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It's time to buff ele boys


snowflake.9037

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1. Revert Arcane Blast charge reduction.

2. Conjures are now engi kits

3. Lightning Flash stun breaks again.

4. Fiery greatsword CD reduced to 150 seconds.

5. Weave Self active can be used while moving.

6. Overloads have 1 baseline stack of stability, the trait now gives 2 stacks more.

7. Reduced aftercasts on several abilities (Dragon's Tooth, Magnetic Leap, Lightning Touch, Fire Grab, Comet, Flame Uprising, Rock Barrier, etc.)

8. Merge Zephyr's Speed (air minor) with One with Air, add a minor trait in air that removes a movement impairing condition on a critical hit.

9. Nerf riptide again because why not?

10. Shatterstone now stuns enemies and adds barrier to allies.

 

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1. Good

2. Good

3. Super

4. Might even go lower

5. Good

6. Super

7. Good

8. With a cd of 5 sec? Would rather it do so on air attune (since dps specs who run air has so little cleanse anyways, even weaver)

9. Low heal high coefficient, as it's good for blasting as well and that much healpower investment should be rewarded.

10. I'd rather it give a 0,5 sec daze with faster hitting effect, causing an ice nova if it interrupts (5 targets) and ofc the barrier for allies within range.

 

Overall solid suggestions these :)

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Real talk though, give lighting flash 2 charges so that ele can both engage and escape, like the other squishy classes (which also have stealth, which ele lacks)

 

Rework the non-elite conjures again so that they aren't just one and done pve dps rotation things. make them things you actually want to hold onto as long as you can. And cut the duration on them. Simplest way is probably just make all the skills more responsive. They're all kind of slow and unwieldy skills difficult to make any use of in pvp or are too slow for the damage to be worth the cast in pve.

 

Let arcane shield block an unlimited number of hits for the first 1 second, and then break from one or two more hits after the first second. So that it's actually strong when properly timed like other classes's blocks are.

 

I don't have any ideas for the other utility skills, but improving the utility skills in general should go a long way to fixing ele's issues.

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Lightning Flash should be back a Stunbreaker, or yes 2 charges.

But we should get an other TP. Like dagger earth 3, why they nerf it ? Why they delete the grasp, increase CD and nerf dmg ? Now it's just a long and slow leap to flee, but inefficient in fight; it's not even an evade, you can get knockback in middle of the leap as it is so obvious. Make this skill a shadowstep or a TP like the scourge one.

Otherwise :

Please increase/help to might stack; it's really REALLY annoying to do a 36 skills combo like a clown in firefield while under pressure or equip sigils, food, runes ...

Please don't bridle weaver who wants to attune in the same element (arcane traits, water, earth ... all specs)

Increase base healing, decrease scaling factor.

Change/move aquatic benevolence, a minor trait that CAN'T affect the elementalist ...

Focus the specs more on the utility skills and a bit less on the weapon skills in the respective element. Give more "lesser skills" in traits, and not like cantrips for example : one in earth, one in fire, etc, but the bonus effect and cd reduc in water ... Just compare to the warrior and stances (stances that are already more attractive than "barriers every second" or "heal yourself when you're lowlife, by keeping melee pressure, with 3/4sec cast and 1sec strike heal cd"... ) , engi and elixirs ....

Change threshold of "panic/lowlife" traits, they're all at 50% life and can't even work together. Edit : and the 90sec icd...

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