LaFurion.3167 Posted December 26, 2018 Share Posted December 26, 2018 Would you guys be for or against 1 week -15% damage in wvw? Link to comment Share on other sites More sharing options...
LaFurion.3167 Posted December 26, 2018 Author Share Posted December 26, 2018 I just feel damage is way too high. I am incorporating toughness into basically every build I play in wvw now but still so squishy it's insane.... Link to comment Share on other sites More sharing options...
enkidu.5937 Posted December 26, 2018 Share Posted December 26, 2018 Damage reduction yes, but . . . . . . a lot of experienced players already suggested this serveral times in this forum: make damage boni, provided by skills or traits, additive, instead of multiplicative. Link to comment Share on other sites More sharing options...
Taygus.4571 Posted December 26, 2018 Share Posted December 26, 2018 Why do people always make such biased polls? A simple, yes, no, other was all that's needed. The way you've asked it, anyone thay thinks the game wouldn't be more balanced with less damage but -15% week would still be fun, doesn't have a fitting answer. Link to comment Share on other sites More sharing options...
Israel.7056 Posted December 26, 2018 Share Posted December 26, 2018 If you're dying constantly right now 15 percent damage reduction isn't going to change that. You've either got a positioning problem or a comp problem or some combination of the two. Or is this another roaming thread? Link to comment Share on other sites More sharing options...
Taobella.6597 Posted December 26, 2018 Share Posted December 26, 2018 i much rather anet did a week where aoe field 15% smaller. Link to comment Share on other sites More sharing options...
LaFurion.3167 Posted December 26, 2018 Author Share Posted December 26, 2018 > @"enkidu.5937" said: > Damage reduction yes, but . . . > > . . . a lot of experienced players already suggested this serveral times in this forum: make damage boni, provided by skills or traits, additive, instead of multiplicative. This would be good. > @"Israel.7056" said: > If you're dying constantly right now 15 percent damage reduction isn't going to change that. You've either got a positioning problem or a comp problem or some combination of the two. Or is this another roaming thread? I do both roaming and zerging. It's worse in zerging haha you touch a circle and you die Link to comment Share on other sites More sharing options...
Limodriver.4106 Posted December 26, 2018 Share Posted December 26, 2018 I suggest every 1 mastery rank give extra 1000 hp so ppl should have around +30k hp by now with 2 expansion. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted December 26, 2018 Share Posted December 26, 2018 > @"LaFurion.3167" said: > > @"enkidu.5937" said: > > Damage reduction yes, but . . . > > > > . . . a lot of experienced players already suggested this serveral times in this forum: make damage boni, provided by skills or traits, additive, instead of multiplicative. > > This would be good. > > > @"Israel.7056" said: > > If you're dying constantly right now 15 percent damage reduction isn't going to change that. You've either got a positioning problem or a comp problem or some combination of the two. Or is this another roaming thread? > > I do both roaming and zerging. It's worse in zerging haha you touch a circle and you die How is that true when on my glass Weaver I don’t die? Positioning and numbers are your friend. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted December 26, 2018 Share Posted December 26, 2018 To me, it's more of an issue of being able to deliver high damage while still having good sustain. I have no issue with bursts in and of itself; that's the only way you can really pressure anyone-- nobody ever dies to cleave damage unless they're outnumbered or asleep/lagging. Tank meta in HoT was garbage too. > @"Israel.7056" said: > If you're dying constantly right now 15 percent damage reduction isn't going to change that. You've either got a positioning problem or a comp problem or some combination of the two. Or is this another roaming thread? Yea, I don't think 0.5s ---> 0..58s would help. If people are 1 pushing in fights, even a 50% damage reduction will do nothing. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted December 26, 2018 Share Posted December 26, 2018 > Would you guys be for or against 1 week -15% damage in wvw? What problem are you trying to solve with this? Of all the possible solutions, what makes this one 'better' than the others? For example, why not increase the health pool by 15%? Or toughness? Link to comment Share on other sites More sharing options...
DeadlySynz.3471 Posted December 26, 2018 Share Posted December 26, 2018 Other Those outfitted in zerk or zerk like gear are expected to hit like trucks, this isn't an issue. It's those outfitted in tanky gear, or simply have a lot of vitality or toughness on their gear, that hit too hard. Their damage needs to be drastically scaled down. Remember, your in the front line or anywhere close to it, and you're getting vaporized by the enemy's front line, it isn't due to to zerk gear, it's due to tanky gear. Link to comment Share on other sites More sharing options...
reddie.5861 Posted December 26, 2018 Share Posted December 26, 2018 hows that gonna fix anything? u can nerf dmg by 90% but it wont change a thing in WvW, if u touch dmg in this case healing will overtake and it will be OP and people will complain about it.. if u nerf something in WvW u need to nerf a whole chain of things. Link to comment Share on other sites More sharing options...
Israel.7056 Posted December 26, 2018 Share Posted December 26, 2018 > @"LaFurion.3167" said: > I do both roaming and zerging. It's worse in zerging haha you touch a circle and you die So some sort of comp and/or communication problem then. Link to comment Share on other sites More sharing options...
Iozeph.5617 Posted December 26, 2018 Share Posted December 26, 2018 > @"LaFurion.3167" said: > Would you guys be for or against 1 week -15% damage in wvw? Voted Other: I'm of two minds on the subject. If it could be guaranteed that someone from Anet was collecting data across multiple specs , particularly the off or core spec builds for the sake of future balancing I'd be for it. If not, then as a player I'd be against it because I tend to try to keep playing older specs. Such a change to me wouldn't affect much as the matter currently stands because certain specs- say core Engineer or Core Necromancer- which currently under-perform are still going to under-perform and for much the same reasons. Mostly because a large part of what makes certain classes under-perform isn't just about damage dealt. Nothing will change where the discrepancies between professions- some of them Elites- where availability to certain combinations of boons, utilities, and damage is concerned. That said, having the combats take slightly longer might shine more of a light on just how effective certain professions advantages in those departments are. On the other hand the lack in overall one on one damage might just encourage a feeling that blobs are even more mandatory for success than they currently are and things that need to be seen might just get lost in the shuffle. Players have a way of screwing with the best laid plans of developers that way. Again, if I could be certain this was done with an honest attempt at data collection with balance in mind I'd be for it. I just want to have a better reason for suffering for a week even more than is customary than simply, 'Because.' Link to comment Share on other sites More sharing options...
Gop.8713 Posted December 26, 2018 Share Posted December 26, 2018 I'd rather see something like a no crit week that would benefit ppl who were willing to rethink their builds over something that affects everyone the same just for showing up . . . Link to comment Share on other sites More sharing options...
gebrechen.5643 Posted December 27, 2018 Share Posted December 27, 2018 The idea is stupid. It hurts the classes with lower damage in the current meta even more. Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 27, 2018 Share Posted December 27, 2018 " I die to power damage because I have no toughness in build. Power builds must do too much damage because I have to use toughness to counter that." lol that logic... Link to comment Share on other sites More sharing options...
Tornjak.6425 Posted December 27, 2018 Share Posted December 27, 2018 Firebrand is cancer enough for roaming as it is. No. Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted December 27, 2018 Share Posted December 27, 2018 If you do a -15% damage or even a -25% which is in my opinion needed, you will see happening a cancer bunker meta in which some professions don't go down even in a 1vs4. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted December 27, 2018 Share Posted December 27, 2018 > @"DeadlySynz.3471" said: > Other > > Those outfitted in zerk or zerk like gear are expected to hit like trucks, this isn't an issue. It's those outfitted in tanky gear, or simply have a lot of vitality or toughness on their gear, that hit too hard. Their damage needs to be drastically scaled down. Remember, your in the front line or anywhere close to it, and you're getting vaporized by the enemy's front line, it isn't due to to zerk gear, it's due to tanky gear. No, just no. When i get stuck as a melee in any sort of cc in a push ill die to heavy hitting AOEs or rather a BOATLOAD of aoes that hit me, its not necessarily the dmg of one skill that kills you, its the sheer amount of aoes that kill someone and its not by any means the frontline that kills anyone, no full minstrelguard will do alot of dmg, zerker warriors are squishy as hell, and for going melee witht that gear they should def hit hard. Id be for a change of how many times in 1 or 0.5seconds you can be hit by AOE attacks. Make it work just like stab. Max amount of hits from AOE every 0.5sec 3-5? Or something like that Link to comment Share on other sites More sharing options...
LaGranse.8652 Posted December 27, 2018 Share Posted December 27, 2018 > @"Limodriver.4106" said: > I suggest every 1 mastery rank give extra 1000 hp so ppl should have around +30k hp by now with 2 expansion. If you mean PvE masteries they have no place in WvW so no. If you mean WvW masteries then this would be giving new players a huge disadvantage deterring them from even trying out the game mode since the enemy would have more than twice their hp. Link to comment Share on other sites More sharing options...
Israel.7056 Posted December 27, 2018 Share Posted December 27, 2018 > @"Limodriver.4106" said: > I suggest every 1 mastery rank give extra 1000 hp so ppl should have around +30k hp by now with 2 expansion. If anything people just starting should get the 30k extra hp. It still won't help them against someone like me but it would at least give them a chance. Link to comment Share on other sites More sharing options...
Dayra.7405 Posted December 27, 2018 Share Posted December 27, 2018 Instead of reducing base-damage, better reduce boosts of base-damage: maximally 2 bufs with max stack 10 at the same time, new ones automatically end previous ones. Link to comment Share on other sites More sharing options...
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