Baldavier.4132 Posted September 25, 2018 Share Posted September 25, 2018 As far as my testing has shown, sigil of benevolence and life both increase self and other heal, but life is better - so why does benevolence exist? If no need, what do you suppose it could it be made to do do instead? p.s. i really hope its not a bug and its not meant to be one for self heal and one for other heal - because that'd be a hard choice, i just want both Link to comment Share on other sites More sharing options...
Blocki.4931 Posted September 26, 2018 Share Posted September 26, 2018 I don't know when either was released, but if it's not an oversight or simply the new one replacing the old, the reason for this is simply so you could stack them if you want. Link to comment Share on other sites More sharing options...
Julius Seizure.4985 Posted September 26, 2018 Share Posted September 26, 2018 Test it again. Benevolence should not increase healing to self, but should offer superior ally healing— partcularly for skills with a high base heal. Sigil of Life will be good for skills that have a high healing power coefficient, and will add to self healing, but will generally be inferior in most circumstances with regards to ally/pet healing. Link to comment Share on other sites More sharing options...
anonymous.7812 Posted September 26, 2018 Share Posted September 26, 2018 There are some instances where Benevolence will edge Life for ally healing -- if you're stacking healing/outgoing healing though -- Life is almost always better. Link to comment Share on other sites More sharing options...
supermanboy.4592 Posted February 9, 2021 Share Posted February 9, 2021 I have a guardian fire brand heal build (healbrand) and reviewed each skill/trait that gives health for my character, calculating how much health you get per second for each. Life wins, Benevolence had 90% the effectiveness of Life when Life was at 25 counters. Here are the primary things to consider: - You can have both Benevolence and Life on your weapon(s) which further increases overall healing. - Life also applies to heals to yourself, Benevolence only applies to healing to everyone else. - Benevolence is always active. If you lose your counters for Life for whatever reason, you start with zero bonus healing and have to earn them back again. I realize this is an old thread, I just wanted to post for the benefit of people who are interested in the technical differences. ;) Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted February 10, 2021 Share Posted February 10, 2021 > @"supermanboy.4592" said: > I have a guardian fire brand heal build (healbrand) and reviewed each skill/trait that gives health for my character, calculating how much health you get per second for each. Life wins, Benevolence had 90% the effectiveness of Life when Life was at 25 counters. Here are the primary things to consider: > > - You can have both Benevolence and Life on your weapon(s) which further increases overall healing. You can but you will only get stacks for one of them > - Life also applies to heals to yourself, Benevolence only applies to healing to everyone else. > - Benevolence is always active. If you lose your counters for Life for whatever reason, you start with zero bonus healing and have to earn them back again. Both relies on stacks. > I realize this is an old thread, I just wanted to post for the benefit of people who are interested in the technical differences. ;) Are you mixing up Benevolence and Transference? Link to comment Share on other sites More sharing options...
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