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My Honest Review On The Mesmer Changes


Trigr.6481

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> @"otto.5684" said:

> Elusive mind, the change is silly. Honestly, I think this trait should never existed.

Member when everyone was asking for it to be deleted back in PoF beta? I member..

> But making it obsolete does not do anyone any favors.

yes yes yes yes

yes yes yes yes

yes yes yes yes

yes yes yes yes

> I guess everyone now will use infinite horizon in every game mode. So much for diversity...

Wasn't everyone already? heh

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> @"Airdive.2613" said:

> > @"Nebilim.5127" said:

> > > @"Airdive.2613" said:

> > > > @"Nebilim.5127" said:

> > > > > @"Airdive.2613" said:

> > > > > > @"Nebilim.5127" said:

> > > > > > Druids lose CA uptime, warrs lose their burst bar, necros lose life force. What does mirages lose when cc? Dodge bar? lol

> > > > >

> > > > > 1. It's not really "lol" seeing as they won't be able to dodge after the stun ends (no endurance left), so it still counts.

> > > >

> > > > You also need to understand that the mirage is effectively not being punished for missing a dodge against a cc. Sure they lose their ambush but it is way better than getting their kitten bursted and killed like every other class that needs to sacrifice a slot for a stunbreak AND a dodge for the burst, that's not mentioning that endurance is much easier to build class mechanic than the other ones. They have basically 2 opportunity as is, they can dodge the cc and attack at same time or fail the dodge and avoid getting punished/killed, thus making the opponent miss their burst and blow cooldowns off. The advantages are way better than the "disadvantage" that is so easily mitigated by a million things that build endurance. Imagine a sigil that gives necros half bar of life force or druids CA or even warriors burst.

> > >

> > > Hence think differently and try to rely less on a oneshot control-burst combo. Then there's both less need to cry about mirage cloak AND less "oneshot kill" pressure on all other professions who seem to be crying all over the forums about how bursty the meta has become.

> >

> > Completely irrelevant to the argument and an entire different issue altogether. If there was no bursts, they would be the best point contesters in the game because they actually have mobility on top of chaining evasion.

>

> Entirely relevant in the sense of "if you can't beat them in a control-burst oneshot combo, invent another strategy". That's learning to play 101.

 

You can't wither a mesmer down the same you can guard, warrior or Necro. These classes (guard especially) is very cooldown dependant. No evade frames on weapons, very limited mobility and highly telegraphed.

If the mesmer wishes to disengage, he can. At any time, there's absolutely nothing you can do about it. Except for one-shotting him before he does.

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> @"Aza.2105" said:

> > @"shadowpass.4236" said:

> > Mesmer should never have been able to dodge while cc'd, much less break stun on every dodge.

> >

> > While I don't agree that exhaustion is the right way to nerf the trait, I don't think it should exist at all.

>

> Its the right way. How can I explain it? Everything is or should revolve around risk vs reward. Being able to dodge while stunned is A HUGE reward. So what was the risk initially? It really didn't have one. So the way it looks now is that if you are stunned, then use your stun breaker. If your stun breaker is on CD or you don't have one. You take the risk of losing your stamina regen in order to dodge while stunned. That sounds fair since you are able to do a action when normally you would not be able to. Some people say that a ICD would of been better, no it would not be the same. A ICD isn't as punishing as it allows the Mesmer to continue to play like normal after being allowed a action when they were stunned. That isn't a very big trade off what the trait does. Anet made the right move, finally.

 

Yeah actually that's a good point.

 

If the Mirage dodges the cc's before getting hit by them, like every other class does, they don't incur exhaustion.

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> @"AngelLovesFredrik.6741" said:

> You can't wither a mesmer down the same you can guard, warrior or Necro.

 

I'm still not seeing a problem with professions being actually different from each other.

 

>These classes (**guard especially**) is very cooldown dependant. No evade frames on weapons, **very limited mobility and highly telegraphed**.

 

Now this is highly subjective, given guardian's access to several gap closers, including instant ones.

 

> If the mesmer wishes to disengage, he can. At any time, there's absolutely nothing you can do about it. Except for one-shotting him before he does.

 

Well, alright. There goes the mesmer, you capture the node, you win. It's a bit similar to how you approach thieves, but mesmer's cooldowns are more strict (no initiative), meaning they're forced to wait for their cooldowns before they can engage again.

Also, at least as a thief it's easy for me to follow the mesmer and finish them should they try to escape with low health.

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Zerker chronomancer was in a rather good spot. It was a bit like core guard, highly vulnerable after engagement, but serious damage. Without numerous teleports, stun breaks and evades-while-bursting-lol. You had to think when and where going into a fight and you got punished for wrong decisions - mirage can just hopp out.

 

It's still too vulnerable in this meta, of course, but I think that's what high damage specs should be like. You get heavily punished by thieves, guards mirages. Why did it get nerfed?

 

€: Oh, yeah, I forgot powercreep expansions.

 

 

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> @"Airdive.2613" said:

> > @"AngelLovesFredrik.6741" said:

> > You can't wither a mesmer down the same you can guard, warrior or Necro.

>

> I'm still not seeing a problem with professions being actually different from each other.

>

> >These classes (**guard especially**) is very cooldown dependant. No evade frames on weapons, **very limited mobility and highly telegraphed**.

>

> Now this is highly subjective, given guardian's access to several gap closers, including instant ones.

>

> > If the mesmer wishes to disengage, he can. At any time, there's absolutely nothing you can do about it. Except for one-shotting him before he does.

>

> Well, alright. There goes the mesmer, you capture the node, you win. It's a bit similar to how you approach thieves, but mesmer's cooldowns are more strict (no initiative), meaning they're forced to wait for their cooldowns before they can engage again.

> Also, at least as a thief it's easy for me to follow the mesmer and finish them should they try to escape with low health.

 

What you fail to realize is that mesmer clones / phantasms / conditions keeps the "defending" player in combat for long enough until the mesmer simply disengages and re-engages once OOC.

 

As for profession being different from eachother, that's great. When a class has little to no weaknesses, that's where we have an issue.

 

Also, guardian being Cooldown based is *not* highly subjective. You need to cycle through your skills very carefully, because unlike most other classes Condi clears, blocks and what have you comes from set sources instead of being spread out.

Take the heal for example, Its a 1.6k heal + 1.9k from trait. If you pop this without being able to do damage in order for it to proc the health gain, you're shit out of luck. If you pop your 1 source of stability right before a necro corrupt, too bad. You don't have a single evade frame outside of your 2 dodges. You have no access to vigor, you can block a grand total of 4 attacks per 37 seconds (this is about half of the attacks staff phantasms does). So, its not subjective. It's the truth.

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> @"AngelLovesFredrik.6741" said:

> What you fail to realize is that mesmer clones / phantasms / conditions keeps the "defending" player in combat for long enough until the mesmer simply disengages and re-engages once OOC.

 

I fail to realize because *this* was never an issue for me. I mean, I can understand where a lot of complaints are coming from, but I never realized clones are overpowered. Post-rework phantasms die on their own in what, 2 seconds? And conditions can be applied by you just as well.

 

> As for profession being different from eachother, that's great. When a class has little to no weaknesses, that's where we have an issue.

 

Well, can't really comment on that because I've never had THAT BIG of an issue with mesmers and I haven't played mesmer a lot. So, mesmers are fine for me personally.

 

> Also, guardian being Cooldown based is *not* highly subjective. You need to cycle through your skills very carefully, because unlike most other classes Condi clears, blocks and what have you comes from set sources instead of being spread out.

> Take the heal for example, Its a 1.6k heal + 1.9k from trait. If you pop this without being able to do damage in order for it to proc the health gain, you're kitten out of luck. If you pop your 1 source of stability right before a necro corrupt, too bad. You don't have a single evade frame outside of your 2 dodges. You have no access to vigor, you can block a grand total of 4 attacks per 37 seconds (this is about half of the attacks staff phantasms does). So, its not subjective. It's the truth.

 

Don't know about your examples, but *my* radiant hammer build included at least 2 sources of stability, stun breaks, and a few more blocks (including the blocking healing skill). And you're forgetting about blind and possibly protection as sources of damage mitigation.

I'm sure guardian takes some skill to do well, but I'm also sure it takes some skill to do well as a mesmer.

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> @"Airdive.2613" said:

> > @"AngelLovesFredrik.6741" said:

> > What you fail to realize is that mesmer clones / phantasms / conditions keeps the "defending" player in combat for long enough until the mesmer simply disengages and re-engages once OOC.

>

> I fail to realize because *this* was never an issue for me. I mean, I can understand where a lot of complaints are coming from, but I never realized clones are overpowered. Post-rework phantasms die on their own in what, 2 seconds? And conditions can be applied by you just as well.

>

> > As for profession being different from eachother, that's great. When a class has little to no weaknesses, that's where we have an issue.

>

> Well, can't really comment on that because I've never had THAT BIG of an issue with mesmers and I haven't played mesmer a lot. So, mesmers are fine for me personally.

>

> > Also, guardian being Cooldown based is *not* highly subjective. You need to cycle through your skills very carefully, because unlike most other classes Condi clears, blocks and what have you comes from set sources instead of being spread out.

> > Take the heal for example, Its a 1.6k heal + 1.9k from trait. If you pop this without being able to do damage in order for it to proc the health gain, you're kitten out of luck. If you pop your 1 source of stability right before a necro corrupt, too bad. You don't have a single evade frame outside of your 2 dodges. You have no access to vigor, you can block a grand total of 4 attacks per 37 seconds (this is about half of the attacks staff phantasms does). So, its not subjective. It's the truth.

>

> Don't know about your examples, but *my* radiant hammer build included at least 2 sources of stability, stun breaks, and a few more blocks (including the blocking healing skill). And you're forgetting about blind and possibly protection as sources of damage mitigation.

> I'm sure guardian takes some skill to do well, but I'm also sure it takes some skill to do well as a mesmer.

 

Every viable radiant guard build runs 5 meditations. Shelter gets countered too easily by, fear mark, PLB, power soulbeast, deaths judgement, revenants in general. I'm by no means saying core guard is weak against mesmer, quite the opposite in fact. However, mesmer will never die unless he severely screws up.

This is where the problem lies, when you as a player can't punish another player. When the only thing that really matters is how good he is. If he times guys defensive cooldown well, he wins. If he doesn't, you win.

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illusionary Inspiration is very lack luster for a grandmaster. it should tie back into the boon theme and grant smaller heal per unique boon you have on yourself when summoning. would be more potent in boon based builds.

 

confounding suggestion change was good from a point of removing opening stuns and also gets rid of something that had a icd that you would need keep count of

 

don't mind temporal enchanter being removed wish they had at least rolled the glamour recharge reduction ( or was it duration extended, I've forgot) into another trait somewhere

 

that signet trait is just stupid with some of its effects. midnight having a 5 condi remove, humility having vul and a crap buff to the heal plus 1 clone, 1 clone seriously

the heal one needs a buff

midnight would be better granting resistance for 3 seconds than the condi removal, mesmers gaining way to much condi removal spread-out throughout trait lines as it is

don't mind the domination 1 it good for openers (as long as the boons removed first)

agree that the illusions signet should be 3 clones for its big cooldown

the elite signet would be better if it extended the moa duration by 1 second as well as the vul

 

egotism not got much say about it other than pretty bland might be ok for burst builds

 

elusive mind would be better off removed at this point as it getting stupid now. nerf the problem that is mirage cloak ( reason mirages are strong) and get a new trait to replace this rubbish .

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> @"Trigr.6481" said:

> > @"Trevor Boyer.6524" said:

> > Core Mes doesn't need any nerfing but Mirage deserved every single bit of nerfing that it has received. Hands down, no argument behind it.

>

> If you're going to argue against it, state your case.

 

I guess you don't have an argument then, which makes sense. Even reading your prior threads about mesmer you don't even go detail at all on what you think is unbalanced before calling for nerfs, other than "mesmer is balanced" and "Goku fighting amongst Street Fighter II characters", which leads me to believe that you haven't got the slightest clue on you think you know about the class other than the fact that it's strong. Which makes even more sense fighting you in ranked a few weeks ago, in a single duel you lost three times, ran into base each time you got low to reset, coming back to fight on a point that wasn't yours, taking yourself out the game. Arguably one of the worst things you could have done instead of rotating elsewhere being useful, the best part about it is that Eura gives me quite a bit of trouble, perhaps you should ask him for tips.

 

For someone who invests quite a bit of time writing a novels on the forums on what you should do when it comes to conquest, and rotating etc, you should probably learn to take your own advice. And learn mesmer while you're at it before leaving blanket statements about you think should or should not be nerfed concerning it. Because even if you were unbiased regarding the topic at hand, which you're not, you'd realize that nerfing something into irrelevancy isn't good balance regardless of the class that is at the chopping block, and hurts build diversity as a whole.

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> @"Spartacus.3192" said:

> > @"draxynnic.3719" said:

> > Pretty much this. Portal and Blink are all but stapled to competitive mesmer builds, so that leaves just one slot for another utility. If you're not getting condition cleanse out of your traits, and you're not running chronomancer to get it from Well of Eternity, that's your entire utility bar spoken for.

>

> Oh heaven forbid you have to use ONE utility skill for condi clear.

> Spellbreaker meta build uses TWO utility slots for condi clear/resistance. Featherfoot Grace AND Shake it Off.

> Core Medi Hammer Guard meta build uses TWO slots, Smite condition and contemplation of purity

> Firebrand mantra bunker meta build uses Contemplation of Purity

> Soulbeast uses Dolyak Stance

>

 

Yeah, those are really not equivalent.

 

First, because those professions don't already have multiple slots dedicated just to _doing their job._ While not as extreme as thieves, mesmers are, at the bottom line, a mobility profession. If they're not packing Portal and Blink, they're doing their team a disservice, especially if their team doesn't have a thief or other mobility profession to pick up the slack. Most professions are free to pick their utility skills according to what benefits them most in a battle - yes, they generally want to have a stunbreak or two and some condition removal in there, but they usually have some discretion to choose what to take to best suit their build and the current environment. Mesmers don't (although, to be fair, Blink does serve as a stunbreak and is reasonably useful in combat purposes as a result, so it's mostly Portal which is an obligatory mobility slot).

 

Second... those skills you've just listed are largely being taken because they have multiple uses, not just for condition removal. Featherfoot Grace and Shake it Off are both stunbreaks as well, and the former grants mobility as well. For guardian, Smite Condition adds significantly to your DPS as well while CoP is also a stunbreak and can generate a lot of boons for you, and that's before we even consider Monk's Focus which every sPvP guardian build has: speaking from experience of playing guardian, guardians don't _need_ that much condition removal (particularly since they also get condition removal from F2 and the Smiter's Boon trait), they take it because they can. Dolyak Stance is... oh, look, a stunbreak that provides stability and retaliation, including to your allies if traited.

 

Mesmer condition removal skills... don't manage to combine this many things into one package. Traited Signet of Midnight comes closest, but this comes back to making Inspiration indispensable again, and Arcane Thievery could probably work. But this still comes down to all of the utilities being spoken for with no room for anything that complements your specific build.

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> @"draxynnic.3719" said:

> > @"Spartacus.3192" said:

> > > @"draxynnic.3719" said:

> > > Pretty much this. Portal and Blink are all but stapled to competitive mesmer builds, so that leaves just one slot for another utility. If you're not getting condition cleanse out of your traits, and you're not running chronomancer to get it from Well of Eternity, that's your entire utility bar spoken for.

> >

> > Oh heaven forbid you have to use ONE utility skill for condi clear.

> > Spellbreaker meta build uses TWO utility slots for condi clear/resistance. Featherfoot Grace AND Shake it Off.

> > Core Medi Hammer Guard meta build uses TWO slots, Smite condition and contemplation of purity

> > Firebrand mantra bunker meta build uses Contemplation of Purity

> > Soulbeast uses Dolyak Stance

> >

>

> Yeah, those are really not equivalent.

>

> First, because those professions don't already have multiple slots dedicated just to _doing their job._ While not as extreme as thieves, mesmers are, at the bottom line, a mobility profession. If they're not packing Portal and Blink, they're doing their team a disservice, especially if their team doesn't have a thief or other mobility profession to pick up the slack. Most professions are free to pick their utility skills according to what benefits them most in a battle - yes, they generally want to have a stunbreak or two and some condition removal in there, but they usually have some discretion to choose what to take to best suit their build and the current environment. Mesmers don't (although, to be fair, Blink does serve as a stunbreak and is reasonably useful in combat purposes as a result, so it's mostly Portal which is an obligatory mobility slot).

>

> Second... those skills you've just listed are largely being taken because they have multiple uses, not just for condition removal. Featherfoot Grace and Shake it Off are both stunbreaks as well, and the former grants mobility as well. For guardian, Smite Condition adds significantly to your DPS as well while CoP is also a stunbreak and can generate a lot of boons for you, and that's before we even consider Monk's Focus which every sPvP guardian build has: speaking from experience of playing guardian, guardians don't _need_ that much condition removal (particularly since they also get condition removal from F2 and the Smiter's Boon trait), they take it because they can. Dolyak Stance is... oh, look, a stunbreak that provides stability and retaliation, including to your allies if traited.

>

> Mesmer condition removal skills... don't manage to combine this many things into one package. Traited Signet of Midnight comes closest, but this comes back to making Inspiration indispensable again, and Arcane Thievery could probably work. But this still comes down to all of the utilities being spoken for with no room for anything that complements your specific build.

 

You hit the nail on the head well there.

 

Remembering in the past for old power shatter it used to be mandatory Blink/Decoy and then either Mantra cleanse or Portal depending if organised team or solo.

 

Arcane Thievery is completely useless in certain matchups so really depends on the situation, and Mantra Cleanse while very strong for cleanse again does nothing else - which is good, however as you said mesmer lives and dies by its utilities. It's not possible to compare what's "fair" for one class' utilities with another, because the weapon skills and so on are entirely different.

 

And then you have Inspiration - which if you take you can facetank condi and win. I really don't get why they made Sympathetic Visage in there, or put even more cleanse for traiting Signet of Midnight.

 

This is why Elusive Mind cleanse was so liberating, because it enabled some new variety in choosing traits/utilities.

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> @"EpicTurtle.8571" said:

> > @"Trevor Boyer.6524" said:

> > @"Trigr.6481"

> >

> > Nope, no arguments here. Just a statement that is receiving more likes than your OP post.

> >

> >

> >

> >

> >

> >

>

> Argument ad populum isn't a real argument either. Not that I'm taking either side.

 

You're correct sir. Ad populum is not an argument but rather inarguable statistical data that indicates a popular opinion.

 

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> @"Trevor Boyer.6524" said:

> > @"EpicTurtle.8571" said:

> > > @"Trevor Boyer.6524" said:

> > > @"Trigr.6481"

> > >

> > > Nope, no arguments here. Just a statement that is receiving more likes than your OP post.

> > >

> > >

> > >

> > >

> > >

> > >

> >

> > Argument ad populum isn't a real argument either. Not that I'm taking either side.

>

> You're correct sir. Ad populum is not an argument but rather inarguable statistical data that indicates a popular opinion.

>

 

I guess you just had to say "stun breaking on dodge is too broken" when it's already possible to not get caught in the first place as a Mirage (Portal, Z-axis teleport, etc).

 

But yeah, honestly Countless just tell a bunch of people to get ANET to make a Classic GW2 server or some shit. Your build from like before HoT was more fun than these garbage ass elite specs. Would be the perfect time when every other game is shit for GW2 to save face again.

 

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> @"Trevor Boyer.6524" said:

> > @"EpicTurtle.8571" said:

> > > @"Trevor Boyer.6524" said:

> > > @"Trigr.6481"

> > >

> > > Nope, no arguments here. Just a statement that is receiving more likes than your OP post.

> > >

> > >

> > >

> > >

> > >

> > >

> >

> > Argument ad populum isn't a real argument either. Not that I'm taking either side.

>

> You're correct sir. Ad populum is not an argument but rather inarguable statistical data that indicates a popular opinion.

>

 

Popular opinion isn't always accurate, though, and there's that line about democracy being two wolves and a sheep voting on what to have for dinner. When it comes to PvP nerfs, _every_ profession is the sheep: people who seriously play more than three professions in PvP at a time are probably few and far between, so _any_ PvP nerf is going to have more people who benefit from it than who are harmed by it.

 

Ironically, in fact, the cases where this isn't true are probably going to be the cases when the nerf was needed the most, when you think about it.

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> @"Trevor Boyer.6524" said:

> > @"EpicTurtle.8571" said:

> > > @"Trevor Boyer.6524" said:

> > > @"Trigr.6481"

> > >

> > > Nope, no arguments here. Just a statement that is receiving more likes than your OP post.

> > >

> > >

> > >

> > >

> > >

> > >

> >

> > Argument ad populum isn't a real argument either. Not that I'm taking either side.

>

> You're correct sir. Ad populum is not an argument but rather inarguable statistical data that indicates a popular opinion.

>

 

I don't think it's possible to find a collection of less useful opinions than people on an MMORPG forum.

 

MMORPG forums are always a hot bed for people who are perpetually angry, bitter, and with huge biases and persecution complexes towards their particular class or favorite subset of the game. It's the way it's always been with every MMORPG I have ever played from WoW, to City of Heros, to Aion to GW2. My build is fine L2P. Every other build is OP. Please nerf.

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> @"mortrialus.3062" said:

> > @"Trevor Boyer.6524" said:

> > > @"EpicTurtle.8571" said:

> > > > @"Trevor Boyer.6524" said:

> > > > @"Trigr.6481"

> > > >

> > > > Nope, no arguments here. Just a statement that is receiving more likes than your OP post.

> > > >

> > > >

> > > >

> > > >

> > > >

> > > >

> > >

> > > Argument ad populum isn't a real argument either. Not that I'm taking either side.

> >

> > You're correct sir. Ad populum is not an argument but rather inarguable statistical data that indicates a popular opinion.

> >

>

> I don't think it's possible to find a collection of less useful opinions than people on an MMORPG forum.

>

> MMORPG forums are always a hot bed for people who are perpetually angry, bitter, and with huge biases and persecution complexes towards their particular class or favorite subset of the game. It's the way it's always been with every MMORPG I have ever played from WoW, to City of Heros, to Aion to GW2. My build is fine L2P. Every other build is OP. Please nerf.

 

The importance of an opinion is relative to the topic at hand. If we are discussing politics and voting, the opinion of a 3 year old is pretty much negligent. If we are discussing what that 3 year old wants his birthday cake to taste like, his opinion is the only opinion that really matters. So, since this thread was written in the Guild Wars 2 Official PVP Subforum and titled as "My Honest Review On The Mesmer Changes", I'd say the opinions in this thread were not only useful but also important for developers to pay attention to. You know, considering that those opinions are coming from customers and all.

 

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> @"Trevor Boyer.6524" said:

> > @"mortrialus.3062" said:

> > > @"Trevor Boyer.6524" said:

> > > > @"EpicTurtle.8571" said:

> > > > > @"Trevor Boyer.6524" said:

> > > > > @"Trigr.6481"

> > > > >

> > > > > Nope, no arguments here. Just a statement that is receiving more likes than your OP post.

> > > > >

> > > > >

> > > > >

> > > > >

> > > > >

> > > > >

> > > >

> > > > Argument ad populum isn't a real argument either. Not that I'm taking either side.

> > >

> > > You're correct sir. Ad populum is not an argument but rather inarguable statistical data that indicates a popular opinion.

> > >

> >

> > I don't think it's possible to find a collection of less useful opinions than people on an MMORPG forum.

> >

> > MMORPG forums are always a hot bed for people who are perpetually angry, bitter, and with huge biases and persecution complexes towards their particular class or favorite subset of the game. It's the way it's always been with every MMORPG I have ever played from WoW, to City of Heros, to Aion to GW2. My build is fine L2P. Every other build is OP. Please nerf.

>

> The importance of an opinion is relative to the topic at hand. If we are discussing politics and voting, the opinion of a 3 year old is pretty much negligent. If we are discussing what that 3 year old wants his birthday cake to taste like, his opinion is the only opinion that really matters.

Irrelevant analogy.

 

> So, since this thread was written in the Guild Wars 2 Official PVP Subforum and titled as "My Honest Review On The Mesmer Changes", I'd say the opinions in this thread were not only useful but also important for developers to pay attention to. You know, considering that those opinions are coming from customers and all.

 

Absolutely not. I can literally make a thread complaining about any build that's even remotely run regardless of whether it's even halfway good or not and easily get 20+ likes on it because by and large people who frequent MMORPG forums are uniformly bitter, biased individuals and their only thought process is "Every other class and build is op. Mine is fine L2P." You know it. I know it. The nerfs to Mirage and Chronomancer have been almost point by point ones that that I recommended, for you should all be grateful to me and my suggestions. The bulk of posting on here were people with garbage nonsense opinions like "Echo of Memory Shouldn't block or summon a phantasm" and "Mirage Shouldn't have a elite spec mechanic" or people straight up saying "Delete Scourge". Not worth listening to because everyone is less intelligent than me regardless of how much they're paying.

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> @"mortrialus.3062" said:

> > @"AngelLovesFredrik.6741" said:

> > > @"mortrialus.3062" said:

> > The nerfs to Mirage and Chronomancer have been almost point by point ones that that I recommended, for you should all be grateful to me and my suggestions.

> >

> > Only, the Mirage fix was horrible and didn't fix the underlaying issues of the spec. The Nerf to Chrono was also just numbers, which was never the issue with the build.

> > So I'll hold off on thanking you for just a bit. And here I thought I was obnoxious.

>

> Neither those were my recommendations, which is why they were not good changes.

>

> You can be wrong. I'm okay with that.

 

So what nerfs were you talking about? Mind filling us in?

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If ANET was smart tbh, just gut mirage and gut crap like Full Counter tbh or w/e the next cancer is going to be. Nerf the evade spamming while attacking garbage already, but nah people are too dumb to understand that this evade spamming while attacking gameplay is obnoxious, and while it is complex in blueprints and c++ code it really just makes PvP anti-fun.

 

Like less is more at this point but ANET will never get that.

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