dadnir.5038" said:

> All in all, the issue isn't really hp/s, the issue is more which healer have the healing system the most appropriate for each encounter.

>

> For example tempest and engineer will have excellent sustain healing while they may be weaker in burst healing. On the other hand, revenant and druid will have slightly weaker sustain healing but have good burst healing capacities. Some professions will also provide damage mitigation which might help reduce the healing needed. For example, assuming that the healer grant 100% prot uptime, he will need only 70% of the healing output of a healer that don't provide prot to achieve the same result.

>

> > @"Stand The Wall.6987" said:

> > _snip_

> > =2306100 per minute /60 = 38400 hps/5(1 person hps)=7700

> > 10 condis removed per 18sec

> > 75% alacrity uptime

> > 100% regen

> > 100% protection

> > 50% swiftness

> > 50% fury

> > (boons uptime depend on whats needed, regen always taken)

> >

>

> Energy management probably reduce healing number a bit.

>

 

I took that into account. boon uptime is relevant to the situation tho since you cant pulse off all them.

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> @"Asum.4960" said:

> Tempest, Heal Renegade and heal Scourge (if you count Barrier) are pretty crazy when it comes to healing.

 

Barrier doesn't count towards scholar runes so I don't count it as healing. Also it disappears, by itself, after a few seconds so you'll be back to needing a heal after that. At best I'd call it mitigation, not a heal.

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> @"cat.8975" said:

> Druid actually has one of the lowest healing outputs of all the healing builds. The reason druid is meta is from the offensive buffs it provides (10 man might, spirits, glyph), and the utility of knockbacks/immobilizes. The optimal raid comp only has 1 healer (druid), but most groups will run 2 healers for safety, and the second would be much better off on another class for either more healing, more utility, or both.

 

Traited it still comes up at the top with over 10k Heal with one skill. As a buffer it performs just better in organized groups because the offhealing it does is enough to carry.

Its mainly burst heal though.

Else id say Ventari-Healer is one of the strongest healers. Idk if herald or renegade though. Tempest also has high hps but is better in fractals because 10 targets etc.

 

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> @"InsaneQR.7412" said:

> Traited it still comes up at the top with over 10k Heal with one skill. As a buffer it performs just better in organized groups because the offhealing it does is enough to carry.

> Its mainly burst heal though.

> Else id say Ventari-Healer is one of the strongest healers. Idk if herald or renegade though. Tempest also has high hps but is better in fractals because 10 targets etc.

>

 

Honesly running double druid is a but of a waste these days, after all the nerfs. Yea it can still sustain the entire party but you wont be picking the increased healing over GoTL. This all coming from a looong time raid druid main. People just grab two of them both because its the done thing, and maybe a slight increase in DPS. If you have a soulbeast in your squad they might as well grab a spirit too!

 

I recently tried out the thinking man scourge, paired with a subsquad druid. It's a beastly support. The druid was mostly camping longbow (desmina amd her horrors) so their heailing output wasn't as good as it could've been but i was able to pick everyone off the ground as easy as breathing. The respower is insane, even if it cant compete in pure healing with the top dogs.

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> @"ChartFish.1308" said:

> > @"InsaneQR.7412" said:

> > Traited it still comes up at the top with over 10k Heal with one skill. As a buffer it performs just better in organized groups because the offhealing it does is enough to carry.

> > Its mainly burst heal though.

> > Else id say Ventari-Healer is one of the strongest healers. Idk if herald or renegade though. Tempest also has high hps but is better in fractals because 10 targets etc.

> >

>

> Honesly running double druid is a but of a waste these days, after all the nerfs. Yea it can still sustain the entire party but you wont be picking the increased healing over GoTL. This all coming from a looong time raid druid main. People just grab two of them both because its the done thing, and maybe a slight increase in DPS. If you have a soulbeast in your squad they might as well grab a spirit too!

>

> I recently tried out the thinking man scourge, paired with a subsquad druid. It's a beastly support. The druid was mostly camping longbow (desmina amd her horrors) so their heailing output wasn't as good as it could've been but i was able to pick everyone off the ground as easy as breathing. The respower is insane, even if it cant compete in pure healing with the top dogs.

 

Yeah scourge has the biggest carry potential and huge dmg mitigation.

Its Barrier per second isnt comparable to other healers hps but paired with a buff druid its probably a sick support comp and fantastic for pugs.

Sadly ppl still think necro is deadweight (pun intended).

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Scourge HP/s and Barrier/s combined is absolutely on par with other healers in terms of effective output. Barrier "heals" are almost 100% effective healing unless people are not taking any damage at all. Transfusion heals similarly to soothing mist, but thanks to barrier spam, it is smarter in who it gets applied to.

 

The one big drawback is very limited targeted healing, but if you just want a healing blanket for the group, heal scourge is similar to heal tempest in overall output.

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  • 3 weeks later...

> @"Hoodie.1045" said:

> Definitely Druid. In every single fractals and raids group I go into, there is definitely going to be at least one Druid involved. Healing engineer is only a descent substitute if your group just happens to not have a Druid.

Druid is great for the offensive buffs, but as a healer it is weaker than scourge, tempest,heal engie, ren/herald, firebrand

 

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> @"Dadnir.5038" said:

> All in all, the issue isn't really hp/s, the issue is more which healer have the healing system the most appropriate for each encounter.

>

> For example tempest and engineer will have excellent sustain healing while they may be weaker in burst healing. On the other hand, revenant and druid will have slightly weaker sustain healing but have good burst healing capacities. Some professions will also provide damage mitigation which might help reduce the healing needed. For example, assuming that the healer grant 100% prot uptime, he will need only 70% of the healing output of a healer that don't provide prot to achieve the same result.

>

> > @"Stand The Wall.6987" said:

> > _snip_

> > =2306100 per minute /60 = 38400 hps/5(1 person hps)=7700

> > 10 condis removed per 18sec

> > 75% alacrity uptime

> > 100% regen

> > 100% protection

> > 50% swiftness

> > 50% fury

> > (boons uptime depend on whats needed, regen always taken)

> >

>

> Energy management probably reduce healing number a bit.

>

 

rev is the best of sustain healing and burst healing

 

just with ventari and true nature you can have 3.4k hps on 1 ally (13k on 4 allies) using only heal skill

if you need healer go with rev. for buff go with herald or druid. might stacks fury.

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> @"messiah.1908" said:

>

> rev is the best of sustain healing and burst healing

>

> just with ventari and true nature you can have 3.4k hps on 1 ally (13k on 4 allies) using only heal skill

> if you need healer go with rev. for buff go with herald or druid. might stacks fury.

 

It always depend on what you fight and your group, ventari heal skill will heal every 3 seconds, water staff elementalist auto attack will heal every attack for more than 1k (and frost bow auto attack will heal even more). That's why it's arguable to say that revenant is the "best" sustain healer. Burst, yes he is good maybe even the best but sustain, that's arguable.

 

Each and every "healer" have it's strong points and it's weak points and you rarely only need "heal", the lack of needed utility more than often outweight the overhealing.

- elementalist: good sustain (auto attack, soothing mist, regen), revive (yes it's quite good at reviving with geyser), gated heal bursts, deal damage alongside healing.

- revenant: medium sustain (regen, short CD heal, energy gated heal), good heal burst, alacrity and ferocity buff.

 

Which mean that in optimal situation an elementalist will be able to deal damage while sustain healing and rez any downed ally better than a revenant, while a revenant will tend to dish out big healing number and support via alacrity. On another hand, the elementalist have a huge downside on it's healing burst which is gated behind it's elemental elite, while the revenant might experience lack of energy forcing him on another legend and reducing it's sustain healing for a 10 seconds. This is why revenant is better at burst and elementalist better at sustain.

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> @"Dadnir.5038" said:

> > @"messiah.1908" said:

> >

> > rev is the best of sustain healing and burst healing

> >

> > just with ventari and true nature you can have 3.4k hps on 1 ally (13k on 4 allies) using only heal skill

> > if you need healer go with rev. for buff go with herald or druid. might stacks fury.

>

> It always depend on what you fight and your group, ventari heal skill will heal every 3 seconds, water staff elementalist auto attack will heal every attack for more than 1k (and frost bow auto attack will heal even more). That's why it's arguable to say that revenant is the "best" sustain healer. Burst, yes he is good maybe even the best but sustain, that's arguable.

>

> Each and every "healer" have it's strong points and it's weak points and you rarely only need "heal", the lack of needed utility more than often outweight the overhealing.

> - elementalist: good sustain (auto attack, soothing mist, regen), revive (yes it's quite good at reviving with geyser), gated heal bursts, deal damage alongside healing.

> - revenant: medium sustain (regen, short CD heal, energy gated heal), good heal burst, alacrity and ferocity buff.

>

> Which mean that in optimal situation an elementalist will be able to deal damage while sustain healing and rez any downed ally better than a revenant, while a revenant will tend to dish out big healing number and support via alacrity. On another hand, the elementalist have a huge downside on it's healing burst which is gated behind it's elemental elite, while the revenant might experience lack of energy forcing him on another legend and reducing it's sustain healing for a 10 seconds. This is why revenant is better at burst and elementalist better at sustain.

 

there you go

with the last update ventari rev just using facet of nature and tablet moving can heal each ally more than 3k hps

 

regen proc 950 per sec

elevated compassion 500 hps (3 sec proc)

facet of nature ventari 340 hps (3 sec proc)

project tranquility 280 hps (3 sec proc)

moving the tablet 1000 hps (3 sec proc)

rune of water 350 hps (10 sec proc)

 

total 3,420 healing per sec

 

every 3 sec it will heal 6,360 (without regen)

 

talking about easy sustain healing ....

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A pointless conversation because due to the existence of 2 dodges and several blocks/immunities on several if not most classes, sustained healing requirements are marginal.

 

We are in a game where before the nerfs to their DPS, condition druids were sufficient to do all raid bosses.

 

And unfortunately that doesn't vary by format because in WvW and PvP it is all about burst healing, not sustained healing.

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