Bazsi.2734 Posted December 1, 2018 Share Posted December 1, 2018 > @"MUDse.7623" said: > > @"dDuff.3860" said: > > Also make ricochet working with rifle projectiles. > > > > Bouncing DJs, mmmm > > as 0 malice shot doesnt hurt much and only 1 target is marked, i guess it would be fine. > then they just need to make rending shade steal boons on every hit of a stealth attack for pistol sneak attack ;) Trigger Chance: 50% Maximum Additional Bounces: 3 Range Increase: 150 3 Bounces would be fine? Thats like 15K extra damage with pvp numbers, can't imagine what its like in WvW.... 25K? You could drop 2 berserker amulet whatevers in one attack, no it wouldn't be fine! So pls a-net implement this... I might just return to WvW to p4wn s0me n00bs! Link to comment Share on other sites More sharing options...
MUDse.7623 Posted December 1, 2018 Share Posted December 1, 2018 > @"Bazsi.2734" said: > > @"MUDse.7623" said: > > > @"dDuff.3860" said: > > > Also make ricochet working with rifle projectiles. > > > > > > Bouncing DJs, mmmm > > > > as 0 malice shot doesnt hurt much and only 1 target is marked, i guess it would be fine. > > then they just need to make rending shade steal boons on every hit of a stealth attack for pistol sneak attack ;) > > Trigger Chance: 50% > Maximum Additional Bounces: 3 > Range Increase: 150 > > > 3 Bounces would be fine? Thats like 15K extra damage with pvp numbers, can't imagine what its like in WvW.... 25K? You could drop 2 berserker amulet whatevers in one attack, no it wouldn't be fine! So pls a-net implement this... I might just return to WvW to p4wn s0me n00bs! 3 bounces would be fine, if a target cannot get hit by the skill more than once. so in order for the bullet to bounce 3 times, it has to hit 4 unique targets. obviously if the same target can get hit by the skill multiple times that would be too strong, probably for all rifle skills. for the deadeye specifically i would prefer over bouncing if they would be able to shoot their target within or behind a group of opponents without the bullet bothering with targets on the way with both rifle and pistols, but i am not sure if that is possible while its still a projectile. (meaning bullet can still be absorbed/reflected by effect areas but not bodyblocked as we aim precisely) if we can actually focus our fire on our target within the group, we would still be pretty usefull in a large scale. another option would be piercing but that is too strong and because of that also limited to pass through only 5 targets on the skills that do have it. Link to comment Share on other sites More sharing options...
Geiir.7603 Posted December 6, 2018 Share Posted December 6, 2018 Ricochet was my most beloved trait back in my P/D condition days. So much survivability and so much damage. Fighting rangers was hilarious :’D I’d really like to see it added back. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 7, 2018 Share Posted December 7, 2018 As a player who likes to play thief often and missed out I would deff love to have had this trait as a option Link to comment Share on other sites More sharing options...
Horan.7013 Posted December 8, 2018 Share Posted December 8, 2018 I agree. The current state of AoE spam, including AoE CC, ricochet will not be OP even if it comes back. Link to comment Share on other sites More sharing options...
Jack Redline.5379 Posted December 8, 2018 Share Posted December 8, 2018 > @"Turk.5460" said: > I just want to be able to see bullets bounce everywhere again, it certainly won't be more damage than a CoR or Necro Shades. It would be nice for Thieves to have an AoE option that isn't melee or as slow/ineffective as Shortbow. And this is the point i step in. We cant get Ricochet cuz of this. Let us imagine a DE equiping Ricochet. De takes rifle full Valkyrie gear approaches zerk from afar stealths kneels and starts autoattacking with rifle in a while he has full malice and he drops DJ with Ricochet trait on Now let us take a moment to imagine that salt *enjoys the Vial of Salt* Yea it was nice If you'd put Ricochet back it either wouldnt interact with DE spec or it would have to be very specific on which skills can be ''ricochetting'' or you are going to make the game even more unbalanced Also dont forget about PVP Atm Ricochet could cause some serious dmg And we ran out of Flex tape last week Link to comment Share on other sites More sharing options...
Tails.9372 Posted December 8, 2018 Share Posted December 8, 2018 > @"Horan.7013" said: > I agree. The current state of AoE spam, including AoE CC, ricochet will not be OP even if it comes back. It wasn't even "OP" back then and I honestly don't see a single reason for its removal other than "a developer didn't like it" since they never gave any official explanation for its removal and the only people who ever complained about it were the ones that didn't like how the ricocheting bullets pulled some other mobs in which is hardly valid justification for the removal of the trait for multiple reasons. > @"Jack Redline.5379" said: > Let us imagine a DE equiping Ricochet. **De takes rifle** That doesn't even make any sense since ricochet was a pistol specific weapon trait. Link to comment Share on other sites More sharing options...
Jack Redline.5379 Posted December 8, 2018 Share Posted December 8, 2018 > @"Tails.9372" said: > > @"Jack Redline.5379" said: > > Let us imagine a DE equiping Ricochet. **De takes rifle** > That doesn't even make any sense since ricochet was a pistol specific weapon trait. okay if you want it to be pistol based let him take 2 pistols and spam 3 with ricochet that would be equally stupid Link to comment Share on other sites More sharing options...
Tails.9372 Posted December 8, 2018 Share Posted December 8, 2018 > @"Jack Redline.5379" said: > > @"Tails.9372" said: > > > > @"Jack Redline.5379" said: > > > Let us imagine a DE equiping Ricochet. **De takes rifle** > > That doesn't even make any sense since ricochet was a pistol specific weapon trait. > > okay if you want it to be pistol based > let him take 2 pistols and spam 3 with ricochet that would be equally stupid I see, you haven't used a P/P based build for any of the PvP based modes in recent history otherwise you would have known just how nonsensical that statement is but in case you're wondering: you can't spam "3" thanks to how unsustainable that skill is in PvP and even if you could this would still be a deeply flawed comparison for multiple reasons. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted December 9, 2018 Share Posted December 9, 2018 > @"Isle of Stars.3049" said: > Imagine a DJ with fully stacked Malice that ricochets. :s That would do high damage on the first hit but mediocre damage on the others. Besides, it would be better to make ricochet a pistol related trait like it used to be, as rifle is better for single target. Link to comment Share on other sites More sharing options...
Turk.5460 Posted December 10, 2018 Author Share Posted December 10, 2018 > @"Jack Redline.5379" said: > > @"Turk.5460" said: > > I just want to be able to see bullets bounce everywhere again, it certainly won't be more damage than a CoR or Necro Shades. It would be nice for Thieves to have an AoE option that isn't melee or as slow/ineffective as Shortbow. > > And this is the point i step in. We cant get Ricochet cuz of this. > Let us imagine a DE equiping Ricochet. De takes rifle full Valkyrie gear approaches zerk from afar stealths kneels and starts autoattacking with rifle in a while he has full malice and he drops DJ with Ricochet trait on Ricochet was a trait for Pistols, not Rifle - I made no mention of adding in additional weapons that would benefit from this trait. > okay if you want it to be pistol based > let him take 2 pistols and spam 3 with ricochet that would be equally stupid That wasn't the case before it was removed... Link to comment Share on other sites More sharing options...
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