Psycoprophet.8107 Posted May 16, 2019 Share Posted May 16, 2019 What do you want to see changed on the thief class to make it more enjoyable through all game modes? Who know maybe arenet will take notice of what its paying customers want out of the actual class they spend time and money on. I'd like: - preparedness baseline - ricochet brought back - lead attacks reverted for DD and core - weapon auto dps increase across all weapons even if slight - increased speed on staff skill animations - a real f skill for DD that lends to a brawler spec - venom and trap revision Link to comment Share on other sites More sharing options...
Kageseigi.2150 Posted May 16, 2019 Share Posted May 16, 2019 Not sure about all the specifics right now. There are too many to list. I do want to be able to run a glass cannon assassin that CAN actually assassinate instead of bouncing off a target like a spitball. One specific I can definitely list is **REMOVE WEAPON SWAP COOLDOWN!!!** We are Thieves. Our gameplay is fast, active, and adaptable. We have the unique initiative system, and that means there's no reason to be stuck on one weapon set for 10 seconds! Link to comment Share on other sites More sharing options...
saerni.2584 Posted May 16, 2019 Share Posted May 16, 2019 @"Kageseigi.2150" Good point but would need to put a cooldown on initiative on weapon swap trait. Otherwise the flexibility it provides is already limited by existing cooldowns on “on swap” sigils. Link to comment Share on other sites More sharing options...
Cobrakon.3108 Posted May 16, 2019 Share Posted May 16, 2019 My wish is to have real balance such that we get a fair shake against every other class in both Wvw and spvp. Once that happens the whiners will ensue... but if its truly balanced then.... I have another wish....I wish for all the whiners that would wine about a truly balanced thief would get poked in real life by something sharp.... not life threatening... just every time they would think about making a complaining thread a little needle would poke them... Oh man this is too good of fantasy.... mmmmm the slight pain from those needles thinking about it causing them discomfort is so satisfying. Ya to hell with all you people that turn with your keyboard and mouse click on skills..... those communists that want a free lunch can go straight to the realm of torment. Oh you say you wanted me to make a more real wish? Nah.... Thief wishes don't come true, ever. I May as well make it over the top. Link to comment Share on other sites More sharing options...
Curennos.9307 Posted May 16, 2019 Share Posted May 16, 2019 No CD weapon swap. Every other class is limited by CDs on skills - thief is limited by an ini pool for ALL its skills. Never should've had a CD on its weapon swap. Less useless stuff on skills (seriously, why does Death's Retreat have a damage tooltip? Why does Black Powder have a dmg tooltip? Whyyyyyy.) Black Powder to have a bigger radius Dagger/pistol to be decent again Backstab to be looked at again because the effort it takes to land the strike is no longer justified by the damage, which compared to other classes is now lackluster. Heartseeker to get some defensive buffs and to at least be stronger than an AA. Please. Link to comment Share on other sites More sharing options...
Tails.9372 Posted May 16, 2019 Share Posted May 16, 2019 - Rework how dual wielding on weapon combos with low synergy works, e.g. dual pistol on thief should get up to four new weapon skills with unload as the baseline on 1. - Bringing back the ricochet trait. - Changing Thieves Guild to work like the rune summons. - Adding an Elite skill for signets. Link to comment Share on other sites More sharing options...
Creaitov.6328 Posted May 16, 2019 Share Posted May 16, 2019 Maybe instead of removing the CD on weapon swap, just give each weapon set a separate initiative bar? After all, initiative is our cooldowns so it makes sense to have a separate bar for each weapon. Then just rework quick pockets to reducing the weapon swap CD rather than restoring ini (kinda like the warrior trait). I dunno, just an idea. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 16, 2019 Author Share Posted May 16, 2019 > @"Creaitov.6328" said: > Maybe instead of removing the CD on weapon swap, just give each weapon set a separate initiative bar? After all, initiative is our cooldowns so it makes sense to have a separate bar for each weapon. Then just rework quick pockets to reducing the weapon swap CD rather than restoring ini (kinda like the warrior trait). > > I dunno, just an idea. Great idea quick pocket like trait could replace preparedness when it becomes baseline :) Link to comment Share on other sites More sharing options...
Curennos.9307 Posted May 17, 2019 Share Posted May 17, 2019 > @"Creaitov.6328" said: > Maybe instead of removing the CD on weapon swap, just give each weapon set a separate initiative bar? After all, initiative is our cooldowns so it makes sense to have a separate bar for each weapon. Then just rework quick pockets to reducing the weapon swap CD rather than restoring ini (kinda like the warrior trait). > > I dunno, just an idea. That'd probably get wrecked if someone runs two of the same weapon tho. I'm not sure I want to fight a Daredevil running staff/staff. Also, I'd prefer a unique concept/class feature remain unique, instead of 'we're going to make this feature unique, and then...balance it out by changing it to make it more like the thing we wanted it to be different from'. That's more my personal pref tho, I see how that could work out well with some tweaks. Link to comment Share on other sites More sharing options...
Creaitov.6328 Posted May 17, 2019 Share Posted May 17, 2019 > @"Curennos.9307" said: > > @"Creaitov.6328" said: > > Maybe instead of removing the CD on weapon swap, just give each weapon set a separate initiative bar? After all, initiative is our cooldowns so it makes sense to have a separate bar for each weapon. Then just rework quick pockets to reducing the weapon swap CD rather than restoring ini (kinda like the warrior trait). > > > > I dunno, just an idea. > > That'd probably get wrecked if someone runs two of the same weapon tho. I'm not sure I want to fight a Daredevil running staff/staff. > > Also, I'd prefer a unique concept/class feature remain unique, instead of 'we're going to make this feature unique, and then...balance it out by changing it to make it more like the thing we wanted it to be different from'. That's more my personal pref tho, I see how that could work out well with some tweaks. Yeah, it depends on how you implement it. If you make it work like all the other classes where if you use the same weapon in both sets they share the cooldowns it would work fine I think. The way I would translate this mechanic to thief is that each 1h weapon accounts for 6 ini and 2h weapons account for the entire 12 ini instead. In other words, swapping weapons would refill your ini depending on how much you swapped. Swapping only your main/off-hand would give you half the ini compared to swapping to a complete different set, just like other classes still have their main/off-hand cds when they partially swap weapons. ... only bad thing about this idea is that double shortbow daredevil gets destroyed :( Maybe reducing/removing the weapon swap cooldown is a better idea after all lol (with a buff to quick pockets as well :x). Link to comment Share on other sites More sharing options...
TorQ.7041 Posted May 17, 2019 Share Posted May 17, 2019 Make preparedness intiative default thief so we arent pigeon holed into that line and increase hp to match rangers. This would greatly increase possiblities. Link to comment Share on other sites More sharing options...
Kageseigi.2150 Posted May 17, 2019 Share Posted May 17, 2019 > @"Curennos.9307" said: > Black Powder to have a bigger radius > > Dagger/pistol to be decent again > > Backstab to be looked at again because the effort it takes to land the strike is no longer justified by the damage, which compared to other classes is now lackluster. > > Heartseeker to get some defensive buffs and to at least be stronger than an AA. Please. Indeed, I miss good, ol' Dagger/Pistol. How about just reverting a lot of Thief nerfs? * Remove cooldown on Backstab/Stealth attacks * Make Black Powder pulse Blindness every second * Make Blinding Powder instant * Make Feline Grace return some endurance used * Allow Sword to jump-cast Infiltrator's Strike/Return again * For the love of all that is good and holy... **LET US CONTROL THE DISTANCE OF HEARTSEEKER AGAIN!!!** As for additional changes... * Make Black Powder block/destroy projectiles similar to [smoke Screen](https://wiki.guildwars2.com/wiki/Smoke_Screen "Smoke Screen") * Make Shadow Trap a true teleport * Make Ambush spawn Thieves on top of target and attack automatically * Make Scorpion Wire track the target and pull reliably * Make slow/non-moving Thieves invisible or have some kind of chameleon/camouflage effect * Make Deadeye's Mark instant * Make Basilisk Venom instant * Give Basilisk Venom an ammo of 2 * Let Shortbow/Rifle shoot downward at longer distances (what good is being on a high wall/cliff?) * Give the Thief a 3-second grace period in Stealth to hold a point in Conquest/WvW (4-seconds with Shadow Arts) * Give the Thief a damage boost for each successive strike that lands without getting hit (that resets to zero when hit) * Give the Thief an equivalent trait of the Ranger's [Opening Strike](https://wiki.guildwars2.com/wiki/Opening_Strike "Opening Strike") * Give the Thief an equivalent trait of the Elementalist's [Written in Stone](https://wiki.guildwars2.com/wiki/Written_in_Stone "Written in Stone") * Give the Thief a trait that increases movement speed by 25-33% like MANY other professions have * Give the Thief an initiative-based F3-key that performs small shadowsteps in order to remove the dependency on Shortbow to remain viable * **FIX NO VALID PATH TO TARGET** Link to comment Share on other sites More sharing options...
getalifeturd.8139 Posted May 17, 2019 Share Posted May 17, 2019 Just 1 thing I ask for is the complete removal of exhaustion from: https://wiki.guildwars2.com/wiki/Unhindered_Combatant And if not just delete the thief class completely. Link to comment Share on other sites More sharing options...
Kolly.9872 Posted May 17, 2019 Share Posted May 17, 2019 > @"Psycoprophet.8107" said: > What do you want to see changed on the thief class to make it more enjoyable through all game modes? Who know maybe arenet will take notice of what its paying customers want out of the actual class they spend time and money on. > > I'd like: > - preparedness baseline > - ricochet brought back > - lead attacks reverted for DD and core > - weapon auto dps increase across all weapons even if slight > - increased speed on staff skill animations > - a real f skill for DD that lends to a brawler spec > - venom and trap revision > Base hp pool in line with Rangers and Engies trait lines by categories: - direct dmg - conditions - stealth - venoms - evasion - utilities - ranged - brawler Link to comment Share on other sites More sharing options...
GWMO.4785 Posted May 17, 2019 Share Posted May 17, 2019 I could talk about a lot of things here. But the truth is, that thief doesnt really need that much like it or not. (yes, thief is my main). Here are things which**_ I wish/believe_** thief needs while being or staying balanced - Swipe: revert range back to 1200, all tho 900 is acceptable. Remove unblockable to compensate. - Lead attacks: make it stackable outside of combat again. Nerf Deadeye's malicious attacks to balance it instead. - Swap Marauder's Resilience with Havoc Specialist. Change Havoc Specialist to just 5% damage increase when endurance is not full. This way the traits synergies better, while It also gives daredevil more variety in how the player wants to use the spec. Either that is full offensive, defensive or (somewhat) in between. Plus this doesnt force it to waste all endurance to do maximum damage. I mean i understand dodging is an important part of the spec. but wasting it all to do full damage which follows by having no endurance to dodge attacks or mechanics is practically suicide. Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted May 17, 2019 Share Posted May 17, 2019 For anet to actually listen. Link to comment Share on other sites More sharing options...
foste.3098 Posted May 17, 2019 Share Posted May 17, 2019 what if, and this is just wishful thinking, but what if steal actually stole some amount of gold from your target? I mean we are thieves and we have a trait called bountiful theft, and i can imagine nothing more powerful for spvp; what can be more effective in a duel than making your opponent rage quit the game? Link to comment Share on other sites More sharing options...
Kolly.9872 Posted May 17, 2019 Share Posted May 17, 2019 > @"GWMO.4785" said: > I could talk about a lot of things here. But the truth is, that thief doesnt really need that much like it or not. (yes, thief is my main). > Here are things which**_ I wish/believe_** thief needs while being or staying balanced > > - Swipe: revert range back to 1200, all tho 900 is acceptable. Remove unblockable to compensate. > - Lead attacks: make it stackable outside of combat again. Nerf Deadeye's malicious attacks to balance it instead. > - Swap Marauder's Resilience with Havoc Specialist. Change Havoc Specialist to just 5% damage increase when endurance is not full. > > This way the traits synergies better, while It also gives daredevil more variety in how the player wants to use the spec. Either that is full offensive, defensive or (somewhat) in between. Plus this doesnt force it to waste all endurance to do maximum damage. I mean i understand dodging is an important part of the spec. but wasting it all to do full damage which follows by having no endurance to dodge attacks or mechanics is practically suicide. If you revert swipe to 1200 range and remove unblockable, just call it steal. So what you are saying Is that the last balance patch ruined an already underperforming class. In my opinion of anet reverts all the post hot nerfs, thief Will still suffer in the current state of the game. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted May 17, 2019 Share Posted May 17, 2019 swipe 180 range 5 target aoe. Link to comment Share on other sites More sharing options...
Curennos.9307 Posted May 17, 2019 Share Posted May 17, 2019 Oh yeah, almost forgot...Returning some power to Daredevil's GM traits. Warrior basically has Bound as the first trait in Strength. I'm not sure how to buff the others without returning them to 'super annoying' status, but I'd love for Bound to become a blast finisher. Unblockable impact strike on the last two (or last) hit. Frontal block. Yeah let's do that! Oh, and frontal block on Palm Strike. Link to comment Share on other sites More sharing options...
JonnyForgotten.4276 Posted May 17, 2019 Share Posted May 17, 2019 > @"Curennos.9307" said: > Oh yeah, almost forgot...Returning some power to Daredevil's GM traits. Warrior basically has Bound as the first trait in Strength. > > I'm not sure how to buff the others without returning them to 'super annoying' status, but I'd love for Bound to become a blast finisher. > > **Unblockable impact strike on the last two (or last) hit.** Frontal block. Yeah let's do that! Oh, and frontal block on Palm Strike Been wishing the third hit on IS was an evade for a long time. +1 Link to comment Share on other sites More sharing options...
Curennos.9307 Posted May 19, 2019 Share Posted May 19, 2019 Yet another one. More utility to thief AA's. If they're gonna have awful damage, they need something else - Staff could use a frontal block on the last AA, sword more weakness uptime (4 sec?), dagger a chunk of endurance regen and a blind, etc etc. Link to comment Share on other sites More sharing options...
Lightsbane.9012 Posted May 19, 2019 Share Posted May 19, 2019 land spear, couple axes, good to go. Link to comment Share on other sites More sharing options...
DragonSlayer.1087 Posted May 19, 2019 Share Posted May 19, 2019 Like what the OP said, I wish the thief would actually play as an assassin that would justify its glass cannon gameplay. It’s damage is so underwhelming compared to Holo, Mirage, Soulbeast that can spike so fast. Daredevil needs actual sustain and snares the way Holo, Mirages, and SB locks their target in place. Plus they lost their chase capabilities by nerfing steal range. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 19, 2019 Author Share Posted May 19, 2019 I cannot believe that there are people in these forums that still think thief is powercrept lmao I'm at a loss for words,dont even know what to think at this point. Thief would have to be stripped of its ability to move or attack before people would drop the thiefs OP delusion and look to their own class on regards to how it should be nerfed. Link to comment Share on other sites More sharing options...
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