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Superior Sigil of Nullification [Merged]


Kirkas.1430

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> @"Tristavel.9218" said:

> - It makes no sense thematically: why do we even need a WEAPON sigil for ARMOR crafting? Also, neither "boon removal" nor "nullification" as concepts seem to connect with elegy/requiem collection theme. Feels kind of random.

I would like to take a moment to address this, as I've seen this complaint more than once.

 

What is happening is that you're giving the "Mist-Entangled Item", aka the segment of armor, to a researcher. Said researcher then tries to remove the mist residue, so that the armor can be used again. Each time you bring her a part, she refines the somewhat dangerous process by adding steps and devices. She uses the sigils in one of the steps, needing 10 the first time and refining it down to needing only 5 each time after.

 

It has nothing to do with the theme of the armor, and everything to do with the fact that she's trying to nullify dangerous energy.

 

I know it doesn't actually help to resolve this bad situation, but there IS a logical reason for the sigils' use.

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People that argue that it's meant to be this expensive and/or somehow difficult to obtain don't know what they are talking about. If you were apart of the small group of people that logged it right when the patch started and found that they needed this sigil you have your armor with only having to spend 1 gold because it used to be 4 silver a piece...everyone else it was 75-300+ gold. It's not an expensive gold sink like griffon or something that requires you do a bunch of different achievements like the luminescent armor in silverwastes.

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> @"Alurazle.5430" said:

> People that argue that it's meant to be this expensive and/or somehow difficult to obtain don't know what they are talking about. If you were apart of the small group of people that logged it right when the patch started and found that they needed this sigil you have your armor with only having to spend 1 gold because it used to be 4 silver a piece...everyone else it was 75-300+ gold. It's not an expensive gold sink like griffon or something that requires you do a bunch of different achievements like the luminescent armor in silverwastes.

 

However, for the griffon you paid a fixed price(25 gold) to an npc vendor. Imagine if you had to start paying inflated prices to a player for an item that drops in POF. If that 25 gold to a vendor suddenly went up to 1000 gold we'd see very few griffons out there. 250 gold to a vendor(25 gold x 10 over time, mind you), as opposed to 10,000 gold is a big difference.

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> @"Malediktus.9250" said:

> > @"Voltekka.2375" said:

> > > @"Obtena.7952" said:

> > > > @"Hyper Cutter.9376" said:

> > > > > @"Obtena.7952" said:

> > > > > That's not a problem ... why would anyone commit to a game and think everything is equal for all people? The fact there is a market is a sure indication (or should be) to every player in this game that it's not designed for equality. Heck, just the fact that some people can play more than others is creating massive inequality between players; nothing a game dev could do can address that.

> > > > Actually, there's tons of things they could have done: add sigils of nullification to a vendor, add a recipe to craft them, make the armor recipe require a more common superior sigil, or allow any superior sigil to work with it.

> > > >

> > > > Or require account-bound items sold at a vendor instead of something the robber barons can hold for ransom, kind of like the griffin does.

> > >

> > > Sure ... they could have done tons of things. That's not for debate. We can imagine all sorts of things that could have been. But they didn't ... they did THIS thing. They did it for a reason. I don't know what that reason is. If it doesn't work out, we know they will address it because of past actions they have done on similar issues.

> > >

> > > > @"Voltekka.2375" said:

> > > > After 700+ posts, it amazes me as to how some people choose to support the whole sigil price topic - or downright troll others. A simple fact remains, one you just cannot ignore. That fact is how a minority of players got huge profit ....

> > >

> > > Except that isn't a problem ... if it was, the market would have never been structured the way it is. Look, you play a game with a player driven market where that is going to happen. Get over it.

> >

> > Well, let's see: Domain of Kourna had the beetle, easily obtainable (cost-wise) by everyone. You needed certain defense events in Core Tyria, and some events in DoK map.

> > Sandswept isles had the animated backpack thingie, again, no biggie as far as gold investment went. It needed the Serpents Ire meta, which is another thing altogether.

> > Istan has the stellar weapons (no collection for that one, sadly) . Available to everyone, no tp cost attached.

> > Draconis Mons had the Druid backpack. You only needed to do time gated stuff each day (heart vendors) for 14 days. Again, available to everyone.

> >

> > This time, in living story, Anet choose to use a sigil which isnt available to everyone. This is different. And it was a bad move.

> >

> >

>

> you confuse new gameplay feature vs new skin that does not affect you at all if you skip it

 

This is a very valid comment. Not all skins can be gotten at the same price by everyone, that much is true. It just baffles me why they did in via living story.

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> @"Glider.5792" said:

> The reason why Anet isnt comenting on this thread is because, if they suddenly tell us that they will make new a source for the sigil, the tp prices will shift insanely again, giving an advantage to those that saw their reply first. TP barons would insta sell every sigil they still had for the last big profit, leaving a sour taste in the mouths of buyers which still had sigil buy orders up.

>

> The price of the sigil will most likely be fixed with tommorows patch, and if it wont be, the prices will grow even higher since alot of people are waiting for tommorow (including me, though i still wont buy them unless they get cheaper).

> To everyone who is currently atempting to get them, i suggest you remove your buy orders and rather wait till tommorow. If a new source does come, the buy orders are all gonna get filled instantly, up to a specific point. You do not want to suddenly waste 300g for those sigils, while 1h after patch it might be 50g or something.

 

This is true, but also unavoidable. Prices will crash hard as soon as any fix is announced or implemented bc the artificial scarcity is the only thing propping prices up atm . . .

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> @"Voltekka.2375" said:

> > @"Malediktus.9250" said:

> > > @"Voltekka.2375" said:

> > > > @"Obtena.7952" said:

> > > > > @"Hyper Cutter.9376" said:

> > > > > > @"Obtena.7952" said:

> > > > > > That's not a problem ... why would anyone commit to a game and think everything is equal for all people? The fact there is a market is a sure indication (or should be) to every player in this game that it's not designed for equality. Heck, just the fact that some people can play more than others is creating massive inequality between players; nothing a game dev could do can address that.

> > > > > Actually, there's tons of things they could have done: add sigils of nullification to a vendor, add a recipe to craft them, make the armor recipe require a more common superior sigil, or allow any superior sigil to work with it.

> > > > >

> > > > > Or require account-bound items sold at a vendor instead of something the robber barons can hold for ransom, kind of like the griffin does.

> > > >

> > > > Sure ... they could have done tons of things. That's not for debate. We can imagine all sorts of things that could have been. But they didn't ... they did THIS thing. They did it for a reason. I don't know what that reason is. If it doesn't work out, we know they will address it because of past actions they have done on similar issues.

> > > >

> > > > > @"Voltekka.2375" said:

> > > > > After 700+ posts, it amazes me as to how some people choose to support the whole sigil price topic - or downright troll others. A simple fact remains, one you just cannot ignore. That fact is how a minority of players got huge profit ....

> > > >

> > > > Except that isn't a problem ... if it was, the market would have never been structured the way it is. Look, you play a game with a player driven market where that is going to happen. Get over it.

> > >

> > > Well, let's see: Domain of Kourna had the beetle, easily obtainable (cost-wise) by everyone. You needed certain defense events in Core Tyria, and some events in DoK map.

> > > Sandswept isles had the animated backpack thingie, again, no biggie as far as gold investment went. It needed the Serpents Ire meta, which is another thing altogether.

> > > Istan has the stellar weapons (no collection for that one, sadly) . Available to everyone, no tp cost attached.

> > > Draconis Mons had the Druid backpack. You only needed to do time gated stuff each day (heart vendors) for 14 days. Again, available to everyone.

> > >

> > > This time, in living story, Anet choose to use a sigil which isnt available to everyone. This is different. And it was a bad move.

> > >

> > >

> >

> > you confuse new gameplay feature vs new skin that does not affect you at all if you skip it

>

> This is a very valid comment. Not all skins can be gotten at the same price by everyone, that much is true. It just baffles me why they did in via living story.

 

I agree that if the collection had simply been introduced concurrently with the ep 4 release but not tied to the story, demand would be much less. I'm not sure whether that is a good argument against tying it to the story though . . .

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> @"Gop.8713" said:

> > @"Glider.5792" said:

> > The reason why Anet isnt comenting on this thread is because, if they suddenly tell us that they will make new a source for the sigil, the tp prices will shift insanely again, giving an advantage to those that saw their reply first. TP barons would insta sell every sigil they still had for the last big profit, leaving a sour taste in the mouths of buyers which still had sigil buy orders up.

> >

> > The price of the sigil will most likely be fixed with tommorows patch, and if it wont be, the prices will grow even higher since alot of people are waiting for tommorow (including me, though i still wont buy them unless they get cheaper).

> > To everyone who is currently atempting to get them, i suggest you remove your buy orders and rather wait till tommorow. If a new source does come, the buy orders are all gonna get filled instantly, up to a specific point. You do not want to suddenly waste 300g for those sigils, while 1h after patch it might be 50g or something.

>

> This is true, but also unavoidable. Prices will crash hard as soon as any fix is announced or implemented bc the artificial scarcity is the only thing propping prices up atm . . .

 

Depends on the recipe used. **Some how this entire situation reminds me of precursor crafting.**

 

People were waiting ages on it, incorrectly assuming that the ability to craft a precursor would automatically mean that they would be dirt cheap. The reality was completely different.

 

Suffice to say, IF a recipe gets added AND Arenanet was aiming for around 10 gold per Sigil (or what ever value they were aiming for), this will be reflected in the recipe. Obviously if they made a mistake and the Sigil is a lot more expensive than expected (seems unlikely since they have all data on supply and projected demand) then maybe a recipe would reduce price.

 

All of that being a big IF. The patch tomorrow might pass with nothing changed on the issue.

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> @"Cyninja.2954" said:

 

> People were waiting ages on it, incorrectly assuming that the ability to craft a precursor would automatically mean that they would be dirt cheap. The reality was completely different.

The difference is that you can farm everything you need for the precursor on your own if you don't want to buy them from the TP in a reliable way no matter if they are a little hard to get.

Compare it with creating 25 lvl64 characters or waiting for RNG to give you one, which don't sound reliable at all.

 

 

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> @"Eliphas.4862" said:

> > @"Cyninja.2954" said:

>

> > People were waiting ages on it, incorrectly assuming that the ability to craft a precursor would automatically mean that they would be dirt cheap. The reality was completely different.

> The difference is that you can farm everything you need for the precursor on your own if you don't want to buy them from the TP in a reliable way no matter if they are a little hard to get.

> Compare it with creating 25 lvl64 characters or waiting for RNG to give you one, which don't sound reliable at all.

>

>

 

Irrelevant. You can farm gold and buy the Sigil.

 

Farming the materials is no different besides maybe being less efficient gold per hour wise since you are forced into less efficient farms.

 

Sure if you absolutely want to be self sufficient. From a financial standpoint it is irrelevant.

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> @"Cyninja.2954" said:

> > @"Eliphas.4862" said:

> > > @"Cyninja.2954" said:

> >

> > > People were waiting ages on it, incorrectly assuming that the ability to craft a precursor would automatically mean that they would be dirt cheap. The reality was completely different.

> > The difference is that you can farm everything you need for the precursor on your own if you don't want to buy them from the TP in a reliable way no matter if they are a little hard to get.

> > Compare it with creating 25 lvl64 characters or waiting for RNG to give you one, which don't sound reliable at all.

> >

> >

>

> Irrelevant. You can farm gold and buy the Sigil.

>

> Farming the materials is no different besides maybe being less efficient gold per hour wise since you are forced into less efficient farms.

>

> Sure if you absolutely want to be self sufficient. From a financial standpoint it is irrelevant.

 

It's only irrelevant if gold is your first priority, which again is true for only a very small portion of players. Most ppl prioritize enjoying the game . . .

 

I use the collections the first time I make each legendary even though it's more expensive bc it's fun and it usually takes me to places and events I haven't done in a long time, which is nice . . .

 

I won't use the tp to finish this collection even if it's the cheaper than the fix just bc every time I used the skins it would be a reminder of how I got gouged, which isn't fun . . .

 

Again, the gold is not the issue. Bc it's a video game. The gold isn't real, the fun bits are . . .

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> @"Gop.8713" said:

> > @"Cyninja.2954" said:

> > > @"Eliphas.4862" said:

> > > > @"Cyninja.2954" said:

> > >

> > > > People were waiting ages on it, incorrectly assuming that the ability to craft a precursor would automatically mean that they would be dirt cheap. The reality was completely different.

> > > The difference is that you can farm everything you need for the precursor on your own if you don't want to buy them from the TP in a reliable way no matter if they are a little hard to get.

> > > Compare it with creating 25 lvl64 characters or waiting for RNG to give you one, which don't sound reliable at all.

> > >

> > >

> >

> > Irrelevant. You can farm gold and buy the Sigil.

> >

> > Farming the materials is no different besides maybe being less efficient gold per hour wise since you are forced into less efficient farms.

> >

> > Sure if you absolutely want to be self sufficient. From a financial standpoint it is irrelevant.

>

> It's only irrelevant if gold is your first priority, which again is true for only a very small portion of players. Most ppl prioritize enjoying the game . . .

>

> I use the collections the first time I make each legendary even though it's more expensive bc it's fun and it usually takes me to places and events I haven't done in a long time, which is nice . . .

>

> I won't use the tp to finish this collection even if it's the cheaper than the fix just bc every time I used the skins it would be a reminder of how I got gouged, which isn't fun . . .

>

> Again, the gold is not the issue. Bc it's a video game. The gold isn't real, the fun bits are . . .

 

Sure, I was merely stating that the cost decreasing is not a guarantee with introduction of a recipe. I made a comparison to precursor crafting which was in a similar state anticipation wise before implementation of a recipe (aka non rng method).

 

Everything else is just person fluff which every person has will have their own stance on.

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> @"Cyninja.2954" said:

> > @"Gop.8713" said:

> > > @"Cyninja.2954" said:

> > > > @"Eliphas.4862" said:

> > > > > @"Cyninja.2954" said:

> > > >

> > > > > People were waiting ages on it, incorrectly assuming that the ability to craft a precursor would automatically mean that they would be dirt cheap. The reality was completely different.

> > > > The difference is that you can farm everything you need for the precursor on your own if you don't want to buy them from the TP in a reliable way no matter if they are a little hard to get.

> > > > Compare it with creating 25 lvl64 characters or waiting for RNG to give you one, which don't sound reliable at all.

> > > >

> > > >

> > >

> > > Irrelevant. You can farm gold and buy the Sigil.

> > >

> > > Farming the materials is no different besides maybe being less efficient gold per hour wise since you are forced into less efficient farms.

> > >

> > > Sure if you absolutely want to be self sufficient. From a financial standpoint it is irrelevant.

> >

> > It's only irrelevant if gold is your first priority, which again is true for only a very small portion of players. Most ppl prioritize enjoying the game . . .

> >

> > I use the collections the first time I make each legendary even though it's more expensive bc it's fun and it usually takes me to places and events I haven't done in a long time, which is nice . . .

> >

> > I won't use the tp to finish this collection even if it's the cheaper than the fix just bc every time I used the skins it would be a reminder of how I got gouged, which isn't fun . . .

> >

> > Again, the gold is not the issue. Bc it's a video game. The gold isn't real, the fun bits are . . .

>

> Sure, I was merely stating that the cost decreasing is not a guarantee with introduction of a recipe. I made a comparison to precursor crafting which was in a similar state anticipation wise before implementation of a recipe (aka non rng method).

>

> Everything else is just person fluff which every person has will have their own stance on.

 

Yes ofc, I was just noting your error in saying farming materials is no different, and illustrating the difference :)

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I don't think they will fix this. It's a GREAT way for a new player to make some gold and once people have the collection a great way to make the weekly keyfarm profitable PLUS it's driving up the prices of rare sigils which were worthless before.

 

In addition they certainly never messed with the price of freshwater pearls. Sigils of concentration and minstrel gear are still far too pricey. But they do mean I try not to pass by mussels...you never know!

 

Going to be selling any I get from rng. The collection isn't worth it until the price drops but for now I can use gold toward saving for the next legendary. Every bit helps. Yes I want something that will probably cost many times this...but like everyone else those are choices we all make.

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> @"Ayrilana.1396" said:

> > @"Voltekka.2375" said:

> > > @"Etria.3642" said:

> > > There is no rng from leveling. Pick sigil get gold.

> >

> > Yes, one New player will make 14g at lv64, IF he knows about the sigil. Does that nake much of a difference? No.

>

> One single player? No. Collectively? Yes.

 

"collectively"? 100 single New players make 14g each, IF they know about the sigil. Whats the difference?

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> @"Voltekka.2375" said:

> > @"Etria.3642" said:

> > There is no rng from leveling. Pick sigil get gold.

>

> Yes, one New player will make 14g at lv64, **IF he knows about the sigil.** Does that nake much of a difference? No.

If it's a brand new player, assume they don't know anything about the sigil's TP value and they will promptly merch it for vendor minimum, or choose a different item.

 

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> @"Voltekka.2375" said:

> > @"Ayrilana.1396" said:

> > > @"Voltekka.2375" said:

> > > > @"Etria.3642" said:

> > > > There is no rng from leveling. Pick sigil get gold.

> > >

> > > Yes, one New player will make 14g at lv64, IF he knows about the sigil. Does that nake much of a difference? No.

> >

> > One single player? No. Collectively? Yes.

>

> "collectively"? 100 single New players make 14g each, IF they know about the sigil. Whats the difference?

 

Sorry. I thought that discussion was about the impact it’d have on supply.

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> @"Jumpin Lumpix.6108" said:

> > @"Obtena.7952" said:

> > > @"Bloodstealer.5978" said:

> > > > @"Obtena.7952" said:

> > > > > @"Bloodstealer.5978" said:

> > > > > > @"Obtena.7952" said:

> > > > > > And there isn't anything wrong with that. They have done it since the game was released. This isn't something new that we haven't seen before; Anet has released content requiring mats that increased in price on the TP tons of times. This is no different. People feel left out all time; I mean, again, this isn't anything new. If Anet thinks they need to make an adjustment, they will do it; they have in the past. It doesn't make sense to give all people the feeling of being included; that's just not realistic and it never has been. I'm not even sure that's an honest statement from you. If you have the gold, you have access to what you need. That's ALWAYS been the it is.

> > > > >

> > > > > Huge difference.. in the past those items that were based around short supply were wider reaching items through the life of the game.. this collection has a much shorter window until it becomes unimportant except for the few new or returning players that missed it.

> > > > > Items that required things like Silver doubloons and Mystic Coins , yes they saw a rise in price, but nothing like what were seeing here and they did have some guaranteed supply and weren't just largely reliant on luck.

> > > > > This skin is account bound unlike things like Jugger which can be traded. Adjustments that were then made by ANET were done so because the items that they affected were permanent within the game, which already required considerable time and effort (less so these days granted) and they were re-craftable and therefore required a suitable amount of supply or once again the market would be manipulated and cornered beyond belief.. as well you know.

> > > > > I know you want to be seen as the voice of reason in this, very admirable, though why I am unsure and makes me somewhat suspicious if I am honest, but bottom line is there is no other reason that this collection was implemented like it has been except to utilise a known cause and effect to create a grossly manipulated market in an effort to steer players to gem purchases.

> > > > > There is absolutely nothing wrong in ANET seeking ways to make revenue off the back of their work, but it should of been done fairly across the playerbase and not push more wealth into the far reaching game accounts of the few. Unless of course they feel they need those market manipulators for future endeavours...

> > > >

> > > > It's a material on the TP ... how it gets there is COMPLETELY transparent to players buying it from there ... as it should be. Whether the difference is huge or not from other 'things' is irrelevant. You guys keep throwing in these subtle things that don't matter. What matters is if it's accessible. Don't complicate it so it back up your position. It's simply a matter of accessibility.

> > > >

> > > > > @"Jumpin Lumpix.6108" said:

> > > > > > @"Bloodstealer.5978" said:

> > > > > > > @"Dante.1763" said:

> > > > > > > > @"Pirindolo.9427" said:

> > > > > > > > If after 700+ posts without a single word from Anet ppl think that they will do/say anything about this issue...

> > > > > > > >

> > > > > > > > I will tell you what Anet thinks about this:

> > > > > > > > 1) All is working now as planned

> > > > > > > > 2) Pay 500-800G for your armor, if you like it so much (and buy gems to convert them in gold if you don't have enough)

> > > > > > > > 3) Play 25 alts to level them to 64 and get a shiny sigil (and buy gems to buy boosters that will make the leveling process so much quicker)

> > > > > > > >

> > > > > > >

> > > > > > > A few things,

> > > > > > > 1.) Anet doesnt always comment on things but they do read then. Posting *anything* in a thread like this would bring nothing BUT toxicity and rage at whichever person was told to post the comment.

> > > > > > > 2.) Expecting a fix so quickly to something thats already coded is foolish. I dont know how their coding works, but its been shown repeatedly that its not easy for them to change recipes/achievements etc.

> > > > > > >

> > > > > >

> > > > > > Actually I disagree, in the past when obvious issues have smacked the players in the face or there is an issue that can't be ignored that content gets disabled until the fix is in.. and they do not remain silent.

> > > > > > This is not perceived as an issue to ANET because it is intended, therefore they saw no reason to disable the content or fix anything or even comment on it.

> > > > > >

> > > > > > To put a fix in now would only make it just as unfair for those that have already bitten the bullet and paid the TP overlords for their stellar work in manipulating the Market for ANET, therefore I do not perceive any kind of market correction or recipe being added.. but what I do expect is more silence and let the noise die down as it surely will., but I expect more of this kind of creativity going forward... which is why I think this reversal in the way they want in game items/collections to be completed will only hurt the game going forward.

> > > > >

> > > > > But this is an issue tons of people complaining and no response from anet what kind of pr is that?

> > > >

> > > > Sure it's an issue for the people complaining, but that's not a reason for Anet to respond to them. If you want an answer, just look at how Anet has handled past history for similar things. Their past behaviour is indicative of what will happen in the future.

> > >

> > > Lol of course it's relevant when there is a distinct hole in the ability to supply the market anywhere near what's required in order to quell price hikes and market manipulation.. nice attempt to smokescreen once again though.

> >

> > Your opinion here does not determine if something is wrong. It's Anet decision to decide if they need to make an adjustment. You don't have enough information from the game to decide if there is a 'hole' in the ability to supply the market.

> >

> > > @"Jumpin Lumpix.6108" said:

> > > > @"Obtena.7952" said:

> > > > > @"Bloodstealer.5978" said:

> > > > > > @"Obtena.7952" said:

> > > > > > And there isn't anything wrong with that. They have done it since the game was released. This isn't something new that we haven't seen before; Anet has released content requiring mats that increased in price on the TP tons of times. This is no different. People feel left out all time; I mean, again, this isn't anything new. If Anet thinks they need to make an adjustment, they will do it; they have in the past. It doesn't make sense to give all people the feeling of being included; that's just not realistic and it never has been. I'm not even sure that's an honest statement from you. If you have the gold, you have access to what you need. That's ALWAYS been the it is.

> > > > >

> > > > > Huge difference.. in the past those items that were based around short supply were wider reaching items through the life of the game.. this collection has a much shorter window until it becomes unimportant except for the few new or returning players that missed it.

> > > > > Items that required things like Silver doubloons and Mystic Coins , yes they saw a rise in price, but nothing like what were seeing here and they did have some guaranteed supply and weren't just largely reliant on luck.

> > > > > This skin is account bound unlike things like Jugger which can be traded. Adjustments that were then made by ANET were done so because the items that they affected were permanent within the game, which already required considerable time and effort (less so these days granted) and they were re-craftable and therefore required a suitable amount of supply or once again the market would be manipulated and cornered beyond belief.. as well you know.

> > > > > I know you want to be seen as the voice of reason in this, very admirable, though why I am unsure and makes me somewhat suspicious if I am honest, but bottom line is there is no other reason that this collection was implemented like it has been except to utilise a known cause and effect to create a grossly manipulated market in an effort to steer players to gem purchases.

> > > > > There is absolutely nothing wrong in ANET seeking ways to make revenue off the back of their work, but it should of been done fairly across the playerbase and not push more wealth into the far reaching game accounts of the few. Unless of course they feel they need those market manipulators for future endeavours...

> > > >

> > > > It's a material on the TP ... how it gets there is COMPLETELY transparent to players buying it from there ... as it should be. Whether the difference is huge or not from other 'things' is irrelevant. You guys keep throwing in these subtle things that don't matter. What matters is if it's accessible. Don't complicate it so it back up your position. It's simply a matter of accessibility.

> > > >

> > > > > @"Jumpin Lumpix.6108" said:

> > > > > > @"Bloodstealer.5978" said:

> > > > > > > @"Dante.1763" said:

> > > > > > > > @"Pirindolo.9427" said:

> > > > > > > > If after 700+ posts without a single word from Anet ppl think that they will do/say anything about this issue...

> > > > > > > >

> > > > > > > > I will tell you what Anet thinks about this:

> > > > > > > > 1) All is working now as planned

> > > > > > > > 2) Pay 500-800G for your armor, if you like it so much (and buy gems to convert them in gold if you don't have enough)

> > > > > > > > 3) Play 25 alts to level them to 64 and get a shiny sigil (and buy gems to buy boosters that will make the leveling process so much quicker)

> > > > > > > >

> > > > > > >

> > > > > > > A few things,

> > > > > > > 1.) Anet doesnt always comment on things but they do read then. Posting *anything* in a thread like this would bring nothing BUT toxicity and rage at whichever person was told to post the comment.

> > > > > > > 2.) Expecting a fix so quickly to something thats already coded is foolish. I dont know how their coding works, but its been shown repeatedly that its not easy for them to change recipes/achievements etc.

> > > > > > >

> > > > > >

> > > > > > Actually I disagree, in the past when obvious issues have smacked the players in the face or there is an issue that can't be ignored that content gets disabled until the fix is in.. and they do not remain silent.

> > > > > > This is not perceived as an issue to ANET because it is intended, therefore they saw no reason to disable the content or fix anything or even comment on it.

> > > > > >

> > > > > > To put a fix in now would only make it just as unfair for those that have already bitten the bullet and paid the TP overlords for their stellar work in manipulating the Market for ANET, therefore I do not perceive any kind of market correction or recipe being added.. but what I do expect is more silence and let the noise die down as it surely will., but I expect more of this kind of creativity going forward... which is why I think this reversal in the way they want in game items/collections to be completed will only hurt the game going forward.

> > > > >

> > > > > But this is an issue tons of people complaining and no response from anet what kind of pr is that?

> > > >

> > > > Sure it's an issue for the people complaining, but that's not a reason for Anet to respond to them. If you want an answer, just look at how Anet has handled past history for similar things. Their past behaviour is indicative of what will happen in the future.

> > >

> > > Yah great way to handle business, and how accepting of you to give them a pass on this type of behavior

> >

> > I've yet to see an MMO that doesn't handle business this way. The game devs provide the experiences for players; players don't give that to them to implement.

>

> What a wonderful passive aggressive environment they foster.

 

Yes, JUST like every other game developer. You make it sound like this approach is unique to GW2. It's not. In fact, how else do you think they should operate without having increased costs for providing this service to us?

 

> @"Gop.8713" said:

> > @"Obtena.7952" said:

> > > @"Voltekka.2375" said:

> > > > @"Obtena.7952" said:

> > > > > @"Voltekka.2375" said:

> > > > > > @"Obtena.7952" said:

> > > > > > > @"Hyper Cutter.9376" said:

> > > > > > > > @"Obtena.7952" said:

> > > > > > > > That's not a problem ... why would anyone commit to a game and think everything is equal for all people? The fact there is a market is a sure indication (or should be) to every player in this game that it's not designed for equality. Heck, just the fact that some people can play more than others is creating massive inequality between players; nothing a game dev could do can address that.

> > > > > > > Actually, there's tons of things they could have done: add sigils of nullification to a vendor, add a recipe to craft them, make the armor recipe require a more common superior sigil, or allow any superior sigil to work with it.

> > > > > > >

> > > > > > > Or require account-bound items sold at a vendor instead of something the robber barons can hold for ransom, kind of like the griffin does.

> > > > > >

> > > > > > Sure ... they could have done tons of things. That's not for debate. We can imagine all sorts of things that could have been. But they didn't ... they did THIS thing. They did it for a reason. I don't know what that reason is. If it doesn't work out, we know they will address it because of past actions they have done on similar issues.

> > > > > >

> > > > > > > @"Voltekka.2375" said:

> > > > > > > After 700+ posts, it amazes me as to how some people choose to support the whole sigil price topic - or downright troll others. A simple fact remains, one you just cannot ignore. That fact is how a minority of players got huge profit ....

> > > > > >

> > > > > > Except that isn't a problem ... if it was, the market would have never been structured the way it is. Look, you play a game with a player driven market where that is going to happen. Get over it.

> > > > >

> > > > > Well, let's see: Domain of Kourna had the beetle, easily obtainable (cost-wise) by everyone. You needed certain defense events in Core Tyria, and some events in DoK map.

> > > > > Sandswept isles had the animated backpack thingie, again, no biggie as far as gold investment went. It needed the Serpents Ire meta, which is another thing altogether.

> > > > > Istan has the stellar weapons (no collection for that one, sadly) . Available to everyone, no tp cost attached.

> > > > > Draconis Mons had the Druid backpack. You only needed to do time gated stuff each day (heart vendors) for 14 days. Again, available to everyone.

> > > > >

> > > > > This time, in living story, Anet choose to use a sigil which isnt available to everyone. This is different. And it was a bad move.

> > > > >

> > > > >

> > > >

> > > > none of that has anything to do with Anet designing the game around people's requests, or any other thing Anet has implemented that has mats that you need from the market. Those examples, just like that one, are based on decisions Anet made on how to implement them. My point still stands:

> > > >

> > > > The game has a player-driven market. There is nothing new here for Items that show up in new gear that are purchased from the market. it all behaves the same way.

> > >

> > > People did not request daily gated hearts, neither did they request Serpents Ire, as far as I remember. Anet designed those because they WANTED everyone to get an equal chance of getting the living world (not raid cm hoard of gold, but living world) items. Now they didnt. And would you please stop with the constant "player driven-market"? It is irrelevant. Anet can make bad choices, too. Much like players.

> >

> > Exactly ... Anet implements things how they decide them to be designed, not how people want them ... and they have reasons, even if we don't know them or like them. This isn't Burger King.

> >

> > And no, I'm not going to stop with the 'player-driven market' stuff because it's the fundamental point here. It's irrelevant? What game you playing? Seems to be it's the MOST relevant point here.

>

> I think your confusion stems from the fact that in reality the market is not player-driven. Anet created the demand for the sigils and the price went up. If they increase supply by introducing another method of obtaining the sigils, the price will go down. You can argue that it is ultimately the players that decide whether they are actually going to want the thing anet introduced to increase demand or do the thing anet introduces to increase supply, but that is a willfully limited view of the actual cause of those changes in the economy . . .

 

The only confusion is from the people that think creating supply and demand is the same thing as creating the conditions for it to happen. Anet creates the conditions, players create the supply/demand. Those aren't the same thing and if someone doesn't understand that difference, they don't appear to have the most basic level of qualification to have an informed opinion of the topic.

 

Easy thought experiment: Anet creates a 'thing' that needs mat "X" from the TP .. but it's so awful that no one makes it EVER!!

 

_Did that condition change supply or demand for that mat X?_

 

Anet does not create supply or demand; players do.

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Gaining 14 gold ONCE is clearly not a "great way to make gold".

With or without impact, pretending every new player to know, choose and sell the same specific sigil in the TP to balance the market is kinda silly. Why to offer them any option then? Also this would mean no new player will ever try to make the collection, so the supply they offer don't cancel with their own demand... etc.

 

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> @"Ardid.7203" said:

> Gaining 14 gold ONCE is clearly not a "great way to make gold".

> With or without impact, pretending every new player to know, choose and sell the same specific sigil in the TP to balance the market is kinda silly. Why to offer them any option then? Also this would mean no new player will ever try to make the collection, so the **supply they offer don't cancel with their own demand**... etc.

>

 

That’s assuming everyone that levels a character will actually go for the collection and that none of them ever finish. There’s going to be a tipping point where the number of sigils being created surpasses the amount players actively going for the collection need.

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