glennypenny.9625 Posted April 16, 2019 Share Posted April 16, 2019 There I said it. Mobility sustain and damage, it’s too much, it’s even worse than scrapper, Rev or Holo in terms of stupidity. PS. Sword dagger thief sucks and I hate it. Bring back daredevil and dead eye to good level please. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted April 16, 2019 Share Posted April 16, 2019 What class do you play? Maybe someone can help you out rather than complaining like this. Link to comment Share on other sites More sharing options...
Zenix.6198 Posted April 16, 2019 Share Posted April 16, 2019 > @"sephiroth.4217" said: > What class do you play? > Maybe someone can help you out rather than complaining like this. Im going out on a limb here and say thief. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted April 16, 2019 Share Posted April 16, 2019 Doesn't meta war run strength? Where is the sustain coming from? Sure they use demo aumlet but there's hardly any regen/protection Link to comment Share on other sites More sharing options...
glennypenny.9625 Posted April 16, 2019 Author Share Posted April 16, 2019 They can move as fast as Mesmer they hit as hard as Necro and they can survive better than guard Link to comment Share on other sites More sharing options...
lare.5129 Posted April 16, 2019 Share Posted April 16, 2019 so you want whit sworded thief by direct damage kill warrs whit "warriors style"? You should not have any chance to do it. And this is very ok. This is calling class balance. What next? Say why thief not so great heal like druid? Wanna direct damage boost and sure that war is op and powerful? So create new war, and play on pvp whit it. Legend rate waits you. Link to comment Share on other sites More sharing options...
Zenix.6198 Posted April 16, 2019 Share Posted April 16, 2019 > @"Fat Disgrace.4275" said: > Doesn't meta war run strength? Where is the sustain coming from? Sure they use demo aumlet but there's hardly any regen/protection MIght makes right and healing signet arent actually bad for sustain. Link to comment Share on other sites More sharing options...
glennypenny.9625 Posted April 16, 2019 Author Share Posted April 16, 2019 I’m fed up of 1 to 4 warriors every game, they sit on points and dominate all or nearly all 1v1s they stun lock and kill you into oblivion with ease where as a mirage for example will have to burst you down with combos and correct timing, which actually requires more skill. If you manage to nearly kill one warrior they can kite with amazing mobility or go invulnerable and they hit like a truck when they feel like it or they can just run to the other side node quicker than everything except a thief Link to comment Share on other sites More sharing options...
Alatar.7364 Posted April 16, 2019 Share Posted April 16, 2019 Warriors dmg is insane but it's sustain (build with Strength line) is ok-ish. Also I don't think that _"every match has at least one"_ is an argument, it bother line makes your post sound like troll. Link to comment Share on other sites More sharing options...
DragonFury.6243 Posted April 16, 2019 Share Posted April 16, 2019 > @"glennypenny.9625" said: > There I said it. > > Mobility sustain and damage, it’s too much, it’s even worse than scrapper, Rev or Holo in terms of stupidity. > > PS. > Sword dagger thief sucks and I hate it. Bring back daredevil and dead eye to good level please. bro i hate to say this but nothing will change every profession have some broken traits or skills warrior low CD rampage holo stab access and boon vomit FB boon vomit, condi cleans with no LOS ports SLB sic em LB damage necro condi vomit and boon corrupt teef stealth and mobility and the best CC skill to counter Signet of Mercy mesmer clone vomit + the community really hate mesmer after the rework herald the insane damage modifiers with no LOS ports ele Hmmm ele may all the elder dragons be with ele + the rest of the human gods Hmmm may be not enough may the force be with them Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted April 16, 2019 Share Posted April 16, 2019 1/10 mate. Good bait though. Warriors are fine within the meta. They're situated well right now to perform but not overperform. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted April 16, 2019 Share Posted April 16, 2019 2 warriors in 1 team is a liability, not a strength. Link to comment Share on other sites More sharing options...
Nekromalistik.7045 Posted April 16, 2019 Share Posted April 16, 2019 Incisorr, I think you started session with your smurf Link to comment Share on other sites More sharing options...
Curennos.9307 Posted April 16, 2019 Share Posted April 16, 2019 1-4 There's a warrior in each game?! Oh gosh the HORROR. I'm seeing a necromancer - at least ONE - every game, too. Let's nerf both until there are no necros or warrs on either team, ever. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted April 16, 2019 Share Posted April 16, 2019 What is up with the embellished complaints lately in this forum? Apparently every build this season has SS+ Tier attributes across the board. Link to comment Share on other sites More sharing options...
Twilight Tempest.7584 Posted April 16, 2019 Share Posted April 16, 2019 > @"Trevor Boyer.6524" said: > What is up with the embellished complaints lately in this forum? Apparently every build this season has SS+ Tier attributes across the board. Now that it's objectively difficult to cry about condi-Mirage, attention is gradually shifting to where it belongs. Link to comment Share on other sites More sharing options...
Highlie.7641 Posted April 16, 2019 Share Posted April 16, 2019 > @"Curennos.9307" said: > 1-4 > > There's a warrior in each game?! Oh gosh the HORROR. I'm seeing a necromancer - at least ONE - every game, too. Let's nerf both until there are no necros or warrs on either team, ever. worked for thieves :D Link to comment Share on other sites More sharing options...
Quadox.7834 Posted April 16, 2019 Share Posted April 16, 2019 > @"Trevor Boyer.6524" said: > What is up with the embellished complaints lately in this forum? Apparently every build this season has SS+ Tier attributes across the board. I mean that is pretty much correct though, due to powercreep. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 17, 2019 Share Posted April 17, 2019 Just all you wait for the berserker rework. The QQ about the scrapper rework will be nothing against it! ( Come on Anet! I know you can do it!) Link to comment Share on other sites More sharing options...
Fantasylife.7981 Posted April 17, 2019 Share Posted April 17, 2019 @"glennypenny.9625" bro get gud everyone has different believes of what's crazy OP etc, you need to understand that there are much better classes w/ builds. Current concern is soulbeast, scrapper, holosmith and condi mirage still. All warrior skills are direct damage so dont stay stun is when they unload their only source of high dmg beside that they will just hit you with 1 hit dagger or 1 hit attacks that hit so low and can be dodge. I have to say I used to be warrior was fun my kind of playstyle, but currently Im a Guardian main I do pretty well in Rank I'm Gold III. Link to comment Share on other sites More sharing options...
Multicolorhipster.9751 Posted April 17, 2019 Share Posted April 17, 2019 > @"glennypenny.9625" said: > They can move as fast as Mesmer they hit as hard as Necro and they can survive better than guard I think we move a bit faster than Mesmers. Mesmers are one of the slowest classes in the game, especially condi. I can also confirm that we don't hit harder than Necro as Necro has the highest potential multi-target DPS in the game and most of our damage is single-target and melee. Surviving better than guard depends on both the guardian and the warrior's build. Core guard and DH have some impressive sustain, but a core warrior or defense spellbreaker might have them topped through healing signet, adrenal health, and Rousing Resilience in longer fights. Strength Spellbreaker has very little sustain and doesn't even come close. And if you're trying to compare it Firebrand, um... no? Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted April 17, 2019 Share Posted April 17, 2019 > @"Multicolorhipster.9751" said: > > @"glennypenny.9625" said: > > They can move as fast as Mesmer they hit as hard as Necro and they can survive better than guard > > I think we move a bit faster than Mesmers. Mesmers are one of the slowest classes in the game, especially condi. > > I can also confirm that we don't hit harder than Necro as Necro has the highest potential multi-target DPS in the game and most of our damage is single-target and melee. > > Surviving better than guard depends on both the guardian and the warrior's build. Core guard and DH have some impressive sustain, but a core warrior or defense spellbreaker might have them topped through healing signet, adrenal health, and Rousing Resilience in longer fights. Strength Spellbreaker has very little sustain and doesn't even come close. And if you're trying to compare it Firebrand, um... no? > A mirage can outpace a meta warrior now but it requires a number of fringe picks and assumptions; sword ambush+plus mimic blink+ blink + illusionary ambush + jaunt + jaunt. And desert distortion for 3x sword ambushes. 600 600 600 1200 1200 1200 450 450 6,300 units of movement speed. Plus it requires sword which is not great for 1v1 builds and illusionary ambush requires a target and mimic is a very fringe choice. So really the only build that can come close to running this load out is powermirage and its giving up 2 best in slot utilities to do so. Meta condi mirage currently has phase retreat, blink, maaaaaybe illusionary ambush, and jaunt. 600 1200 1200 450 450 =3,900. Ive already calculated that meta spellbreaker has 5,800 units of pure unbroken movement chaining in previous threads. Link to comment Share on other sites More sharing options...
glennypenny.9625 Posted April 17, 2019 Author Share Posted April 17, 2019 Look I just dislike the way they play currently and it’s never been an issue until this season. Rev Holo scrapper and blood Necro all seem overturned too but spellbreaker has too much too easy and that’s why people like shorts are playing it Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted April 17, 2019 Share Posted April 17, 2019 > @"mortrialus.3062" said: > > @"Multicolorhipster.9751" said: > > > @"glennypenny.9625" said: > > > They can move as fast as Mesmer they hit as hard as Necro and they can survive better than guard > > > > I think we move a bit faster than Mesmers. Mesmers are one of the slowest classes in the game, especially condi. > > > > I can also confirm that we don't hit harder than Necro as Necro has the highest potential multi-target DPS in the game and most of our damage is single-target and melee. > > > > Surviving better than guard depends on both the guardian and the warrior's build. Core guard and DH have some impressive sustain, but a core warrior or defense spellbreaker might have them topped through healing signet, adrenal health, and Rousing Resilience in longer fights. Strength Spellbreaker has very little sustain and doesn't even come close. And if you're trying to compare it Firebrand, um... no? > > > > A mirage can outpace a meta warrior now but it requires a number of fringe picks and assumptions; sword ambush+plus mimic blink+ blink + illusionary ambush + jaunt + jaunt. And desert distortion for 3x sword ambushes. > > 600 > 600 > 600 > 1200 > 1200 > 1200 > 450 > 450 > > 6,300 units of movement speed. Plus it requires sword which is not great for 1v1 builds and illusionary ambush requires a target and mimic is a very fringe choice. So really the only build that can come close to running this load out is powermirage and its giving up 2 best in slot utilities to do so. > > Meta condi mirage currently has phase retreat, blink, maaaaaybe illusionary ambush, and jaunt. > > 600 > 1200 > 1200 > 450 > 450 > > =3,900. > > Ive already calculated that meta spellbreaker has 5,800 units of pure unbroken movement chaining in previous threads. It's a bit of a disingenuous way to compare them purely by distance traveled for example rush and blink are both 1200 range yet rush takes much longer to travel that distance resulting in much lower velocity. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted April 17, 2019 Share Posted April 17, 2019 > @"ArthurDent.9538" said: > > @"mortrialus.3062" said: > > > @"Multicolorhipster.9751" said: > > > > @"glennypenny.9625" said: > > > > They can move as fast as Mesmer they hit as hard as Necro and they can survive better than guard > > > > > > I think we move a bit faster than Mesmers. Mesmers are one of the slowest classes in the game, especially condi. > > > > > > I can also confirm that we don't hit harder than Necro as Necro has the highest potential multi-target DPS in the game and most of our damage is single-target and melee. > > > > > > Surviving better than guard depends on both the guardian and the warrior's build. Core guard and DH have some impressive sustain, but a core warrior or defense spellbreaker might have them topped through healing signet, adrenal health, and Rousing Resilience in longer fights. Strength Spellbreaker has very little sustain and doesn't even come close. And if you're trying to compare it Firebrand, um... no? > > > > > > > A mirage can outpace a meta warrior now but it requires a number of fringe picks and assumptions; sword ambush+plus mimic blink+ blink + illusionary ambush + jaunt + jaunt. And desert distortion for 3x sword ambushes. > > > > 600 > > 600 > > 600 > > 1200 > > 1200 > > 1200 > > 450 > > 450 > > > > 6,300 units of movement speed. Plus it requires sword which is not great for 1v1 builds and illusionary ambush requires a target and mimic is a very fringe choice. So really the only build that can come close to running this load out is powermirage and its giving up 2 best in slot utilities to do so. > > > > Meta condi mirage currently has phase retreat, blink, maaaaaybe illusionary ambush, and jaunt. > > > > 600 > > 1200 > > 1200 > > 450 > > 450 > > > > =3,900. > > > > Ive already calculated that meta spellbreaker has 5,800 units of pure unbroken movement chaining in previous threads. > > It's a bit of a disingenuous way to compare them purely by distance traveled for example rush and blink are both 1200 range yet rush takes much longer to travel that distance resulting in much lower velocity. Not really. Distance is distance and for the mirage that beats warrior they're both completed in the same amount of time even with a lot of mesmer's being instant teleports. Link to comment Share on other sites More sharing options...
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