Perisemiotics.4579 Posted May 13, 2019 Share Posted May 13, 2019 > @"Randulf.7614" said: > > @"Perisemiotics.4579" said: > > Whaaaaa no one wants fishing?!... > > I do, but it's not a big enough feature for an expac compared to gliding and mounts Yeah certainly not on the same level but still a meaningful system that could also be used for events and even integrated with future _fishing mounts_, for example. Not just another craft - really a system with a lot of expanding potential. Link to comment Share on other sites More sharing options...
Goettel.4389 Posted May 13, 2019 Share Posted May 13, 2019 (Even) better than HoT quality meta events. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted May 13, 2019 Share Posted May 13, 2019 underwater fighting and mechanics would be a solid driver. Frankly, housing is a nonstarter idea. Theres nothing to use merely cosmetics for to learn and earn in a new mastery line to incrementally progress in new zones with, on par with mounts and gliders. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted May 13, 2019 Share Posted May 13, 2019 Voted fishing but I doubt that would make much of an impact in a marketing campaign. I like the idea of housing, but I also dislike the idea of people just disappearing into their homes when they should be out in the streets, banks, vendors of cities and the world. If there isn't some male Charr wearing bright pink/purple dress type outfit sitting idle by the bank in Divinity's Reach every time I run by, the game would feel diminished.... Link to comment Share on other sites More sharing options...
RavenRecoil.6103 Posted May 13, 2019 Share Posted May 13, 2019 I think Housing would be a good addition to the game. Fishing would be cool but not an expansion selling point in my opinion with just that. It would need to be housing and fishing. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted May 13, 2019 Share Posted May 13, 2019 > @"RavenRecoil.6103" said: > I think Housing would be a good addition to the game. Fishing would be cool but not an expansion selling point in my opinion with just that. It would need to be housing and fishing. Housing and Fishing wont drive expansion sales, like gliders and mounts. It is not a player power increase. If anything either is both secondary activities to use in downtime. Link to comment Share on other sites More sharing options...
Trise.2865 Posted May 13, 2019 Share Posted May 13, 2019 One word: Polymock. Link to comment Share on other sites More sharing options...
SlateSloan.3654 Posted May 13, 2019 Share Posted May 13, 2019 an out of the sudden expansion for GW1 Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted May 13, 2019 Share Posted May 13, 2019 Ascended Weapons with one attribute of Legendary Weapons (footfalls, draw/stow animation, etc.) Link to comment Share on other sites More sharing options...
Doombringer BG.3740 Posted May 14, 2019 Share Posted May 14, 2019 Player housing and better terrain collision. Link to comment Share on other sites More sharing options...
hugo.4705 Posted May 14, 2019 Share Posted May 14, 2019 Boats and airships can be very usefull, instead of pushing you back when in mzp boundary water, the game would ask you if you want to use your boat/airship if in land. A dialog box would appear asking where you want to go. Any coastal map for boats, and airships if it's very far. But the thing that descredit that whole thing is waypoints. So those ships would allow to travel somewhere without any waypoints... The best among all those options are underwater contents and housing. Link to comment Share on other sites More sharing options...
Thornwolf.9721 Posted May 14, 2019 Share Posted May 14, 2019 Underwater content as I feel it was super cool when the game came out; It just had inherent problems which would need to be addressed. Id love to see an Eldritch horror based expansion centered around "Bubbles" the deep sea dragon, The living world leading to it could have us go to the isle of janthir to warm us up to the idea. Bring in ships and make it kind of pirate themed with the Largos being involved, quaggan and krait. Interesting pirate themed armor; With eldritch horror and nightmare/madness based elite specs. And then we could get our norn Expansion, the viking Far north expansion with hide, bone and fur armor. And in that expansion due the the changes to underwater combat and such we could get to explore drakknars lake; Or hell more of the water bits as it shows a bit up that there may be alot of it. Heck we could get a whole lot of cool stuff if they did the underwater overhaul... Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted May 14, 2019 Share Posted May 14, 2019 I would so throw my wallet at the screen I'd they ever did a complete underwater overhaul. - Seperate the traits for underwater traits. - Underwater utility skills, instead of some random enabling of land skills. - a legend for the revenant, which is exclusive for underwater use. - an underwater mount. - returning to core maps to update and add more events and explorable areas to the underwater areas. - **RESTORING THE UNDERWATER EVENTS, AND THE ENTIRE LAKE, IN SOREN DRA!!** Link to comment Share on other sites More sharing options...
EmmetOtter.8542 Posted May 14, 2019 Share Posted May 14, 2019 Other Enhance the customizability of the UI, especially for combat. The bottom of the screen is a good place for skills while exploring but awful for combat. Being able to create a combat-only Heads Up Display that puts relevant info for decision making (boons, conditions, cds) in large easily readable icons right below or around the center of the screen. This would minimize how much time your eyes would need to be off of combat and looking at info. Being able to move your weapon skills to any skill slot would also be really helpful. Link to comment Share on other sites More sharing options...
huluobo.7036 Posted May 14, 2019 Share Posted May 14, 2019 i hope Parkour Link to comment Share on other sites More sharing options...
Evil.1580 Posted May 14, 2019 Author Share Posted May 14, 2019 I am actually surprised that so many players prefer Housing over Underwater mechanics :) Link to comment Share on other sites More sharing options...
Katastroff.1045 Posted May 14, 2019 Share Posted May 14, 2019 > @"huluobo.7036" said: > i hope Parkour I wish for some jumping puzzle too. Oo Link to comment Share on other sites More sharing options...
Nemezijus.6851 Posted May 14, 2019 Share Posted May 14, 2019 If the next expansion is water-based why not think outside underwater field as well? Add naval mechanics, upgrade-able boats, ships with masteries in naval proficiency. Different attack types and cosmetics. If we move more in-land then how about an additional mastery tree for spells and magic buffs? Could be based on crypt/tomb exploration, complicated jumping puzzles and mini-dungeons with accumulative point system and skill tree, like in many non-mmorpgs. Only one branch can be active at the same time, switching branches costs some local currency which prevents from being too OP in quick succession. Size transformation - go very small and enter secret caves and alcoves. Elemental tuning - traverse fire/lava, water barriers or icy areas without dying to these elements. Weapon imbuing - apply additional damage type to your attacks - light, dark, lightning etc giving you an edge against certain types of enemies. Mount synergy - increase the speed and damage done by your mounts. etc It has to be big and novel idea to revitalize the game without overlapping previous features nor breaking old content. Link to comment Share on other sites More sharing options...
Palador.2170 Posted May 14, 2019 Share Posted May 14, 2019 I like housing and want to see it implemented (done well, of course), but it's not the kind of thing that helps us to push forward like gliding and mounts do. It is, as I believe someone else said, a secondary feature. For a main feature, I'd like to see a Hero/Sidekick system that uses our other characters. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted May 14, 2019 Share Posted May 14, 2019 Player Housing. A Hall of Monuments. (Personal account-based museum) This can be one thing. Link to comment Share on other sites More sharing options...
Tails.9372 Posted May 14, 2019 Share Posted May 14, 2019 Asuran battle mechs and other combat vehicles (preferably based on asuran technology) like a hovertank or a submarine. The one from the mission "Air Drop" was so much fun to play with and I'd love to have something similar outside of this specific story mission. Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted May 14, 2019 Share Posted May 14, 2019 Housing and make it involved as a base to get involved in the story. Even do side stories outside of LW and expansions. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted May 14, 2019 Share Posted May 14, 2019 i want the combat to be ether more under control or more action oriented, we kinda have a tera-like combat system with a classic MMO target system which really doesn't work well at all. what i personally would like to see is something along the lines of what vindictus has or something more like devil may cry, we can still target but targeting enemies is more to focus instead of really having a target to fight, the action is still there. i want weapon and armor vendors to have their own versions from their own area, that way we can have jungle themed armor in jungle areas while industrial armor fits charr lands, same with weapons. so instead of seeing allot of new stuff only in it's expansion, i want to see old maps improved and current problems fixed. Link to comment Share on other sites More sharing options...
perilisk.1874 Posted May 14, 2019 Share Posted May 14, 2019 I'd actually just like to see another pass on combat, since it's the main part of gameplay. For whatever reason, it's wearing thin to me lately. Doing the same thing in a new place is still doing the same thing. The main gameplay challenge is seeing through the massive blur of effects to find the 5% of the screen that isn't covered in orange circles. Other than that, though, positioning isn't well-utilized due to most AoE skills being simple circles. Too much emphasis on gimmick mechanics that are walled off from core build mechanics, rather than having a strong integration between the two, which would encourage more variety in tactics and builds. PvE needs more emphasis on tactical reaction, and less on rotation. OW and story encounter design is based on solo biffing or mindless zerging, mostly. Even though they are the most accessible means of teaching players, it's never well-utilized for, e.g., teaching non-DPS builds or things that will help players function better in the more challenging game modes. More thought should be given to having mechanics that scale better from solo(ish) to party to raid-squad to zerg, without being shallow or trivialized at any level. Link to comment Share on other sites More sharing options...
MokahTGS.7850 Posted May 14, 2019 Share Posted May 14, 2019 I want to see housing done properly but I would also like some sort of Hero system implemented since I would love to be able to play through instanced content (personal story, dungeons, fractals) at my own pace and really dislike pugs. Heroes in GW1 was godsend for a lot of players. Link to comment Share on other sites More sharing options...
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