Eddbopkins.2630 Posted December 16, 2018 Share Posted December 16, 2018 i would love to see a shave in damage in all there skills from f1 abilities to there utilities. why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much? https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL Link to comment Share on other sites More sharing options...
Crinn.7864 Posted December 16, 2018 Share Posted December 16, 2018 It's not that the skills hit to hard, it's that Strength + Spellbreaker traitlines have way too many damage mods which results in crazy stuff like 9k GS3, 7k Bull's Charge, or 16k Triple Chop. Link to comment Share on other sites More sharing options...
Ruufio.1496 Posted December 16, 2018 Share Posted December 16, 2018 Warrior is low risk, high reward - I agree. But everything has been powercreeped so everything needs nerfed. Immunity to crits with balanced stance needs to be nerfed, instant cast elementalists bursts need to be nerfed, shake it off needs to be nerfed, condition aplication needs to be nerfed, engi condition builds do not need to be buffed because everything else needs to be nerfed, 20% dmg modifier on physical skills should be 10% only, etc. etc. BUT WHÄT ABOUT PVE PLAYERS¿¿¿¿¿ WONT SOMEONE THINK OF THE PVE PLAYERS??¿¿??¿¿ THEY WIL ONLY KILL THEIR PVE MOBS IN LIKE 2 MINUTES INSTEAD OF 1 MINUTE!!!. Yes well my solution to that 'problem" (I put problem in bunny quotes because pve players whining isn't actually a problem when anything works in pve) is just decrease pve mob health. Everything is fixed. If the game was balanced around PvP only, PvE would be just fine. Skill splits are not necessary if the game was balanced around PvP and WvW. Why is permanent alacrity and quickness even a thing? lol. Why not just revert everything at this point and put quickness back to what is was - a 100% speed increase. And make it a rare boon again. And let players stomp with it. Link to comment Share on other sites More sharing options...
Solori.6025 Posted December 16, 2018 Share Posted December 16, 2018 > @"Eddbopkins.2630" said: > i would love to see a shave in damage in all there skills from f1 abilities to there utilities. > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much? > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL No....considering 6k is close to the damage holo leap gets on a shorter CD Link to comment Share on other sites More sharing options...
Fortus.6175 Posted December 16, 2018 Share Posted December 16, 2018 Fighting a GS spellbreaker feels like a time bomb where the onus is on them to screw up. If they somehow miss their GS3, bull-charge into GS 2 (which just ate your 2 dodges) it is only a matter of time until they get that F1 abilities and chunk you for all of your life's worth, and you know the next GS3 is coming soon, and pray their elite transformation is down from killing someone before you or else you will eat it, even if just a bunker. I wouldn't call them OP since in teamfights they tend to "struggle", but I do think they could use some evening out of damage, less bursty chunks and more consistent over time hits, like faster autoattacks that do less overall damage to what it does currently. Link to comment Share on other sites More sharing options...
losingcontrol.1084 Posted December 16, 2018 Share Posted December 16, 2018 > @"Eddbopkins.2630" said: > i would love to see a shave in damage in all there skills from f1 abilities to there utilities. > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much? > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL Why a 1800(1500) ranged skill is able to do up to 30k is the real question. But yeah it's warrior the problem, let's remove the damage and daze from FC already. Link to comment Share on other sites More sharing options...
Ruufio.1496 Posted December 16, 2018 Share Posted December 16, 2018 TBH full counter should have a 3s "cast time" and totally absorb all incoming damage and then unleash all total damage absorbed (like defiant stance works) all at once totally annihilating everyone for 50k+ damage. Should also remove all stability stacks and get a 30% dmg modifier per unique attack dealing damage to you. Also target cap of 10(15?). I would like that. Should skip downed state too and also inflict 900 ranged launch if downstate is skipped so their bodies just rag doll all over the place. And have the rag doll bodies inflict 300 range knockback 5 target AOE cap like wild blow does. Link to comment Share on other sites More sharing options...
StabbersTheThird.6053 Posted December 16, 2018 Share Posted December 16, 2018 Nerf Spellbreakers, but ignore: Boonbeast One shot Beast Core Guardian Weaver Any Mesmer or more specifically Mirage build which has tons of safeties Rock, Paper, Scissors. I murder spellbeast with my one shot Reaper build. Link to comment Share on other sites More sharing options...
toxic.3648 Posted December 16, 2018 Share Posted December 16, 2018 > @"Solori.6025" said: > > @"Eddbopkins.2630" said: > > i would love to see a shave in damage in all there skills from f1 abilities to there utilities. > > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much? > > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL > > No....considering 6k is close to the damage holo leap gets on a shorter CD ye if u roll full zerk holo with traitlines that are useless in current meta u can do that.. (noone does that) the dmg crits for me on holo 2 is 3k at the highest .. Link to comment Share on other sites More sharing options...
Rysdude.3824 Posted December 16, 2018 Share Posted December 16, 2018 Lol I’m beginning to think these threads are being created just to intentionally tank the Spellbreaker elite spec even more. It’s been nerfed SO much already! Are people still having problem with them??? Link to comment Share on other sites More sharing options...
Xcution.4768 Posted December 16, 2018 Share Posted December 16, 2018 What is everyone smoking .....war damage is pretty ok at this point and with the removal of tether from meta we can easily counterplay wars. Link to comment Share on other sites More sharing options...
Shuriken.6738 Posted December 16, 2018 Share Posted December 16, 2018 do you expect it to just tickle you when warrior is on 25 might with stacked attacker insight and peak performance buff? nerf already irrelevant spec so it can be useless as berserker and then we reroll to core again oh wait you actually want to nerf core mechanics ill just reroll class then lulz Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted December 16, 2018 Share Posted December 16, 2018 > @"Crinn.7864" said: > It's not that the skills hit to hard, it's that Strength + Spellbreaker traitlines have way too many damage mods which results in crazy stuff like 9k GS3, 7k Bull's Charge, or 16k Triple Chop. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted December 16, 2018 Share Posted December 16, 2018 > @"toxic.3648" said: > > @"Solori.6025" said: > > > @"Eddbopkins.2630" said: > > > i would love to see a shave in damage in all there skills from f1 abilities to there utilities. > > > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much? > > > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL > > > > No....considering 6k is close to the damage holo leap gets on a shorter CD > > ye if u roll full zerk holo with traitlines that are useless in current meta u can do that.. (noone does that) > the dmg crits for me on holo 2 is 3k at the highest .. Pretty sure that's exactly what them spell breaker builds are, full zerker with no defence line. It's all Yolo dmg. Meanwhile I can hit a holo who is afk for 7 seconds or so and he has 18 might stacks because of passive HGH. Link to comment Share on other sites More sharing options...
Crozame.4098 Posted December 16, 2018 Share Posted December 16, 2018 stupid post, you playing fresh air ele, all your burst is at range. Moreover, you are not supposed to be an 1v1 class, and the whether nerf the war further should not depend on the photo, which is not general at all. Again, this post suggest how low people can get when posting on PvP forums. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted December 16, 2018 Share Posted December 16, 2018 Forum: NERF SPELLBREAKER!!! Anet: Nerfs Spellbreaker. Full Counter does no dmg anymore. Forum: NERF SPELLBREAKER!!! Anet: Wtf? Link to comment Share on other sites More sharing options...
ybintell.1984 Posted December 16, 2018 Share Posted December 16, 2018 > @"DanAlcedo.3281" said: > Forum: NERF SPELLBREAKER!!! > Anet: Nerfs Spellbreaker. Full Counter does no dmg anymore. > Forum: NERF SPELLBREAKER!!! > Anet: kitten? Why should a class be able to both be tanky and do high amounts of damage? Either give up your tankiness or else understand that your damage will have to be nerfed, Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted December 16, 2018 Share Posted December 16, 2018 > @"ybintell.1984" said: > > @"DanAlcedo.3281" said: > > Forum: NERF SPELLBREAKER!!! > > Anet: Nerfs Spellbreaker. Full Counter does no dmg anymore. > > Forum: NERF SPELLBREAKER!!! > > Anet: kitten? > > Why should a class be able to both be tanky and do high amounts of damage? Either give up your tankiness or else understand that your damage will have to be nerfed, Completely agree with you Link to comment Share on other sites More sharing options...
ybintell.1984 Posted December 16, 2018 Share Posted December 16, 2018 > @"StabbersTheThird.6053" said: > Nerf Spellbreakers, but ignore: > > Boonbeast > One shot Beast > Core Guardian > Weaver > Any Mesmer or more specifically Mirage build which has tons of safeties > > Rock, Paper, Scissors. I murder spellbeast with my one shot Reaper build. What exactly is broken about weavers???? Link to comment Share on other sites More sharing options...
Crozame.4098 Posted December 16, 2018 Share Posted December 16, 2018 > @"ybintell.1984" said: > > @"DanAlcedo.3281" said: > > Forum: NERF SPELLBREAKER!!! > > Anet: Nerfs Spellbreaker. Full Counter does no dmg anymore. > > Forum: NERF SPELLBREAKER!!! > > Anet: kitten? > > Why should a class be able to both be tanky and do high amounts of damage? Either give up your tankiness or else understand that your damage will have to be nerfed, You might not know that there are two variants, one is with the strength and sword (the trama build) and the other is normal dagger /shield. Dagger shield is tanker, but has less dmg. And the strength build, its not even a bunker mate. So, your comment is retarded mate. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted December 16, 2018 Share Posted December 16, 2018 > @"ybintell.1984" said: > > @"DanAlcedo.3281" said: > > Forum: NERF SPELLBREAKER!!! > > Anet: Nerfs Spellbreaker. Full Counter does no dmg anymore. > > Forum: NERF SPELLBREAKER!!! > > Anet: kitten? > > Why should a class be able to both be tanky and do high amounts of damage? Either give up your tankiness or else understand that your damage will have to be nerfed, Why should a glass cannon not get hit hard by highly telegraphed attacks, especially when the attacking class need to run strengh. Which means the warrior has to drop defense or discipline. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted December 16, 2018 Share Posted December 16, 2018 > @"Eddbopkins.2630" said: > i would love to see a shave in damage in all there skills from f1 abilities to there utilities. > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much? > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL +1 You speak the truth; I stand by you. Spellbreaker damage is too much, it is toxic and it need Anet urgent attention. Link to comment Share on other sites More sharing options...
ybintell.1984 Posted December 16, 2018 Share Posted December 16, 2018 > @"DanAlcedo.3281" said: > > @"ybintell.1984" said: > > > @"DanAlcedo.3281" said: > > > Forum: NERF SPELLBREAKER!!! > > > Anet: Nerfs Spellbreaker. Full Counter does no dmg anymore. > > > Forum: NERF SPELLBREAKER!!! > > > Anet: kitten? > > > > Why should a class be able to both be tanky and do high amounts of damage? Either give up your tankiness or else understand that your damage will have to be nerfed, > > Why should a glass cannon not get hit hard by highly telegraphed attacks, especially when the attacking class need to run strengh. > Which means the warrior has to drop defense or discipline. > > That's the thing: I play weaver, and there is no meta Weaver build that is glass cannon. Yet spellbreaker Warriors regularly damage me SEVERELY beyond my healing capacity, and they run at me with 25 stacks of might right off the bat after entering combat. Given that weaver is a standard bunker benchmark, there can be no justification for this. Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted December 16, 2018 Share Posted December 16, 2018 > @"Eddbopkins.2630" said: > i would love to see a shave in damage in all there skills from f1 abilities to there utilities. > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much? > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL Hahaha,After counter nerf IT CONTINUES ! Link to comment Share on other sites More sharing options...
Fortus.6175 Posted December 16, 2018 Share Posted December 16, 2018 > @"StabbersTheThird.6053" said: > Nerf Spellbreakers, but ignore: > **Weaver** wut? Link to comment Share on other sites More sharing options...
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