Timelord.8190 Posted April 28, 2019 Share Posted April 28, 2019 Anet hasn't cared about lag since release. Tons of threads back in the day by me and others. Link to comment Share on other sites More sharing options...
StrawHat.2639 Posted April 28, 2019 Share Posted April 28, 2019 It's too bad because lag wasn't too bad before the warclaw came in. Link to comment Share on other sites More sharing options...
hunkamania.7561 Posted April 28, 2019 Share Posted April 28, 2019 > @"Slanderman.9532" said: > these lag complain threads are proof that anet cant or want to fix the lag. They havent said a single word for it because either they dont have the ppl capable of fixing the lag or they dont care. Why else would they be so dead silent on this matter? Keep at it my man! If you complain enough something truly magical could happen. Link to comment Share on other sites More sharing options...
Slick.7164 Posted April 28, 2019 Share Posted April 28, 2019 Lag was always there and everyone got used to it. After the mount, game is ridiculous. Is not my computer or my internet or my router or my cousins dogs best friend. Link to comment Share on other sites More sharing options...
C Cspace Cowboy.5903 Posted April 28, 2019 Share Posted April 28, 2019 Its not even a fps issue. I maintain 50-60 fps in zerg fights. Its just flat skill lag. It makes ebg completely unplayable for me. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 28, 2019 Share Posted April 28, 2019 no anet post in wvw forum since april the 10th. my best guess is that theyre letting wvw go while they work on restructuring, like they did with relinks. wvw was a ghost town for a good while there and i'm afraid that's whats gonna happen here. its certainly not gonna solve lag but they might do 2 for the price of one lol? idk how these things work just spitballin. maybe theyre giving amazons servers one last go before making another change, since I imagine its a big decision. to say they flat out don't care is false, they've done a ton of work on the game and are continuing to do so. Link to comment Share on other sites More sharing options...
Teon.5168 Posted April 28, 2019 Share Posted April 28, 2019 > @"Rampage.7145" said: > > Yeeah this is what people who is lying says when they get asked for proof but eitherway, the game is bad even on a i9 OCd at 5+Ghz game dips below 15 FPS in some fights sooooo i would say it is a problem with the game, yet this has nothing to do with skill lag, only an ignorant would say skill lag has anything to do with good or bad PC, lag is mostly on the servers arenanet runs the game on, not because they are necesary bad, but there is clearly a limit to the game engine where we are getting worse and worse skill lag everytime even tho the hardware the game is hosted on is probably miles better than has ever been, it all comes down to Arenanet adding more and more stuff to process and the game engine not being able to keep up, bottlenecking somewhere down the line, so we get worse and worse lag as they add new things to the game. Agreed. Before reset our server was in a different pairing, and we were maybe in T4 and T3 sometimes, so the zergs weren't huge, and my oc'ed i7 at 4ghz with a 1070 vid would cruise no problem at high graphics and at least 50fps even in zerg fights. After this reset, we're in a different pairing and I think in T2....was in a huge zerg fight the other night....good 60+ on our side and 60+ on the other. Game play was ok, but then 40+ on the enemy side came in to reinforce, and the fps dropped to a stuttering mess.(I have 60mps fiber optics internet, so no issues there.) I immediately logged and went back to roaming, as at least that was playable. So many of us knew that Warclaw would cause problems with the graphics load on their end, and it certainly has with the big zerg fights. Good thing I enjoy roaming more. I believe it is definitely due to the old graphics engine that GW2 is running. If it was revamped to run on a more current graphics engine that actually used the gpu primarily, there wouldn't be these kinds of issues. Link to comment Share on other sites More sharing options...
Teon.5168 Posted April 28, 2019 Share Posted April 28, 2019 > @"Banono.4597" said: > Explains why alliances is taking forever. Is it really one guy for this entire game mode? Actually, I think that person is only part time, now. ;) Sure seems that way. Link to comment Share on other sites More sharing options...
Lord Azazel.8703 Posted April 29, 2019 Share Posted April 29, 2019 > @"Teon.5168" said: > I believe it is definitely due to the old graphics engine that GW2 is running. If it was revamped to run on a more current graphics engine that actually used the gpu primarily, there wouldn't be these kinds of issues. That is because the game engine is working on Dx9 and they just refuse to update the game to Dx11 which another major game just did. Planetside 2 just upgraded to Dx11and that game is about as old as Gw2. Why because they know it will give them better performance for all players not just those with Dx11 capable machines. An a lot of games are upgrading to Dx11. Warframe did and countless others do as well. One of the reasons why i do not play this game for long. I get random Fps drops even in an open world. Granted I am on a laptop..But regardless the lag spikes randomly in the world and Wvw just simply unplayable. The game itself needs an engine upgrade or they will continue to lose droves of people who simply can not deal with the awful lag that can be fixed easily with an engine upgrade. Link to comment Share on other sites More sharing options...
Teon.5168 Posted April 29, 2019 Share Posted April 29, 2019 > @"Lord Azazel.8703" said: > > @"Teon.5168" said: > > I believe it is definitely due to the old graphics engine that GW2 is running. If it was revamped to run on a more current graphics engine that actually used the gpu primarily, there wouldn't be these kinds of issues. > > That is because the game engine is working on Dx9 and they just refuse to update the game to Dx11 which another major game just did. Planetside 2 just upgraded to Dx11and that game is about as old as Gw2. Why because they know it will give them better performance for all players not just those with Dx11 capable machines. An a lot of games are upgrading to Dx11. Warframe did and countless others do as well. > > One of the reasons why i do not play this game for long. I get random Fps drops even in an open world. Granted I am on a laptop..But regardless the lag spikes randomly in the world and Wvw just simply unplayable. The game itself needs an engine upgrade or they will continue to lose droves of people who simply can not deal with the awful lag that can be fixed easily with an engine upgrade. > > > Yup. Completely agree. Link to comment Share on other sites More sharing options...
Ni In.6578 Posted April 29, 2019 Share Posted April 29, 2019 Skill lag is _not_ a client engine problem. Changing the version of D3D in use will not improve performance. This is a _server side_ issue. ANet knows it and likely does not have the developers who originally worked on the server-side service in depth. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted April 29, 2019 Share Posted April 29, 2019 > @"hunkamania.7561" said: > > @"schloumou.3982" said: > > Just buy a better PC. > > has nothing to do with it. even the best pc will run this game poor in a blob fight since the game engine is ancient > Sure does have something to do with it. I lagged bad in zvz fights before I upgraded my PC parts in late feb/early march (all low-mid parts...budget friendly) and my zvz has been running sooooo much better. I can actually do stuff (now when I stream ZvZ's...that may be a diff story lol) Link to comment Share on other sites More sharing options...
hunkamania.7561 Posted April 29, 2019 Share Posted April 29, 2019 > @"Ni In.6578" said: > Skill lag is _not_ a client engine problem. Changing the version of D3D in use will not improve performance. This is a _server side_ issue. ANet knows it and likely does not have the developers who originally worked on the server-side service in depth. They can do better. Excuses are for losers Link to comment Share on other sites More sharing options...
Ni In.6578 Posted April 29, 2019 Share Posted April 29, 2019 Not saying they can't; the question will be is there a financial incentive to do so provided the complexity of the spaghetti code? _Probably_ not. Link to comment Share on other sites More sharing options...
CrimsonNeonite.1048 Posted April 30, 2019 Share Posted April 30, 2019 It actually felt okay a few weeks ago, now it's gotten worse after the last new content patch. You press one skill and another, but only one of them triggers off, which is annoying. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted May 1, 2019 Share Posted May 1, 2019 > @"Ni In.6578" said: > Skill lag is _not_ a client engine problem. Changing the version of D3D in use will not improve performance. This is a _server side_ issue. ANet knows it and likely does not have the developers who originally worked on the server-side service in depth. I was under the impression Mike Obrien did the netcode, that was his contribution to WoW after all.. though I suppose running the company takes up his time now. Link to comment Share on other sites More sharing options...
Ni In.6578 Posted May 1, 2019 Share Posted May 1, 2019 > @"LetoII.3782" said: > > @"Ni In.6578" said: > > Skill lag is _not_ a client engine problem. Changing the version of D3D in use will not improve performance. This is a _server side_ issue. ANet knows it and likely does not have the developers who originally worked on the server-side service in depth. > > I was under the impression Mike Obrien did the netcode, that was his contribution to WoW after all.. though I suppose running the company takes up his time now. Netcode is part of it. Server-side code (the code that performs the calculations) is also part of it. This can only be multi-threaded so much. After all, skills must operate on a FIFO basis. Link to comment Share on other sites More sharing options...
Timelord.8190 Posted May 4, 2019 Share Posted May 4, 2019 Look at this, the laaaaaaaag... Link to comment Share on other sites More sharing options...
hunkamania.7561 Posted May 4, 2019 Share Posted May 4, 2019 > @"Timelord.8190" said: > > > Look at this, the laaaaaaaag... Can't even play the game with that. It's the worst it's ever been and no word from anet about it. Link to comment Share on other sites More sharing options...
Inoki.6048 Posted May 4, 2019 Share Posted May 4, 2019 > @"RisenHowl.2419" said: > It'd be nice to play wvw, but you can't even use skills > > This getting fixed or?... This has been an issue for years IIRC. And because it's an ongoing issue for a long period of time, and them just adding new stuff and not balancing, do you believe they intend to fix anything? Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted May 5, 2019 Share Posted May 5, 2019 Anet cant fix it or wont fix it. At this point all we can do is either accept that its bad and wont improve, or quit and do something else. Link to comment Share on other sites More sharing options...
CrimsonNeonite.1048 Posted May 5, 2019 Share Posted May 5, 2019 EBG has higher map caps, so it tends or be worse when two servers clash, while another is nearby, but on the borders, especially on reset it can be nearly as bad too. Link to comment Share on other sites More sharing options...
CrimsonNeonite.1048 Posted June 8, 2019 Share Posted June 8, 2019 The lag seems to have extended to the borders now, as of late. It used to be mainly a EBG problem and usually happens on Reset, but now you can't cast anything for 5+ seconds. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted June 10, 2019 Share Posted June 10, 2019 Dude think of those amsters, they Have the right to rest as well.. u monster, complain w/o thinking of the poor amsters.... Joking aside, servers loadout must have been on redline.... Link to comment Share on other sites More sharing options...
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