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Deleted characters and birthdays


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> @"Just a flesh wound.3589" said:

> > @"serialkicker.5274" said:

> > > @"Just a flesh wound.3589" said:

> > > > @"serialkicker.5274" said:

> > > > > @"Just a flesh wound.3589" said:

> > > > > > @"serialkicker.5274" said:

> > > > > > > @"Just a flesh wound.3589" said:

> > > > > > > The game and its birthday system is almost 7 years old. Right or wrong they aren’t going to revamp the whole birthday reward system to accommodate those who delete their chars.

> > > > > > >

> > > > > > > However, you could always make a ticket and ask for your oldest char to be reinstated. You’ll need an empty char slot, the name to be available and they need to still have records on it. Give that a try and don’t delete it again if they do reinstate it.

> > > > > >

> > > > > > I deleted every character fully aware I will miss out on the gifts. I don't like having characters collect dust, especially if I know I will never play them again. I just think it's a sloppy system, that's all. Things we get are account bound anyway, so it would be better to have them as account gift, rather than character tied. Ah, well..

> > > > >

> > > > > They don’t need to “collect dust.” I have a lot of chars and I’ve found a use for each one. I have chars parked at chests and nodes. I use them for storage of wanted but seldom needed items (at 100 plus slots vs 30 for a bank slot they’re a good deal). I also use them for alternate elite spec builds, for example one necro is a Reaper and the other is a Scourge. All my level 80s are fully set up and I switch between them as wanted for play variety. I’ve had level 80 chars that I set aside for a few years then restarted when new elite specs came out and I wanted a char for that. In addition, each year I get 5 teleports, a valuable Dye Kit and other goodies for each of my char’s birthdays. That alone has paid off the cost of buying the char slots.

> > > >

> > > > I have 8000 hours in game, mate. I know how things work. If you have 50 characters sitting on farming spots, that is your decision and I got no problem with that. I personally like to keep characters that I actively play with and don't keep those that I don't play with. It's a simple matter really. Why I decide to delete my characters is my business. I just don't think tying birthday gifts to characters was well thought out idea, because if you wan't to keep getting next new gift, you have no choice but to keep your character.

> > > > Don't you think it makes more sense for player to get reward for being loyal to the game for six years, rather than having a six years old character. I doubt anyone at Arena net cares how old are our characters. They are probably more happy about knowing people stuck with the game for 6+ years.

> > >

> > > So what you’re saying is you deleted chars with full knowledge of the consequences and now you want ANet to revamp a 6+ year old reward system because now you want the rewards.

> > >

> > > Good luck on your request.

> > >

> >

> > I don't remember requesting anything. I just shared my opinion on this, in my opinion, flawed system. Perhaps at some point they will think about it and change it. I don't believe it would be THAT hard. Simply for next birthday, instead of putting unique skin that is only available through birthday gifts, could be instead put as anniversary gift when you account reaches 5th year or whatever. While character would still get birthday gifts as normally, just not special items like these unique skins. Just quick example, I haven't thought it through a lot, so might be imperfect. I just wanted to express an opinion and have a discussion.

>

> Your suggestion that they completely revamp the 6+ year birthday reward system is a request for it to be done.

>

> You might consider who ANet values more when they look at these types of suggestions. Do they value the account that never buys char slots but only deletes and remakes or do they value more the accounts that buy multiple slots instead of deleting multiple chars. They’re going to value more the accounts that puts more money in their pockets. They aren’t going to revamp the reward system to favor the accounts that aren’t high value to them, especially after years have gone by and most people are fine with the current system.

 

You have no idea how many character slots I have or how many I have bought. You only know, or should by now, because I'm repeating myself for third time, that I don't like keeping characters I don't play around. That doesn't mean that I shouldn't be good for rewards. Imagine if they splitted achievement points between characters. Would that be good idea? Everytime you kill X boss on new character you get achievement there and everytime you hit 10k ap on character, you get gems and loot.

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You only need to keep 1 character for the luminous stuff, since it is only once per account anyway. The gift for each character after that is pretty much as you describe, somewhat useful and nice, but nothing anyone would/should be mad about missing out on (scrolls and dyes).

 

Since part of the reward/gift is only once per account anyway, I can see the reasoning to untie it from the character, while the stuff all characters get could stay. Anet might even have wanted to do that, what with even having a once per account reward, but could have run into problems with changing the system, by the time they started that. I certainly don't know how simple or difficult it would be... I don't even know how to fix supposedly simple issues with my own PC... but it might not be that easy.

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> @"serialkicker.5274" said:

> > @"Just a flesh wound.3589" said:

> > > @"serialkicker.5274" said:

> > > > @"Just a flesh wound.3589" said:

> > > > > @"serialkicker.5274" said:

> > > > > > @"Just a flesh wound.3589" said:

> > > > > > > @"serialkicker.5274" said:

> > > > > > > > @"Just a flesh wound.3589" said:

> > > > > > > > The game and its birthday system is almost 7 years old. Right or wrong they aren’t going to revamp the whole birthday reward system to accommodate those who delete their chars.

> > > > > > > >

> > > > > > > > However, you could always make a ticket and ask for your oldest char to be reinstated. You’ll need an empty char slot, the name to be available and they need to still have records on it. Give that a try and don’t delete it again if they do reinstate it.

> > > > > > >

> > > > > > > I deleted every character fully aware I will miss out on the gifts. I don't like having characters collect dust, especially if I know I will never play them again. I just think it's a sloppy system, that's all. Things we get are account bound anyway, so it would be better to have them as account gift, rather than character tied. Ah, well..

> > > > > >

> > > > > > They don’t need to “collect dust.” I have a lot of chars and I’ve found a use for each one. I have chars parked at chests and nodes. I use them for storage of wanted but seldom needed items (at 100 plus slots vs 30 for a bank slot they’re a good deal). I also use them for alternate elite spec builds, for example one necro is a Reaper and the other is a Scourge. All my level 80s are fully set up and I switch between them as wanted for play variety. I’ve had level 80 chars that I set aside for a few years then restarted when new elite specs came out and I wanted a char for that. In addition, each year I get 5 teleports, a valuable Dye Kit and other goodies for each of my char’s birthdays. That alone has paid off the cost of buying the char slots.

> > > > >

> > > > > I have 8000 hours in game, mate. I know how things work. If you have 50 characters sitting on farming spots, that is your decision and I got no problem with that. I personally like to keep characters that I actively play with and don't keep those that I don't play with. It's a simple matter really. Why I decide to delete my characters is my business. I just don't think tying birthday gifts to characters was well thought out idea, because if you wan't to keep getting next new gift, you have no choice but to keep your character.

> > > > > Don't you think it makes more sense for player to get reward for being loyal to the game for six years, rather than having a six years old character. I doubt anyone at Arena net cares how old are our characters. They are probably more happy about knowing people stuck with the game for 6+ years.

> > > >

> > > > So what you’re saying is you deleted chars with full knowledge of the consequences and now you want ANet to revamp a 6+ year old reward system because now you want the rewards.

> > > >

> > > > Good luck on your request.

> > > >

> > >

> > > I don't remember requesting anything. I just shared my opinion on this, in my opinion, flawed system. Perhaps at some point they will think about it and change it. I don't believe it would be THAT hard. Simply for next birthday, instead of putting unique skin that is only available through birthday gifts, could be instead put as anniversary gift when you account reaches 5th year or whatever. While character would still get birthday gifts as normally, just not special items like these unique skins. Just quick example, I haven't thought it through a lot, so might be imperfect. I just wanted to express an opinion and have a discussion.

> >

> > Your suggestion that they completely revamp the 6+ year birthday reward system is a request for it to be done.

> >

> > You might consider who ANet values more when they look at these types of suggestions. Do they value the account that never buys char slots but only deletes and remakes or do they value more the accounts that buy multiple slots instead of deleting multiple chars. They’re going to value more the accounts that puts more money in their pockets. They aren’t going to revamp the reward system to favor the accounts that aren’t high value to them, especially after years have gone by and most people are fine with the current system.

>

> You have no idea how many character slots I have or how many I have bought. You only know, or should by now, because I'm repeating myself for third time, that I don't like keeping characters I don't play around. That doesn't mean that I shouldn't be good for rewards. Imagine if they splitted achievement points between characters. Would that be good idea? Everytime you kill X boss on new character you get achievement there and everytime you hit 10k ap on character, you get gems and loot.

 

Achievements are account based.

 

Birthdays are character birthdays, not account birthdays.

 

You still haven't said anything that states that your suggestion is better than the current method. I strongly believe that you are very much likely in a small minority of players who don't keep a single character around.

 

Especially since your suggestion will reduce the number of gifts that a majority of players receive and the fact that the current method may affect how one chooses which dye or which armor or which weapon, etc and how much consideration is put into it.

 

If I know I can get 10 dyes out of a pack of 50, I wouldn't be so picky, but if it's 1 out of 50. That's a big difference.

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> @"serialkicker.5274" said:

> > @"Just a flesh wound.3589" said:

> > > @"serialkicker.5274" said:

> > > > @"Just a flesh wound.3589" said:

> > > > > @"serialkicker.5274" said:

> > > > > > @"Just a flesh wound.3589" said:

> > > > > > > @"serialkicker.5274" said:

> > > > > > > > @"Just a flesh wound.3589" said:

> > > > > > > > The game and its birthday system is almost 7 years old. Right or wrong they aren’t going to revamp the whole birthday reward system to accommodate those who delete their chars.

> > > > > > > >

> > > > > > > > However, you could always make a ticket and ask for your oldest char to be reinstated. You’ll need an empty char slot, the name to be available and they need to still have records on it. Give that a try and don’t delete it again if they do reinstate it.

> > > > > > >

> > > > > > > I deleted every character fully aware I will miss out on the gifts. I don't like having characters collect dust, especially if I know I will never play them again. I just think it's a sloppy system, that's all. Things we get are account bound anyway, so it would be better to have them as account gift, rather than character tied. Ah, well..

> > > > > >

> > > > > > They don’t need to “collect dust.” I have a lot of chars and I’ve found a use for each one. I have chars parked at chests and nodes. I use them for storage of wanted but seldom needed items (at 100 plus slots vs 30 for a bank slot they’re a good deal). I also use them for alternate elite spec builds, for example one necro is a Reaper and the other is a Scourge. All my level 80s are fully set up and I switch between them as wanted for play variety. I’ve had level 80 chars that I set aside for a few years then restarted when new elite specs came out and I wanted a char for that. In addition, each year I get 5 teleports, a valuable Dye Kit and other goodies for each of my char’s birthdays. That alone has paid off the cost of buying the char slots.

> > > > >

> > > > > I have 8000 hours in game, mate. I know how things work. If you have 50 characters sitting on farming spots, that is your decision and I got no problem with that. I personally like to keep characters that I actively play with and don't keep those that I don't play with. It's a simple matter really. Why I decide to delete my characters is my business. I just don't think tying birthday gifts to characters was well thought out idea, because if you wan't to keep getting next new gift, you have no choice but to keep your character.

> > > > > Don't you think it makes more sense for player to get reward for being loyal to the game for six years, rather than having a six years old character. I doubt anyone at Arena net cares how old are our characters. They are probably more happy about knowing people stuck with the game for 6+ years.

> > > >

> > > > So what you’re saying is you deleted chars with full knowledge of the consequences and now you want ANet to revamp a 6+ year old reward system because now you want the rewards.

> > > >

> > > > Good luck on your request.

> > > >

> > >

> > > I don't remember requesting anything. I just shared my opinion on this, in my opinion, flawed system. Perhaps at some point they will think about it and change it. I don't believe it would be THAT hard. Simply for next birthday, instead of putting unique skin that is only available through birthday gifts, could be instead put as anniversary gift when you account reaches 5th year or whatever. While character would still get birthday gifts as normally, just not special items like these unique skins. Just quick example, I haven't thought it through a lot, so might be imperfect. I just wanted to express an opinion and have a discussion.

> >

> > Your suggestion that they completely revamp the 6+ year birthday reward system is a request for it to be done.

> >

> > You might consider who ANet values more when they look at these types of suggestions. Do they value the account that never buys char slots but only deletes and remakes or do they value more the accounts that buy multiple slots instead of deleting multiple chars. They’re going to value more the accounts that puts more money in their pockets. They aren’t going to revamp the reward system to favor the accounts that aren’t high value to them, especially after years have gone by and most people are fine with the current system.

>

> You have no idea how many character slots I have or how many I have bought. You only know, or should by now, because I'm repeating myself for third time, that I don't like keeping characters I don't play around. That doesn't mean that I shouldn't be good for rewards. Imagine if they splitted achievement points between characters. Would that be good idea? Everytime you kill X boss on new character you get achievement there and everytime you hit 10k ap on character, you get gems and loot.

 

Doesn’t matter how many char slots you’ve bought (I suspect it’s far fewer than mine and others that keep their old chars). The current system rewards those who buy character slots and keeps old chars instead of deleting repeatedly. Every char you deleted instead of keeping and buying a new slot is money lost to ANet. There’s no reason why they should favor a serial deleter instead of a serial keeper and buyer.

 

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> @"Zeefa.3915" said:

> You only need to keep 1 character for the luminous stuff, since it is only once per account anyway. The gift for each character after that is pretty much as you describe, somewhat useful and nice, but nothing anyone would/should be mad about missing out on (scrolls and dyes).

>

> Since part of the reward/gift is only once per account anyway, I can see the reasoning to untie it from the character, while the stuff all characters get could stay. Anet might even have wanted to do that, what with even having a once per account reward, but could have run into problems with changing the system, by the time they started that. I certainly don't know how simple or difficult it would be... I don't even know how to fix supposedly simple issues with my own PC... but it might not be that easy.

 

Yes, untying the account based gifts from the character gifts would be something I would not be opposed to happening. Just as long as I still get to get multiple dye packs and other such items.

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> @"Seera.5916" said:

> > @"serialkicker.5274" said:

> > > @"Just a flesh wound.3589" said:

> > > > @"serialkicker.5274" said:

> > > > > @"Just a flesh wound.3589" said:

> > > > > > @"serialkicker.5274" said:

> > > > > > > @"Just a flesh wound.3589" said:

> > > > > > > > @"serialkicker.5274" said:

> > > > > > > > > @"Just a flesh wound.3589" said:

> > > > > > > > > The game and its birthday system is almost 7 years old. Right or wrong they aren’t going to revamp the whole birthday reward system to accommodate those who delete their chars.

> > > > > > > > >

> > > > > > > > > However, you could always make a ticket and ask for your oldest char to be reinstated. You’ll need an empty char slot, the name to be available and they need to still have records on it. Give that a try and don’t delete it again if they do reinstate it.

> > > > > > > >

> > > > > > > > I deleted every character fully aware I will miss out on the gifts. I don't like having characters collect dust, especially if I know I will never play them again. I just think it's a sloppy system, that's all. Things we get are account bound anyway, so it would be better to have them as account gift, rather than character tied. Ah, well..

> > > > > > >

> > > > > > > They don’t need to “collect dust.” I have a lot of chars and I’ve found a use for each one. I have chars parked at chests and nodes. I use them for storage of wanted but seldom needed items (at 100 plus slots vs 30 for a bank slot they’re a good deal). I also use them for alternate elite spec builds, for example one necro is a Reaper and the other is a Scourge. All my level 80s are fully set up and I switch between them as wanted for play variety. I’ve had level 80 chars that I set aside for a few years then restarted when new elite specs came out and I wanted a char for that. In addition, each year I get 5 teleports, a valuable Dye Kit and other goodies for each of my char’s birthdays. That alone has paid off the cost of buying the char slots.

> > > > > >

> > > > > > I have 8000 hours in game, mate. I know how things work. If you have 50 characters sitting on farming spots, that is your decision and I got no problem with that. I personally like to keep characters that I actively play with and don't keep those that I don't play with. It's a simple matter really. Why I decide to delete my characters is my business. I just don't think tying birthday gifts to characters was well thought out idea, because if you wan't to keep getting next new gift, you have no choice but to keep your character.

> > > > > > Don't you think it makes more sense for player to get reward for being loyal to the game for six years, rather than having a six years old character. I doubt anyone at Arena net cares how old are our characters. They are probably more happy about knowing people stuck with the game for 6+ years.

> > > > >

> > > > > So what you’re saying is you deleted chars with full knowledge of the consequences and now you want ANet to revamp a 6+ year old reward system because now you want the rewards.

> > > > >

> > > > > Good luck on your request.

> > > > >

> > > >

> > > > I don't remember requesting anything. I just shared my opinion on this, in my opinion, flawed system. Perhaps at some point they will think about it and change it. I don't believe it would be THAT hard. Simply for next birthday, instead of putting unique skin that is only available through birthday gifts, could be instead put as anniversary gift when you account reaches 5th year or whatever. While character would still get birthday gifts as normally, just not special items like these unique skins. Just quick example, I haven't thought it through a lot, so might be imperfect. I just wanted to express an opinion and have a discussion.

> > >

> > > Your suggestion that they completely revamp the 6+ year birthday reward system is a request for it to be done.

> > >

> > > You might consider who ANet values more when they look at these types of suggestions. Do they value the account that never buys char slots but only deletes and remakes or do they value more the accounts that buy multiple slots instead of deleting multiple chars. They’re going to value more the accounts that puts more money in their pockets. They aren’t going to revamp the reward system to favor the accounts that aren’t high value to them, especially after years have gone by and most people are fine with the current system.

> >

> > You have no idea how many character slots I have or how many I have bought. You only know, or should by now, because I'm repeating myself for third time, that I don't like keeping characters I don't play around. That doesn't mean that I shouldn't be good for rewards. Imagine if they splitted achievement points between characters. Would that be good idea? Everytime you kill X boss on new character you get achievement there and everytime you hit 10k ap on character, you get gems and loot.

>

> Achievements are account based.

>

> Birthdays are character birthdays, not account birthdays.

>

> You still haven't said anything that states that your suggestion is better than the current method. I strongly believe that you are very much likely in a small minority of players who don't keep a single character around.

>

> Especially since your suggestion will reduce the number of gifts that a majority of players receive and the fact that the current method may affect how one chooses which dye or which armor or which weapon, etc and how much consideration is put into it.

>

> If I know I can get 10 dyes out of a pack of 50, I wouldn't be so picky, but if it's 1 out of 50. That's a big difference.

 

If you only look at rewards, then yes, hard to argue. It would be almost like discussing with Istan farmer who can't accept he makes less money after the nerf.

Ah, matters not folks. It seems I somehow offended people, because I'm getting warning points. I apologize to all offended if it helps them and I apologize for expressing myself.

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> @"serialkicker.5274" said:

> > @"Seera.5916" said:

> > > @"serialkicker.5274" said:

> > > > @"Just a flesh wound.3589" said:

> > > > > @"serialkicker.5274" said:

> > > > > > @"Just a flesh wound.3589" said:

> > > > > > > @"serialkicker.5274" said:

> > > > > > > > @"Just a flesh wound.3589" said:

> > > > > > > > > @"serialkicker.5274" said:

> > > > > > > > > > @"Just a flesh wound.3589" said:

> > > > > > > > > > The game and its birthday system is almost 7 years old. Right or wrong they aren’t going to revamp the whole birthday reward system to accommodate those who delete their chars.

> > > > > > > > > >

> > > > > > > > > > However, you could always make a ticket and ask for your oldest char to be reinstated. You’ll need an empty char slot, the name to be available and they need to still have records on it. Give that a try and don’t delete it again if they do reinstate it.

> > > > > > > > >

> > > > > > > > > I deleted every character fully aware I will miss out on the gifts. I don't like having characters collect dust, especially if I know I will never play them again. I just think it's a sloppy system, that's all. Things we get are account bound anyway, so it would be better to have them as account gift, rather than character tied. Ah, well..

> > > > > > > >

> > > > > > > > They don’t need to “collect dust.” I have a lot of chars and I’ve found a use for each one. I have chars parked at chests and nodes. I use them for storage of wanted but seldom needed items (at 100 plus slots vs 30 for a bank slot they’re a good deal). I also use them for alternate elite spec builds, for example one necro is a Reaper and the other is a Scourge. All my level 80s are fully set up and I switch between them as wanted for play variety. I’ve had level 80 chars that I set aside for a few years then restarted when new elite specs came out and I wanted a char for that. In addition, each year I get 5 teleports, a valuable Dye Kit and other goodies for each of my char’s birthdays. That alone has paid off the cost of buying the char slots.

> > > > > > >

> > > > > > > I have 8000 hours in game, mate. I know how things work. If you have 50 characters sitting on farming spots, that is your decision and I got no problem with that. I personally like to keep characters that I actively play with and don't keep those that I don't play with. It's a simple matter really. Why I decide to delete my characters is my business. I just don't think tying birthday gifts to characters was well thought out idea, because if you wan't to keep getting next new gift, you have no choice but to keep your character.

> > > > > > > Don't you think it makes more sense for player to get reward for being loyal to the game for six years, rather than having a six years old character. I doubt anyone at Arena net cares how old are our characters. They are probably more happy about knowing people stuck with the game for 6+ years.

> > > > > >

> > > > > > So what you’re saying is you deleted chars with full knowledge of the consequences and now you want ANet to revamp a 6+ year old reward system because now you want the rewards.

> > > > > >

> > > > > > Good luck on your request.

> > > > > >

> > > > >

> > > > > I don't remember requesting anything. I just shared my opinion on this, in my opinion, flawed system. Perhaps at some point they will think about it and change it. I don't believe it would be THAT hard. Simply for next birthday, instead of putting unique skin that is only available through birthday gifts, could be instead put as anniversary gift when you account reaches 5th year or whatever. While character would still get birthday gifts as normally, just not special items like these unique skins. Just quick example, I haven't thought it through a lot, so might be imperfect. I just wanted to express an opinion and have a discussion.

> > > >

> > > > Your suggestion that they completely revamp the 6+ year birthday reward system is a request for it to be done.

> > > >

> > > > You might consider who ANet values more when they look at these types of suggestions. Do they value the account that never buys char slots but only deletes and remakes or do they value more the accounts that buy multiple slots instead of deleting multiple chars. They’re going to value more the accounts that puts more money in their pockets. They aren’t going to revamp the reward system to favor the accounts that aren’t high value to them, especially after years have gone by and most people are fine with the current system.

> > >

> > > You have no idea how many character slots I have or how many I have bought. You only know, or should by now, because I'm repeating myself for third time, that I don't like keeping characters I don't play around. That doesn't mean that I shouldn't be good for rewards. Imagine if they splitted achievement points between characters. Would that be good idea? Everytime you kill X boss on new character you get achievement there and everytime you hit 10k ap on character, you get gems and loot.

> >

> > Achievements are account based.

> >

> > Birthdays are character birthdays, not account birthdays.

> >

> > You still haven't said anything that states that your suggestion is better than the current method. I strongly believe that you are very much likely in a small minority of players who don't keep a single character around.

> >

> > Especially since your suggestion will reduce the number of gifts that a majority of players receive and the fact that the current method may affect how one chooses which dye or which armor or which weapon, etc and how much consideration is put into it.

> >

> > If I know I can get 10 dyes out of a pack of 50, I wouldn't be so picky, but if it's 1 out of 50. That's a big difference.

>

> If you only look at rewards, then yes, hard to argue. It would be almost like discussing with Istan farmer who can't accept he makes less money after the nerf.

> Ah, matters not folks. It seems I somehow offended people, because I'm getting warning points. I apologize to all offended if it helps them and I apologize for expressing myself.

 

But that's what the birthday gifts are: rewards for keeping your character around for another year. So yes, it's fine to consider the rewards in a discussion of account vs character based.

 

Would you be fine if they kept the character birthdays like they are, but added an account birthday? And of course removing account based gifts from the character gifts and adding a vendor or option to an existing vendor to give the account based gifts to players like yourself who don't have a character old enough but whose account is old enough.

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The better option yet could be to implement a retroactive soulbound currency given upon character birthdays, which can be used at the birthday vendor for account bound goods. This would encourage long time characters (more currency each year) while at the same time allowing you to more carefully select the rewards you want instead of the generic package.

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> @"rng.1024" said:

> The better option yet could be to implement a retroactive soulbound currency given upon character birthdays, which can be used at the birthday vendor for account bound goods. This would encourage long time characters (more currency each year) while at the same time allowing you to more carefully select the rewards you want instead of the generic package.

 

That might not solve the OP's problem unless he keeps them around for at least 1 year. He hasn't said what the average lifespan of his characters are before he deletes them.

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> @"Seera.5916" said:

> > @"rng.1024" said:

> > The better option yet could be to implement a retroactive soulbound currency given upon character birthdays, which can be used at the birthday vendor for account bound goods. This would encourage long time characters (more currency each year) while at the same time allowing you to more carefully select the rewards you want instead of the generic package.

>

> That might not solve the OP's problem unless he keeps them around for at least 1 year. He hasn't said what the average lifespan of his characters are before he deletes them.

 

Yeah, but if that is the case then the whole idea of "character" birthdays goes out the window and only account birthdays would work. As something that's not yet implemented I imagine that would be a lot of work so I tried to come up with a simple solution that would somewhat compromise. Since we already have daily log-on rewards which can be collected on multiple accounts, I seriously doubt the developers would go so far as to add days to the counter instead of years, since it's meant to be a milestone of sorts unaffiliated with the daily grind.

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> @"rng.1024" said:

> > @"Seera.5916" said:

> > > @"rng.1024" said:

> > > The better option yet could be to implement a retroactive soulbound currency given upon character birthdays, which can be used at the birthday vendor for account bound goods. This would encourage long time characters (more currency each year) while at the same time allowing you to more carefully select the rewards you want instead of the generic package.

> >

> > That might not solve the OP's problem unless he keeps them around for at least 1 year. He hasn't said what the average lifespan of his characters are before he deletes them.

>

> Yeah, but if that is the case then the whole idea of "character" birthdays goes out the window and only account birthdays would work. As something that's not yet implemented I imagine that would be a lot of work so I tried to come up with a simple solution that would somewhat compromise. Since we already have daily log-on rewards which can be collected on multiple accounts, I seriously doubt the developers would go so far as to add days to the counter instead of years, since it's meant to be a milestone of sorts unaffiliated with the daily grind.

 

They could add account birthdays and leave the character birthdays as is (except moving the 1 per account items from character to account birthday system). Maybe have it be in achievement tied to number of days played. If you type in /age into the chat bar, it will tell you you've played X hours Y minutes over the past Z days.

 

They can add a tier each year or add a new achievement each year if they can't add a tier. If you have a 2 year old character you are assumed to have obtained the 2 year old account bound gifts and not awarded them again.

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> @"Just a flesh wound.3589" said:

 

> Doesn’t matter how many char slots you’ve bought (I suspect it’s far fewer than mine and others that keep their old chars). The current system rewards those who buy character slots and keeps old chars instead of deleting repeatedly. Every char you deleted instead of keeping and buying a new slot is money lost to ANet. There’s no reason why they should favor a serial deleter instead of a serial keeper and buyer.

 

Yes, I'm sure people buy character slots for the purpose of receiving birthday gifts. /s

And since they don't, having different system wouldn't affect the amount of character slots people buy. Especially since I'm not even asking for character birthday gifts to be removed.

 

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> @"Ashen.2907" said:

> Not getting something you don't qualify for is not punishment.

 

Oh, but I did qualify. Suddenly, by deleting my first character, I don't qualify anymore. Therefore, deleting character is punishing. It is encouraged to keep characters even when you don't want them.

I guess I should come to expect people like to get rewarded for not doing anything. Just like afk farmers.

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> @"Seera.5916" said:

 

> Would you be fine if they kept the character birthdays like they are, but added an account birthday? And of course removing account based gifts from the character gifts and adding a vendor or option to an existing vendor to give the account based gifts to players like yourself who don't have a character old enough but whose account is old enough.

 

May I kindly ask you to reread my original post? You would realize that is basically idea I was going for.

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Today's system is a bit strange in that when the oldest character on the account has a birthday, that also gives the account-level rewards, like the title and the backpack skin (and some more I can't remember atm). I would be in favor of changing that so you get the account-level reward on the anniversary of the account's creation.

 

The rest of the system I like; each character's birthday is honored with a gift, of increasing magnitude each year. I would not like to see that replaced by a small token reward, as the OP suggests.

 

(I also don't agree that you get "punished" for deleting a toon, it's more that you're removing yourself from rewards - but that's more or less beside the Point.)

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> @"Zohane.7208" said:

> Today's system is a bit strange in that when the oldest character on the account has a birthday, that also gives the account-level rewards, like the title and the backpack skin (and some more I can't remember atm). I would be in favor of changing that so you get the account-level reward on the anniversary of the account's creation.

>

> The rest of the system I like; each character's birthday is honored with a gift, of increasing magnitude each year. I would not like to see that replaced by a small token reward, as the OP suggests.

>

> (I also don't agree that you get "punished" for deleting a toon, it's more that you're removing yourself from rewards - but that's more or less beside the Point.)

 

Thank you, that is exactly what I'm asking.

 

As for being "punished"... I don't know, perhaps it's a too strong of a word. Perhaps I could use some other word, but I'm not native english speaker and nothing more appropriate came to my mind. Maybe it's not punishing, but it definetly makes you uneasy about deleting your character, because you know that thing is not obtainable by any other means. So, locking it behind characters seems like a not best idea to me. I have no issue about characters being rewarded for reaching their long lifespan, but could we keep those rewards something that is not exclusive? Something that is appreciated, but could be obtained elsewhere. And exclusive stuff could be put behind anniversary of account creation, as you said.

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All I see is someone who, while fully aware what the consequences of deleting his old characters would be, decided to delete them anyway. Now asking for changes, which accommodate his personal play style, to a long standing system while being unhappy that other players disagree. There is a reason why many of us always recommend to new players to keep around at least their oldest character.

 

Arenanet are not going to change the system, even less for people who willingly and fully aware decided against rewards but then ask for changes. So that point is moot, all that is left is discussing the benefits and detriments without actually affecting any change.

 

You have the option to ask customer support to restore your oldest character. Yes, it might mean that character will have to collect dust. That too, is part of the system because it encourages more character slots per account. Which in turn generates revenue for the company. Similar to how the base amount of character slots do not allow for all the classes to be accessible.

 

I also do not agree with the sentiment that character deletion should be without consequence. Positive or negative, old characters have a history (even if it is one of just collecting dust). Making them completely interchangeable removes a players bond (both positive and negative) with the character.

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> @"Cyninja.2954" said:

> All I see is someone who, while fully aware what the consequences of deleting his old characters would be, decided to delete them anyway. Now asking for changes, which accommodate his personal play style, to a long standing system while being unhappy that other players disagree. There is a reason why many of us always recommend to new players to keep around at least their oldest character.

 

I am being unhappy about how quick people come to tell you how wrong you are to ask something or give suggestion. You get impression like "Who I am to even dare come here and think and share an opinion on in game feature." Like I said before, I have no problem with people to disagree and provide an explanation why they think so. Like person above who said they wouldn't like to lose on rewards. But people who say "NO, they aren't doing that" basically because they personally don't care for this or don't need the change... That's unnecessary. Everyone enjoys their things in game and obviously wish for more of what they love to come to game. Is it really bad for someone to just share a suggestion/opinion/wish? Something that doesn't seem necessary to you, might seem very necessary to others. Let Anet decide what they will do about it and how important it is. This is not just in this case. I came across plenty of topics where OP simply shared an idea and people come to, what seems, disagree for the sake of disagreeing. Or because they don't personally feel anything towards that part of the game, so Anet shouldn't touch it.

 

Besides, I never said anything along the lines "ANET, put that in now" or "you should do this and that", like some people suggest I have. I basically said, I don't like this system, here are suggestions how I feel could be better, what are your thoughts on it? That's basically what I said. Sure, I would like to have it changed, because maybe in the future, something that I'd like to have, will be locked behind, let's say, 9th birthday, but I don't demand it or think they should just put it in because I said so. However, giving my suggestion here is not going to hurt anyone.

Why would be a bad idea to put that unique, exclusive item behind account anniversary day, so all long time players can enjoy it? While keeping dyes and minis that can be obtained elsewhere, be a gift for character? Is that really such a bad idea?

 

> Arenanet are not going to change the system, even less for people who willingly and fully aware decided against rewards but then ask for changes. So that point is moot, all that is left is discussing the benefits and detriments without actually affecting any change.

 

Why do people love to speak on behalf Arenanet so much? Do you all have insider info? They changed a lot of things, from small to big. Why? For no reason at all? Or maybe they were bored? Obviously a lot of these changes come from feedback, be it directly or indirectly.

 

> You have the option to ask customer support to restore your oldest character. Yes, it might mean that character will have to collect dust. That too, is part of the system because it encourages more character slots per account. Which in turn generates revenue for the company. Similar to how the base amount of character slots do not allow for all the classes to be accessible.

 

Fair point on revenue, but again, I don't think it would much change in this case with the system I proposed. People buy new slots for other reasons (trying new classes, have multiple characters of same class (different build, story, background etc), they love leveling up, they make RP characters etc.. Having birthday gifts is just nice extra. No one will pay 800 gems just to have a character sitting around so one day he'll get his birthday gift.

 

> I also do not agree with the sentiment that character deletion should be without consequence. Positive or negative, old characters have a history (even if it is one of just collecting dust). Making them completely interchangeable removes a players bond (both positive and negative) with the character.

 

There are plenty of consequences for deleting character already. How about losing all progression, story, map completions, soul bind items etc?

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> @"serialkicker.5274" said:

> > @"Cyninja.2954" said:

> > You have the option to ask customer support to restore your oldest character. Yes, it might mean that character will have to collect dust. That too, is part of the system because it encourages more character slots per account. Which in turn generates revenue for the company. Similar to how the base amount of character slots do not allow for all the classes to be accessible.

>

> Fair point on revenue, but again, I don't think it would much change in this case with the system I proposed. People buy new slots for other reasons (trying new classes, have multiple characters of same class (different build, story, background etc), they love leveling up, they make RP characters etc.. Having birthday gifts is just nice extra. No one will pay 800 gems just to have a character sitting around so one day he'll get his birthday gift.

>

 

I have 31 characters. I know of people who have over 60. Please tell me more about what people do and do not do with character slots.

 

That's beside the point though. Birthday gifts directly encourage the usage of more character slots, even if in a small way.

 

The only reasonable argument at this point in time for a new system, is the un-intuitive way the current system might work as a detriment for players who are unaware of birthday gifts being tied to characters.

 

> @"serialkicker.5274" said:

> > @"Cyninja.2954" said:

> > I also do not agree with the sentiment that character deletion should be without consequence. Positive or negative, old characters have a history (even if it is one of just collecting dust). Making them completely interchangeable removes a players bond (both positive and negative) with the character.

>

> There are plenty of consequences for deleting character already. How about losing all progression, story, map completions, soul bind items etc?

 

None of which are as punishing as losing non replaceable progress towards a birthday gift. On the contrary, some of those consequences come with benefits attached which might counter balance the negative consequences (new World Exploration gifts, new story and personal story related rewards, etc.).

 

I just don't see the necessity to work and change a system which has been in place since as far back as GW1. It's an established approach, it requires minimal tweaking per year and is widely understood. Which reasoning is there to devote more resources to this?

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https://en-forum.guildwars2.com/discussion/51114/suggestion-make-anniversary-reward-account-based/p1

 

This is suggested about this time of the year every year, last year Gaile posted the following:

 

> @"Gaile Gray.6029" said:

> I deleted quite a few characters in the early days of Guild Wars. But as the person who actually proposed the idea of "birthday rewards," I am not upset about how it worked out, which meant that I did not receive my birthday gifts as early as others who didn't delete their first characters.

>

> After all, people have birthdays, not accounts, and I look on my characters as a virtual "person." :)

 

Seems like solid reasoning to me. Although Gaile is no longer with the company I would be surprised if they decided to change their minds now.

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> @"serialkicker.5274" said:

> You have no idea how many character slots I have or how many I have bought.

 

Irrelevant. You need, at most, two slots to make this machine work - one to "collect dust" as you put it, and one to remake as per your whimsy - and you start with four. Also Makeover Kits exist, and are abundant for free.

 

>You only know, or should by now, because I'm repeating myself for third time, that I don't like keeping characters I don't play around. That doesn't mean that I shouldn't be good for rewards.

 

It literally does. The reward is for keeping a character. You didn't, therefore, no reward. Demanding compensation for that is like expecting a prize from a contest you didn't enter.

 

>Imagine if they splitted achievement points between characters. Would that be good idea? Everytime you kill X boss on new character you get achievement there and everytime you hit 10k ap on character, you get gems and loot.

 

Most games do that, actually; a new character is essentially a "New Game". The fact that ANet tied it to the account was framed as a convenience, and it is. But more basically, it was so they could give out progressively better rewards (because they would be guaranteed as one-time-only each), as well as design longer-term and otherwise-impossible goals as Achievements (such as "Complete x as a Mesmer", or "Complete parallel story steps"), which fed into the same, streamlined system.

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> @"Cyninja.2954" said:

 

> I have 31 characters. I know of people who have over 60. Please tell me more about what people do and do not do with character slots.

Good for you. Is that suppose to mean that your opinion on characters slots and why people buy them suddenly carries more weight? Did you buy any character slot for the purpose of receiving birthday gift for it? It's a nice extra, like I said. Are you really going to tell me if these gifts were the ONLY thing you would get from obtaining another character slot, that people would buy more slots? I can just imagine a person deciding if they should buy character slot or not "Hmm, idk man, I could play another class, try new build, make new background story, different fashion, another source of farming and much more but I'm still uncertain if I should. Oh wait, I get a birthday present after a year! Insta buy!"

 

> That's beside the point though. Birthday gifts directly encourage the usage of more character slots, even if in a small way.

Read above. Even if that would be true, it would be for very small percent of people, therefore as everyones logic here is, not worth to worry about.

 

 

> None of which are as punishing as losing non replaceable progress towards a birthday gift.

Exactly. That's why I made this topic

 

> On the contrary, some of those consequences come with benefits attached which might counter balance the negative consequences (new World Exploration gifts, new story and personal story related rewards, etc.).

Which you can earn only by playing the game, you know, the way that deserve to be rewarded. Somehow these repeated rewards you mention are negative, by your logic, while getting same reward for all your 31 characters is totally fine.

 

> I just don't see the necessity to work and change a system which has been in place since as far back as GW1. It's an established approach, it requires minimal tweaking per year and is widely understood. Which reasoning is there to devote more resources to this?

 

Many things have been in place for long. That means nothing at all. Things change. By this logic, Anet shouldn't bother with that build templates idea, since we have done without it for 6+ years.

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> @"Pifil.5193" said:

> https://en-forum.guildwars2.com/discussion/51114/suggestion-make-anniversary-reward-account-based/p1

>

> This is suggested about this time of the year every year, last year Gaile posted the following:

>

> > @"Gaile Gray.6029" said:

> > I deleted quite a few characters in the early days of Guild Wars. But as the person who actually proposed the idea of "birthday rewards," I am not upset about how it worked out, which meant that I did not receive my birthday gifts as early as others who didn't delete their first characters.

> >

> > After all, people have birthdays, not accounts, and I look on my characters as a virtual "person." :)

>

> Seems like solid reasoning to me. Although Gaile is no longer with the company I would be surprised if they decided to change their minds now.

 

I did not ask to remove birthday gifts. I'm not sure what are you trying to say here.

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