snowflake.9037 Posted October 16, 2018 Share Posted October 16, 2018 1. Revert Arcane Blast charge reduction. 2. Conjures are now engi kits 3. Lightning Flash stun breaks again. 4. Fiery greatsword CD reduced to 150 seconds. 5. Weave Self active can be used while moving. 6. Overloads have 1 baseline stack of stability, the trait now gives 2 stacks more. 7. Reduced aftercasts on several abilities (Dragon's Tooth, Magnetic Leap, Lightning Touch, Fire Grab, Comet, Flame Uprising, Rock Barrier, etc.) 8. Merge Zephyr's Speed (air minor) with One with Air, add a minor trait in air that removes a movement impairing condition on a critical hit. 9. Nerf riptide again because why not? 10. Shatterstone now stuns enemies and adds barrier to allies. Link to comment Share on other sites More sharing options...
rng.1024 Posted October 16, 2018 Share Posted October 16, 2018 1. Good 2. Good 3. Super 4. Might even go lower 5. Good 6. Super 7. Good 8. With a cd of 5 sec? Would rather it do so on air attune (since dps specs who run air has so little cleanse anyways, even weaver) 9. Low heal high coefficient, as it's good for blasting as well and that much healpower investment should be rewarded. 10. I'd rather it give a 0,5 sec daze with faster hitting effect, causing an ice nova if it interrupts (5 targets) and ofc the barrier for allies within range. Overall solid suggestions these :) Link to comment Share on other sites More sharing options...
Axl.8924 Posted October 17, 2018 Share Posted October 17, 2018 Where are the tempest changes ANET? We need aura changes for scepter focus so when a elementalist goes for boonspam instead of just healing, the sacrifice is worth it.Please ANET? make it rain. Link to comment Share on other sites More sharing options...
Megametzler.5729 Posted October 17, 2018 Share Posted October 17, 2018 Guys, he is trolling! We all should have seen it from point 9 on. At least. I saw it when I read "ele" and "buff". Obvious troll is obvious! Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted October 24, 2018 Share Posted October 24, 2018 Even after those buffs ele can't stay alive at all. Link to comment Share on other sites More sharing options...
XenoSpyro.1780 Posted October 24, 2018 Share Posted October 24, 2018 Cut LF cooldown in half. Give Chain Lighting more jumps and a damage boost. Give all Staff Autos 20% speed Make attunements pulse boons in combat. Done. Link to comment Share on other sites More sharing options...
Durzlla.6295 Posted October 24, 2018 Share Posted October 24, 2018 > @"Junkpile.7439" said: > Even after those buffs ele can't stay alive at all. Eh just buff the healing coefficient of some water traits and abilities, can’t let eles even think about using a non healing stat gear without imploding. Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted October 25, 2018 Share Posted October 25, 2018 Funny how you can't even do lf burst in WvW. Even if you have arcane shied on you still drop dead instantly. Link to comment Share on other sites More sharing options...
reikken.4961 Posted October 28, 2018 Share Posted October 28, 2018 Real talk though, give lighting flash 2 charges so that ele can both engage and escape, like the other squishy classes (which also have stealth, which ele lacks) Rework the non-elite conjures again so that they aren't just one and done pve dps rotation things. make them things you actually want to hold onto as long as you can. And cut the duration on them. Simplest way is probably just make all the skills more responsive. They're all kind of slow and unwieldy skills difficult to make any use of in pvp or are too slow for the damage to be worth the cast in pve. Let arcane shield block an unlimited number of hits for the first 1 second, and then break from one or two more hits after the first second. So that it's actually strong when properly timed like other classes's blocks are. I don't have any ideas for the other utility skills, but improving the utility skills in general should go a long way to fixing ele's issues. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted October 29, 2018 Share Posted October 29, 2018 Lightning Flash should be back a Stunbreaker, or yes 2 charges. But we should get an other TP. Like dagger earth 3, why they nerf it ? Why they delete the grasp, increase CD and nerf dmg ? Now it's just a long and slow leap to flee, but inefficient in fight; it's not even an evade, you can get knockback in middle of the leap as it is so obvious. Make this skill a shadowstep or a TP like the scourge one. Otherwise : Please increase/help to might stack; it's really REALLY annoying to do a 36 skills combo like a clown in firefield while under pressure or equip sigils, food, runes ... Please don't bridle weaver who wants to attune in the same element (arcane traits, water, earth ... all specs) Increase base healing, decrease scaling factor. Change/move aquatic benevolence, a minor trait that CAN'T affect the elementalist ... Focus the specs more on the utility skills and a bit less on the weapon skills in the respective element. Give more "lesser skills" in traits, and not like cantrips for example : one in earth, one in fire, etc, but the bonus effect and cd reduc in water ... Just compare to the warrior and stances (stances that are already more attractive than "barriers every second" or "heal yourself when you're lowlife, by keeping melee pressure, with 3/4sec cast and 1sec strike heal cd"... ) , engi and elixirs .... Change threshold of "panic/lowlife" traits, they're all at 50% life and can't even work together. Edit : and the 90sec icd... Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted October 29, 2018 Share Posted October 29, 2018 Id like tempest to get quickness on overloads. If we cant get more stability when overloading i like to see it have quickness. Link to comment Share on other sites More sharing options...
apharma.3741 Posted November 8, 2018 Share Posted November 8, 2018 How to buff ele: Nerf everyone else. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 8, 2018 Share Posted November 8, 2018 They should stop giving boons like candies to everyspec out there and maybe make elemental attunement baseline (self only) so ele can effectively have a class mechanic. Link to comment Share on other sites More sharing options...
primatos.5413 Posted November 9, 2018 Share Posted November 9, 2018 General staff buffs needed .. long cast time and often enough missing the target even if he didn´t dodge .. just because he moved a little .. most other classes pour out a huge amount of dmg in seconds, before the first fireball goes off i´m dead .. gg anet .. do something about that mess Link to comment Share on other sites More sharing options...
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