killfil.3472 Posted April 24, 2019 Share Posted April 24, 2019 Am I the only one under the impression that both reworked skill are … well … VERY bad? Lack of critical hits on both sides, very little heal, and does not seem to proc blood magic traits… Oh boy… Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted April 24, 2019 Share Posted April 24, 2019 I am treating focus 4 as a source of burst LF, useful if you have to range for any reason. Lifesteal damage does not crit. But you get about 800hp from spending both charges in 3s. But yes, warhorn5 is much more gimped now Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted April 24, 2019 Share Posted April 24, 2019 I’m not a fan of the changes either...they aren’t bad changes, but they aren’t that good either. Focus 4 feels less rewarding, it’s still some sort of missle and it seems to not work as often as I like to think it is. War horn 5....I like the lifesteal...but I’m not a fan of the duration decrease because it means I have to use it in the midst of the fight rather than precasting it. As a reaper, positioning is everything, and to position yourself in the fight to gain those benefits... I won’t complain...just feels like nothin has really changed...although I am enjoying soul Eater very much, and using it with Blood magic is really fun. Link to comment Share on other sites More sharing options...
Androx.8572 Posted April 24, 2019 Share Posted April 24, 2019 Ive done some good combos with locust swarm so far , about the focus... mmm didnt like it at all. Link to comment Share on other sites More sharing options...
Warscythes.9307 Posted April 24, 2019 Share Posted April 24, 2019 Focus 4 is actually better than you think because even though it lost damage as life steal, it also now go through blocks as well. I think it needs of a projectile speed increase and is a solid pvp weapon. Warhorn 5 is bad, the issue with it in PvP mainly because you used it before 1 to clear blinds, 2 to generate a bit of LF, 3 movement speed. I think they lowered the duration but increased the tick in order trying to concentrate the damage but doesn't realize life siphon scale extremely poorly in terms of damage. I am ok with weapons not used in PvE but the issue right now is that neither offhands are used in PvE in terms of damage. So if focus is the PvP weapon, warhorn can be the pve weapon. Changing it to normal damage is probably the simplest way or completely rework the life siphon damage formula but that's probably a bigger pain than a number type change. Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted April 24, 2019 Share Posted April 24, 2019 > @"Warscythes.9307" said: > Focus 4 is actually better than you think because even though it lost damage as life steal, it also now go through blocks as well. I think it needs of a projectile speed increase and is a solid pvp weapon. > > Warhorn 5 is bad, the issue with it in PvP mainly because you used it before 1 to clear blinds, 2 to generate a bit of LF, 3 movement speed. I think they lowered the duration but increased the tick in order trying to concentrate the damage but doesn't realize life siphon scale extremely poorly in terms of damage. I am ok with weapons not used in PvE but the issue right now is that neither offhands are used in PvE in terms of damage. So if focus is the PvP weapon, warhorn can be the pve weapon. Changing it to normal damage is probably the simplest way or completely rework the life siphon damage formula but that's probably a bigger pain than a number type change. Ya I think if they just changed the duration back to what it was, it would be fine, even with the radius decrease. If they don’t want to give us back the duration at least give it a much larger radius (240-360) I haven’t really tested the lifebsiphon in shroud, but word on the street says it doesn’t siphon health in shroud....bummer Link to comment Share on other sites More sharing options...
Warscythes.9307 Posted April 24, 2019 Share Posted April 24, 2019 > @"JusticeRetroHunter.7684" said: > > @"Warscythes.9307" said: > > Focus 4 is actually better than you think because even though it lost damage as life steal, it also now go through blocks as well. I think it needs of a projectile speed increase and is a solid pvp weapon. > > > > Warhorn 5 is bad, the issue with it in PvP mainly because you used it before 1 to clear blinds, 2 to generate a bit of LF, 3 movement speed. I think they lowered the duration but increased the tick in order trying to concentrate the damage but doesn't realize life siphon scale extremely poorly in terms of damage. I am ok with weapons not used in PvE but the issue right now is that neither offhands are used in PvE in terms of damage. So if focus is the PvP weapon, warhorn can be the pve weapon. Changing it to normal damage is probably the simplest way or completely rework the life siphon damage formula but that's probably a bigger pain than a number type change. > > Ya I think if they just changed the duration back to what it was, it would be fine, even with the radius decrease. > > If they don’t want to give us back the duration at least give it a much larger radius (240-360) > > I haven’t really tested the lifebsiphon in shroud, but word on the street says it doesn’t siphon health in shroud....bummer > > The siphon's not going to matter much. Is around 390 over the entire duration for 1 person. If you land all 10 ticks on 5 people for it to matter then is going to be a miracle not to mention focus is better at life force gen too. I think focus is a fine pvp weapon with some projectile speed, going through blocks is pretty nice. Warhorn right now is mostly used for breakbar and swiftness only. If it did normal scaling damage then it would be fine because sometimes it was difficult before to land all 10 hits in over 10 seconds in PvE. So the shorter duration is actually fine in my book, it just needs to do damage. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted April 24, 2019 Share Posted April 24, 2019 > @"Warscythes.9307" said: > Focus 4 is actually better than you think because even though it lost damage as life steal, it also now go through blocks as well. I think it needs of a projectile speed increase and is a solid pvp weapon. I don't know where you got that focus 4 goes through block, because it does not. I've test it vs shield block of warrior and engineer (which for some reason does not reflect), on guardian shield 5 it gets blocked just like a projectile. Need to test it vs fb anti projectile dome and scrapper one, I cannot comment on those 2 if goes through or not. Yes the rework are underwhelming to say the least. This was a good occasion to revamp life steal, but Anet failed at it. Life steal on focus 4 is too low and also the projectile is too slow. The lf gain is decent. Also we're going to talk about, how it the lamest rework ever? They took staff auto, scale it up a bit by dimension and call it day, like really? War horn 5 lost cripple for no reason, the single target life siphon is just bad mediocre on multiple(because let's be honest if you are vs 5 target warhorn won't help you stay alive at all), you have to trait for banshee wail to have a mediocre sustain out of it. Link to comment Share on other sites More sharing options...
Warscythes.9307 Posted April 24, 2019 Share Posted April 24, 2019 > @"NecroSummonsMors.7816" said: > > @"Warscythes.9307" said: > > Focus 4 is actually better than you think because even though it lost damage as life steal, it also now go through blocks as well. I think it needs of a projectile speed increase and is a solid pvp weapon. > > I don't know where you got that focus 4 goes through block, because it does not. I've test it vs shield block of warrior and engineer (which for some reason does not reflect), on guardian shield 5 it gets blocked just like a projectile. Need to test it vs fb anti projectile dome and scrapper one, I cannot comment on those 2 if goes through or not. > > Yes the rework are underwhelming to say the least. > This was a good occasion to revamp life steal, but Anet failed at it. Life steal on focus 4 is too low and also the projectile is too slow. The lf gain is decent. > Also we're going to talk about, how it the lamest rework ever? They took staff auto, scale it up a bit by dimension and call it day, like really? > War horn 5 lost cripple for no reason, the single target life siphon is just bad mediocre on multiple(because let's be honest if you are vs 5 target warhorn won't help you stay alive at all), you have to trait for banshee wail to have a mediocre sustain out of it. > Nope you are right, I was told that it did went through so I believed it. Regardless after playing it in pvp I think is a solid skill still, it just need a projectile increase. People already used to take focus just because of 5 and 4 was mostly a filler, this now it actually provide solid LF regen. It just needs to actually land. Link to comment Share on other sites More sharing options...
Etterwyn.5263 Posted April 24, 2019 Share Posted April 24, 2019 New Focus 4 I like. Warhorn 5, not so much vs the old version. That skills's usefulness always lay in its duration, not the damage. Would like Warhorn 4 to be a small-radius ring instead of a cone while they're at it. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted April 24, 2019 Share Posted April 24, 2019 Seems like the two condi offhands (torch and dagger) are now also the highest power damage offhands. Rather humourous if you ask me. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted April 24, 2019 Share Posted April 24, 2019 > @"Lahmia.2193" said: > Seems like the two condi offhands (torch and dagger) are now also the highest power damage offhands. Rather humourous if you ask me. I would consider going Scepter/Focus for Condi Reaper because LF regen is nice. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted April 24, 2019 Share Posted April 24, 2019 > @"EremiteAngel.9765" said: > > @"Lahmia.2193" said: > > Seems like the two condi offhands (torch and dagger) are now also the highest power damage offhands. Rather humourous if you ask me. > > I would consider going Scepter/Focus for Condi Reaper because LF regen is nice. Agree - focus LF gen is good for condi builds, now. Link to comment Share on other sites More sharing options...
Asum.4960 Posted April 24, 2019 Share Posted April 24, 2019 The biggest deal about Warhorn 5 for PvP was it's ability to trigger Blinds on you and Aegis on enemies, preventing you from wasting your slow big hits on Reaper on that instead. With half the duration it feels pretty limp over all in terms of being able to precast it and how long it does that primary job, making it just worse than before. It being life Siphon is also just a damage nerf, especially when using it just before going into Shroud for the increased crit chance and Ferocity, without it being any sort of sustain buff, considering it heals for like 30 HP a tick. If that was 10 times as high, maybe I could see the point. Focus on the other hand still feels pretty clunky and slow considering it's all single target. Just like GS 5, I wish they would speed up Focus 4 by a lot (or not make it a projectile of sorts at all), and have a look at cast time and aftercast of both Focus 4 and 5. Necro offhands, aside from Torch on Scourge, seem just very unappealing altogether. Neither Focus nor Warhorn feel like they have a proper identity now, either for PvE nor PvP. At this point I'm actually considering just running Dagger offhand for PvP, for some AoE Weakness, corrupt and some condi clear. Although the unblockable daze on Warhorn to break out Warriors of their Shield 5 and such is just so important, so idk, then again, I'm already running Nothing can Save you. Just all seems like a choice between a whole lot of meh. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted April 24, 2019 Share Posted April 24, 2019 What offhand is people leaning to for pve reapers? Link to comment Share on other sites More sharing options...
Obtena.7952 Posted April 24, 2019 Share Posted April 24, 2019 Focus seems the natural choice ... you got the chill on 5 that works with reaper traits. Focus 4 is just a better version of WH5 ... no contest IMO. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted April 24, 2019 Share Posted April 24, 2019 This is technically inacurate. You won't use focus 5 in PvE even for the chill because it's cast time is way to long for PvE. Now, you'll take focus if your party is solid CC wise (capitalizing on building life force) and warhorn if your party is low on CC. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted April 24, 2019 Share Posted April 24, 2019 Well focus 5 would mainly be used in fractals for boonstripping. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted April 24, 2019 Share Posted April 24, 2019 All the point of warhorn 5 was ... the duration. Ok you get life steal, but you're out of fight, you cast #5 and it's already gone when melee. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted April 25, 2019 Share Posted April 25, 2019 As a note the trait does increase the healing. * No Trait: 37+8% HP . Total 370+80% HP per target at max impacts. * With Trait: 55+12% HP. Total 825+180%HP per target at max impacts. Probably why the base values are so low. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted April 25, 2019 Share Posted April 25, 2019 But you give up an awful lot by going into the blood line. Link to comment Share on other sites More sharing options...
Emapudapus.1307 Posted April 25, 2019 Share Posted April 25, 2019 For me focus seems fine, needs only some extra tuning, like faster speed, better lifesteal. What bothers me the most is warhorn loosing all the synergies it had with its design or traits. Speed and cripple made sense for melee weapon, you get closer sooner and for enemies its harder to escape (where longer duration and bigger aoe also made more sense). And if we take atm siphon lifesteal heal not working in shroud is bug, it still looses all other blood traitline siphons (wouldnt mind if new w5 siphon would be only extra, because the healing is similar). Also since its life steal dmg it cant crit and if you also take curses you dont get any bleeds from crit. And less bleeds means its harder to trigger minor healing signet trait + less dmg. Seems like it was reworked by someone who never seriously played necromancer. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted April 25, 2019 Share Posted April 25, 2019 > @"LucianDK.8615" said: > But you give up an awful lot by going into the blood line. As you should do if you're looking for the sustain the line provides. Opportunity cost. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted April 25, 2019 Share Posted April 25, 2019 The changes to focus seem ok but not a buff. The regen was something I used to ignore because I sometimes did not need it or was going into shroud. Focus still feels like an open world PvE weapon so no surprises there but the increase in LF makes it attractive for scepter builds. The loss of the bouncing attack also helps align the weapon for scepter or axe but I did use the cleave aspect of Reaper's Touch in open world to enter combat with a crowd while trying to close the gap. The change does not seem too advantageous for competitive play, though. Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted April 25, 2019 Share Posted April 25, 2019 Warhorn 5 no longer procs things like - FULL COUNTER - SHOCKING AURA - FOST AURA etc.... So it was a trade off to be honest. Certain classes could easily abuse warhorn 5. Focus for is down right better in terms of utility and there is no arguing that the life force gain and reworked skill that is promised to work consistently is far nicer than a skill that could do more damage but was unstable / clunky at anything over 400 range when the skill allows for 1200 range. Link to comment Share on other sites More sharing options...
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