Jump to content
  • Sign Up

10 target skills: where do the extra 5 targets go?


Recommended Posts

Yeah it goes like this:

1. Range

2. Subsquad

3. Squad

4. Other players

5. Pets/Minions

 

As you can see 10 targets first has to be in range of the skill. Your subsquad get priority here, however if they are out of range it goes to other squadmembers instead.

 

Who is within range is everything really. Doesn't matter what position in squad allies are in, it goes to 10 people within range regardless.

 

Edit: When I say range I mean allies closest to you. If some of those 10 are in your subsquad, they are guaranteed the benefit, then comes rest of squad and lastly other players.

 

To try and paint a picture:

Let's say you have 15 allies and one subsquad member around you within range, but the subsquadmember is farthest away. By virtue of range only he would not get the buff, however prioritizing squadmembers means he will be guaranteed the buff and the other 9 people closest to you will get the rest.

 

Or let's say you run with just a party and a 5 ally skill. Then everyone in your party, as long as they are in range, are guaranteed your buffs. If 1 is out of range, that buff goes to the nearest allied player not in your party.

 

Simplest way to describe it really is:

1. Subsquadmembers within range

2. Squadmembers nearest you

3. If 10 man target not yet reached, any player nearest you

4. If still not 10 targets, pets and minions

 

Link to comment
Share on other sites

> @"Stand The Wall.6987" said:

> > @"Schimmi.6872" said:

> > snips

> it does, thanks :-)

>

> > @"rng.1024" said:

> > snips

> yeah I checked out that link thanks. so basically if everyone is in 5 person parties, its random. not what I wanted to hear! oh well. also, took me a minute to realize what subsquad was...

>

>

 

It's not random, the 5 remaining buffs goes to the 5 players closest to you - meaning you can position yourself so that you decide who it goes to for the most part unless it's really crowded :p

Link to comment
Share on other sites

> @"rng.1024" said:

> It's not random, the 5 remaining buffs goes to the 5 players closest to you - meaning you can position yourself so that you decide who it goes to for the most part unless it's really crowded :p

 

true, if you're in the backline you can sorta control who it goes to. if the 5 extra targets went to the next party down tho… that would be ideal imo.

Link to comment
Share on other sites

> @"Stand The Wall.6987" said:

> > @"rng.1024" said:

> > It's not random, the 5 remaining buffs goes to the 5 players closest to you - meaning you can position yourself so that you decide who it goes to for the most part unless it's really crowded :p

>

> true, if you're in the backline you can sorta control who it goes to. if the 5 extra targets went to the next party down tho… that would be ideal imo.

 

Would definitely make for an interesting experience, however really come short if you have asymmetrical parties.

 

And would the last party's buffs go to the first then?

Link to comment
Share on other sites

> @"rng.1024" said:

> Would definitely make for an interesting experience, however really come short if you have asymmetrical parties.

>

> And would the last party's buffs go to the first then?

 

if next party range check fails, then it could go to the top of the list in that link and start there.

yeah last to first I guess.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...