Grimjack.8130 Posted September 21, 2018 Share Posted September 21, 2018 Old dungeons have the appeal because they're very unique and different. Now that ANet knows how to make 5 man content, new dungeons will be completely different, so no I don't want new dungeons. Link to comment Share on other sites More sharing options...
The Hero Warrior Il.7681 Posted September 27, 2018 Share Posted September 27, 2018 Would love to have dungeons, but would also love to make the normal dungeons profitable again :pensive: Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 27, 2018 Share Posted September 27, 2018 > @"The Hero Warrior Il.7681" said: > Would love to have dungeons, but would also love to make the normal dungeons profitable again :pensive: They already are the same as before if you do 8 dif paths witch in my oppnion should be encouraged, only problem is other stuff is more rewarding. Link to comment Share on other sites More sharing options...
Briareos.1865 Posted October 3, 2018 Share Posted October 3, 2018 I actually love Dungeons alot. It feels much different compared to fractals. I also wish anet makes it profitable again or at least close/slightly less than open world farm. Tried istan and it was the most boring thing I did in gw2. It would be much more fun doing different Dungeons to farm. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted October 16, 2018 Share Posted October 16, 2018 even though i voted no because we have fractals, but I find the Devs are deviating from the original intent of fractals... fractals meant to be something that people can jump in and do it quickly, something like during lunch breaks, but what i often see these days is it's taking people 30 minutes to get to the final boss because of all the junk fights in between, then getting stuck on the final boss for over an hour * Urban Battleground and Aquatic Ruins are the worst offenders for time wasting for junk fights * Molten Bosses is the worst offender by devs displaying them deviating from the original intent of fractals Solid Ocean is next on their hit list when there is nothing wrong with it :disappointed_relieved: Link to comment Share on other sites More sharing options...
derd.6413 Posted October 16, 2018 Share Posted October 16, 2018 > @"crepuscular.9047" said: > even though i voted no because we have fractals, but I find the Devs are deviating from the original intent of fractals... > > fractals meant to be something that people can jump in and do it quickly, something like during lunch breaks, but what i often see these days is it's taking people 30 minutes to get to the final boss because of all the junk fights in between, then getting stuck on the final boss for over an hour > > * Urban Battleground and Aquatic Ruins are the worst offenders for time wasting for junk fights > * Molten Bosses is the worst offender by devs displaying them deviating from the original intent of fractals > non of these take longer then 15 minutes if your group is semi competent > Solid Ocean is next on their hit list when there is nothing wrong with it :disappointed_relieved: how do you know? Link to comment Share on other sites More sharing options...
Laila Lightness.8742 Posted October 16, 2018 Share Posted October 16, 2018 Only if they replace all raids project with dungeons Link to comment Share on other sites More sharing options...
Linken.6345 Posted October 16, 2018 Share Posted October 16, 2018 > @"derd.6413" said: > > @"crepuscular.9047" said: > > even though i voted no because we have fractals, but I find the Devs are deviating from the original intent of fractals... > > > > fractals meant to be something that people can jump in and do it quickly, something like during lunch breaks, but what i often see these days is it's taking people 30 minutes to get to the final boss because of all the junk fights in between, then getting stuck on the final boss for over an hour > > > > * Urban Battleground and Aquatic Ruins are the worst offenders for time wasting for junk fights > > * Molten Bosses is the worst offender by devs displaying them deviating from the original intent of fractals > > > non of these take longer then 15 minutes if your group is semi competent > > > Solid Ocean is next on their hit list when there is nothing wrong with it :disappointed_relieved: > > how do you know? Yea its like s/he dont know you can stealth past 90% if the trash in urban and aquatic ruins you kill the 15 kraits and swim to end. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted October 16, 2018 Share Posted October 16, 2018 > @"derd.6413" said: > > @"crepuscular.9047" said: > > even though i voted no because we have fractals, but I find the Devs are deviating from the original intent of fractals... > > > > fractals meant to be something that people can jump in and do it quickly, something like during lunch breaks, but what i often see these days is it's taking people 30 minutes to get to the final boss because of all the junk fights in between, then getting stuck on the final boss for over an hour > > > > * Urban Battleground and Aquatic Ruins are the worst offenders for time wasting for junk fights > > * Molten Bosses is the worst offender by devs displaying them deviating from the original intent of fractals > > > non of these take longer then 15 minutes if your group is semi competent > > > Solid Ocean is next on their hit list when there is nothing wrong with it :disappointed_relieved: > > how do you know? guess the random pugs i jumped in with are rarely semi competent :pensive: that's just my guess, since it seems to be the second easiest and shortest frac from my experience, you just can just run all the way to Maw, the 'fight' against Maw aint difficult even on 80 since anet picked the shortest one for revamp, hence i guess they may do something to Maw Link to comment Share on other sites More sharing options...
derd.6413 Posted October 16, 2018 Share Posted October 16, 2018 > @"crepuscular.9047" said: > > @"derd.6413" said: > > > @"crepuscular.9047" said: > > > even though i voted no because we have fractals, but I find the Devs are deviating from the original intent of fractals... > > > > > > fractals meant to be something that people can jump in and do it quickly, something like during lunch breaks, but what i often see these days is it's taking people 30 minutes to get to the final boss because of all the junk fights in between, then getting stuck on the final boss for over an hour > > > > > > * Urban Battleground and Aquatic Ruins are the worst offenders for time wasting for junk fights > > > * Molten Bosses is the worst offender by devs displaying them deviating from the original intent of fractals > > > > > non of these take longer then 15 minutes if your group is semi competent > > > > > Solid Ocean is next on their hit list when there is nothing wrong with it :disappointed_relieved: > > > > how do you know? > > guess the random pugs i jumped in with are rarely semi competent :pensive: > well, we are talking about pugs Link to comment Share on other sites More sharing options...
dace.8019 Posted October 18, 2018 Share Posted October 18, 2018 I would love to see the existing dungeons given a major pass, then added to FotM as a subcategory. There's a lot of great potential in them, they just need some love. Also incorporating them into the FotM reward structure would be nice. Not going to happen, but it's a nice dream. Link to comment Share on other sites More sharing options...
lombomon.7268 Posted October 20, 2018 Share Posted October 20, 2018 Seeing new dungeons would be nice, though I understand Anet is focusing on fractals for 5-man instanced content and so I do not expect them. However, some adjustments to existing dungeons to make some of the bosses/puzzles less punishing would be nice. Link to comment Share on other sites More sharing options...
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